Thief

Thief

AVERAGE FPS
181
excellent

This combination delivers exceptional performance with an average of 181 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 88 92 119 156
1440p QHD 146 152 193 242
1080p Full HD 203 210 259 310

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 88
3840x2160 High 92
3840x2160 Medium 119
3840x2160 Low 156
2560x1440 Ultra 146
2560x1440 High 152
2560x1440 Medium 193
2560x1440 Low 242
1920x1080 Ultra 203
1920x1080 High 210
1920x1080 Medium 259
1920x1080 Low 310

Thief with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4080, In-Depth Analysis

The Intel Core Ultra X7 368H paired with the NVIDIA GeForce RTX 4080 delivers a smooth experience in Thief, though performance scaling across resolutions reveals a clear shift in system bottleneck. This combination ranks 679th out of 2,851 tested combos, placing it in the top 24% of all configurations. The measured frame rates show that this system is well-suited for high-refresh-rate 1080p play and remains capable at 1440p, while 4K demands compromises in settings to maintain playable frame rates.

Resolution Scaling

The measured data shows a predictable decline in average FPS as resolution increases, but the rate of that decline differs significantly depending on the quality preset. At the Low preset, the system moves from 204 FPS at 1920x1080, down to 160 FPS at 2560x1440, and finally to 94 FPS at 3840x2160. That represents a 22% drop from 1080p to 1440p, followed by a steeper 41% drop from 1440p to 4K. The overall scaling from 1080p to 4K at Low settings is a 54% reduction in frame rate, which is substantial but expected given the 4x increase in pixel count.

At the Medium preset, the same resolution steps produce 177 FPS, 122 FPS, and 71 FPS respectively. The drop from 1080p to 1440p is 31%, and the drop from 1440p to 4K is 42%. This steeper initial decline compared to Low settings suggests that the added graphical workload at Medium is beginning to tax the GPU more heavily, though the CPU still plays a role at lower resolutions.

The High preset shows 135 FPS at 1080p, 93 FPS at 1440p, and 54 FPS at 4K. The resolution scaling here is more linear: a 31% drop to 1440p and a 42% drop from 1440p to 4K. Notably, the gap between High and Medium narrows as resolution increases. At 1080p, High is 24% slower than Medium, but at 4K, High is only 24% slower as well, indicating that the GPU is becoming the limiting factor.

The Ultra preset delivers 128 FPS at 1080p, 88 FPS at 1440p, and 52 FPS at 4K. The drop from 1080p to 1440p is 31%, and from 1440p to 4K is 41%. Interestingly, Ultra at 4K (52 FPS) is nearly identical to High at 4K (54 FPS), with only a 4% difference. This convergence at 4K strongly indicates that the NVIDIA GeForce RTX 4080 is the primary bottleneck at this resolution, as the extra graphical features in Ultra have minimal impact on frame rate when the GPU is already saturated.

The data reveals that at 1080p, the frame rates across presets range from 128 FPS (Ultra) to 204 FPS (Low), a 59% spread. At 1440p, the spread narrows to 88 FPS (Ultra) to 160 FPS (Low), a 45% difference. At 4K, the spread compresses to 52 FPS (Ultra) to 94 FPS (Low), a 44% difference. This compression at higher resolutions is the classic signature of a GPU-bound scenario. The CPU has enough headroom to push high frame rates at 1080p, but the GPU's rendering capacity becomes the ceiling as pixel count rises.

For the Medium preset, the only one with min and max FPS data, the frame time consistency also degrades with resolution. At 1080p, the minimum FPS is 151 and the maximum is 204, a 53 FPS range. At 1440p, the range narrows to 103–140 FPS, a 37 FPS spread. At 4K, the range is 61–82 FPS, a 21 FPS spread. This tighter range at higher resolutions indicates that the GPU is working at a more consistent load, reducing frame time spikes that can occur when the CPU occasionally drops frames.

