Thief

Thief

AVERAGE FPS
76
good

This combination provides smooth gameplay with an average of 76 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 35 46 61
1440p QHD 57 60 78 103
1080p Full HD 83 87 114 150

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 46
3840x2160 High 35
3840x2160 Ultra 33
2560x1440 Low 103
2560x1440 Medium 78
2560x1440 High 60
2560x1440 Ultra 57
1920x1080 Low 150
1920x1080 Medium 114
1920x1080 High 87
1920x1080 Ultra 83

Thief with Intel Core Ultra 7 270K Plus + Intel Arc B580, In-Depth Analysis

The Intel Core Ultra 7 270K Plus paired with the Intel Arc B580 delivers playable frame rates in Thief, but the data reveals a configuration that is firmly balanced toward 1080p and 1440p gaming, with 4K requiring significant settings compromises. The measured results show this combo ranks in the 25th percentile of all tested combinations, a position driven by the GPU's mid-range standing rather than the CPU's top-tier processing power.

Resolution Scaling

The frame rate drop from 1080p to 4K is steep and reveals a classic GPU-bound scenario at higher resolutions. At Low settings, the average FPS falls from 150 at 1920x1080 to 103 at 2560x1440, a decline of 31.3%, and then to 61 at 3840x2160, representing a 59.3% reduction from the 1080p baseline. This scaling pattern indicates that the Intel Arc B580 is the limiting component as pixel count rises; the CPU's headroom is not the bottleneck at 4K.

The transition from 1440p to 4K is particularly punishing. At Medium settings, the average FPS drops from 78 to 46, a 41% loss, while at High settings it falls from 60 to 35, a 41.7% decline. The Ultra preset shows a similar trend, dropping from 57 at 1440p to 33 at 4K. These consistent proportional losses across all settings confirm that the GPU's rendering throughput, rather than memory bandwidth or CPU instruction throughput, dictates performance at 4K.

Conversely, the scaling from 1080p to 1440p is more moderate, suggesting the system retains some CPU headroom at lower resolutions. At High settings, the drop is from 87 to 60 FPS (31% loss), while at Low settings it goes from 150 to 103 (31.3% loss). The fact that the percentage loss is nearly identical across settings at this resolution step indicates the GPU is still the primary constraint, but the absolute frame rates remain high enough to suggest the CPU is keeping pace effectively.

The data shows that 1080p is where this combo excels; the lowest average FPS recorded at that resolution is 83 on Ultra, which is well above the 60 FPS target. At 1440p, the system remains viable, with all settings except Ultra staying above 60 FPS. The 4K results are only playable on Low, where the 61 FPS average barely clears the threshold, and Medium at 46 FPS requires a tolerance for sub-60 performance.

GPU Role

The Intel Arc B580's specifications directly explain the observed scaling behavior. With 12 GB of GDDR6 memory on a 192-bit bus delivering 456.0 GB/s of bandwidth, the card has sufficient memory capacity for Thief at all tested resolutions, but the 13.67 TFLOPS FP32 compute rate and 213.6 GPixel/s pixel rate become the limiting factors at 4K. The GPU's 20 RT cores are present, though Thief from 2014 does not utilize ray tracing, so this hardware remains idle in this title.

The measured FPS at 4K Ultra (33 average) versus 4K Low (61 average) shows a 45.9% performance swing purely from settings changes, which is characteristic of a GPU that is fill-rate limited at high resolutions. The card's 80 ROPs and 160 TMUs provide the texture and pixel throughput necessary for 1080p gaming, but the 4K Ultra result of 33 FPS indicates these units are saturated. The boost clock is locked at 2670 MHz for both base and boost, meaning there is no dynamic overclocking headroom to mitigate the resolution penalty.

The GPU's benchmark percentile of 68 places it above average, but its nearest rivals tell a more nuanced story. The Arc B580's average benchmark score of 23021 is nearly identical to the AMD Radeon RX 580 2048SP (23061, +0.2% delta) and the NVIDIA GeForce RTX 2080 (22895, -0.6% delta). Interestingly, it also sits just 0.7% below the RTX 3080 (23172). This clustering suggests the B580's raw compute is competitive with older flagship cards, but its 12 GB memory and 192-bit bus are more modern, which helps at higher resolutions where memory capacity matters.

