Undisputed
This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 35 | 42 | 58 |
| 1440p QHD | 35 | 55 | 66 | 92 |
| 1080p Full HD | 49 | 76 | 91 | 127 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Undisputed with AMD Ryzen 7 5700X3D + Intel Arc B390, In-Depth Analysis
# Undisputed with AMD Ryzen 7 5700X3D + Intel Arc B390
The AMD Ryzen 7 5700X3D paired with the Intel Arc B390 produces a decidedly lopsided gaming experience in Undisputed, with the CPU clearly outclassing the GPU in every measurable way. The data shows a combo that ranks 2491 out of 2813 tested combinations, placing it in the bottom 11% of all configurations. This is a pairing where the processor's substantial 96 MB of shared L3 cache and 8-core/16-thread layout cannot compensate for a graphics solution that sits at the 9th percentile among all GPUs. The Arc B390's integrated nature, with system-shared memory and a 300 MHz base clock, fundamentally limits what this otherwise capable CPU can deliver in a boxing title that demands fluid frame pacing.
Resolution Scaling
The resolution scaling pattern in Undisputed reveals an aggressively GPU-bound scenario. Moving from 1920x1080 to 2560x1440 at High settings drops the average frame rate from 76 FPS to 55 FPS, a 27.6% reduction. The jump from 1440p to 3840x2160 at High is even more punishing, falling from 55 FPS to 35 FPS, another 36.4% decline. This scaling curve is characteristic of a graphics card operating near its absolute limits, where every additional pixel exacts a heavy toll.
At Low settings, the same resolution progression tells a similar story but with higher absolute numbers. The 1080p Low result of 127 FPS falls to 92 FPS at 1440p, then to 58 FPS at 4K. The percentage drops are 27.6% and 37.0% respectively, showing that even at the lowest graphical preset, the Arc B390 remains the primary bottleneck. The fact that the 4K Low average of 58 FPS is only 18 FPS higher than the 4K High result of 35 FPS underscores how quickly this GPU's performance collapses as resolution increases.
The Medium settings tier provides the most complete data, with minimum and maximum frame rates recorded. At 1080p Medium, the average is 91 FPS with a range of 78 to 105 FPS. At 1440p Medium, the average drops to 66 FPS with a range of 56 to 76 FPS. At 4K Medium, the average falls to 42 FPS with a range of 36 to 48 FPS. The consistency of the frame pacing, with only a 10-12 FPS spread between minimum and maximum, suggests that the game is not encountering severe stuttering or traversal hitches, but rather a steady, predictable performance ceiling imposed by the GPU.
Ultra settings produce the most dramatic scaling penalties. The 1080p Ultra average of 49 FPS drops to 35 FPS at 1440p, a 28.6% reduction, and then to 22 FPS at 4K, another 37.1% decline. These numbers indicate that Ultra preset effects, likely including enhanced shadows, reflections, and crowd detail, are disproportionately expensive on this hardware. The gap between High and Ultra at 1080p is 27 FPS, while at 4K it narrows to 13 FPS, suggesting that at higher resolutions the GPU's compute resources are so saturated that additional graphical features have diminishing absolute costs.
GPU Role
The Intel Arc B390 is the unequivocal limiting factor in this configuration. With a boost clock of 2500 MHz but a base clock of just 300 MHz, this integrated graphics solution from the Panther Lake generation operates in a power-constrained envelope of 80 W TDP. The 1536 shading units, 48 texture mapping units, and 24 raster operation units provide a theoretical FP32 throughput of 7.680 TFLOPS, yet the benchmark data shows this translates to only a 1482 score in 3DMark Steel Nomad DX12, placing the GPU at the 9th percentile among all graphics cards.
The memory architecture is particularly telling: the Arc B390 uses system-shared memory with system-dependent bandwidth, meaning it relies on the host platform's DDR4 memory through the AMD Socket AM4 platform. The CPU's dual-channel memory bus provides 51.2 GB/s of bandwidth, but this is shared between processor and graphics workloads. In a game like Undisputed, which features detailed fighter models and arena environments, this shared memory arrangement creates inherent latency and bandwidth constraints that no amount of CPU headroom can overcome.
