Undisputed
This combination delivers exceptional performance with an average of 182 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 65 | 101 | 122 | 170 |
| 1440p QHD | 103 | 160 | 194 | 269 |
| 1080p Full HD | 143 | 222 | 268 | 372 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Undisputed with AMD Ryzen 9 5950X + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis
# Undisputed with AMD Ryzen 9 5950X + NVIDIA GeForce RTX 3080 Ti
The AMD Ryzen 9 5950X paired with the NVIDIA GeForce RTX 3080 Ti delivers exceptional performance in Undisputed, with the combo ranking in the 74th percentile across all tested combinations (989th of 3718). The data shows a system capable of maintaining high frame rates even at 4K Ultra settings, though the scaling patterns reveal that the GPU becomes the primary bottleneck at higher resolutions while the 16-core CPU provides ample headroom at lower settings.
Resolution Scaling
The measured FPS data reveals a clear and consistent pattern of performance degradation as resolution increases, with the most dramatic drops occurring at the Ultra settings tier. At 1080p Ultra, the system produces 143 FPS average, dropping to 103 FPS at 1440p Ultra (a 28% reduction) and further to 65 FPS at 4K Ultra (a 55% reduction from the 1080p baseline). This scaling curve is typical for a GPU-bound scenario at maximum settings, where pixel throughput becomes the limiting factor.
However, the scaling behavior changes dramatically at lower settings presets. At High settings, the system delivers 222 FPS at 1080p, 160 FPS at 1440p, and 101 FPS at 4K. The percentage drops between resolutions are 28% (1080p to 1440p) and 37% (1440p to 4K) at High settings, which is less severe than the Ultra tier's drops of 28% and 37% respectively. This indicates that at High settings, the system still has some CPU headroom to feed the GPU, but the GPU workload grows proportionally with resolution.
The Low settings preset shows the most interesting scaling behavior. At 1080p Low, the system achieves 372 FPS average, which drops to 269 FPS at 1440p Low (a 28% reduction) and then to 170 FPS at 4K Low (a 37% reduction from 1440p). The fact that 1080p Low produces such extraordinarily high frame rates suggests that the CPU is capable of far more than the GPU can render at higher resolutions, but the scaling between resolutions remains consistent at roughly 28-37% per step, indicating the GPU still governs the performance envelope.
Medium settings provide the most complete dataset with min and max FPS figures. At 1080p Medium, the average is 268 FPS with a minimum of 228 and maximum of 308. Moving to 1440p Medium yields 194 FPS average (a 28% drop) with minimum 165 and maximum 223. At 4K Medium, the average falls to 122 FPS (a 37% drop from 1440p) with minimum 104 and maximum 141. The consistent 28% drop between 1080p and 1440p across all settings tiers, and the 37% drop between 1440p and 4K, strongly suggests that the RTX 3080 Ti's rendering pipeline scales predictably with pixel count, and the CPU is never the primary constraint at these resolutions.
The limiting component analysis points squarely at the GPU for 4K operation. With 12 GB of GDDR6X memory on a 384-bit bus delivering 912.4 GB/s of bandwidth, the RTX 3080 Ti has substantial memory resources, but the 65 FPS at 4K Ultra shows that the compute throughput of 34.10 TFLOPS FP32 is what caps performance at the highest fidelity settings. At 1080p, the situation reverses — the GPU's pixel rate of 186.5 GPixel/s is sufficient to push beyond 370 FPS at Low settings, and the CPU's single-thread performance becomes more relevant, though the 5950X's 3.40 GHz base and 4.90 GHz boost clocks keep the system from being CPU-limited even at those extreme frame rates.
GPU Role
The NVIDIA GeForce RTX 3080 Ti, built on the Ampere architecture with the GA102 chip fabricated on Samsung's 8 nm process, demonstrates its capabilities clearly in this game's benchmark results. With 10,240 shading units, 320 TMUs, and 112 ROPs, the GPU has substantial raw compute resources, and its 80 RT cores and 320 tensor cores provide additional specialized processing capacity. The boost clock of 1665 MHz, combined with the base clock of 1365 MHz, allows the GPU to maintain high throughput across various workloads.