The data indicates that the GPU's 456.0 GB/s bandwidth is not a bottleneck at 1080p, where the 150 FPS Low result shows no memory pressure. However, at 4K, the combination of increased pixel fill and texture fetch demands exposes the card's 192-bit bus limitation. The 4K Medium result of 46 FPS with a min of 39 FPS shows frame time variance that suggests occasional memory bandwidth stalls, though the 53 FPS max indicates the card can recover when scenes are less demanding.

CPU Role

The Intel Core Ultra 7 270K Plus is a formidable processor that does not constrain this GPU in Thief. With 24 cores and 24 threads operating at a 3.70 GHz base clock and 5.50 GHz boost, the CPU's single-thread performance is exceptional, as evidenced by its Cinebench R23 single-core score of 2439. Thief is a 2014 title that relies heavily on single-threaded game logic, so this score is directly relevant to the measured FPS.

The CPU's benchmark percentile of 96 places it in the top 4% of all processors, and its average benchmark score of 93785 is statistically tied with the Intel Xeon 6520P (93786, 0% delta). The nearest rivals are all server-class EPYC parts, with the AMD EPYC 4564P at 95183 (-1.5% delta), EPYC 9175F at 95615 (-1.9% delta), and EPYC 4565P at 95764 (-2.1% delta). This indicates the Ultra 7 270K Plus has workstation-level multithreaded capability, which is overkill for Thief's modest CPU demands.

The 36 MB of shared L3 cache and 3 MB L2 per core provide ample cache for the game's assets, while the 115.2 GB/s dual-channel DDR5 memory bandwidth ensures the GPU receives data without stalling. The CPU's 3 nm process node and 17,800 million transistors suggest high efficiency, though this does not directly translate to gaming performance. What matters is that at no point in the measured data does the CPU appear to bottleneck; the 150 FPS average at 1080p Low is a clear indicator that the GPU is the ceiling, not the CPU.

The CPU's boost clock of 5.50 GHz is particularly relevant for a game like Thief, where physics and AI calculations are typically single-threaded. The Cinebench R15 single-core score of 354 and R20 single-core score of 3453 confirm that this processor can maintain high frequencies under load. The data shows no significant frame rate difference between settings at 1080p that would indicate CPU limitations; the scaling from Low to Ultra at 1080p (150 to 83 FPS) is purely a GPU workload increase.

How This Combo Ranks

This combination ranks 2138 out of 2851 tested combos in Thief, placing it in the bottom 25% of all configurations. This ranking is surprisingly low given the CPU's top-tier status, which underscores how heavily the GPU drags down the overall score. The Arc B580's 68th percentile GPU ranking, combined with the CPU's 96th percentile ranking, results in a combo that performs below what the CPU alone would suggest.

The rank of 2138 indicates that most other tested combos achieve higher average FPS in this game, likely because they pair high-end CPUs with more powerful GPUs. The data shows that the CPU's nearest rivals are server processors, not gaming-focused chips, which suggests that the Ultra 7 270K Plus is not commonly paired with mid-range GPUs in other tested configurations. This combo's 4K Ultra result of 33 FPS is a significant outlier compared to what the CPU's benchmark scores would predict.

The deltaPct values from the GPU's nearest rivals are relevant here. The Arc B580 is essentially tied with the RTX 2080 (0.6% delta) and RX 580 2048SP (-0.2% delta), meaning this combo would rank similarly to those older cards paired with the same CPU. However, the RTX 3080's near-identical average score (-0.7% delta) suggests that the B580 is competitive with that card in synthetic benchmarks, yet the 4K game results show the B580's 12 GB memory advantage does not translate to a better ranking in Thief.

The ranking data implies that for this game, the combo is not optimized for high refresh rate 1080p gaming either. Despite the 150 FPS Low result at 1080p, the rank of 2138 suggests many other combos exceed this, likely because they use GPUs with higher pixel rates. The B580's 213.6 GPixel/s pixel rate, while respectable, is outpaced by higher-tier cards that dominate the top 75% of the ranking.

