To The Core
This combination delivers exceptional performance with an average of 151 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 63 | 78 | 90 | 107 |
| 1440p QHD | 110 | 137 | 158 | 187 |
| 1080p Full HD | 164 | 204 | 235 | 278 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
To The Core with Intel Core i7-12700K + NVIDIA GeForce RTX 5050, In-Depth Analysis
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i7-12700K brings a 12-core, 20-thread Alder Lake-S design to this idle game benchmark session. With a base clock of 3.60 GHz and a boost clock of 5.00 GHz, the processor sits on the Intel Socket 1700 platform with a 125 W TDP. The hybrid architecture combines performance and efficiency cores, though the FACT PACK does not break down the exact core distribution — only the total of 12 cores and 20 threads.
This CPU's cache layout is substantial: 80 KB of L1 per core, 1.25 MB of L2 per core, and 25 MB of shared L3 cache. For an idle game like To The Core, the cache hierarchy matters less than raw single-thread performance, since idle games typically have modest per-frame work but can spike when rendering large numbers of objects or UI elements. The processor also supports DDR4 and DDR5 memory in a dual-channel configuration, though memory bandwidth figures are not provided.
Benchmark results place this CPU in the 84th percentile against all CPUs. Its average benchmark score is 35,287, with nearest rivals being the Intel Core i5-13600T (35,305, delta -0.1%), Intel Core i7-12700KF (35,365, delta -0.2%), Intel Core i7-13700T (35,403, delta -0.3%), and Intel Core 5 213PE (35,428, delta -0.4%). Those deltas are tiny — the 12700K is essentially tied with its closest competitors on synthetic aggregate scores. The data shows this CPU is not a bottleneck in most scenarios, as the measured FPS at 1080p reaches 278 on Low settings, suggesting the GPU is the primary driver of frame rates at lower resolutions.
The 3DMark thread scaling results are telling: 2,065 for 2 threads, 4,011 for 4 threads, 7,202 for 8 threads, 9,276 for 16 threads, and 9,979 for max threads. Single-thread score is 1,043. The scaling from 8 to 16 threads is modest (about 29% improvement), and from 16 to max threads it's just 7.6%. This pattern indicates diminishing returns beyond 8 threads, which aligns with idle game workloads that rarely use more than a few cores. Cinebench R23 multicore score of 19,784 versus single-core of 1,850.5 reinforces that this CPU has strong multi-threaded capacity, but the game's frame rates suggest it's not the limiting factor.
Settings Recommendations — which preset gives the best experience per the measured rows
Looking at the measured FPS rows, each resolution has four settings presets: Low, Medium, High, and Ultra. The data reveals a consistent pattern across all three resolutions, with the Medium preset providing the most balanced experience.
At 1080p, Medium delivers 235 FPS average with a minimum of 200 and maximum of 270. That's a substantial frame rate with tight variance — the spread between min and max is just 70 FPS. High at 1080p drops to 204 FPS average, while Ultra falls further to 164 FPS. Low at 1080p hits 278 FPS, but that preset likely sacrifices visual fidelity for raw speed. The Medium preset at 1080p offers a 70 FPS headroom over High while still maintaining a high minimum frame rate of 200.
Moving to 1440p, Medium produces 158 FPS average with min 134 and max 182. High sits at 137 FPS, Ultra at 110, and Low at 187. The Medium preset here again provides the best combination of smoothness and visual quality — the 134 FPS minimum is well above what most displays can show, and the average of 158 leaves room for demanding scenes. High is only 21 FPS behind Medium, which might be preferable for visual quality, but the min frame rate data is missing for High, so the consistency cannot be verified.
At 4K, Medium delivers 90 FPS average with min 77 and max 104. High produces 78 FPS, Ultra drops to 63, and Low reaches 107. The Medium preset at 4K is the sweet spot: the 77 FPS minimum is still playable, and the 90 FPS average is solid for an idle game. Ultra at 63 FPS might be acceptable for slower-paced gameplay, but the 27 FPS gap between Ultra and Medium suggests the GPU is working hard at this resolution.
