Thief
This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 44 | 46 | 60 | 79 |
| 1440p QHD | 74 | 78 | 102 | 135 |
| 1080p Full HD | 108 | 114 | 149 | 197 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5060, In-Depth Analysis
Thief, released in 2014, remains a demanding title for modern hardware, and the measured results for the Intel Core Ultra 9 290K Plus paired with the NVIDIA GeForce RTX 5060 reveal a fascinating balance between CPU and GPU capabilities. The data across three resolutions and four settings presets shows a system that can deliver high refresh rates at 1080p but begins to strain at 4K, where the GPU becomes the clear limiting factor. This analysis breaks down the measured FPS, the roles of the CPU and GPU, and how this specific combination ranks against other tested configurations.
Settings Recommendations
The measured FPS data provides a clear picture of which settings preset offers the best experience for this specific CPU-GPU combination. At 1920x1080, the Ultra preset delivers an average of 108 FPS, which is a very playable frame rate for a stealth game. However, the Medium preset achieves 149 FPS, representing a 38% performance increase over Ultra while likely offering a visually similar experience in most scenarios. The Low preset pushes even higher to 197 FPS, but the visual fidelity trade-off makes Medium the more balanced choice. For players with high-refresh-rate 1080p monitors, Medium is the optimal setting, as it provides a significant margin above 144 FPS while maintaining a reasonable level of graphical quality.
Moving to 2560x1440, the situation changes. The High preset yields 78 FPS, while Medium produces 102 FPS. The Ultra preset drops to 74 FPS, which is still playable but approaches the threshold where frame pacing becomes noticeable. The best experience at 1440p is achieved with Medium settings, which maintains an average above 100 FPS and keeps the minimum FPS at 87, ensuring smooth gameplay even in busy scenes. High settings are also viable, but the 24 FPS gap between High and Medium suggests that the extra graphical fidelity comes at a substantial performance cost. Low settings at 135 FPS are unnecessary unless the player prioritizes maximum frame rates above all else.
At 3840x2160, the GPU begins to show its limits. The High preset manages an average of 46 FPS, while Ultra falls to 44 FPS. Medium achieves 60 FPS with a minimum of 51 FPS, making it the only 4K preset that consistently stays above the 50 FPS mark. Low settings reach 79 FPS, but at 4K, the visual degradation is more apparent. For 4K gaming, Medium is the recommended preset, as it provides a playable experience with a stable frame rate. The data shows that chasing Ultra at 4K yields only 44 FPS, which is below the threshold for comfortable gameplay in a stealth title where smooth movement is important.
The overall recommendation is to use Medium settings for the best balance of visual quality and performance across all resolutions. At 1080p, Medium offers 149 FPS, which is excellent for fast-paced action. At 1440p, Medium provides 102 FPS, comfortably above 60 FPS. At 4K, Medium is the only preset that maintains an average of 60 FPS. The measured data consistently shows that the jump from Medium to High costs roughly 30% performance at every resolution, while the jump from Medium to Ultra costs around 40%. This makes Medium the sweet spot for this hardware combination.
GPU Role
The NVIDIA GeForce RTX 5060 plays a central role in determining the performance ceiling at higher resolutions. With 8 GB of GDDR7 memory on a 128-bit bus, the memory bandwidth is rated at 448.0 GB/s. The GPU’s boost clock is 2497 MHz, with a base clock of 2280 MHz. These specifications directly influence the measured FPS, particularly at 4K where the GPU is under maximum load. The 8 GB VRAM capacity is sufficient for Thief’s texture requirements at all tested settings, but the memory bus width and bandwidth become limiting factors when rendering at 3840x2160.
The RTX 5060’s compute capabilities, including 3840 shading units and 120 tensor cores, are more than adequate for a 2014 title. The FP32 performance of 19.18 TFLOPS indicates that raw shader throughput is not the bottleneck in Thief. Instead, the pixel fill rate of 119.9 GPixel/s and texture rate of 299.6 GTexel/s are more relevant for this game’s rendering pipeline. At 4K, the GPU must process over 8 million pixels per frame, and the data shows that this becomes a significant challenge. The transition from 1440p High (78 FPS) to 4K High (46 FPS) represents a 41% performance drop, which aligns closely with the increase in pixel count (from 3.7 million to 8.3 million pixels).
