Archeage
This combination provides smooth gameplay with an average of 116 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 63 | 92 | 104 |
| 1440p QHD | 75 | 110 | 148 | 154 |
| 1080p Full HD | 111 | 146 | 169 | 176 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 4080, In-Depth Analysis
The AMD Ryzen 5 4600G paired with the NVIDIA GeForce RTX 4080 presents an unusual combination in ArcheAge, a 2014 MMORPG. The CPU is a 6-core, 12-thread Zen 2 part with a 3.70 GHz base and 4.20 GHz boost clock, while the GPU is a high-end Ada Lovelace card with 16 GB of GDDR6X memory. The measured frame rates across resolutions and settings reveal a system that is heavily influenced by the game’s age and engine limitations, rather than pure hardware potential. This analysis uses only the provided benchmark data to explain what this pairing delivers, where its bottlenecks lie, and how it stacks up against other tested configurations.
Settings Recommendations
The measured FPS data for this combo shows that the "Ultra" preset is not a viable option for smooth gameplay at any resolution. At 3840x2160, Ultra produces an average of 43 FPS, which is below the threshold for a comfortable MMORPG experience, especially in crowded areas. At 2560x1440, Ultra improves to 75 FPS average, but this is still a significant drop from other presets and leaves little headroom for frame drops during large-scale combat. The 1920x1080 Ultra result of 111 FPS average is playable, yet it is far lower than the High preset at the same resolution, which achieves 146 FPS. The data strongly suggests that Ultra is not worth the performance cost, as the visual gains in a game from 2014 are unlikely to justify a 30-40% frame rate penalty compared to High.
The "High" preset offers the best balance across all tested resolutions. At 1080p, High delivers 146 FPS average, which is excellent for a responsive experience. Moving to 1440p, High still holds 110 FPS average, making it the sweet spot for high-refresh-rate monitors. Even at 4K, High manages 63 FPS average, which is borderline for a playable experience but far better than Ultra’s 43 FPS. The step from High to Medium at 1080p only adds 23 FPS (from 146 to 169), while the step from Medium to Low adds just 7 FPS more (from 169 to 176). This diminishing return indicates that High is the most efficient setting, as it captures nearly all the performance headroom without sacrificing the visual quality that Medium and Low remove.
For players with a 1440p monitor, High is the clear recommendation. The 110 FPS average is 35 FPS higher than Ultra and only 44 FPS lower than Low, which is a reasonable trade-off for better visuals. At 4K, High is the only preset that comes close to 60 FPS, and the 63 FPS average suggests that slight adjustments—like lowering shadow quality or draw distance—could push it past 60 consistently. Low settings at 4K produce 104 FPS, but that preset likely disables many visual features that define the game’s atmosphere. The data does not support using Ultra anywhere, and Medium is only marginally better than High at lower resolutions, so High is the practical choice for this combo.
GPU Role
The NVIDIA GeForce RTX 4080 is a massive GPU, with 16 GB of GDDR6X memory on a 256-bit bus, providing 716.8 GB/s of bandwidth. Its boost clock is 2505 MHz, and it has 9728 shading units. In the context of ArcheAge, the GPU’s role is surprisingly limited by the game’s engine. At 1080p, the difference between Low and High settings is only 30 FPS (176 vs 146), which is modest for a GPU with this much compute power. The RTX 4080’s 48.74 TFLOPS of FP32 performance is far beyond what a 2014 MMORPG can utilize, and the frame rates reflect this: even at 4K Ultra, the GPU is not the primary limitation, as the 43 FPS result is more indicative of the game’s poor multi-threaded CPU utilization than GPU rasterization limits.
The memory subsystem of the RTX 4080 is overkill for ArcheAge. The 16 GB frame buffer is never stressed by a game from 2014, and the 716.8 GB/s bandwidth is irrelevant when the CPU cannot feed the GPU enough draw calls. The measured FPS at 4K High (63) versus 4K Low (104) shows that the GPU scales with settings, but the scaling is not linear. Moving from Low to High at 4K costs 41 FPS, which suggests that the GPU is doing more work, but the absolute numbers are still low for this hardware. In comparison, the RTX 4080’s nearest rivals—the RTX 4080 SUPER with a 0.1% higher average score, the Radeon Pro W5700X at -1.1%, and the Radeon RX 6750 GRE at -2.6%—would likely perform similarly, as the bottleneck is not GPU-bound.