The memory subsystem of the RTX 3080 Ti plays a critical role in the 4K results. The 12 GB GDDR6X memory operates at 1188 MHz with 19 Gbps effective speed, delivering 912.4 GB/s of bandwidth across the 384-bit bus. This configuration appears sufficient for Undisputed at 4K Ultra, as the 65 FPS average at that setting does not suggest memory capacity or bandwidth limitations. The minimum FPS figures at Medium settings (104 FPS at 4K, 165 FPS at 1440p, 228 FPS at 1080p) indicate that frame time consistency is solid, with the spread between min and max FPS being 37 FPS at 4K Medium, 58 FPS at 1440p Medium, and 80 FPS at 1080p Medium.
The GPU's benchmark scores place it in the 83rd percentile among all GPUs, with an average benchmark score of 41,187. Its nearest rival in aggregate performance is the AMD Radeon Pro 5300 with an average score of 40,870, which puts the RTX 3080 Ti 0.8% ahead. However, this comparison is somewhat misleading for gaming workloads, as the RTX 3080 Ti's PassMark G3D score of 26,896 and 3DMark Steel Nomad DX12 score of 5,077 reflect its gaming-oriented architecture. The GPU's DirectX 12 Ultimate support (12_2) ensures full feature compatibility with modern game engines, and its Vulkan 1.4 and OpenGL 4.6 API support covers all rendering paths Undisputed might use.
The GPU's pixel rate of 186.5 GPixel/s and texture rate of 532.8 GTexel/s help explain the scaling pattern. At 1080p, the GPU is able to process pixels faster than the game logic requires, which is why the system can exceed 370 FPS at Low settings. As resolution increases to 4K, the pixel count quadruples, and the GPU's fill rate becomes the limiting factor, resulting in the 65 FPS at Ultra settings. The 350 W TDP and suggested 750 W PSU indicate this is a power-hungry component, but the dual-slot design and 285 mm length make it compatible with most full-sized ATX cases.
CPU Role
The AMD Ryzen 9 5950X serves as the central processing unit in this combination, and its 16 cores and 32 threads provide substantial multi-threaded capability that benefits modern game engines. Built on the Zen 3 architecture with the Vermeer codename, this CPU uses TSMC's 7 nm process with 8,300 million transistors across a dual-chiplet design with 2x 74 mm² die sizes. The 64 MB of L3 cache, distributed across the chiplets, provides ample fast storage for game data, while the 512 KB L2 cache per core and 64 KB L1 cache per core ensure low-latency access to frequently used instructions.
The CPU's clock speeds of 3.40 GHz base and 4.90 GHz boost are competitive for gaming workloads, and the 105 W TDP allows for sustained boost operation without excessive thermal throttling. The DDR4 memory support with dual-channel configuration provides 51.2 GB/s of memory bandwidth, which is sufficient for the game's data streaming requirements. The PCIe Gen 4 interface with 20 lanes (CPU only) ensures that the GPU and NVMe storage can communicate at high bandwidth.
In terms of benchmark performance, the 5950X achieves a 91st percentile ranking among all CPUs with an average benchmark score of 51,947. Its nearest rival is the Intel Core Ultra 5 235HX with an average score of 52,073, which places the 5950X 0.2% behind. The AMD EPYC 8124P scores 52,121 (0.3% ahead), the Intel Core i7-14700 scores 52,301 (0.7% ahead), and the Intel Core i9-13900F scores 51,730 (0.4% behind). These margins are essentially negligible, indicating that the 5950X remains competitive with newer CPU architectures in synthetic workloads.
The Cinebench R23 results of 26,017 multi-core and 1,614 single-core demonstrate the CPU's balanced performance profile. The single-core score of 1,614 is particularly relevant for gaming, as most game engines still rely heavily on single-threaded performance for game logic and physics. The 3DMark scores of 10,810 for 16 threads and 944 for single-thread further confirm that the CPU can handle both heavily threaded and lightly threaded workloads efficiently.
In Undisputed specifically, the CPU's role becomes more apparent at lower resolutions and settings. At 1080p Low, the system achieves 372 FPS, which is an extraordinarily high frame rate that most CPUs would struggle to feed. The fact that the 5950X can sustain this throughput indicates that its single-thread performance (Cinebench R23 single-core score of 1,614 and Geekbench single-core score of 2,083) is more than adequate for the game's engine. The passmark single-thread score of 3,470 and multithread score of 45,424 further corroborate this assessment.