The GPU’s 72nd percentile ranking among all GPUs, based on its average benchmark score of 26331, places it in the mid-range tier. Its nearest rivals, including the AMD Radeon 860M and NVIDIA GeForce MX550, have nearly identical average scores, indicating that the RTX 5060 is competitive with these parts in synthetic benchmarks. However, in Thief specifically, the RTX 5060 demonstrates strong performance at 1080p and 1440p, where the CPU and GPU work in better balance. The 8 GB VRAM is not a constraint in this game, as even Ultra settings at 4K do not appear to cause texture thrashing, but the GPU’s raw rendering power limits the achievable frame rates.
The measured data suggests that the RTX 5060 is well-suited for 1080p and 1440p gaming, where it can maintain high frame rates even at Ultra settings. At 4K, the GPU becomes the primary bottleneck, as evidenced by the narrowing FPS gap between settings presets. For example, at 4K, the difference between Low (79 FPS) and Ultra (44 FPS) is 35 FPS, while at 1080p, the difference between Low (197 FPS) and Ultra (108 FPS) is 89 FPS. This compression of performance at higher resolutions indicates that the GPU is running out of headroom, and the CPU’s role diminishes as the resolution increases.
Resolution Scaling
The FPS data across 1080p, 1440p, and 4K reveals how the system scales with resolution and what it says about the limiting component. At 1080p Medium, the average FPS is 149. Moving to 1440p Medium, the average drops to 102 FPS, a 31.5% decrease. Moving to 4K Medium, the average falls to 60 FPS, a 41.2% decrease from 1440p. This scaling pattern is consistent with a GPU-bound scenario at higher resolutions. The CPU, with its 24 cores and 24 threads, is not the limiting factor at 4K, as evidenced by the fact that the FPS drop from 1440p to 4K is larger than from 1080p to 1440p.
Looking at the High preset, the scaling is even more pronounced. 1080p High yields 114 FPS, 1440p High yields 78 FPS (a 31.6% drop), and 4K High yields 46 FPS (a 41.0% drop from 1440p). The consistent ~31% drop from 1080p to 1440p across all presets suggests that the GPU is already becoming a limiting factor at 1440p, as the pixel count increase from 2.1 million to 3.7 million is approximately 76%. If the CPU were the bottleneck, we would expect a smaller FPS drop at 1440p. Instead, the data shows that the GPU’s rendering capabilities are the primary constraint.
The scaling from 1440p to 4K is particularly telling. At Medium settings, the drop from 102 FPS to 60 FPS is a 41.2% decrease, which is slightly less than the 76% increase in pixel count would suggest. This indicates that the GPU is not purely pixel-bound but is also affected by other factors such as memory bandwidth. The RTX 5060’s 448.0 GB/s bandwidth is likely a limiting factor at 4K, as the increased resolution requires more data to be fetched from VRAM. The 8 GB memory capacity is sufficient, but the bandwidth becomes a constraint.
At Low settings, the scaling is less severe. 1080p Low produces 197 FPS, 1440p Low produces 135 FPS (a 31.5% drop), and 4K Low produces 79 FPS (a 41.5% drop from 1440p). The fact that Low settings still show a significant drop at 4K suggests that even with reduced graphical complexity, the GPU cannot keep up with the pixel count. This confirms that the RTX 5060 is the limiting component at 4K, while at 1080p, the CPU and GPU are more evenly matched, allowing the system to achieve frame rates near 200 FPS on Low settings.
How This Combo Ranks
The Intel Core Ultra 9 290K Plus and NVIDIA GeForce RTX 5060 combination ranks 1117 out of 2851 tested combos in Thief, placing it in the 39th percentile of all configurations. This ranking reflects the GPU’s mid-range positioning, as the CPU is a top-tier part with a 96th percentile ranking among all CPUs. The combo’s rank is likely dragged down by the RTX 5060, which sits at the 72nd percentile among GPUs. The data suggests that this CPU-GPU pairing is unbalanced for Thief, with the CPU providing far more processing power than the GPU can utilize at higher resolutions.
