Allods Online

Allods Online

AVERAGE FPS
174
excellent

This combination delivers exceptional performance with an average of 174 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 50 79 126 155
1440p QHD 94 149 235 257
1080p Full HD 149 227 269 295

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 155
3840x2160 Medium 126
3840x2160 High 79
3840x2160 Ultra 50
2560x1440 Low 257
2560x1440 Medium 235
2560x1440 High 149
2560x1440 Ultra 94
1920x1080 Low 295
1920x1080 Medium 269
1920x1080 High 227
1920x1080 Ultra 149

Allods Online with Intel Core i5-14600K + NVIDIA GeForce RTX 5080, In-Depth Analysis

The Intel Core i5-14600K pairs 14 physical cores (20 threads) with a 3.50 GHz base clock and a 5.30 GHz boost clock, built on Intel's Raptor Lake architecture using a 10 nm process. This configuration places it in the 93rd percentile of all CPUs tested, with a multi-threaded Cinebench R23 score of 32,881 and a single-core score of 4,642. In Allods Online, a 2010 MMORPG, these specifications suggest the processor is far beyond what the game's engine would require for basic logic, but the measured frame rates indicate that the CPU still exerts meaningful influence at high refresh rates. The processor's average benchmark score of 49,166 sits within 0.9% of its nearest rivals — the AMD Ryzen 9 5950X (49,062, 0.2% behind), Intel Core i5-14600KF (49,367, 0.4% ahead), and AMD EPYC 4345P (49,595, 0.9% ahead) — showing that this chip is competitively positioned in raw compute.

However, Allods Online's performance profile is not purely a story of CPU muscle. The RTX 5080, with its 10,752 shading units and 56.28 TFLOPS of FP32 throughput, provides the graphical headroom, yet the data reveals that at lower resolutions, the CPU becomes the bottleneck. At 1080p Low, the combo hits 295 FPS average, while at 1440p Low it drops to 256.6 FPS — a 13% reduction that is far smaller than the 77% increase in pixel count, indicating that the frame rate is being capped by the CPU's ability to feed the GPU rather than by rendering load. The processor's 24 MB of shared L3 cache and dual-channel memory support (DDR4/DDR5) are adequate for this task, but the 2010 game engine likely cannot leverage the full 20 threads efficiently. The CPU's PassMark single-thread score of 4,270 and Geekbench single-core score of 2,803 are strong, yet the game's inherent serial dependency is what limits scaling beyond a certain point.

FAQ

Q: How does the Core i5-14600K compare to its closest rival in overall CPU performance?

A: The Intel Core i5-14600K averages a benchmark score of 49,166, which is 0.2% higher than the AMD Ryzen 9 5950X (49,062) and 0.4% lower than the Intel Core i5-14600KF (49,367). It is also 1% higher than the Intel Xeon Gold 5318H (48,698) and 0.9% lower than the AMD EPYC 4345P (49,595).

Q: What is the frame rate difference between 1080p and 4K at Ultra settings?

A: At 1080p Ultra, the combo averages 149.4 FPS, while at 4K Ultra it drops to 49.7 FPS. This represents a 66.7% reduction in average frame rate when moving from 1920x1080 to 3840x2160.

Q: Which resolution and settings combination yields the highest average FPS?

A: The highest recorded average is 295 FPS at 1920x1080 with Low settings. The next best is 268.9 FPS at 1080p Medium, followed by 256.6 FPS at 1440p Low.

Q: Does the RTX 5080's performance ranking align with its in-game results?

A: The RTX 5080 ranks in the 89th percentile of all GPUs with an average benchmark score of 59,188. Its nearest rival, the Intel Arc A570M, scores 58,239 (1.6% lower), while the Intel Arc Pro A60 scores 60,326 (1.9% higher). In-game, the GPU does not appear to be the limiting factor at 1080p, as frame rates scale more with CPU load than resolution.

Q: How does the combo rank among all tested combinations in Allods Online?

A: This specific pairing of the Intel Core i5-14600K and NVIDIA GeForce RTX 5080 ranks 35th out of 1,715 total combos tested in Allods Online, placing it in the top 2% of configurations.

Q: What is the impact of raising settings from Low to Ultra at 1440p?

A: At 2560x1440, moving from Low (256.6 FPS) to Medium (235 FPS) costs only 8.4% performance. Going from Medium to High (149.4 FPS) drops another 36.4%, and High to Ultra (94 FPS) costs an additional 37.1%. The cumulative drop from Low to Ultra is 63.4%.

Resolution Scaling

The scaling behavior across resolutions reveals a classic CPU-bound scenario at lower pixel counts. At 1080p, the average FPS ranges from 295 (Low) down to 149.4 (Ultra), with the difference between Low and Medium being just 26.1 FPS (295 vs 268.9) — a modest 8.8% penalty for enabling medium-quality graphics. This small gap suggests that the CPU is already near its limit at 1080p Low, and the GPU has ample headroom to absorb the extra load from Medium settings without significant frame loss. Moving from Medium to High at 1080p costs 41.6 FPS (268.9 to 227.3, a 15.5% drop), while High to Ultra costs another 77.9 FPS (227.3 to 149.4, a 34.3% drop), indicating that Ultra settings introduce shading and geometry workloads that begin to stress the GPU more substantially.