The GPU’s 76 RT cores and 304 tensor cores are unused in ArcheAge, as the game does not support ray tracing or DLSS. This makes the RTX 4080 a poor value for this specific title, but the data shows that it still delivers playable frame rates at 1440p High. The passmark G3D score of 34457 places the GPU in the 86th percentile of all GPUs, but that score does not translate to proportional gains in ArcheAge. The GPU’s role here is to provide headroom, not to be the limiting factor. At 1080p Low, the 176 FPS average is likely near the game’s engine cap, as the CPU cannot push much higher. This is a classic case of a high-end GPU being held back by legacy software.
Resolution Scaling
The FPS drop from 1080p to 4K is telling. At High settings, the average FPS goes from 146 at 1080p, to 110 at 1440p, to 63 at 4K. This represents a 43% drop from 1080p to 1440p, and a 43% drop from 1440p to 4K. The scaling is consistent, but the absolute values reveal the limiting component. At 1080p High, 146 FPS is not particularly high for an RTX 4080, which suggests the CPU is already constraining the system. If the GPU were fully utilized at 1080p, the frame rate would be much higher, likely above 200 FPS. The fact that it is only 146 indicates that the Ryzen 5 4600G’s single-thread performance (a 3DMark single-thread score of 726) is the bottleneck.
At 4K High, the GPU becomes more involved, but the 63 FPS average is still low for this card. A healthy GPU-bound system would show a larger gap between 1080p and 4K, with 1080p being much higher. Here, the gap is only 83 FPS, and the 4K result is still below the 60 FPS threshold that most players demand. The Low preset shows similar behavior: 176 FPS at 1080p, 154 at 1440p, and 104 at 4K. The drop from 1080p to 4K at Low is 72 FPS (41%), which again indicates that the CPU is holding the system back at lower resolutions, while the GPU takes over at higher ones.
The Medium preset has the only min/max data in the pack. At 1080p Medium, the average is 169 FPS with a min of 144 and max of 195. The 51 FPS spread suggests that the game’s frame time variance is high, likely due to CPU spikes during combat or world events. At 1440p Medium, the average is 148 FPS with a min of 126 and max of 171 (45 FPS spread). At 4K Medium, the average is 92 FPS with min 79 and max 106 (27 FPS spread). The decreasing spread at higher resolutions confirms that the GPU is smoothing out the CPU’s inconsistencies. The limiting component at 1080p is clearly the CPU, while at 4K, the GPU becomes the primary driver, but it is still not maxed out, as the 63 FPS High result is far below what the RTX 4080 can deliver.
How This Combo Ranks
This specific combination of the AMD Ryzen 5 4600G and NVIDIA GeForce RTX 4080 ranks 630th out of 3708 tested combos in ArcheAge. That places it in the top 17% of all configurations, which sounds respectable, but the context is important. The CPU is a budget-oriented part with a 71st percentile ranking among all CPUs, while the GPU is an 86th percentile part. The combo rank of 630 suggests that the pairing is not optimized, as the CPU is dragging the GPU down. If the CPU were a higher-tier part, the combo rank would likely be much higher, as the GPU has plenty of headroom.
The nearest CPU rivals to the Ryzen 5 4600G are the AMD Ryzen 3 PRO 5355GE (0.1% higher average score), the AMD Ryzen 3 8300GE (-0.6% lower), the Intel Core 7 150U (0.6% higher), and the Intel Core i3-14100T (-0.8% lower). These are all low-power or entry-level parts, which tells you that the 4600G is not a high-performance CPU for gaming. Its average benchmark score of 17507 is close to these rivals, but in ArcheAge, the single-thread performance is what matters most. The Cinebench R23 single-core score of 1919 is modest, and the 3DMark single-thread score of 726 is low. This is why the combo rank is only 630, despite having one of the fastest GPUs on the market.
The GPU’s nearest rivals are the RTX 4080 SUPER (0.1% higher), Radeon Pro W5700X (-1.1% lower), Radeon RX 6750 GRE 12 GB (-2.6% lower), and Radeon 8060S (-2.7% lower). These are all high-end or upper-midrange cards, and the RTX 4080’s average score of 54247 is within 3% of all of them. In ArcheAge, the differences between these GPUs would be negligible, as the game is not GPU-bound at lower resolutions. The combo rank of 630 is therefore more a reflection of the CPU choice than the GPU. A player with this same GPU but a faster CPU would see a significantly higher rank, perhaps in the top 100, because the CPU would not limit the frame rates as much.
CPU Role
The AMD Ryzen 5 4600G is a 6-core, 12-thread processor based on Zen 2 architecture, with a 3.70 GHz base clock and 4.20 GHz boost clock. It has 8 MB of shared L3 cache and supports DDR4 memory in dual-channel mode, with a memory bandwidth of 51.2 GB/s. For ArcheAge, these specifications are insufficient to keep up with the RTX 4080. The game’s engine relies heavily on single-thread performance, and the 4600G’s 3DMark single-thread score of 726 and Cinebench R23 single-core score of 1919 are low compared to modern CPUs. The 3DMark 2-thread score of 1430 and 4-thread score of 2732 show that even with a few threads, the CPU struggles to provide the frame rates that the GPU is capable of.