The CPU’s nearest rivals, the Intel Core Ultra 9 285K and AMD EPYC 4584PX, have average benchmark scores within 1.2% of the 290K Plus. This indicates that the CPU is not the differentiating factor in this combo’s ranking. Instead, the GPU’s performance is what determines the final rank. The RTX 5060’s nearest rivals, including the AMD Radeon 860M and NVIDIA GeForce MX550, have nearly identical average scores, but these are integrated or entry-level GPUs. The fact that the RTX 5060 is ranked alongside these parts in synthetic benchmarks suggests that its real-world gaming performance in Thief is constrained by its 8 GB VRAM and 128-bit memory bus.
The combo’s rank of 1117 out of 2851 means that 1734 other combos perform better in Thief. Given that the CPU is a flagship part, this ranking implies that most higher-performing combos likely pair the 290K Plus with a more powerful GPU. The measured FPS data supports this interpretation: at 4K Ultra, the combo achieves only 44 FPS, which would be considered low for a flagship CPU. The rank would likely improve significantly if the RTX 5060 were replaced with a higher-tier GPU, as the CPU has ample headroom to support faster frame rates.
The percentile data shows that the CPU is in the 96th percentile, while the GPU is in the 72nd percentile. This disparity highlights the bottleneck created by the GPU. In Thief, the CPU’s 24 cores and 5.80 GHz boost clock are more than sufficient for the game’s AI and physics calculations, but the GPU’s rendering throughput limits the overall performance. The combo’s rank of 1117 reflects this imbalance, placing it in the middle of the pack despite having a top-tier CPU.
FAQ
Q: What is the best settings preset for 1080p gaming with this combo?
A: The Medium preset delivers an average of 149 FPS at 1920x1080, with a minimum of 127 FPS. This provides a smooth experience well above 144 FPS for most of the gameplay, making it the recommended choice for high-refresh-rate monitors.
Q: How does the RTX 5060 perform at 4K in Thief?
A: At 3840x2160, the RTX 5060 achieves an average of 60 FPS on Medium settings, 46 FPS on High, and 44 FPS on Ultra. Only the Medium preset maintains a playable frame rate above 50 FPS, while Low settings reach 79 FPS.
Q: Is the CPU or GPU the limiting factor in this game?
A: The GPU is the limiting factor at 1440p and 4K, as evidenced by the significant FPS drops when increasing resolution. At 1080p, the CPU and GPU are more balanced, but the RTX 5060 becomes the bottleneck as resolution increases.
Q: How does this combo rank compared to other tested systems?
A: This combo ranks 1117 out of 2851 tested combos in Thief, placing it in the 39th percentile. The ranking is primarily determined by the GPU’s mid-range performance, despite the CPU being in the 96th percentile.
Q: What is the minimum FPS for Medium settings at 1440p?
A: At 2560x1440 with Medium settings, the minimum FPS is 87, with an average of 102 FPS and a maximum of 118 FPS. This ensures consistent performance without significant frame drops.
Q: Does the 8 GB VRAM cause any issues in Thief?
A: The 8 GB VRAM is sufficient for Thief at all tested settings, as the game’s textures are not overly demanding by modern standards. The memory bandwidth of 448.0 GB/s is more likely a limiting factor at 4K.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of performance across all tested configurations. At 1920x1080, the Low preset achieves an average of 197 FPS, which is the highest frame rate recorded for this combo. The Medium preset delivers 149 FPS with a minimum of 127 FPS and a maximum of 172 FPS, indicating a stable frame time distribution. The High preset produces an average of 114 FPS, while the Ultra preset yields 108 FPS. The gap between High and Ultra at 1080p is only 6 FPS, suggesting that Ultra settings are nearly free in terms of performance cost at this resolution.
At 2560x1440, the Low preset achieves 135 FPS, which is a 31.5% drop from 1080p Low. The Medium preset delivers 102 FPS with a minimum of 87 FPS and a maximum of 118 FPS, maintaining a smooth experience. The High preset produces 78 FPS, and the Ultra preset yields 74 FPS. The difference between High and Ultra at 1440p is only 4 FPS, indicating that the GPU is becoming more constrained. The minimum FPS for Medium at 1440p is 87, which is above the 60 FPS threshold for comfortable gameplay.
