Downfall
This combination delivers exceptional performance with an average of 152 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 54 | 87 | 106 | 129 |
| 1440p QHD | 87 | 139 | 170 | 207 |
| 1080p Full HD | 122 | 195 | 238 | 291 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core Ultra 7 265 + AMD Radeon RX 6800 XT, In-Depth Analysis
The pairing of the Intel Core Ultra 7 265 with the AMD Radeon RX 6800 XT in Downfall produces a dataset that reveals a clear hierarchy of performance across resolutions and settings. The measured frames per second (FPS) values show a system capable of high refresh rates at 1080p and 1440p, but one that encounters significant strain when pushed to 4K Ultra. This analysis examines the measured results to determine the optimal configuration, the system’s standing among tested combos, and the specific roles the CPU and GPU play in delivering these outcomes.
Settings Recommendations
The measured data for Downfall indicates a distinct performance tier for each settings preset, with the Medium preset offering the most balanced experience. At 1920x1080, the Medium preset averages 238 FPS, with a minimum of 202 FPS and a maximum of 273 FPS. This is a substantial reduction from the Low preset’s 291 FPS average, but the difference is unlikely to be perceptible on most displays, which typically cap at 144Hz or 240Hz. The High preset at the same resolution averages 195 FPS, still well above refresh rate thresholds, yet it sacrifices 43 FPS compared to Medium. The Ultra preset, however, drops to an average of 122 FPS, which, while playable, is a significant step down and suggests a heavy graphical load that may not be worth the visual gain.
At 2560x1440, the Medium preset again emerges as the recommended choice. It averages 170 FPS with a minimum of 144 FPS, ensuring smooth gameplay even during demanding sequences. This is a 67 FPS advantage over the High preset’s 139 FPS average. The Low preset at this resolution reaches 207 FPS, but the visual degradation is often noticeable in a horror title where atmosphere and detail matter. The Ultra preset falls to 87 FPS, which is below the 144 FPS threshold that many 1440p monitors target, making it less ideal for a consistent experience.
At 3840x2160, the situation changes dramatically. The Medium preset averages 106 FPS with a minimum of 90 FPS, which is the only 4K setting that maintains an average above 100 FPS. The High preset drops to 87 FPS, and the Ultra preset plummets to 54 FPS, which is a significant compromise. The Low preset averages 129 FPS, but the visual quality at 4K with Low settings defeats the purpose of the high resolution. Therefore, the data suggests that Medium is the optimal preset across all resolutions, as it provides a high average FPS while retaining enough graphical fidelity for a horror game’s moody environments. The 4K Medium setting, with its 90 FPS minimum, offers a playable and visually acceptable experience, whereas Ultra at 4K is nearly halved in performance.
How This Combo Ranks
The Intel Core Ultra 7 265 and AMD Radeon RX 6800 XT combination holds a rank of 855 out of 2928 tested combos in Downfall. This places it in the top 29.2% of all configurations, indicating a strong, above-average performance. The rank reflects the system’s ability to handle the game’s demands, particularly at 1080p and 1440p where it excels. However, the 4K Ultra performance, which averages only 54 FPS, likely drags the overall ranking down, as many competing combos may maintain higher frame rates at that extreme setting.
The combo’s position in the ranking confirms the balance between the CPU’s processing power and the GPU’s rendering capabilities. The CPU’s percentile rank of 93 against all CPUs shows it is in the top 7% of processors, while the GPU’s percentile rank of 85 against all GPUs places it in the top 15%. This synergy is evident in the benchmark results, where the system does not appear to be severely bottlenecked by either component. In comparison to other combos, this pairing is clearly a high-tier solution, but not an elite one, as the 855th rank suggests there are many configurations that can outperform it, particularly those with more recent or higher-end graphics cards. The data implies that for a horror game like Downfall, this combo is more than sufficient for high-refresh-rate gaming at mainstream resolutions, but it is not optimized for 4K Ultra settings.