The CPU’s multi-threaded performance is better, with a Cinebench R23 multicore score of 13593 and a 3DMark max-threads score of 4889. However, ArcheAge does not effectively use many cores, so the 12 threads are mostly idle. The Passmark multithread score of 15992 and integer math score of 50723 indicate that the CPU can handle productivity tasks, but for gaming, the single-thread bottleneck dominates. The 4600G’s integrated Radeon Vega 7 graphics are irrelevant here, as the RTX 4080 is doing all the rendering. The CPU’s 65W TDP and AM4 socket are fine, but the 4.20 GHz boost clock is not enough to push ArcheAge past 176 FPS at 1080p Low.
The measured FPS data supports the CPU bottleneck conclusion. At 1080p Low, the average is 176 FPS. This is likely close to the maximum that the CPU can deliver, as the GPU is not stressed at Low settings. The fact that High settings only drop the average to 146 FPS (a 17% decrease) shows that the CPU is the limiting factor, not the GPU. If the GPU were the bottleneck, the difference between Low and High would be much larger. At 4K, the CPU’s role diminishes, but the 4600G still cannot provide enough frames to utilize the RTX 4080 fully. The 4K High result of 63 FPS is only 17 FPS higher than the 4K Ultra result of 43, which again points to CPU limitations in handling the game’s draw calls at higher settings.
Measured FPS Breakdown
At 1920x1080, the Low preset delivers the highest average FPS at 176, with no min or max data provided. Medium follows at 169 FPS average, with a min of 144 and max of 195, showing significant variance. High drops to 146 FPS average, and Ultra is the lowest at 111 FPS average. The gap between Low and Ultra is 65 FPS, which is substantial, but the gap between Low and Medium is only 7 FPS. This suggests that Medium is nearly as fast as Low, and High is only 23 FPS behind Medium. For 1080p users, Medium offers the best performance per visual quality, but High is still playable. The RTX 4080 is overkill here, as even Ultra at 111 FPS is above most monitor refresh rates.
At 2560x1440, Low produces 154 FPS average, Medium 148 FPS (min 126, max 171), High 110 FPS, and Ultra 75 FPS. The drop from Low to High is 44 FPS, and from High to Ultra is 35 FPS. The 1440p Medium result is nearly identical to 1080p Medium (148 vs 169), which indicates that the GPU is still not the limiting factor at this resolution. The Ultra preset at 75 FPS is the first clear sign of GPU involvement, as it is 36 FPS lower than High. However, 75 FPS is still playable, and the data suggests that a player could use Ultra at 1440p if they tolerate occasional drops. The min/max data for Medium (126-171) shows that the CPU’s frame time spikes are present at 1440p, but less severe than at 1080p.
At 3840x2160, Low averages 104 FPS, Medium 92 FPS (min 79, max 106), High 63 FPS, and Ultra 43 FPS. The 4K results show a clearer GPU influence, as the gap between Low and High is 41 FPS, and between High and Ultra is 20 FPS. The Medium preset’s min of 79 FPS and max of 106 FPS indicate that even at 4K, the CPU can cause frame drops. The High preset at 63 FPS is the only 4K option that approaches 60 FPS, and it is the recommended setting for 4K play. Ultra at 4K is not viable at 43 FPS, and Low at 4K sacrifices too much visual quality for a 41 FPS gain over High. The overall pattern across all resolutions is that the CPU limits performance at 1080p and 1440p, while the GPU becomes more relevant at 4K, but the CPU still prevents the RTX 4080 from reaching its potential.
Hardware Specifications
AMD Ryzen 5 4600G
NVIDIA GeForce RTX 4080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 4080 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 104.0 |
| 3840x2160 | Medium | 92.0 |
| 3840x2160 | High | 63.0 |
| 3840x2160 | Ultra | 43.0 |
| 2560x1440 | Low | 154.0 |
| 2560x1440 | Medium | 148.0 |
| 2560x1440 | High | 110.0 |
| 2560x1440 | Ultra | 75.0 |
| 1920x1080 | Low | 176.0 |
| 1920x1080 | Medium | 169.0 |
| 1920x1080 | High | 146.0 |
| 1920x1080 | Ultra | 111.0 |
Archeage with Ryzen 5 4600G + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RTX 4080 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + RTX 4080
Explore FPS benchmarks for other games using this same hardware combination.