At 3840x2160, the Low preset achieves 79 FPS, which is a 41.5% drop from 1440p Low. The Medium preset delivers 60 FPS with a minimum of 51 FPS and a maximum of 69 FPS, making it the only 4K preset with a minimum above 50 FPS. The High preset produces 46 FPS, and the Ultra preset yields 44 FPS. The minimum FPS of 51 at 4K Medium indicates that there are occasional frame drops, but the average of 60 FPS is acceptable. The Ultra preset at 4K, with 44 FPS, is below the playable threshold for most users.
The data shows a clear pattern: at each resolution, the Medium preset offers the best balance of average FPS and minimum FPS stability. At 1080p, Medium has a minimum of 127 FPS, which is excellent. At 1440p, Medium has a minimum of 87 FPS, which is good. At 4K, Medium has a minimum of 51 FPS, which is marginal but playable. The High and Ultra presets consistently show lower averages and no recorded minimum FPS values in the data, suggesting that their frame pacing may be less consistent.
CPU Role
The Intel Core Ultra 9 290K Plus is a flagship desktop processor with 24 cores and 24 threads, based on the Arrow Lake Refresh architecture. Its base clock is 3.70 GHz, with a boost clock of 5.80 GHz, and it features a 36 MB shared L3 cache. The CPU’s average benchmark score is 84003, placing it in the 96th percentile among all CPUs. Its nearest rival, the Intel Core Ultra 9 285K, has an average score of 83807, a delta of just 0.2%, indicating that the 290K Plus is only marginally faster in synthetic benchmarks.
In Thief, the CPU’s role is to handle game logic, AI, and physics calculations. The measured FPS data shows that the CPU is not a bottleneck at any resolution, as the FPS scales consistently with GPU load. At 1080p Low, the CPU is able to drive the RTX 5060 to 197 FPS, which indicates that the processor’s single-thread performance is more than adequate. The CPU’s Cinebench R23 single-core score of 7303 and multi-core score of 51731 demonstrate its strong performance in both lightly-threaded and heavily-threaded workloads.
The CPU’s memory bandwidth of 115.2 GB/s, combined with dual-channel DDR5 support, ensures that the GPU has sufficient data to work with. The CPU’s PCIe Gen 5 support with 20 lanes provides a high-bandwidth connection to the GPU, although the RTX 5060 uses PCIe 5.0 x8, which is more than enough for this game. The CPU’s integrated Arc Xe-LPG Graphics 64EU is present but not used for gaming, as the dedicated RTX 5060 handles all rendering.
The data suggests that the CPU is overkill for Thief when paired with the RTX 5060. The CPU’s 96th percentile ranking contrasts sharply with the GPU’s 72nd percentile, creating a system that is CPU-limited only in the sense that the GPU cannot keep up. If the RTX 5060 were replaced with a higher-tier GPU, the combo’s rank of 1117 would likely improve significantly, as the CPU has ample headroom to support much higher frame rates. The CPU’s 24 threads are particularly useful for modern games, but Thief, released in 2014, does not utilize such parallelism, making the CPU’s high core count less relevant for this specific title.
Hardware Specifications
Intel Core Ultra 9 290K Plus
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5060 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 79.0 |
| 3840x2160 | Medium | 60.0 |
| 3840x2160 | High | 46.0 |
| 3840x2160 | Ultra | 44.0 |
| 2560x1440 | Low | 135.0 |
| 2560x1440 | Medium | 102.0 |
| 2560x1440 | High | 78.0 |
| 2560x1440 | Ultra | 74.0 |
| 1920x1080 | Low | 197.0 |
| 1920x1080 | Medium | 149.0 |
| 1920x1080 | High | 114.0 |
| 1920x1080 | Ultra | 108.0 |
Thief with iUltra 9 290K Plus + Other GPUs
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Thief with RTX 5060 + Other CPUs
See how Thief performs with the same GPU but different processors.
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