Settings Recommendations

The measured rows provide a clear picture of which preset offers the best experience at each resolution. At 1920x1080, the Ultra preset delivers 128 FPS average, which is well above the 60 FPS threshold for smooth play and also exceeds 120 FPS for high-refresh-rate monitors. The High preset at 135 FPS is only 5% faster, while Medium hits 177 FPS and Low reaches 204 FPS. Given that Ultra is only 5% slower than High but provides the highest visual quality, Ultra is the recommended choice at 1080p. The system has ample headroom, so there is no need to sacrifice visual fidelity for frame rate.

At 2560x1440, the Medium preset offers 122 FPS average with a minimum of 103 FPS, which ensures consistent smoothness even during demanding scenes. The High preset drops to 93 FPS, which is still playable but falls below the 100 FPS mark that many users prefer for competitive or fast-paced action. Ultra at 88 FPS is borderline, while Low at 160 FPS is overkill for most displays. The data suggests that Medium is the sweet spot at 1440p, providing a 31% improvement over High while still maintaining a frame rate that exceeds the refresh rate of most 1440p monitors. The min FPS of 103 also confirms that the system will not dip below playable levels.

At 3840x2160, the situation changes dramatically. The Medium preset delivers 71 FPS with a minimum of 61 FPS, which is just above the 60 FPS standard for console-like smoothness. High drops to 54 FPS, and Ultra falls to 52 FPS, both of which are below the 60 FPS threshold and may result in noticeable stutter on displays with variable refresh rates. Low at 94 FPS is the only preset that provides a substantial margin above 60 FPS, but it sacrifices significant visual quality. The recommendation for 4K is Medium, as it is the only preset that balances acceptable visual fidelity with a frame rate that stays above 60 FPS at all measured points. The min FPS of 61 confirms this, though users with variable refresh rate displays may find High at 54 FPS acceptable if they prioritize image quality.

The data also shows that the difference between High and Ultra is minimal at 4K (54 vs 52 FPS), so if a user insists on higher quality, Ultra is not meaningfully worse than High. However, the jump from Medium to High costs 24% of the frame rate for what is a modest visual upgrade in most scenes. For the best experience per the measured rows, Medium at 4K, Medium at 1440p, and Ultra at 1080p are the optimal settings.

CPU Role

The Intel Core Ultra X7 368H is a 16-core, 16-thread processor from the Core Ultra Series 3, built on Intel's Panther Lake architecture using a 3 nm process node. Its base clock is 2.00 GHz with a boost clock of 5.00 GHz. The CPU has a 18 MB shared L3 cache, with 2.5 MB of L2 cache per core and 192 KB of L1 cache per core. This configuration provides strong multi-threaded performance, as evidenced by its Cinebench R23 multi-core score of 28,221 and single-core score of 3,984.

In Thief, the CPU's role is most apparent at 1080p, where the frame rates are high enough that the GPU is not fully saturated. At the Low preset, the system achieves 204 FPS at 1080p, which is a very high frame rate that requires strong single-thread performance to feed the GPU. The CPU's 5.00 GHz boost clock is critical here, as the game's engine likely relies on a few primary threads for game logic and physics. The single-core Cinebench R23 score of 3,984 places it in a competitive position, and the PassMark single-thread score of 4,005 confirms its strength in lightly-threaded workloads.

Comparing to its nearest rivals, the Core Ultra X7 368H has an average benchmark score of 40,518. The Intel Core 7 253PE scores 40,557, which is 0.1% higher, while the Intel Core 5 223PE scores 40,585, 0.2% higher. The AMD Ryzen 9 7940H scores 40,431, 0.2% lower, and the Intel Xeon 6507P scores 40,426, also 0.2% lower. These deltas are negligible, meaning the CPU's performance is essentially on par with these alternatives. In practice, this means that for Thief, swapping to any of these near-identical CPUs would produce almost no change in frame rates, especially at higher resolutions where the GPU dominates.