Across all resolutions, Medium consistently shows the most balanced measured data, with both minimum and maximum FPS recorded. The other presets lack min/max data, which makes Medium the only setting where frame time consistency can be fully assessed. For a game like To The Core, where gameplay is typically not twitch-reflex dependent, the Medium preset at any resolution provides a smooth experience with headroom for fluctuations.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The FPS scaling across resolutions reveals a clear GPU-bound pattern. Starting with the Medium preset — the only one with full min/max data — the progression is: 235 FPS at 1080p, 158 FPS at 1440p, and 90 FPS at 4K. That is a 33% drop from 1080p to 1440p, and another 43% drop from 1440p to 4K. The total decline from 1080p to 4K is 62%.
Looking at High settings: 204 FPS at 1080p, 137 FPS at 1440p, and 78 FPS at 4K. The percentage drops are 33% and 43% respectively — nearly identical to the Medium preset's scaling. Low settings show: 278 FPS at 1080p, 187 FPS at 1440p, and 107 FPS at 4K, with drops of 33% and 43%. Ultra settings follow the same pattern: 164 FPS at 1080p, 110 FPS at 1440p, and 63 FPS at 4K, again 33% and 43%.
The consistency of these percentage drops across all four settings presets is striking. This uniformity strongly indicates that the GPU is the limiting component as resolution increases. If the CPU were the bottleneck, the scaling pattern would differ between low and high settings — low settings would show smaller FPS drops because the GPU has less work per frame, making CPU limitations more apparent. Instead, every preset scales identically, which is the signature of a GPU-bound scenario at all resolutions.
The pixel throughput math supports this interpretation. At 1080p, the GPU must fill roughly 2.07 million pixels per frame. At 1440p, that jumps to 3.69 million, and at 4K it reaches 8.29 million. The RTX 5050's 82.30 GPixel/s pixel rate and 320.0 GB/s memory bandwidth are the resources being consumed as resolution climbs. The fact that FPS drops are proportional to pixel count growth — not to the increased CPU workload from more draw calls — confirms the GPU is the primary constraint.
The 4K Medium average of 90 FPS versus 1080p Medium of 235 FPS means the GPU is delivering 38% of the frame rate at 4K compared to 1080p. This aligns with the 4x pixel count difference, though the actual drop is less severe than 25% of 1080p performance, indicating some efficiency gains at higher resolutions. The data suggests that for maximum frame rates, 1080p is the resolution where this combo excels, while 4K still maintains playable performance on Medium.
How This Combo Ranks — use comboRankInGame vs other tested combos
This Intel Core i7-12700K paired with the NVIDIA GeForce RTX 5050 ranks 1,807 out of 2,991 tested combos in To The Core. That places it in the 60th percentile of all tested combinations — a solidly mid-to-upper tier result, but not an elite configuration for this specific game.
The rank of 1,807 means roughly 1,806 other CPU-GPU combos deliver higher average FPS in this game, while about 1,184 combos perform worse. Given that the CPU sits in the 84th percentile of all CPUs and the GPU in the 66th percentile of all GPUs, the combo rank is lower than the CPU's percentile but higher than the GPU's percentile. This suggests that the game's performance is more dependent on the GPU than the CPU, and the RTX 5050's mid-range positioning drags the combo down from what the CPU alone might suggest.
The gap between the CPU's synthetic average score of 35,287 and the GPU's synthetic average of 21,035 highlights the imbalance. The nearest rival combos in the database would need to be examined for direct comparison, but the FACT PACK does not list specific rival combo scores — only the individual component nearest rivals. The CPU's nearest rivals are all within 0.4% of its average score, while the GPU's nearest rivals range from -1.6% to +1.6% of its average score. This indicates that the combo's rank is primarily driven by GPU performance, as the CPU has a tight cluster of comparable alternatives.
