Thief

Thief

AVERAGE FPS
118
good

This combination provides smooth gameplay with an average of 118 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 55 72 95
1440p QHD 89 94 123 162
1080p Full HD 130 137 179 230

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 95
3840x2160 Medium 72
3840x2160 High 55
3840x2160 Ultra 52
2560x1440 Low 162
2560x1440 Medium 123
2560x1440 High 94
2560x1440 Ultra 89
1920x1080 Low 230
1920x1080 Medium 179
1920x1080 High 137
1920x1080 Ultra 130

Thief with Intel Core Ultra 7 265 + AMD Radeon RX 6800 XT, In-Depth Analysis

The Intel Core Ultra 7 265 and AMD Radeon RX 6800 XT combination delivers a highly capable Thief experience, with the CPU’s strong single-threaded performance and the GPU’s substantial memory bandwidth ensuring high frame rates at 1440p and playable results even at 4K. The data shows a clear scaling pattern where the GPU becomes the primary performance limiter at higher resolutions, while the CPU’s 20 cores and 5.30 GHz boost clock provide ample headroom for the game’s compute demands.

FAQ

Q: What is the final average FPS at 4K Ultra settings?

A: The measured average FPS at 3840x2160 with Ultra settings is 52 FPS. This is the lowest average frame rate recorded across all tested settings for this combo.

Q: How does the CPU handle multi-threaded workloads in this configuration?

A: The Intel Core Ultra 7 265 scores 42216 points in the Cinebench R23 multi-core benchmark. It also achieves a Passmark multi-thread score of 49682, indicating strong parallel processing capabilities for CPU-bound scenarios.

Q: What is the GPU's memory bandwidth and size?

A: The AMD Radeon RX 6800 XT features 16 GB of GDDR6 memory on a 256-bit bus, providing a bandwidth of 512.0 GB/s. This allows for high-resolution texture loading without significant stutter.

Q: What is the difference in FPS between 1080p and 4K at High settings?

A: At 1080p High, the average FPS is 137, while at 4K High, the average drops to 55 FPS. This represents a performance reduction as the resolution increases.

Q: What is the CPU's single-thread performance score?

A: The CPU achieves a Cinebench R23 single-core score of 5960 and a Passmark single-thread score of 4689. These numbers reflect strong per-core performance.

Q: How does the combo rank among other tested configurations in Thief?

A: This combo ranks 815th out of 3720 tested configurations in the game. This places it in the top quarter of all tested combos.

GPU Role

The AMD Radeon RX 6800 XT is the primary graphics driver in this configuration. Its 16 GB of GDDR6 memory ensures that the GPU can handle high-resolution textures and large frame buffers without being constrained by memory capacity, which is a significant advantage for a game like Thief that benefits from detailed environments. The GPU’s base clock of 1825 MHz can boost up to 2250 MHz, meaning the card can dynamically increase its processing speed to meet demand. The 4608 shading units and 288 texture mapping units provide a high raw throughput capability. The pixel rate of 288.0 GPixel/s and texture rate of 648.0 GTexel/s allow for efficient rendering of the game's visuals.

The GPU's performance percentile is in the 85th among all GPUs, and its average benchmark score is 48477. When compared to its nearest rivals, the RX 6800 XT is 1.5% behind the NVIDIA RTX A1000 Mobile, 2.5% ahead of the Intel Arc A550M, 3% ahead of the NVIDIA GeForce RTX 5070 Ti, and 3% ahead of the AMD Radeon RX Vega 64. These small percentage differences in average score suggest the GPU is competitive, but the specific in-game frame rates are the true test. The data shows that at 1080p, the GPU is not a bottleneck, as seen in the high average FPS figures. However, as resolution increases, the GPU’s compute capacity, particularly its pixel and texture rates, becomes the dominant factor in frame rate, as evidenced by the scaling from 1080p to 4K.

The GPU’s 16 GB of VRAM is a critical factor for 4K performance, as it allows the game to load high-resolution assets. The memory bandwidth of 512.0 GB/s is also substantial, preventing the GPU from stalling on data transfers. The boost clock of 2250 MHz and the high number of TMUs (288) are directly relevant to the game's fill-rate demands. The die size of 520 mm² and transistor count of 26,800 million on a 7 nm process node indicate a large, powerful chip. The GPU's compute capabilities, with an FP32 performance of 20.74 TFLOPS, are more than sufficient for the game's calculations. The performance scaling in the measured FPS data, particularly the drop from 1080p to 4K, directly reflects the GPU's increasing load as the geometry and pixel count multiply.

CPU Role

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture. It has a base clock of 2.40 GHz and can boost up to 5.30 GHz. For Thief, which is a game that often relies on a few well-optimized threads, the high boost clock is crucial for achieving high frame rates, as it reduces the time needed to execute the game's primary game logic and rendering commands. The CPU's single-thread performance is reflected in its Cinebench R23 single-core score of 5960 and Passmark single-thread score of 4689. These scores demonstrate that the CPU can handle the single-threaded workload that game engines often present.

The CPU's multi-core performance is also relevant, particularly for background tasks and any game engine threads that are multi-threaded. The 20 cores provide ample parallel processing capability, as shown in the Cinebench R23 multi-core score of 42216. The CPU has 30 MB of shared L3 cache, which is a large pool of memory for frequently accessed data, reducing the need to access main memory. The CPU's memory bandwidth of 102.4 GB/s to DDR5 memory is also sufficient for the game's data requirements. It’s important to note that the CPU's 65W TDP is a power-efficient design, allowing for sustained performance without excessive heat, which can be beneficial in a system build.

