NVIDIA GeForce 810M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 810M Specifications
GPU Core
Shader units and compute resources
The NVIDIA GeForce 810M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
810M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 810M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 810M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 810M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 810M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce 810M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the 810M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
810M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 810M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Fermi 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 810M is built on NVIDIA's Fermi 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 810M will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 810M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 810M to maintain boost clocks without throttling.
GeForce 810M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 810M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 810M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 810M Product Information
Release and pricing details
The NVIDIA GeForce 810M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 810M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA GeForce 810M
The NVIDIA GeForce 810M is an entry-level mobile graphics solution built on the Fermi 2.0 architecture, utilizing the GF117 chip fabricated on a 28 nm process at TSMC. With a benchmark score of 1666 points, it ranks in the 9th percentile of all GPUs, placing it firmly at the bottom of the performance spectrum. This is a part designed for basic computing tasks, not for immersive gaming or creative workloads. The data indicates that it is an end-of-life product, released in March 2014, and is best understood as a legacy component for basic display output and light media consumption.
Who Should Consider It
Given its 9th percentile ranking and a Geekbench OpenCL score of 1666, the GeForce 810M is suitable only for users whose computing needs are strictly limited to basic productivity and media playback. The benchmark results show that it is not a viable option for modern gaming, as its 48 shading units and 85.25 GFLOPS of FP32 compute power are insufficient for rendering contemporary game engines at any playable resolution. Users attempting to run graphically intensive applications will find the performance inadequate, and the data does not support its use for any form of gaming, even at low resolutions and settings.
The card’s memory configuration of 1024 MB of DDR3 on a 64-bit bus provides a bandwidth of 14.40 GB/s. This is a bottleneck that further limits its suitability for high-resolution workloads. For resolutions above 720p, the limited frame buffer and bandwidth will lead to significant performance degradation. The 810M is best considered for legacy systems where the primary requirement is to drive a display for office applications, web browsing, or video streaming. The data suggests that its role is to provide basic graphical output, not to accelerate or enhance the user experience beyond that.
In practical terms, this GPU is not an option for users interested in modern esports titles, which typically require significantly higher frame rates and more robust hardware. The performance deltas against its nearest rivals show that even the Radeon 550, which is only 2.4% faster in the provided benchmark, is not a capable gaming part. The 810M sits at the very entry point of the GPU hierarchy, and its use case is defined by a lack of alternatives for basic display needs in a portable device.
How It Compares
The GeForce 810M’s benchmark performance is nearly identical to that of the NVIDIA GeForce GT 710, with a delta of 0%. Both cards achieve average scores of 1666 and 1665 respectively, indicating that in this specific test, they are functionally equivalent. The data shows no performance advantage for either part, meaning users upgrading from a GT 710 to an 810M would see no tangible improvement in compute tasks or graphical output.
Against the NVIDIA Quadro K610M, the 810M scores 0.3% lower, with the Quadro achieving an average score of 1671. This negligible difference places both parts in the same performance tier. The Quadro’s professional branding does not translate to a significant performance lead in this OpenCL benchmark, and the data suggests that for raw compute performance, the two are interchangeable.
The comparison with the NVIDIA Quadro K1000M shows a slight advantage for the 810M, which is 2.1% faster, with scores of 1666 and 1632 respectively. While this is a positive result for the 810M, it is a marginal gain that does not change its overall classification as an entry-level part. The data shows that the 810M can outperform this older professional mobile GPU, but the real-world impact of this difference is minimal.
The most notable comparison is against the AMD Radeon 550, which scores 1707 points, making it 2.4% faster than the 810M. This is the largest performance gap among its nearest rivals, yet it remains a small delta. The data indicates that while the Radeon 550 holds a lead, it is not a substantial one, and both GPUs are firmly in the same low-performance category. The overall positioning of the 810M is clear: it is competitive only with other bottom-tier parts from its era and slightly later.
Ray Tracing and Feature Set
The GeForce 810M does not include any dedicated ray tracing cores or tensor cores, as these fields are null in the technical specifications. This is consistent with its Fermi 2.0 architecture, which predates the introduction of hardware-accelerated ray tracing in NVIDIA’s consumer GPUs. The data confirms that this card has no capability for real-time ray tracing, and any such effects would be entirely software-based, which would be prohibitively slow given the compute performance of 85.25 GFLOPS.
In terms of API support, the 810M supports DirectX 12 (11_0), which means it can run applications built for DirectX 11, but it does not have full feature-level support for DirectX 12. It also supports OpenGL 4.6, providing compatibility with a wide range of applications that use this API. Notably, the Vulkan API is not listed as supported, which limits its compatibility with modern games and applications that rely on Vulkan for performance or cross-platform functionality.