Settings Recommendations

Based on the measured FPS data, the ideal settings for this combo depend heavily on the target resolution. At 1920x1080, the High preset offers the best balance, delivering 87 FPS average while maintaining visual fidelity. The Ultra preset at 83 FPS is nearly identical in performance (a 4.6% drop), so users with a 60 Hz display can comfortably run Ultra without sacrificing smoothness. The Medium preset at 114 FPS is unnecessary for most displays, though it provides headroom for 144 Hz monitors.

At 2560x1440, the High preset becomes the recommended choice, achieving 60 FPS exactly. This meets the standard 60 Hz refresh rate, and the Ultra preset at 57 FPS is within 5% of that target, making it a viable alternative for those prioritizing visuals over perfect frame pacing. The Medium preset at 78 FPS offers a smoother experience if the 4 FPS difference between High and Ultra is not worth the visual trade-off. Low at 103 FPS is overly conservative for this resolution.

For 3840x2160, the Low preset is the only option that maintains playable performance, with an average of 61 FPS. The Medium preset at 46 FPS will feel stuttery during scene transitions, and the High (35 FPS) and Ultra (33 FPS) presets are not recommended for gameplay. The 4K Low result is the clear choice, as it provides a 32.6% improvement over Medium, making the visual downgrade worthwhile.

The data shows no significant min FPS issues at 1080p or 1440p; the only recorded min FPS values are for Medium settings, with 97 at 1080p and 66 at 1440p, both well above stutter thresholds. This suggests that the combo maintains consistent frame delivery at lower resolutions, which supports the recommendation to prioritize higher settings at 1080p and 1440p rather than chasing extreme frame rates.

Measured FPS Breakdown

At 1920x1080, the measured results show a clear progression across settings. Low settings deliver an average of 150 FPS, which is the highest recorded for this combo. Medium settings reduce this to 114 FPS, with a minimum of 97 and maximum of 131 FPS. High settings achieve 87 FPS, while Ultra settings produce 83 FPS. The gap between High and Ultra is minimal at 4.6%, indicating diminishing returns beyond High.

At 2560x1440, the performance drops are consistent. Low settings average 103 FPS, which is a 31.3% reduction from the 1080p Low result. Medium settings average 78 FPS, with a minimum of 66 and maximum of 90 FPS. High settings reach 60 FPS, and Ultra settings fall to 57 FPS. The difference between High and Ultra at this resolution is 5.3%, again showing that Ultra offers little benefit over High.

At 3840x2160, the results are significantly lower. Low settings average 61 FPS, which is the only result above 60 FPS at this resolution. Medium settings average 46 FPS, with a minimum of 39 and maximum of 53 FPS. High settings drop to 35 FPS, and Ultra settings produce 33 FPS. The scaling from Low to Ultra at 4K shows a 45.9% performance loss, confirming that the GPU is heavily taxed.

The maximum FPS values at Medium settings provide insight into frame variability. At 1080p, the range from 97 to 131 FPS indicates a 34 FPS spread, while at 1440p, the range from 66 to 90 FPS shows a 24 FPS spread. At 4K, the range from 39 to 53 FPS reveals a 14 FPS spread, suggesting that frame pacing becomes more consistent as the GPU becomes the bottleneck, but the overall performance is too low for smooth gameplay. The absence of min/max data for other settings means these Medium results are the only available proxies for frame time consistency, and they indicate acceptable variance at 1080p and 1440p but sub-optimal pacing at 4K.

Hardware Specifications

Intel Core Ultra 7 270K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 270K Plus + Intel Arc B580 in Thief

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 46.0
3840x2160 High 35.0
3840x2160 Ultra 33.0
2560x1440 Low 103.0
2560x1440 Medium 78.0
2560x1440 High 60.0
2560x1440 Ultra 57.0
1920x1080 Low 150.0
1920x1080 Medium 114.0
1920x1080 High 87.0
1920x1080 Ultra 83.0

Thief with iUltra 7 270K Plus + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with Arc B580 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with iUltra 7 270K Plus + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.