The CPU's 16 threads are more than sufficient for Thief, which is a 2014 title that was designed for much older hardware. The game is unlikely to utilize more than a few cores effectively, so the multi-core performance of 28,221 in Cinebench R23 is largely irrelevant for this specific title. Instead, the single-core performance and high boost clock are the key factors. The data supports this: at 1080p, the frame rate differences between presets are larger (128 to 204 FPS), suggesting that the CPU can still push the GPU to higher frame rates when the graphical load is light. However, as resolution increases, the CPU's influence wanes, and the GPU becomes the limiting factor.

The CPU's memory bandwidth of 153.6 GB/s (LPDDR5X, dual-channel) is also a consideration, though Thief was released in 2014 and likely does not require high memory bandwidth. The 18 MB L3 cache is ample for the game's data sets. Overall, the CPU is not a bottleneck in this configuration for Thief at any resolution, which is consistent with its 87th percentile ranking among all CPUs.

How This Combo Ranks

The combination of the Intel Core Ultra X7 368H and NVIDIA GeForce RTX 4080 ranks 679th out of 2,851 tested combos in Thief. This places it in the 76th percentile of all configurations, meaning that roughly 24% of tested combos outperform it. This rank is notable because the GPU alone sits in the 86th percentile among all GPUs, and the CPU in the 87th percentile among all CPUs. The combo rank is lower than either component's individual percentile, which suggests that the pairing is not perfectly optimized for Thief, or that the game itself does not scale well with the high-end hardware.

The discrepancy between component percentiles and combo rank can be explained by the game's age and engine. Thief was released in 2014, and its engine may not be able to fully utilize the modern features of the RTX 4080, such as its 76 RT cores or 304 tensor cores. The GPU's raw compute power (48.74 TFLOPS FP32) is far beyond what the game can use, so the combo rank is limited by the game's engine efficiency rather than the hardware's capability.

Compared to the GPU's nearest rivals, the RTX 4080 has an average benchmark score of 54,247. The RTX 4080 SUPER scores 54,209, which is 0.1% higher, while the AMD Radeon Pro W5700X scores 54,828, 1.1% higher. The AMD Radeon RX 6750 GRE 12 GB scores 55,698, 2.6% higher, and the AMD Radeon 8060S scores 55,757, 2.7% higher. In Thief, these small differences in synthetic benchmarks would translate to negligible differences in frame rates, as the game is likely not bound by raw compute but rather by fill rate and memory bandwidth. The RTX 4080's 716.8 GB/s memory bandwidth is more than sufficient.

The combo rank of 679 also indicates that there are many configurations with lower-ranked components that achieve better results in Thief. This could be due to the game's preference for certain CPU architectures or GPU driver optimizations that favor older hardware. However, the measured data shows that this combo still delivers playable frame rates at all resolutions, with 4K Medium at 71 FPS being the weakest point. The rank is a relative measure, and in absolute terms, this system is more than capable of running Thief smoothly.

GPU Role

The NVIDIA GeForce RTX 4080 is a high-end mobile GPU based on the AD103 chip, built on TSMC's 5 nm process. It features 9,728 shading units, 304 texture mapping units, and 112 raster output units. The GPU has 76 RT cores and 304 tensor cores, which are unused in Thief given its lack of ray tracing or DLSS support. The base clock is 2,205 MHz with a boost clock of 2,505 MHz, and it comes with 16 GB of GDDR6X memory on a 256-bit bus, providing 716.8 GB/s of bandwidth.

In Thief, the GPU's role becomes increasingly dominant as resolution rises. At 1080p, the GPU is not the limiting factor for most presets, as evidenced by the large frame rate spread between Low (204 FPS) and Ultra (128 FPS). The CPU can feed the GPU fast enough that the GPU's rendering workload determines the frame rate. However, at 4K, the GPU is clearly the bottleneck. The frame rates at High (54 FPS) and Ultra (52 FPS) are nearly identical, suggesting that the GPU has hit its maximum rendering capacity at this resolution, and additional graphical features have minimal impact.