The absence of tensor cores also means that any AI-accelerated features, such as deep learning super sampling (DLSS), are not available on this hardware. The feature set is therefore limited to the base capabilities of the Fermi architecture, which includes support for standard graphics rendering and compute via OpenCL, as evidenced by the Geekbench benchmark. The display outputs are listed as "Portable Device Dependent," indicating that connectivity options vary by the laptop or device in which the GPU is integrated.
FAQ
Q: Does the NVIDIA GeForce 810M support DirectX 12?
A: The GPU supports DirectX 12 (11_0), meaning it has feature-level support for DirectX 11 but not the full DirectX 12 feature set.
Q: Can the GeForce 810M handle ray tracing?
A: No. The specifications list no ray tracing cores, and its Fermi 2.0 architecture does not include hardware support for real-time ray tracing.
Q: How much VRAM does the GeForce 810M have?
A: The card comes with 1024 MB of DDR3 memory, which is a standard amount for an entry-level GPU from its generation.
Q: What is the power consumption of the GeForce 810M?
A: The thermal design power (TDP) is 15 W, making it a very low-power component suitable for integration into portable devices.
Q: Is the GeForce 810M good for gaming?
A: Benchmark data shows it ranks in the 9th percentile of all GPUs, and its performance is closely matched by other low-end parts. It is not suitable for modern gaming.
Q: Does the GeForce 810M support Vulkan?
A: No, the Vulkan API is not listed in the supported APIs for this GPU.
Memory Subsystem
The GeForce 810M is equipped with 1024 MB of DDR3 memory, which is a modest amount for a mobile GPU. The memory type is DDR3, which is an older standard, and it is connected via a 64-bit memory bus. This configuration yields a memory bandwidth of 14.40 GB/s, which is a critical limitation for the card’s overall performance.
The combination of a small frame buffer and low bandwidth means that the 810M is severely constrained when handling textures and data for high-resolution displays. At 1080p or higher, the GPU will struggle to maintain smooth performance in any 3D application, as the memory subsystem will become a bottleneck. The 14.40 GB/s bandwidth is a fraction of what is available on even entry-level discrete GPUs from later generations, and the data shows that this is a fundamental design limitation.
For users, this means that the card is only practical for resolutions at or below 720p, and even then, only for very light workloads. The small 1024 MB buffer can hold only a limited amount of texture data, leading to frequent data streaming from system memory, which is significantly slower. The benchmark results, which show a score of 1666, do not isolate memory performance, but the overall low score is indicative of the constraints imposed by this memory subsystem.
Power and Cooling
The GeForce 810M has a thermal design power (TDP) of just 15 W, which classifies it as an extremely power-efficient component. This low power draw makes it suitable for integration into thin and light laptops where thermal management and battery life are critical. The slot width is listed as "IGP," indicating that it is an integrated graphics processor on the motherboard or a low-profile mobile solution.
The power connectors are listed as "None," which means the card draws all of its power from the motherboard or the system’s standard power delivery. There is no suggested PSU listed, which is typical for a component with such a low TDP, as it does not require a dedicated power supply in a desktop context. In a mobile setting, the 15 W TDP is a minor contributor to the overall system power draw.
Cooling requirements are minimal due to the low heat output. A basic passive cooling solution or a small fan would be sufficient to keep the GPU within operating temperatures. The data does not specify any unique cooling requirements, and the low TDP suggests that the 810M does not generate significant heat, making it an easy component to cool in most portable device chassis.
Benchmark Performance
The GeForce 810M’s performance, as measured by the Geekbench OpenCL test, yields a score of 1666. This places it in the 9th percentile of all GPUs, indicating that it is slower than the vast majority of graphics cards in the database. The average benchmark score is also 1666, confirming that this is a single data point for the part.
Compared to its nearest rivals, the 810M is effectively tied with the NVIDIA GeForce GT 710, which scores 1665, a delta of 0%. This indicates that there is no measurable performance difference between the two in this specific benchmark. Against the NVIDIA Quadro K610M, the 810M is slightly slower, scoring 0.3% less than the K610M’s 1671 points. This is a negligible difference and puts them in the same performance class.
The 810M shows a 2.1% advantage over the NVIDIA Quadro K1000M, which scores 1632 points. While this is a positive delta, it is a marginal gain that does not boost the 810M above its entry-level status. The largest gap is with the AMD Radeon 550, which scores 1707 points, making it 2.4% faster than the 810M. This is the only rival with a lead of more than a few percentage points, but it remains a small margin.
The overall data paints a clear picture: the 810M is a baseline performer. Its scores are so close to its rivals that any differences are within the margin of error for this type of benchmark, and no rival in its immediate category offers a meaningful performance advantage. The 85.25 GFLOPS of FP32 compute power and 7.104 GTexel/s texture rate are the underlying factors driving this low score, and they firmly establish the 810M as a legacy part for basic tasks only.
Detailed benchmark scores and charts for the NVIDIA GeForce 810M are below.
Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce 810M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.
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