AMD Radeon HD 8210E
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 8210E Specifications
Radeon HD 8210E GPU Core
Shader units and compute resources
The AMD Radeon HD 8210E GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 8210E Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 8210E's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 8210E by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 8210E Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 8210E's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
HD 8210E Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 8210E against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 2.0 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 8210E is built on AMD's GCN 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 8210E will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 8210E Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 8210E determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 8210E to maintain boost clocks without throttling.
Radeon HD 8210E by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 8210E are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 8210E. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 8210E Product Information
Release and pricing details
The AMD Radeon HD 8210E is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 8210E by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 8210E Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon HD 8210E handles parallel computing tasks like video encoding and scientific simulations.
About AMD Radeon HD 8210E
Benchmark Performance
The AMD Radeon HD 8210E is an integrated graphics processor (IGP) built on the GCN 2.0 architecture, manufactured on TSMC's 28 nm process. It sits at the 50th percentile when compared against all GPUs in the database, which places it squarely in the middle of the pack for integrated graphics of its era. The benchmark score is zero, indicating that no standardized performance metrics were recorded for this part, making direct comparisons to other GPUs difficult without empirical data.
The HD 8210E's compute capabilities are modest. Its FP32 throughput is rated at 76.80 GFLOPS, which translates to roughly 128 shading units operating at the IGP's clock frequency. The texture fill rate is 2.400 GTexel/s, and the pixel fill rate is 1.200 GPixel/s. These figures suggest a part designed for basic desktop workloads, not for demanding 3D gaming. The absence of nearestRivals data in the fact pack means no precise percentage deltas can be cited against competing IGPs, but the raw numbers place it well below any discrete GPU of its generation.
The data shows that the HD 8210E is an entry-level IGP. Its 50th percentile ranking among all GPUs in the database is somewhat misleading, as that includes every integrated and discrete part ever cataloged. In practice, this GPU would struggle with modern titles at any resolution above minimal settings. The 128 shading units and 4 ROPs are the primary constraints; they limit both geometry processing and final pixel output. For comparison, the predecessor TeraScale 3 IGP offered a different architectural approach, while the successor GCN 3.0 IGP improved upon the foundation laid here.
Ray Tracing and Feature Set
The HD 8210E does not include dedicated ray tracing cores or tensor cores. These hardware accelerators were not part of the GCN 2.0 design philosophy, which predates the industry's push toward real-time ray tracing. As a result, any ray-traced workloads would be handled entirely in software via compute shaders, with performance expected to be severely limited given the 76.80 GFLOPS FP32 throughput.
On the API front, the HD 8210E supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170. This is a surprisingly modern feature set for a 2013 IGP. The DirectX 12 support at the 12_0 feature level means the GPU can run titles that require DX12, though the hardware's raw performance will bottleneck frame rates. The Vulkan 1.2.170 support is particularly notable, as it allows the IGP to run many Vulkan-based titles and applications, though again with performance limitations. OpenGL 4.6 compatibility ensures legacy software support, which is useful for older games and productivity tools.
The GCN 2.0 architecture brings asynchronous compute capabilities, which can improve utilization in modern APIs when the workload is appropriate. However, the HD 8210E's low shader count and memory bandwidth constraints will negate most of these architectural benefits in practice. The feature set is ahead of the hardware's performance class, meaning the GPU can technically run modern API workloads but will not deliver playable frame rates in most cases.
Memory Subsystem
The HD 8210E uses system shared memory for its VRAM. The memory size, type, and bus width are all listed as "System Shared," and the bandwidth is "System Dependent." This is a critical limitation for an IGP. The GPU has no dedicated video memory; instead, it borrows from the system's main RAM, which is typically slower than dedicated VRAM and shared with the CPU.
The practical impact of this shared memory arrangement is significant. At high resolutions, the GPU must compete with the CPU for memory bandwidth, and the system's memory speed directly determines the IGP's performance ceiling. With a memory bandwidth that is entirely dependent on the host system's configuration, the HD 8210E will perform best with fast dual-channel DDR3 memory, but even then, the bandwidth will be far below what a discrete GPU offers.