For an idle game, this rank is respectable. Idle games typically do not demand high FPS for competitive play, and 90 FPS at 4K Medium is sufficient for the genre. The combo's percentile ranking suggests that many higher-ranked combos likely feature more powerful GPUs, while the CPU is more than adequate for this workload. The data implies that if a user were to upgrade any component, the GPU would be the priority — the CPU has headroom to support a faster graphics card without becoming a bottleneck.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with the GB207 chip manufactured on a 5 nm process by TSMC. It packs 16,900 million transistors on a 149 mm² die, giving a transistor density of 113.4 million per mm². The GPU has 2,560 shading units, 80 texture mapping units, and 32 render output units, along with 20 ray tracing cores and 80 tensor cores.
Clock speeds are modest: base clock of 2,317 MHz and boost of 2,572 MHz. Memory runs at 2,500 MHz with 20 Gbps effective speed, feeding 8 GB of GDDR6 across a 128-bit bus. This yields 320.0 GB/s of memory bandwidth — a figure that becomes relevant at 4K, where the bandwidth demands increase significantly. The GPU's pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s provide the raw throughput for the measured FPS.
Synthetic benchmarks show this GPU in the 66th percentile of all GPUs, with an average score of 21,035. Its nearest rivals include the AMD Radeon RX Vega M GL (21,153, delta -0.6%), AMD Radeon HD 8970M (21,237, delta -1%), AMD Radeon RX 5600 XT (20,713, delta +1.6%), and NVIDIA RTX A4000 Mobile (21,379, delta -1.6%). The tight clustering of these rivals — all within 1.6% — indicates the RTX 5050 sits in a crowded performance band.
The FP32 performance of 13.17 TFLOPS and FP16 of 13.17 TFLOPS (1:1 ratio) suggest the GPU is designed for balanced compute and graphics workloads. The 8 GB VRAM is sufficient for this game's measured results, but the 128-bit memory bus could be a limiting factor at 4K Ultra where the average FPS drops to 63. The measured data shows that at 4K, the GPU is working hard — the drop from Medium to Ultra at 4K is 30% (90 to 63 FPS), which is a larger relative drop than at 1080p (235 to 164 FPS, a 30% drop as well — actually the same percentage).
The GPU's power requirements are modest at 130 W TDP with a suggested 300 W PSU, and it uses a single 8-pin power connector. The PCIe 5.0 x8 interface provides ample bandwidth. The dual-slot cooler design and active production status suggest this is a current-generation mainstream part. For To The Core, the GPU is clearly the performance limiter based on the resolution scaling analysis, but it still delivers playable frame rates at 4K on Medium settings.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the measured frame rates are as follows: Low settings produce 278 FPS average. Medium produces 235 FPS average, with a minimum of 200 and maximum of 270. High produces 204 FPS average. Ultra produces 164 FPS average. The progression from Low to Ultra shows a 41% drop in performance, which is a significant cost for the visual quality upgrade. The Medium preset's min of 200 FPS means even in the heaviest moments, the frame rate stays above 200 FPS — excellent for any display technology including high-refresh-rate monitors.
At 2560x1440, Low produces 187 FPS average. Medium produces 158 FPS average, with a minimum of 134 and maximum of 182. High produces 137 FPS average. Ultra produces 110 FPS average. The Low to Ultra drop is 41% again, maintaining the same relative performance gap. The Medium preset's minimum of 134 FPS is still well above 60 FPS, making this resolution entirely playable on Medium. Even Ultra at 110 FPS is smooth for an idle game.
At 3840x2160, Low produces 107 FPS average. Medium produces 90 FPS average, with a minimum of 77 and maximum of 104. High produces 78 FPS average. Ultra produces 63 FPS average. The Low to Ultra drop is again 41%. The Medium preset's minimum of 77 FPS is above 60, so even the lowest measured frame rate on Medium is acceptable. Ultra at 63 FPS averages might dip below 60 in unmeasured scenarios, making it risky for users with 60 Hz displays who want to avoid any stutter.
