Evolve

Evolve

AVERAGE FPS
145
excellent

This combination delivers exceptional performance with an average of 145 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 54 78 99 128
1440p QHD 95 137 174 203
1080p Full HD 141 193 211 232

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 128
3840x2160 Medium 99
3840x2160 High 78
3840x2160 Ultra 54
2560x1440 Low 203
2560x1440 Medium 174
2560x1440 High 137
2560x1440 Ultra 95
1920x1080 Low 232
1920x1080 Medium 211
1920x1080 High 193
1920x1080 Ultra 141

Evolve with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 4080, In-Depth Analysis

The AMD Ryzen 5 4600G and NVIDIA GeForce RTX 4080 pairing presents a stark contrast in component tiers, and the benchmark data for Evolve reflects the consequences of that imbalance. The CPU, a 6-core, 12-thread Zen 2 part with a base clock of 3.70 GHz and boost clock of 4.20 GHz, anchors the system’s processing capabilities. Its 8 MB of shared L3 cache and dual-channel DDR4 memory support at 51.2 GB/s are modest by current standards. In contrast, the RTX 4080 is a high-end Ada Lovelace GPU with 16 GB of GDDR6X memory on a 256-bit bus, delivering 716.8 GB/s of bandwidth. The data shows a processor that can feed frames at lower resolutions but becomes a bottleneck as resolution drops, while the GPU’s immense rendering power is held back by the CPU’s architectural limits.

CPU Role — cores, clocks, and how they relate to this game's results

The Ryzen 5 4600G’s specifications place it firmly in the mid-range segment, but its performance in Evolve is dictated by both its core configuration and clock speeds. With 6 cores and 12 threads, the processor is capable of handling the game’s multi-threaded workloads, but the Zen 2 architecture, built on TSMC’s 7 nm process, lacks the single-thread strength of newer designs. The base clock of 3.70 GHz and boost clock of 4.20 GHz are respectable, yet the data indicates that the CPU’s ceiling is reached early. In synthetic benchmarks, the chip scores 1,919 points in Cinebench R23 single-core and 13,593 points in multi-core, placing it in the 71st percentile of all CPUs. Its nearest rivals include the AMD Ryzen 3 PRO 5355GE with an average score of 17,482 (a 0.1% delta) and the Intel Core i3-14100T at 17,648 (a -0.8% delta), showing the 4600G is competitive with budget parts but far from top-tier silicon.

In Evolve, the CPU’s role becomes clear when examining frame rates across resolutions. At 1080p, the processor must work harder to keep up with the GPU’s output, and the results show this strain. The average FPS at 1080p Low is 232, which seems high, but the gap between Low and Ultra settings narrows compared to higher resolutions, suggesting the CPU is limiting the maximum frame rate. The CPU’s 3dmark scores reinforce this: a single-thread score of 726 and a 2-thread score of 1,430 indicate that the chip’s per-core performance is adequate for older games like Evolve but not exceptional. The L3 cache of 8 MB shared is sufficient for the game’s data needs, but the lack of a larger cache or faster memory bandwidth (capped at 51.2 GB/s) means the CPU cannot sustain the data flow required for very high frame rates. Benchmark results indicate that the 4600G is the primary constraint at 1080p, as the RTX 4080 is capable of far more than 232 FPS in this title, but the CPU’s processing power caps the output.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 4080 is a behemoth, with 16 GB of GDDR6X memory and a 256-bit memory bus that provides 716.8 GB/s of bandwidth. Its boost clock of 2505 MHz and base clock of 2205 MHz, combined with 9,728 shading units, give it raw compute power that is largely underutilized in this pairing. The GPU’s benchmarks show a Passmark G3D score of 34,457 and an average benchmark score of 54,247, placing it in the 86th percentile of all GPUs. Its nearest rivals include the RTX 4080 SUPER (delta of 0.1%) and the AMD Radeon RX 6750 GRE 12 GB (delta of -2.6%), indicating the 4080 is near the top of the performance stack.

In Evolve, the GPU’s role is to render frames at high resolutions and settings, but the data shows it is not being pushed to its limits at lower resolutions. At 4K Ultra, the average FPS drops to 54, which is a playable but not fluid experience, and this is where the GPU’s VRAM and bandwidth matter most. The 16 GB capacity is more than enough for Evolve, a 2015 title, but the memory bandwidth of 716.8 GB/s ensures that textures and effects at Ultra settings are handled without stutter. The GPU’s pixel rate of 280.6 GPixel/s and texture rate of 761.5 GTexel/s are more than adequate for the game’s demands. However, the data suggests that the GPU is not the limiting factor at 1080p or 1440p; instead, it is waiting for the CPU to provide draw calls and physics calculations. At 4K, the tables turn, and the GPU’s rendering load becomes the bottleneck, as evidenced by the steep drop from 128 FPS at Low to 54 FPS at Ultra.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Ryzen 5 4600G and RTX 4080 ranks 557th out of 3,700 tested combos in Evolve, placing it in the top 15% of all pairings. This rank reflects the GPU’s high-end status, but the CPU’s mid-range position drags the overall performance down from what a top-tier CPU would achieve. The data shows that this combo is faster than most, but it leaves significant performance on the table. For context, the CPU’s percentile rank of 71 and the GPU’s percentile rank of 86 suggest that the GPU is pulling the combo upward, but the CPU is holding it back. The gap between the two components is stark: the GPU is in the top 14% of all GPUs, while the CPU is in the 29th percentile, creating an imbalance that is evident in frame rates. At 1080p, the combo’s rank is likely lower than at 4K, where the GPU becomes the dominant factor, but the overall rank of 557 out of 3,700 indicates a system that can handle Evolve well at most settings, though not optimally.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