GPU Role
The AMD Radeon RX 6800 XT is a critical component in this system’s performance, and its specifications directly correlate with the measured FPS in Downfall. The GPU features 16 GB of GDDR6 memory on a 256-bit bus, providing a bandwidth of 512.0 GB/s. This large memory capacity is particularly relevant for Downfall, a horror game that likely uses high-resolution textures to create detailed and unsettling environments. At 4K resolution, the 16 GB frame buffer allows the card to hold these textures without significant memory swapping, which is evident in the 4K Medium preset averaging 106 FPS. The GPU’s clock speeds, with a base of 1825 MHz and a boost of 2250 MHz, contribute to its raw processing power, enabling it to handle the game’s shader and lighting effects.
The GPU’s RDNA 2.0 architecture, with 4608 shading units and 72 ray accelerators, is designed to handle DirectX 12 Ultimate workloads, which Downfall likely utilizes. The measured performance shows a clear scaling pattern as resolution increases, with the GPU becoming the primary limiting factor. At 1080p, the card can push well over 200 FPS on lower settings, but at 4K Ultra, it drops to 54 FPS, indicating that the GPU’s compute resources are being saturated by the increased pixel count and visual effects. The FP32 performance of 20.74 TFLOPS provides a theoretical ceiling, and the data suggests that Downfall’s Ultra preset at 4K is a heavy load that approaches this card’s limits. The GPU’s 128 ROPs and 288 TMUs are also relevant, as they handle the final pixel output and texture filtering, respectively, which are critical for high-resolution rendering.
Measured FPS Breakdown
The measured FPS data for Downfall shows a consistent pattern across all resolutions, with performance decreasing as settings are raised. At 1920x1080, the Low preset averages 291 FPS, the Medium preset averages 238 FPS with a range of 202 to 273 FPS, the High preset averages 195 FPS, and the Ultra preset averages 122 FPS. This represents a 58% reduction in performance from Low to Ultra, highlighting the significant impact of the Ultra preset’s enhanced effects. At 2560x1440, the scores are 207 FPS for Low, 170 FPS for Medium with a range of 144 to 195 FPS, 139 FPS for High, and 87 FPS for Ultra. The gap between Medium and Ultra widens to 83 FPS, showing that the Ultra preset becomes increasingly demanding at higher resolutions.
At 3840x2160, the performance drops are more pronounced. The Low preset averages 129 FPS, the Medium preset averages 106 FPS with a range of 90 to 121 FPS, the High preset averages 87 FPS, and the Ultra preset averages 54 FPS. The difference between 1080p Low and 4K Low is 162 FPS, while the difference between 1080p Ultra and 4K Ultra is 68 FPS. This data indicates that the GPU is the primary bottleneck at higher resolutions, as the frame rate scales nearly linearly with the number of pixels when holding settings constant. The Medium preset’s minimum FPS values are also noteworthy: 202 FPS at 1080p, 144 FPS at 1440p, and 90 FPS at 4K. These minimums suggest that the game maintains a stable frame rate without significant stutters, which is crucial for a horror game where smoothness is essential for immersion.
Resolution Scaling
The transition from 1920x1080 to 3840x2160 has a profound effect on the measured FPS, revealing the limiting component in this system. For the Low preset, the average FPS drops from 291 to 207 to 129 as resolution increases, representing a 55.7% decrease from 1080p to 4K. This is a substantial drop that points to the GPU’s pixel throughput being the primary constraint. The Medium preset shows a similar trend, with average FPS falling from 238 to 170 to 106, a 55.5% decrease. The High preset drops from 195 to 139 to 87, a 55.4% decrease, and the Ultra preset falls from 122 to 87 to 54, a 55.7% decrease. The consistency of this percentage drop across all settings is telling.
The fact that the FPS drops by nearly the same percentage regardless of the settings preset indicates that the resolution is the dominant factor, not the graphical complexity. This is a classic sign of a GPU-bound scenario. The number of pixels at 4K is four times that of 1080p, and while the FPS does not drop by exactly 75%, it drops by roughly 56%, suggesting that the GPU is not fully saturating its memory bandwidth or compute units at lower resolutions. The CPU, with its high single-thread performance of 5960 in Cinebench R23, is clearly capable of feeding the GPU at 1080p, as evidenced by the 291 FPS average. However, as resolution increases, the CPU’s role diminishes, and the GPU’s raw pixel processing power becomes the limiting factor. The data strongly implies that for this combo, Downfall is GPU-bound at 1440p and 4K, while at 1080p, the system is likely still GPU-bound but with more headroom.