However, at 4K Ultra, the CPU's contribution diminishes as the GPU becomes the bottleneck. The 65 FPS at 4K Ultra is far below what the CPU could theoretically feed, and the system is clearly GPU-limited in this scenario. This creates an interesting dynamic where the CPU's massive multi-threading capability (32 threads) is underutilized at higher resolutions, but provides excellent headroom for background tasks, streaming, or recording gameplay without impacting frame rates.
How This Combo Ranks
The combination of the AMD Ryzen 9 5950X and NVIDIA GeForce RTX 3080 Ti ranks 989th out of 3,718 tested combinations in Undisputed, placing it in the top 27% of all systems tested. This ranking reflects the balance between the CPU's high percentile (91st) and the GPU's slightly lower percentile (83rd), with the overall system performance landing between these two values. The ranking suggests that the GPU is the more limiting component in this pairing, as the CPU has more headroom relative to its peers than the GPU does.
The combo's ranking of 989 out of 3,718 means that 2,729 other combinations performed better in this game. This might seem counterintuitive given the high frame rates measured, but it's important to note that the database includes many systems with newer or more expensive components that can achieve even higher frame rates. The RTX 3080 Ti, despite being a high-end GPU, is now one generation old (succeeded by the GeForce 40 series), and the 5950X is also from a previous generation (2020 release). Newer CPUs and GPUs with higher clock speeds and more efficient architectures can surpass this combination's performance.
The GPU's nearest rival comparisons provide context for its gaming capability. The RTX 3080 Ti's average benchmark score of 41,187 is 2% ahead of the NVIDIA GeForce RTX 5070 (score 40,377) and 0.8% ahead of the AMD Radeon Pro 5300 (score 40,870). However, the RTX 3080 Ti trails the NVIDIA Tesla M40 24 GB (score 41,707, which is 1.2% ahead) and the NVIDIA Tesla M40 (score 41,897, which is 1.7% ahead). These Tesla cards are professional compute GPUs, not gaming products, so their higher aggregate scores don't translate to better gaming performance, but they do indicate that the RTX 3080 Ti is near the top of its performance class.
In the context of Undisputed's specific requirements, the combo's ranking reflects that the game is not particularly demanding compared to other titles. The high frame rates at 1080p and 1440p suggest that the game is well-optimized and doesn't stress the hardware as much as more graphically intensive titles might. This means that the combo's ranking in this game might be lower than in more demanding games, where the RTX 3080 Ti's 12 GB VRAM and high bandwidth would be more advantageous.
Measured FPS Breakdown
At 1080p resolution, the system demonstrates its maximum capability across all settings. The Low preset produces an average of 372 FPS, which is the highest measured value in the entire dataset. Medium settings yield 268 FPS average with a minimum of 228 and maximum of 308, showing a 40 FPS spread between the lowest and highest frame times. High settings produce 222 FPS average, representing a 17% drop from Medium. Ultra settings drop to 143 FPS average, which is a 36% reduction from High and a 62% reduction from Low.
The 1440p results show a proportional decrease across all settings. Low settings at 1440p produce 269 FPS average, which is 72% of the 1080p Low result. Medium settings yield 194 FPS average (72% of the 1080p Medium result) with a minimum of 165 and maximum of 223, maintaining a 58 FPS spread. High settings produce 160 FPS average (72% of 1080p High), and Ultra settings yield 103 FPS average (72% of 1080p Ultra). The consistent 72% scaling factor across all settings tiers at 1440p relative to 1080p confirms that the GPU's rendering pipeline scales linearly with pixel count.
At 4K resolution, the scaling factor relative to 1080p becomes 46% across all settings tiers. Low settings produce 170 FPS average (46% of 372 FPS at 1080p), Medium settings yield 122 FPS average (46% of 268 FPS) with a minimum of 104 and maximum of 141, High settings produce 101 FPS average (46% of 222 FPS), and Ultra settings yield 65 FPS average (46% of 143 FPS). The consistent 46% scaling factor across all settings at 4K relative to 1080p indicates that the GPU is equally bound by pixel throughput regardless of the quality preset.