The consistency of the 41% drop from Low to Ultra across all three resolutions is noteworthy. This suggests the settings presets scale in a linear fashion regardless of resolution, and the GPU's relative performance across settings is resolution-independent. The Medium preset is the only one with complete min/max data, which means the other presets may have more variance than reported. The minimum frame rates on Medium — 200 at 1080p, 134 at 1440p, 77 at 4K — provide the most conservative estimate of performance consistency.
FAQ
Q: What is the best resolution and settings combination for this CPU-GPU pair in To The Core?
A: Based on the measured data, 1080p Medium provides the highest average FPS with confirmed minimum frame rate data: 235 FPS average, 200 FPS minimum, and 270 FPS maximum. If 4K is preferred, Medium at 4K delivers 90 FPS average with a 77 FPS minimum, which is still playable.
Q: Is the CPU or GPU more likely to be the bottleneck in this game?
A: The resolution scaling data indicates the GPU is the limiting component. All settings presets show identical percentage FPS drops from 1080p to 1440p (33%) and from 1440p to 4K (43%), which is the signature of a GPU-bound scenario. The CPU ranks in the 84th percentile of all CPUs, while the GPU ranks in the 66th percentile.
Q: How does the RTX 5050 compare to its closest rivals in synthetic benchmarks?
A: The RTX 5050 has an average benchmark score of 21,035. Its nearest rivals are the AMD Radeon RX Vega M GL (21,153, 0.6% higher), AMD Radeon HD 8970M (21,237, 1% higher), AMD Radeon RX 5600 XT (20,713, 1.6% lower), and NVIDIA RTX A4000 Mobile (21,379, 1.6% higher). All rivals are within 1.6% of the RTX 5050's score.
Q: What frame rates can I expect at 1440p on Ultra settings?
A: The measured data shows 1440p Ultra produces an average of 110 FPS. While minimum and maximum FPS are not recorded for this preset, the average is well above 60 FPS, making it a viable option for smooth gameplay. For comparison, 1440p Medium averages 158 FPS with a 134 FPS minimum.
Q: Does the Core i7-12700K have enough single-thread performance for this game?
A: The CPU's single-thread benchmarks are strong: 1,043 in 3DMark single-thread, 1,850.5 in Cinebench R23 single-core, and 2,308 in Geekbench single-core. The 3DMark thread scaling shows that performance increases from 2,065 (2 threads) to 4,011 (4 threads) to 7,202 (8 threads), but only marginally to 9,276 (16 threads). This indicates the CPU has ample single-thread headroom for an idle game.
Q: What is the combo's overall ranking among tested configurations?
A: This combo ranks 1,807 out of 2,991 tested combinations in To The Core, placing it in the 60th percentile. This is a mid-to-upper tier result, driven primarily by the GPU's 66th percentile positioning rather than the CPU's 84th percentile, since the game appears GPU-bound based on resolution scaling analysis.
Hardware Specifications
Intel Core i7-12700K
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700K + NVIDIA GeForce RTX 5050 in To The Core
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 107.0 |
| 3840x2160 | Medium | 90.0 |
| 3840x2160 | High | 78.0 |
| 3840x2160 | Ultra | 63.0 |
| 2560x1440 | Low | 187.0 |
| 2560x1440 | Medium | 158.0 |
| 2560x1440 | High | 137.0 |
| 2560x1440 | Ultra | 110.0 |
| 1920x1080 | Low | 278.0 |
| 1920x1080 | Medium | 235.0 |
| 1920x1080 | High | 204.0 |
| 1920x1080 | Ultra | 164.0 |
To The Core with ii7-12700K + Other GPUs
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To The Core with RTX 5050 + Other CPUs
See how To The Core performs with the same GPU but different processors.
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