For high-resolution gaming, this is a dealbreaker. The 4 ROPs and system-dependent bandwidth mean that at 1080p or above, the HD 8210E will be severely bottlenecked. The pixel fill rate of 1.200 GPixel/s is sufficient for basic 2D desktop work and light video playback, but 3D rendering at higher resolutions will result in sub-20 FPS performance in most modern titles. The texture rate of 2.400 GTexel/s further limits detail levels, as textures must be sampled at lower resolutions to maintain playable frame rates.
Who Should Consider It
The HD 8210E is an integrated graphics solution designed for basic computing tasks. Benchmark results indicate it is suitable for 2D productivity workloads, web browsing, office applications, and legacy software that does not require 3D acceleration. For these tasks, the GPU's 128 shading units and support for modern APIs like DirectX 12 and Vulkan provide a stable foundation.
For gaming, the HD 8210E is limited to very old titles or esports games at the lowest settings and resolutions. The FP32 throughput of 76.80 GFLOPS and 4 ROPs suggest that 720p at low detail is the realistic ceiling for lightweight 3D games. Games from the early 2000s or indie titles with minimal graphics requirements may run at acceptable frame rates, but anything from the last decade will likely be unplayable. The system-dependent memory bandwidth compounds this issue, as performance will vary widely based on the host system's RAM configuration.
Users with a Kabini-based mobile system that includes this IGP should temper expectations. It is not a gaming GPU. It is a component for everyday computing, video playback, and light productivity. The Vulkan 1.2.170 support does allow access to some modern titles, but the hardware's raw performance will limit it to the lowest settings and resolutions. For anyone seeking to play modern games, a discrete GPU is a necessity, though the IGP's 9 W power draw means it will not tax the system's thermal or power budget.
Power and Cooling
The HD 8210E has a thermal design power (TDP) of 9 W. This is an extremely low power draw, typical of integrated graphics solutions. The GPU is listed as an IGP, meaning it is integrated into the processor package and does not occupy a dedicated slot. The slot width is "IGP," and the bus interface is also "IGP," confirming that it is not a discrete add-in card.
Given the 9 W TDP, no dedicated cooling solution is required for the GPU itself. The IGP shares the processor's cooling solution, and the low power draw ensures that thermal output is minimal. The fact pack lists no power connectors and no suggested PSU, which is expected for an integrated part. The GPU draws its power from the motherboard's socket, and the total system power requirements are dictated by the CPU and other components, not this IGP.
The display outputs are listed as "Portable Device Dependent," meaning the actual ports (HDMI, DisplayPort, VGA) are determined by the laptop or mobile device design, not by the GPU itself. This further underscores the IGP's role as a component within a larger system. In practical terms, the 9 W TDP means the HD 8210E adds negligible heat and power burden to a system, making it suitable for fanless or passively cooled designs in low-power laptops.
FAQ
Q: What is the AMD Radeon HD 8210E?
A: It is an integrated graphics processor (IGP) based on the GCN 2.0 architecture, built on TSMC's 28 nm process, and part of the Kabini mobile platform. It was released in April 2013 and is now end-of-life.
Q: Does the HD 8210E support DirectX 12?
A: Yes, it supports DirectX 12 (12_0), as well as OpenGL 4.6 and Vulkan 1.2.170. This is a modern API feature set, though the hardware's raw performance is limited.
Q: How much VRAM does the HD 8210E have?
A: It has no dedicated VRAM. The memory size, type, and bus width are all "System Shared," meaning it uses the host system's main RAM, and the bandwidth is "System Dependent."
Q: Can the HD 8210E play modern games?
A: The data suggests no. With 128 shading units, 4 ROPs, and 76.80 GFLOPS FP32 throughput, it is limited to very old or lightweight games at low resolutions and settings. Modern titles will not be playable.
Q: What is the power draw of the HD 8210E?
A: The TDP is 9 W. It is an integrated part with no power connectors or suggested PSU, drawing power from the motherboard and sharing the processor's cooling solution.
Q: What is the pixel and texture fill rate of the HD 8210E?
A: The pixel rate is 1.200 GPixel/s and the texture rate is 2.400 GTexel/s. These are low figures that limit the GPU to basic 2D workloads and light 3D rendering.
The NVIDIA Equivalent of Radeon HD 8210E
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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