The CPU's performance percentile of 93rd among all CPUs indicates it is a high-end processor. The closest rivals according to average benchmark score include the AMD EPYC 4464P with a score of 64823 (0.3% ahead), the Intel Core Ultra 7 265F with a score of 64438 (0.3% behind), the AMD EPYC 7343 with a score of 64202 (0.7% behind), and the AMD EPYC 9124 with a score of 65104 (0.7% ahead). These small percentage differences show the Core Ultra 7 265 is in the same performance tier as these server and desktop processors. The CPU's performance is especially relevant when considering the 1080p results, where the CPU is more likely to be the primary limiter. The data shows that at 1080p, the FPS is high, suggesting the CPU can feed the GPU with enough frames.

How This Combo Ranks

The combination of the Intel Core Ultra 7 265 and the AMD Radeon RX 6800 XT is placed 815th out of 3720 tested combinations for Thief. This is a strong result, placing the combo near the top 22% of all tested configurations. The combo's rank is a direct reflection of its ability to deliver high frame rates, particularly at 1440p and 1080p. While it doesn't reach the top-performing combos, it easily outperforms the majority of other tested setups. The ranking indicates that this pairing is well-balanced for the game's requirements, with neither the CPU nor GPU being a severe bottleneck that would drag the overall performance down. The high percentile of the individual components (the GPU is in the 85th percentile and the CPU is in the 93rd percentile) contributes to this strong combined position. The rank confirms that the system is well above average for Thief, and the measured FPS data supports this, with no resolution/settings combination falling below playable levels. The fact that the combo can handle 4K Ultra at 52 FPS, only slightly below the 60 FPS target, confirms its high ranking.

Resolution Scaling

The measured FPS data reveals a clear scaling pattern as resolution increases from 1080p to 4K. At 1080p, the average FPS is very high across all settings, ranging from 230 FPS at Low to 130 FPS at Ultra. These results indicate that the CPU is the limiting factor at 1080p, as the frame rates are high enough that the GPU is not fully saturated. As we move to 1440p, the average FPS decreases, with values ranging from 162 FPS at Low to 89 FPS at Ultra. The scaling from 1080p to 1440p, for instance from 179 FPS to 123 FPS at Medium, shows a 31% drop, which signifies that the load is shifting more to the GPU, but the CPU still has headroom. At 4K, the scaling becomes more pronounced. The average FPS at 4K Low is 95, and at 4K High, it drops to 55. This is a massive 42% drop from 1440p High (94 FPS) to 4K High (55 FPS). The scaling from 1080p High (137 FPS) to 4K High (55 FPS) is a drop of 60%, which is a strong indicator that the GPU is now the primary bottleneck. The GPU's compute and memory bandwidth are being fully utilized, and the CPU is no longer the limiting factor. The data shows that the game is heavily GPU-bound at 4K, and the RX 6800 XT's performance is the primary determinant of the frame rate.

Measured FPS Breakdown

1920x1080

At 1080p, the system provides an excellent experience with high frame rates across all settings. The Low setting averages 230 FPS, which is a very high frame rate that can take full advantage of a high refresh rate monitor. The Medium setting averages 179 FPS, with a minimum of 153 FPS and a maximum of 206 FPS. The High setting averages 137 FPS, and the Ultra setting averages 130 FPS. The frame rates are so high that the CPU is likely the primary limiter, as the GPU is not fully stressed at this resolution. The difference between High and Ultra is a small 5% drop, indicating that the GPU can handle the extra load.

2560x1440

At 1440p, the frame rates remain very high, but drop from 1080p. The Low setting averages 162 FPS. The Medium setting averages 123 FPS, with a minimum of 105 FPS and a maximum of 142 FPS. The High setting averages 94 FPS, and the Ultra setting averages 89 FPS. The differences between the settings are more noticeable than at 1080p, with the Ultra setting being 27% lower than the Low setting. This indicates that the GPU is starting to become a more significant factor in performance.

3840x2160

At 4K, the frame rates are the lowest, but the combo still remains playable. The Low setting averages 95 FPS, which is smooth for a 4K experience. The Medium setting averages 72 FPS, with a minimum of 62 FPS and a maximum of 83 FPS. The High setting averages 55 FPS, and the Ultra setting averages 52 FPS. The drop from 1080p to 4K is significant, with the Ultra setting dropping from 130 FPS to 52 FPS, a 60% reduction. This confirms that the GPU is the dominant bottleneck at 4K, and the frame rates are directly tied to the GPU's rendering throughput. The data shows that the RX 6800 XT can deliver a playable 4K experience, but the settings need to be adjusted to achieve a stable 60 FPS. The 4K Medium settings, with an average of 72 FPS, and the 4K Low settings, with an average of 95 FPS, are the best choices for a smooth experience.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + AMD Radeon RX 6800 XT in Thief

Resolution Settings Avg FPS
3840x2160 Low 95.0
3840x2160 Medium 72.0
3840x2160 High 55.0
3840x2160 Ultra 52.0
2560x1440 Low 162.0
2560x1440 Medium 123.0
2560x1440 High 94.0
2560x1440 Ultra 89.0
1920x1080 Low 230.0
1920x1080 Medium 179.0
1920x1080 High 137.0
1920x1080 Ultra 130.0

Thief with iUltra 7 265 + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RX 6800 XT + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RX 6800 XT

Explore FPS benchmarks for other games using this same hardware combination.