Undisputed

Undisputed

AVERAGE FPS
140
excellent

This combination delivers exceptional performance with an average of 140 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 50 77 94 129
1440p QHD 80 124 151 206
1080p Full HD 112 169 207 287

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 129
3840x2160 Medium 94
3840x2160 High 77
3840x2160 Ultra 50
2560x1440 Low 206
2560x1440 Medium 151
2560x1440 High 124
2560x1440 Ultra 80
1920x1080 Low 287
1920x1080 Medium 207
1920x1080 High 169
1920x1080 Ultra 112

Undisputed with Intel Core i5-14600K + NVIDIA GeForce RTX 5060, In-Depth Analysis

Settings Recommendations

The measured frame rates for Undisputed across four presets and three resolutions show a clear hierarchy, but the optimal choice depends heavily on the display's native resolution. At 1920x1080, the Ultra preset delivers an average of 111.7 FPS, which is more than sufficient for smooth gameplay in a sports title where reaction times matter but not at the level of competitive shooters. The High preset at 1080p pushes this to 168.9 FPS, and while the jump from High to Ultra costs roughly 34% of the frame rate, the visual fidelity gains in character models and arena details are substantial. For 1080p users with 144Hz displays, High is the balanced sweet spot, as the 168.9 FPS average keeps the experience well above typical refresh rate ceilings.

At 2560x1440, the data shows a similar pattern with an amplified penalty. The Ultra preset drops to 80.1 FPS, which is still playable but leaves little headroom for demanding scenes. The High preset at this resolution yields 123.6 FPS, a 54% improvement over Ultra, making it the recommended preset for 1440p. The Medium preset at 150.9 FPS offers even more headroom, but the visual step down from High is noticeable in texture detail and shadow quality, which matter in a boxing game where the ring environment is the primary focus. For 1440p 165Hz panels, High is the best balance of fidelity and performance.

At 3840x2160, the situation changes dramatically. The Ultra preset produces only 50.2 FPS, which is below the 60 FPS threshold that most players consider the minimum for a smooth experience. The High preset at 76.5 FPS is the recommended choice for 4K, as it maintains a comfortable margin above 60 FPS while retaining most of the visual quality. The Medium preset at 94.1 FPS is also viable for players who prefer higher frame rates over maximum detail, but the gap between Medium and High in terms of visual quality is significant in Undisputed's detailed character models. The Low preset at 129.3 FPS is only advisable for competitive play where maximum frame rate is the sole priority, as the graphical compromises are severe.

Across all resolutions, the data indicates that High is the most consistent preset, offering frame rates that are always at least 1.5 times higher than Ultra while maintaining a similar visual character. The Ultra preset's steep performance cost is not justified at 4K, where it fails to reach 60 FPS, and only marginally acceptable at 1440p.

CPU Role

The Intel Core i5-14600K with its 14 cores and 20 threads, running at a base clock of 3.50 GHz and boost clock of 5.30 GHz, provides ample processing headroom for Undisputed's simulation and physics calculations. The CPU's benchmark data indicates strong multi-threaded performance, with a Cinebench R23 multi-core score of 32881 and a single-core score of 4642. This combination is significant because sports games like Undisputed rely on single-thread performance for the main game loop, including player input and collision detection, while multi-threaded performance handles the broader simulation of AI opponents and crowd dynamics.

The CPU's average benchmark score of 49166 places it in the 93rd percentile of all processors, and its nearest rival, the AMD Ryzen 9 5950X, scores 49062 with a delta of 0.2%, meaning the i5-14600K is essentially tied with a 16-core/32-thread flagship from the previous generation. This parity is notable because the i5-14600K achieves it with fewer cores, relying on higher clock speeds. The boost clock of 5.30 GHz is particularly relevant for Undisputed, as the game's frame pacing at high refresh rates, such as the 286.7 FPS seen at 1080p Low, requires the CPU to feed the GPU with instructions at a very high rate.

In practical terms, the CPU is not the limiting factor in any of the measured configurations. The frame rates scale almost entirely with GPU load, as evidenced by the massive FPS differences between settings at the same resolution. The CPU's PassMark single-thread score of 4270 and multi-thread score of 38682 indicate that it can handle the game's worst-case scenarios, such as multiple fighters on screen with dynamic lighting, without becoming a bottleneck. The 24 MB of shared L3 cache further helps by keeping frequently accessed game data close to the cores, reducing memory latency.

GPU Role

The NVIDIA GeForce RTX 5060 with 8 GB of GDDR7 memory on a 128-bit bus, delivering 448.0 GB/s of bandwidth, is the primary determinant of Undisputed's performance at higher settings and resolutions. The GPU's base clock of 2280 MHz and boost clock of 2497 MHz, combined with 3840 shading units, produce a peak FP32 throughput of 19.18 TFLOPS. This raw compute power is what drives the game's rendering of detailed fighter models and dynamic lighting effects.