The minimum FPS data at Medium settings provides insight into frame time consistency. At 1080p Medium, the minimum of 228 FPS is 85% of the average, indicating some frame time variance. At 1440p Medium, the minimum of 165 FPS is also 85% of the average. At 4K Medium, the minimum of 104 FPS is 85% of the average. The consistent 85% ratio between minimum and average FPS across all resolutions suggests that the game's frame pacing is stable and not subject to sudden spikes in complexity, which is typical for a sports game with predictable scene composition.
The maximum FPS values at Medium settings show similar consistency. At 1080p, the maximum of 308 FPS is 15% above the average. At 1440p, the maximum of 223 FPS is 15% above the average. At 4K, the maximum of 141 FPS is 16% above the average. The tight clustering of min and max values around the average indicates that the system maintains consistent performance without thermal throttling or driver-level stuttering.
Settings Recommendations
For players targeting 4K resolution, the data suggests that Medium settings provide the best balance of visual quality and performance. The 4K Medium preset delivers 122 FPS average with a minimum of 104 FPS, which comfortably exceeds the 60 FPS threshold for smooth gameplay. The jump from Medium to High at 4K results in a 17% performance drop (from 122 to 101 FPS), which is acceptable but sacrifices some visual fidelity. The jump from High to Ultra at 4K is much more severe, with a 36% drop (from 101 to 65 FPS), making Ultra a poor choice for competitive play at this resolution.
At 1440p, the High settings preset offers the best experience for most players. The 160 FPS average at High settings provides a substantial margin above 144 Hz refresh rate monitors, ensuring that even the most demanding gameplay sequences won't drop below the refresh threshold. The Ultra preset at 1440p produces 103 FPS average, which is still playable on 144 Hz displays but doesn't take full advantage of higher refresh rates. The Medium preset at 1440p yields 194 FPS average, which is excellent for 144 Hz or 165 Hz displays, but the visual quality reduction from High to Medium may not be worth the 21% performance gain.
For 1080p gaming, the system has enough performance to run Ultra settings at 143 FPS average, which is suitable for 144 Hz displays. However, the High settings preset at 222 FPS is the sweet spot for players with 240 Hz monitors, as it provides the frame rate headroom to maintain maximum refresh rates even during intense gameplay sequences. The Medium preset at 268 FPS would be appropriate for 240 Hz displays with some additional headroom, but the visual quality trade-off is significant for a sports game where character models and arena details matter.
Considering the game's genre as a sports title, where smooth gameplay and responsive controls are more important than absolute visual fidelity, the recommendation is to prioritize frame rate stability. The data shows that Medium settings provide the most consistent frame pacing across all resolutions, with the min FPS being 85% of the average at every resolution. This consistency is valuable in a sports game where timing-based mechanics require predictable frame delivery.
For the best overall experience, the 1440p High settings preset stands out as the optimal configuration. It provides 160 FPS average, which is sufficient for high refresh rate gaming, while maintaining the visual quality improvements that High settings offer over Medium. The 4K Medium preset is the best alternative for players who prioritize resolution over frame rate, offering 122 FPS average with a 104 FPS minimum that never drops below 100 FPS. The 1080p Ultra preset at 143 FPS is the best choice for players with 144 Hz 1080p monitors who want maximum visual quality without sacrificing smoothness.
Hardware Specifications
AMD Ryzen 9 5950X
NVIDIA GeForce RTX 3080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce RTX 3080 Ti in Undisputed
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 170.0 |
| 3840x2160 | Medium | 122.0 |
| 3840x2160 | High | 101.0 |
| 3840x2160 | Ultra | 65.0 |
| 2560x1440 | Low | 269.0 |
| 2560x1440 | Medium | 194.0 |
| 2560x1440 | High | 160.0 |
| 2560x1440 | Ultra | 103.0 |
| 1920x1080 | Low | 372.0 |
| 1920x1080 | Medium | 268.0 |
| 1920x1080 | High | 222.0 |
| 1920x1080 | Ultra | 143.0 |
Undisputed with Ryzen 9 5950X + Other GPUs
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Undisputed with RTX 3080 Ti + Other CPUs
See how Undisputed performs with the same GPU but different processors.
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