Starting at 1920x1080, the data shows average FPS values that range from 232 at Low settings to 141 at Ultra. The Low setting achieves 232 FPS, while Medium averages 211 FPS with a minimum of 179 and maximum of 243. High settings drop to 193 FPS, and Ultra falls to 141 FPS. These numbers indicate that the CPU is the limiting factor, as the spread from Low to Ultra is only 91 FPS, not the massive gap that a GPU-bound system would show. Moving to 2560x1440, the average FPS improves relative to the resolution increase, with Low at 203 FPS, Medium at 174 FPS (min 148, max 200), High at 137 FPS, and Ultra at 95 FPS. The drop from Low to Ultra is 108 FPS, slightly larger than at 1080p, suggesting the GPU is starting to take on more work. At 3840x2160, the GPU becomes the clear bottleneck. Low settings average 128 FPS, Medium drops to 99 FPS (min 84, max 114), High falls to 78 FPS, and Ultra hits 54 FPS. The difference between Low and Ultra at 4K is 74 FPS, but the absolute values are much lower, showing that the GPU’s rendering load at 4K cannot be fully compensated by the CPU’s lower frame rate ceiling.

FAQ

*Q: What is the best resolution to play Evolve with this combo for a balance of quality and frame rate?*

A: The data shows that 2560x1440 at High settings delivers 137 FPS, which is smooth and visually detailed. At 1080p, High offers 193 FPS, but the CPU limits the experience, while at 4K, High drops to 78 FPS, which is less fluid.

Q: Is the CPU or GPU the limiting factor at 1080p?

A: Benchmark results indicate the CPU is the bottleneck at 1080p, as the average FPS at Low is 232, but the GPU is capable of far higher frame rates. The CPU’s processing power caps the output, regardless of settings.

Q: How does the combo perform at 4K Ultra settings?

A: At 3840x2160 with Ultra settings, the average FPS is 54, which is playable but not ideal for competitive play. The GPU’s rendering load is the primary constraint at this resolution.

Q: What is the frame rate difference between Low and Ultra at 1440p?

A: At 2560x1440, Low averages 203 FPS, while Ultra averages 95 FPS, a difference of 108 FPS. This shows the GPU’s impact on higher settings, but the CPU still influences the lower end.

*Q: Does the RTX 4080’s 16 GB VRAM matter for Evolve?*

A: The 16 GB VRAM is more than sufficient for Evolve, a 2015 title, and the memory bandwidth of 716.8 GB/s ensures smooth texture loading at all settings. The data does not show any VRAM-related stuttering.

Q: How does the combo’s rank compare to other pairings?

A: The combo ranks 557th out of 3,700 tested combos, placing it in the top 15%. This is due to the GPU’s high performance, but the CPU’s mid-range specs prevent a higher rank.

Settings Recommendations

The measured FPS data suggests that the optimal settings for this combo depend on the target resolution. At 1080p, High settings at 193 FPS offer a good balance, but the CPU limits the maximum frame rate, so players could stick with Medium (211 FPS) for a slight boost without sacrificing much visual quality. At 1440p, High settings at 137 FPS are the sweet spot, as Medium offers 174 FPS but with a lower visual fidelity, and Ultra drops to 95 FPS, which is still playable but less smooth. At 4K, the data shows that Low settings at 128 FPS are the only way to achieve a high refresh rate, while Medium at 99 FPS is a compromise, and Ultra at 54 FPS is only suitable for slower-paced gameplay. For a consistent experience across resolutions, High settings at 1440p provide the best balance of image quality and frame rate, with the GPU handling the load and the CPU keeping up adequately.

Resolution Scaling

The frame rate scaling from 1080p to 4K reveals the shifting bottleneck between CPU and GPU. At 1080p Low, the average FPS is 232, dropping to 203 at 1440p and 128 at 4K. This represents a 45% drop from 1080p to 1440p and a 37% drop from 1440p to 4K, indicating that the GPU is not scaling linearly with resolution, likely due to CPU limitations at lower resolutions. At 1080p Ultra, the average FPS is 141, falling to 95 at 1440p and 54 at 4K, a 33% drop and 43% drop respectively. The data shows that at higher settings, the GPU becomes more dominant, as the frame rate drops more sharply with resolution. The limiting component analysis is clear: at 1080p, the CPU is the bottleneck, as the FPS does not increase as much as the GPU’s capability would allow. At 4K, the GPU is the limiting factor, as the rendering load overwhelms the CPU’s input. The combo’s performance is therefore a tale of two bottlenecks, with the CPU capping high frame rates at low resolutions and the GPU capping frame rates at high resolutions.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 4080 in Evolve

Resolution Settings Avg FPS
3840x2160 Low 128.0
3840x2160 Medium 99.0
3840x2160 High 78.0
3840x2160 Ultra 54.0
2560x1440 Low 203.0
2560x1440 Medium 174.0
2560x1440 High 137.0
2560x1440 Ultra 95.0
1920x1080 Low 232.0
1920x1080 Medium 211.0
1920x1080 High 193.0
1920x1080 Ultra 141.0

Evolve with Ryzen 5 4600G + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RTX 4080 + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with Ryzen 5 4600G + RTX 4080

Explore FPS benchmarks for other games using this same hardware combination.