The GPU's nearest rivals in benchmark scores are all legacy NVIDIA parts: the GeForce GT 520MX (1463, 1.3% slower), GeForce 800M (1460, 1.5% slower), GeForce GT 625 OEM (1446, 2.5% slower), and GeForce GT 710 (1443, 2.7% slower). This comparison group places the Arc B390 firmly in entry-level territory from a decade ago, despite its modern 3 nm process node and DirectX 12 Ultimate support. The DirectX 12 Ultimate (12_2) API compatibility and Vulkan 1.4 support are technically current, but the raw throughput simply cannot deliver playable frame rates at demanding settings.
The 3DMark Steel Nomad score of 1482 represents the GPU's synthetic peak capability, and the measured FPS in Undisputed aligns with this modest standing. At 1080p Low, the 127 FPS average shows the GPU can handle the game's base geometry and lighting when given minimal graphical work. However, the 4K Ultra average of 22 FPS demonstrates that the B390's 24 ROPs and system-shared memory are woefully insufficient for high-resolution rendering with all features enabled. The pixel rate of 60.00 GPixel/s and texture rate of 120.0 GTexel/s are theoretical maxima that real-world gaming rarely approaches.
CPU Role
The AMD Ryzen 7 5700X3D presents a stark contrast to the GPU's limitations. This 8-core, 16-thread processor from the Zen 3 architecture (Vermeer codename) operates at a base clock of 3.00 GHz and boosts to 4.10 GHz, built on TSMC's 7 nm process with 8,850 million transistors in a 74 mm² die. The defining feature is the 96 MB of shared L3 cache, which provides a massive on-die buffer for game data. This cache configuration is why the CPU sits at the 77th percentile among all processors, with an average benchmark score of 24709.
The CPU's benchmark results show strong multi-threaded performance: Cinebench R23 multicore reaches 22366, while the single-core score is 3157. Geekbench results show 11086 multicore and 1849 single-core. The 3DMark thread scaling tests reveal a healthy progression from 804 single-thread to 6764 at 16 threads, indicating the processor scales well with additional workload. The PassMark multi-thread score of 26318 and floating point math score of 46492 further demonstrate the CPU's capability for complex physics and AI calculations that boxing games employ for fighter interactions.
In the context of Undisputed, the CPU's role is to manage opponent AI, physics interactions, and game state logic. The 5700X3D's nearest rivals show how competitive it remains: the AMD Ryzen 5 7600X3D scores 24728 (-0.1% delta), the AMD Ryzen 9 5900HX scores 24822 (-0.5% delta), the Intel Core i5-12450HX scores 24576 (+0.5% delta), and the Intel Core i5-11600 scores 24563 (+0.6% delta). This places the 5700X3D in a tightly contested mid-range performance band where no single processor has a decisive advantage.
The CPU's 105 W TDP and 8-core configuration are more than adequate for a sports title. The real question is whether the CPU's substantial cache and thread count can mitigate the GPU's deficiencies. The measured FPS data suggests it cannot: even at 1080p Low, where the CPU would theoretically be least constrained, the 127 FPS average is likely GPU-limited given the Arc B390's modest capabilities. The CPU's 3DMark 8-thread score of 5357 and max-thread score of 6755 indicate it could drive far higher frame rates if paired with a more powerful discrete GPU.
How This Combo Ranks
The combination of the Ryzen 7 5700X3D and Intel Arc B390 ranks 2491 out of 2813 tested combos in Undisputed, placing it in the bottom 11.4% of configurations. This ranking reflects the severe imbalance between the two components: the CPU is a mid-range performer at the 77th percentile, while the GPU languishes at the 9th percentile. The delta between these two percentile positions is among the largest possible in the database, creating a situation where the processor's potential is almost entirely unrealized in this gaming workload.
The combo ranking is particularly telling when compared to the CPU's standalone performance. The 5700X3D's average benchmark score of 24709 puts it within 0.1% of the Ryzen 5 7600X3D and 0.5% of the Ryzen 9 5900HX, yet those CPUs in a balanced system would likely rank far higher in Undisputed. The Arc B390's average benchmark score of 1482, meanwhile, is only 1.3% above the GT 520MX and 2.7% above the GT 710, placing it in a performance tier where playable frame rates require significant graphical compromises.
The 2491st ranking out of 2813 combos means that only 322 tested configurations perform worse in this game. These would be pairings where both CPU and GPU are below average. The fact that this combo is not even further down the list confirms the CPU's ability to maintain minimum frame rates and prevent severe drops, even if it cannot boost average FPS. The measured data at 1080p Medium (91 FPS average, 78 FPS minimum) shows the CPU can hold frame pacing together, while the 4K Ultra result of 22 FPS reveals the GPU's absolute ceiling.