CPU Role
The Intel Core Ultra 7 265 plays a crucial role in ensuring the GPU is fed with enough data to achieve the high frame rates seen in the lower resolution tests. With 20 cores and 20 threads, this CPU offers substantial multi-threaded performance, as evidenced by its Cinebench R23 multicore score of 42216. However, Downfall, being a horror game, may not utilize all 20 cores effectively, and its performance is often more dependent on single-thread speed. The CPU’s boost clock of 5.30 GHz and its Cinebench R23 single-core score of 5960 are excellent, placing it in the top tier of processors for gaming workloads. This is critical for maintaining high frame rates at 1080p, where the CPU’s ability to process game logic and draw calls can become a bottleneck if it is too slow.
The CPU’s architecture, Arrow Lake, built on a 3 nm process, offers high efficiency and low latency, which benefits game performance. The 30 MB of shared L3 cache is also beneficial for holding frequently accessed game data. The benchmark results show that the CPU is not a limiting factor in this configuration. At 1080p Low, the system achieves 291 FPS, which is a very high frame rate that would stress many CPUs. The fact that this combo can achieve this suggests the CPU is keeping up with the GPU’s demands. The nearest rivals to the CPU, such as the AMD EPYC 4464P and the Intel Core Ultra 7 265F, show very similar average benchmark scores, with deltas of -0.3% and +0.3% respectively, indicating that this CPU is a solid performer but not an outlier. In the context of Downfall, the CPU’s role is to provide a stable platform that allows the GPU to operate at its full potential, particularly at 1080p and 1440p where frame rates are highest.
FAQ
Q: What is the best settings preset for a smooth experience at 1440p?
A: The Medium preset at 2560x1440 provides an average of 170 FPS with a minimum of 144 FPS, making it the ideal choice for a consistent high-refresh-rate experience.
*Q: How does the combo rank among all tested configurations in Downfall?*
A: This combo ranks 855th out of 2928 tested combos, placing it in the top 29.2% of all configurations, indicating a strong overall performance.
Q: Is the CPU or GPU the limiting factor at 4K resolution?
A: The data shows that FPS drops by roughly 56% from 1080p to 4K across all settings, which is a consistent pattern that indicates the GPU is the primary bottleneck at 4K resolution.
Q: How much faster is the Low preset compared to Ultra at 1080p?
A: At 1920x1080, the Low preset averages 291 FPS, while the Ultra preset averages 122 FPS, making the Low preset 169 FPS faster, or roughly 2.4 times the frame rate.
Q: What is the average FPS range for the Medium preset at 4K?
A: The Medium preset at 3840x2160 averages 106 FPS, with a minimum of 90 FPS and a maximum of 121 FPS, indicating stable performance.
Q: Does the CPU’s single-thread performance support high frame rates?
A: Yes, the CPU’s Cinebench R23 single-core score of 5960 and boost clock of 5.30 GHz support high frame rates, as evidenced by the 291 FPS average at 1080p Low.
Hardware Specifications
Intel Core Ultra 7 265
AMD Radeon RX 6800 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + AMD Radeon RX 6800 XT in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 129.0 |
| 3840x2160 | Medium | 106.0 |
| 3840x2160 | High | 87.0 |
| 3840x2160 | Ultra | 54.0 |
| 2560x1440 | Low | 207.0 |
| 2560x1440 | Medium | 170.0 |
| 2560x1440 | High | 139.0 |
| 2560x1440 | Ultra | 87.0 |
| 1920x1080 | Low | 291.0 |
| 1920x1080 | Medium | 238.0 |
| 1920x1080 | High | 195.0 |
| 1920x1080 | Ultra | 122.0 |
Downfall with iUltra 7 265 + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RX 6800 XT + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with iUltra 7 265 + RX 6800 XT
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