The GPU's average benchmark score of 30109 places it in the 73rd percentile, with its nearest rival being the AMD Radeon RX 7700 XT at 30097 with a delta of 0%. This statistical tie is interesting because the RX 7700 XT typically has more memory bandwidth, but the RTX 5060's Blackwell architecture with 30 RT cores and 120 tensor cores provides additional capabilities that may not be fully utilized in a sports title. The 8 GB VRAM capacity is sufficient for Undisputed's textures at 1080p and 1440p, but the data shows a significant performance cliff when moving to 4K Ultra: 50.2 FPS, which suggests that the combination of high-resolution textures and post-processing effects is pushing against the VRAM and memory bandwidth limits.

The GPU's role is most clearly illustrated by the FPS scaling from Low to Ultra at each resolution. At 1080p, the difference between Low (286.7 FPS) and Ultra (111.7 FPS) is a 61% reduction, which is a pure GPU workload increase. At 4K, the same settings comparison shows a drop from 129.3 FPS to 50.2 FPS, a 61% reduction as well, but the absolute numbers are much lower because the total pixel count quadruples. The RTX 5060's pixel rate of 119.9 GPixel/s and texture rate of 299.6 GTexel/s are the specifications that determine how quickly these pixels can be filled and textured, and the data shows that at 4K Ultra, the GPU is saturated.

FAQ

Q: What is the best preset for a 144Hz 1080p monitor?

A: The High preset at 1920x1080 delivers 168.9 FPS, which is comfortably above 144 FPS. The Ultra preset at 111.7 FPS would not fully utilize the monitor's refresh rate.

Q: Can this combination maintain 60 FPS at 4K?

A: Yes, but only on High or lower settings. The High preset at 3840x2160 produces 76.5 FPS, while the Ultra preset drops to 50.2 FPS, which is below the 60 FPS target.

Q: How does the RTX 5060 compare to the RX 7700 XT in synthetic benchmarks?

A: The RTX 5060 has an average benchmark score of 30109, while the RX 7700 XT scores 30097, a delta of 0%. They are effectively equal in average synthetic performance.

Q: Is the i5-14600K a bottleneck for the RTX 5060 in this game?

A: No, the data shows that frame rates scale almost entirely with GPU settings. The CPU's high single-thread score of 4642 in Cinebench R23 and boost clock of 5.30 GHz ensure it can keep up with the GPU.

Q: What is the performance difference between Medium and High at 1440p?

A: Medium produces 150.9 FPS while High produces 123.6 FPS, a 22% difference. The visual quality gain from Medium to High is significant in character detail and arena textures.

Q: How much FPS is gained by dropping from Ultra to Low at 1080p?

A: The Low preset at 286.7 FPS is 157% higher than the Ultra preset at 111.7 FPS. This massive gain comes at the cost of most visual features.

Resolution Scaling

The measured FPS data reveals a consistent pattern of performance degradation as resolution increases, but the magnitude of the drop varies by preset. At Low settings, the transition from 1920x1080 (286.7 FPS) to 2560x1440 (205.5 FPS) represents a 28% decrease, and further to 3840x2160 (129.3 FPS) is another 37% decrease from the 1440p figure. This compounding effect is typical of a GPU-bound scenario, where the number of pixels being rendered directly impacts the workload.

At High settings, the scaling is similar but with lower absolute values: 168.9 FPS at 1080p drops to 123.6 FPS at 1440p (27% decrease), and then to 76.5 FPS at 4K (38% decrease from 1440p). The consistency of these percentage drops across settings suggests that the rendering pipeline is uniformly scaling with pixel count, and the GPU is the limiting component in all cases.

The most telling data point is the Ultra preset at 4K, which produces only 50.2 FPS. This represents a 55% decrease from the 1080p Ultra figure of 111.7 FPS, which is larger than the proportional pixel count increase would suggest. This non-linear scaling indicates that at 4K Ultra, the GPU is not just filling more pixels but also struggling with memory bandwidth limitations. The 8 GB VRAM and 448.0 GB/s bandwidth are sufficient for 1080p and 1440p Ultra, but the combination of 4K resolution and maximum detail settings exceeds the GPU's ability to stream textures efficiently.

The CPU's role in this scaling is negligible, as evidenced by the fact that even at 1080p Low, where the frame rate reaches 286.7 FPS, the CPU does not become a bottleneck. The i5-14600K's 14 cores and 5.30 GHz boost clock are more than adequate for the game's logic at any frame rate the GPU can produce. The data suggests that players targeting 4K should use High settings to stay above 60 FPS, while 1440p users can afford Ultra if they accept 80.1 FPS, and 1080p users have the luxury of choosing any preset based on their refresh rate and visual preferences.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 5060 in Undisputed

Resolution Settings Avg FPS
3840x2160 Low 129.3
3840x2160 Medium 94.1
3840x2160 High 76.5
3840x2160 Ultra 50.2
2560x1440 Low 205.5
2560x1440 Medium 150.9
2560x1440 High 123.6
2560x1440 Ultra 80.1
1920x1080 Low 286.7
1920x1080 Medium 207.4
1920x1080 High 168.9
1920x1080 Ultra 111.7

Undisputed with ii5-14600K + Other GPUs

See how Undisputed performs with the same CPU but different graphics cards.

Undisputed with RTX 5060 + Other CPUs

See how Undisputed performs with the same GPU but different processors.

Other Games with ii5-14600K + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.