Measured FPS Breakdown
At 1920x1080, the measured results span from 49 FPS at Ultra to 127 FPS at Low. The High preset delivers 76 FPS, while Medium produces 91 FPS with a minimum of 78 and maximum of 105. The gap between Low and Medium is 36 FPS, while the gap between Medium and High is 15 FPS, and between High and Ultra is 27 FPS. This non-linear scaling indicates that the Ultra preset introduces particularly expensive effects that disproportionately tax the Arc B390.
At 2560x1440, the frame rates drop across all settings. Low yields 92 FPS, Medium produces 66 FPS (56 minimum, 76 maximum), High delivers 55 FPS, and Ultra falls to 35 FPS. The 1440p results show a compression of the performance envelope: the spread between Low and Ultra narrows to 57 FPS from the 78 FPS spread at 1080p. This compression is a clear sign of the GPU hitting its memory bandwidth and compute limits, as additional resolution consumes the resources that would otherwise differentiate between settings.
At 3840x2160, the results become marginal for smooth gameplay. Low produces 58 FPS, Medium delivers 42 FPS (36 minimum, 48 maximum), High yields 35 FPS, and Ultra drops to 22 FPS. The 4K spread between Low and Ultra is just 36 FPS, further confirming the GPU's saturation point. The minimum frame rate at 4K Medium (36 FPS) is below the 60 FPS threshold typically considered essential for a competitive sports title, and the Ultra average of 22 FPS is borderline unplayable.
The complete data set shows a pattern of roughly 27-37% performance degradation per resolution step across all settings. This consistency suggests that the Arc B390's bottleneck is primarily pixel throughput and memory bandwidth, rather than any specific game feature. The system-shared memory configuration means that as resolution increases, the GPU consumes more of the CPU's memory bandwidth, potentially creating a feedback loop where both components suffer.
Settings Recommendations
The optimal settings for this combo depend heavily on the target resolution. At 1920x1080, the Medium preset at 91 FPS average with a 78 FPS minimum provides the best balance of visual quality and playable performance. The High preset at 76 FPS is also viable, but the 15 FPS cost over Medium is difficult to justify when the visual difference between these presets is likely modest in a game with relatively static arenas. The Low preset at 127 FPS offers headroom for competitive play, but the visual compromise is substantial.
At 2560x1440, the Medium preset at 66 FPS (56 minimum) is the only setting that approaches smooth gameplay. The High preset at 55 FPS is playable but with noticeable frame pacing issues, while Low at 92 FPS sacrifices too much visual fidelity for the marginal benefit over Medium. The Ultra preset at 35 FPS should be avoided entirely at this resolution.
At 3840x2160, no preset delivers a consistently smooth experience. The Low preset at 58 FPS is technically above 60 FPS but leaves no headroom for demanding scenes. The Medium preset at 42 FPS (36 minimum) has too many dips below playability. The High and Ultra presets at 35 and 22 FPS respectively are not viable for actual gameplay. The recommendation for 4K is to either accept the Low preset with its visual compromises or lower the resolution to 1440p and use Medium settings.
Across all resolutions, the Medium preset offers the most consistent frame pacing, with the smallest gap between minimum and maximum FPS. The 1080p Medium result of 91 FPS (78-105 range) is the standout configuration, providing a 13% minimum FPS buffer above the 60 FPS target. For users prioritizing competitive play at 1080p, the Low preset at 127 FPS provides ample headroom, but for visual quality, Medium is the clear choice. At higher resolutions, the data indicates that this combo is best suited to 1080p or 1440p gaming with Medium settings, with 4K reserved only for the most undemanding Low preset scenarios.
Hardware Specifications
AMD Ryzen 7 5700X3D
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700X3D + Intel Arc B390 in Undisputed
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 58.0 |
| 3840x2160 | Medium | 42.0 |
| 3840x2160 | High | 35.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 92.0 |
| 2560x1440 | Medium | 66.0 |
| 2560x1440 | High | 55.0 |
| 2560x1440 | Ultra | 35.0 |
| 1920x1080 | Low | 127.0 |
| 1920x1080 | Medium | 91.0 |
| 1920x1080 | High | 76.0 |
| 1920x1080 | Ultra | 49.0 |
Undisputed with Ryzen 7 5700X3D + Other GPUs
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Undisputed with Arc B390 + Other CPUs
See how Undisputed performs with the same GPU but different processors.
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