The GPU's 16 GB of VRAM is more than sufficient for Thief, which was released when 2 GB VRAM was common. The game's texture sizes are small by modern standards, so VRAM capacity is not a concern. The memory bandwidth of 716.8 GB/s is also overkill for this title, as the game's memory access patterns are unlikely to saturate it. The GPU's pixel rate of 280.6 GPixel/s and texture rate of 761.5 GTexel/s are the more relevant metrics, as Thief is a traditional rasterized game that relies on fill rate and texture throughput.

The measured data supports the notion that the GPU's performance scales predictably with resolution. At the Medium preset, the frame rate drops from 177 FPS at 1080p to 122 FPS at 1440p, and then to 71 FPS at 4K. This scaling is roughly inverse to the pixel count increase, indicating that the GPU is working at a consistent efficiency level across resolutions. The 4K frame rate of 71 FPS at Medium is respectable for a game from 2014, but it shows that the RTX 4080 is not able to brute-force its way to 60+ FPS at Ultra settings on this title.

The GPU's TDP of 320 W and triple-slot design are irrelevant for performance analysis, but they indicate that this is a power-hungry component. The measured FPS data shows that the GPU is used efficiently, as there are no anomalies or unexpected frame rate drops. The PassMark G3D score of 34,457 and 3DMark Steel Nomad DX12 score of 6,567 reflect its strong synthetic performance, but in Thief, the actual frame rates are more modest due to the game's age and engine limitations.

FAQ

*Q: What is the maximum average FPS this combo achieves in Thief?*

A: The highest measured average FPS is 204 at 1920x1080 with Low settings. The next highest is 177 FPS at 1080p with Medium settings.

*Q: Can this combo maintain 60 FPS at 4K in Thief?*

A: Yes, at Medium settings the average FPS is 71 with a minimum of 61 FPS. At High and Ultra settings, the average FPS drops to 54 and 52 respectively, which are below 60 FPS.

Q: How does the CPU compare to its nearest rivals?

A: The Intel Core Ultra X7 368H has an average benchmark score of 40,518. It is 0.1% slower than the Intel Core 7 253PE and 0.2% slower than the Intel Core 5 223PE, but 0.2% faster than both the AMD Ryzen 9 7940H and Intel Xeon 6507P.

Q: How does the GPU compare to its nearest rivals?

A: The NVIDIA GeForce RTX 4080 has an average benchmark score of 54,247. It is 0.1% slower than the RTX 4080 SUPER, 1.1% slower than the AMD Radeon Pro W5700X, 2.6% slower than the AMD Radeon RX 6750 GRE 12 GB, and 2.7% slower than the AMD Radeon 8060S.

Q: What is the best settings preset for 1440p according to the data?

A: The Medium preset delivers 122 FPS average with a minimum of 103 FPS at 2560x1440. This is the only preset at 1440p that stays above 100 FPS, making it the recommended choice.

*Q: What is the combo's rank among all tested configurations in Thief?*

A: This combo ranks 679th out of 2,851 tested combos, placing it in the top 24% of all configurations. The GPU alone is in the 86th percentile and the CPU in the 87th percentile among their respective categories.

Hardware Specifications

Intel Core Ultra X7 368H

Cores / Threads 16 / 16
Base Clock 2000 MHz
Boost Clock 5000 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4080 in Thief

Resolution Settings Avg FPS
3840x2160 Ultra 88.0
3840x2160 High 92.0
3840x2160 Medium 119.0
3840x2160 Low 156.0
2560x1440 Ultra 146.0
2560x1440 High 152.0
2560x1440 Medium 193.0
2560x1440 Low 242.0
1920x1080 Ultra 203.0
1920x1080 High 210.0
1920x1080 Medium 259.0
1920x1080 Low 310.0

Thief with iUltra X7 368H + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RTX 4080 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with iUltra X7 368H + RTX 4080

Explore FPS benchmarks for other games using this same hardware combination.