At 1440p, the pattern shifts. Low settings produce 256.6 FPS, which is only 13% lower than 1080p Low (295 FPS) despite a 77% increase in pixels — strong evidence that the CPU is the limiting factor at these settings. Medium at 1440p (235 FPS) is only 12.6% lower than 1080p Medium (268.9 FPS), again showing CPU dominance. However, at High settings, the 1440p result (149.4 FPS) drops 34.3% from 1080p High (227.3 FPS), and at Ultra, 1440p (94 FPS) is 37.1% lower than 1080p Ultra (149.4 FPS). This crossover indicates that once the settings reach High or Ultra, the GPU becomes the primary constraint, and resolution scaling follows a more traditional pixel-driven curve.

At 4K, the CPU bottleneck is largely resolved, and the GPU's limitations are fully exposed. The 4K Low result (154.7 FPS) is 40% lower than 1440p Low (256.6 FPS) and 47.6% lower than 1080p Low (295 FPS), which aligns with the 4x pixel count increase from 1080p. Medium at 4K (125.9 FPS) drops 46.4% from 1440p Medium (235 FPS), and High at 4K (78.5 FPS) is 47.5% lower than 1440p High (149.4 FPS). Ultra at 4K (49.7 FPS) is 47.1% lower than 1440p Ultra (94 FPS). The consistency of these ~47% reductions across settings at 4K confirms that the RTX 5080 is the limiting component at this resolution, with the CPU no longer constraining frame rates.

Settings Recommendations

The data provides a clear hierarchy of performance across the four presets at each resolution. For players targeting the highest possible frame rates, 1080p Low delivers 295 FPS average, which is the best measured result in the entire dataset. However, the jump to Medium at 1080p (268.9 FPS) costs only 8.8% performance while likely providing a substantial visual upgrade, making it the most balanced choice for high-refresh-rate displays. At 1080p High (227.3 FPS), the penalty from Medium is 15.5%, which is more noticeable, and Ultra at 1080p (149.4 FPS) represents a 44.4% drop from Medium — a steep price for the highest quality preset.

At 1440p, Medium (235 FPS) provides the best combination of visual fidelity and speed, sitting just 8.4% below Low (256.6 FPS) while delivering significantly better image quality. The jump to High at 1440p (149.4 FPS) costs 36.4% from Medium, which is a substantial reduction that may not be justified on typical 1440p monitors with 144Hz refresh rates. Ultra at 1440p (94 FPS) falls below the 100 FPS threshold, making it less desirable for competitive play, though still playable for casual exploration.

For 4K displays, the situation is more constrained. Low (154.7 FPS) is the only preset that maintains a 144Hz-capable frame rate, while Medium (125.9 FPS) is still smooth for 120Hz panels. High at 4K (78.5 FPS) is borderline for 60Hz displays but acceptable for slower-paced MMORPG content. Ultra at 4K (49.7 FPS) drops below 50 FPS average, which is likely to feel stuttery in fast-moving combat scenarios. Based on the measured rows, the optimal experience across all resolutions is achieved with Medium settings: it offers 268.9 FPS at 1080p, 235 FPS at 1440p, and 125.9 FPS at 4K, with only minor penalties relative to Low at each resolution.

How This Combo Ranks

The Intel Core i5-14600K and NVIDIA GeForce RTX 5080 combination ranks 35th out of 1,715 tested combos in Allods Online, placing it in the top 2.0% of all configurations. This high rank is notable given the game's age and CPU-bound nature at lower resolutions. The CPU's 93rd percentile standing among all processors, combined with the GPU's 89th percentile rank, suggests a well-balanced pairing on paper, but the in-game data reveals that the CPU is the limiting factor at 1080p and 1440p Low/Medium settings.

The rank of 35 out of 1,715 means that 34 other combinations produced higher average frame rates in this specific game. Given that the RTX 5080's nearest GPU rivals are mid-range parts like the Intel Arc A580 (2.5% lower average score) and AMD Radeon Pro W5500X (2.6% lower), the GPU itself is not the primary differentiator at lower resolutions. Instead, the i5-14600K's strong single-thread performance (Cinebench R23 single-core score of 4,642) and high boost clock of 5.30 GHz are what enable the combo to reach 295 FPS at 1080p Low, which is the highest measured value in the dataset. The rank suggests that combos ranked above this one likely feature CPUs with even higher single-thread performance or more efficient multi-core scaling for this engine, though the data does not specify which components those are.

At 4K, the combo's rank is likely buoyed by the RTX 5080's raw throughput, as the 4K results (78.5 FPS High, 49.7 FPS Ultra) are consistent with GPU-bound behavior. The overall rank of 35 reflects a configuration that excels in CPU-limited scenarios while remaining competitive in GPU-heavy workloads. This is a strong result for a 14-core processor paired with a high-end Blackwell GPU, confirming that the i5-14600K's 20 threads and 24 MB of L3 cache are sufficient to drive the RTX 5080 effectively in this older MMORPG title.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 5080 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 154.7
3840x2160 Medium 125.9
3840x2160 High 78.5
3840x2160 Ultra 49.7
2560x1440 Low 256.6
2560x1440 Medium 235.0
2560x1440 High 149.4
2560x1440 Ultra 94.0
1920x1080 Low 295.0
1920x1080 Medium 268.9
1920x1080 High 227.3
1920x1080 Ultra 149.4

Allods Online with ii5-14600K + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Allods Online with RTX 5080 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

Other Games with ii5-14600K + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.