Thief
This combination provides smooth gameplay with an average of 83 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 36 | 38 | 50 | 66 |
| 1440p QHD | 62 | 65 | 86 | 113 |
| 1080p Full HD | 90 | 95 | 125 | 164 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 4060 Mobile, In-Depth Analysis
The Intel Core Ultra 5 125H paired with the NVIDIA GeForce RTX 4060 Mobile delivers a playable but not dominant experience in Thief, with the data showing a clear pattern: the GPU is the primary bottleneck at higher resolutions, while the CPU’s 14 cores and 18 threads provide ample headroom at 1080p. The combo ranks in the 40th percentile of tested configurations (2242 out of 3720), indicating that while it outperforms a majority of systems, it sits firmly in the mid-tier for this title. The benchmark results reveal a steep performance cliff as resolution increases, but the gap between Low and Ultra settings narrows at 4K, suggesting the graphics card is saturated before settings can fully scale.
Resolution Scaling
The measured FPS data shows a dramatic and consistent drop as resolution climbs from 1920x1080 to 3840x2160, a pattern that identifies the NVIDIA GeForce RTX 4060 Mobile as the limiting component. At High settings, the average frame rate falls from 95 FPS at 1080p to 65 FPS at 1440p, then plummets to 38 FPS at 4K. This represents a 59% reduction from 1080p to 4K at High settings, which is a substantial penalty that points squarely at the GPU’s 8 GB GDDR6 memory and 128-bit bus struggling to feed the increased pixel count.
The scaling behavior is even more telling when examining the Low preset. At 1080p Low, the combo achieves 164 FPS, which drops to 113 FPS at 1440p (a 31% decrease) and then to 66 FPS at 4K (a 60% drop from 1080p). The fact that Low settings at 4K (66 FPS) barely surpass High settings at 1440p (65 FPS) is a critical insight: the resolution increase consumes nearly all the performance headroom that lowering graphics quality would otherwise provide. This indicates that the RTX 4060 Mobile’s raw pixel throughput, not the game’s visual complexity, is the binding constraint at 4K.
At 1440p, the scaling is more moderate. Medium settings show an average of 86 FPS compared to 125 FPS at 1080p, a 31% reduction. High settings at 1440p (65 FPS) are nearly identical to Ultra at 1080p (90 FPS) in terms of the gap, but the 1440p number is far closer to the 4K High result (38 FPS), suggesting that 1440p is the practical ceiling for smooth gameplay with this hardware. The Ultra preset at 1440p (62 FPS) and 4K (36 FPS) shows the same steep decline, reinforcing that the GPU is running out of compute and memory bandwidth as pixel count rises.
The data indicates that the CPU is not the primary constraint at any resolution tested. The 1080p Low result of 164 FPS is well above typical 60 FPS targets, and the fact that the RTX 4060 Mobile can push past 160 FPS at 1080p means the Intel Core Ultra 5 125H is feeding frames fast enough to avoid becoming a bottleneck. The steep drop from 164 FPS at 1080p Low to 66 FPS at 4K Low is a pure GPU scaling curve, not a CPU limitation. Benchmark results strongly suggest that for 4K gaming, the RTX 4060 Mobile is the limiting factor, while at 1080p, the system has headroom to spare.
CPU Role
The Intel Core Ultra 5 125H features 14 cores and 18 threads, with a base clock of 3.60 GHz and a boost clock of 4.50 GHz, built on Intel’s 7 nm Meteor Lake architecture. In Thief, a game from 2014, this processor provides far more computational headroom than the title requires, as evidenced by the 1080p Low result of 164 FPS. The CPU’s Cinebench R23 multi-core score of 12804.5 and single-core score of 1647.5 indicate a balanced performer, but the game’s engine is unlikely to stress all 14 cores simultaneously.
The CPU’s nearest rivals in synthetic benchmarks include the AMD Ryzen 7 5800 (average score 27535, delta -0.1%) and the Intel Core i5-12600K (average score 27578, delta -0.3%). The Ultra 5 125H’s average benchmark score of 27507 places it within 1% of these desktop-class parts, which is remarkable for a mobile processor with a 28 W TDP. However, in Thief, the CPU’s role is secondary; the game’s 2014 release date means it was designed for far older, weaker processors, and the Ultra 5 125H’s 18 threads are more than sufficient to handle the game’s AI, physics, and draw calls.
The L3 cache of 18 MB shared and L2 cache of 2 MB per core provide adequate data locality for a game of this era. The Passmark single-thread score of 3399 and multithread score of 21100 confirm that the CPU can handle both lightly-threaded and heavily-threaded workloads, but Thief is unlikely to leverage the full 14-core configuration. The bottleneck at higher resolutions is clearly the GPU, as the CPU’s performance remains constant regardless of resolution, while the FPS drops significantly from 1080p to 4K.
The data shows that at 1080p Ultra, the system achieves 90 FPS, which is only slightly lower than the 95 FPS at High settings. This small difference suggests that the CPU is not limiting even at lower resolutions with higher graphical loads. If the CPU were the bottleneck, we would expect to see a plateau in FPS regardless of GPU load, but instead, the FPS scales with resolution, indicating the GPU is the deciding factor. The Core Ultra 5 125H’s 4.50 GHz boost clock provides ample single-thread performance for Thief’s engine, which is likely not optimized for modern many-core processors.
How This Combo Ranks
The combo of the Intel Core Ultra 5 125H and NVIDIA GeForce RTX 4060 Mobile ranks 2242 out of 3720 tested combinations in Thief, placing it in the 39.8th percentile. This means that roughly 60% of tested systems outperform this setup in this specific game, which is a surprisingly low position given the individual components’ respectable synthetic benchmarks. The RTX 4060 Mobile’s Passmark G3D score of 17469 and the CPU’s average benchmark score of 27507 suggest a mid-to-high tier pairing, but Thief’s performance data reveals that the combination underperforms relative to its component-level potential.
The GPU’s nearest rivals in synthetic benchmarks include the NVIDIA GeForce RTX 2080 (average score 22895, delta -0.7%) and the AMD Radeon RX 7700 XT (average score 22549, delta 0.8%). In Thief, the RTX 4060 Mobile’s 4K High result of 38 FPS is well below the 60 FPS target, and even the 1440p High result of 65 FPS is only marginally playable. This suggests that the 8 GB VRAM and 256.0 GB/s bandwidth are insufficient for high-resolution textures in this title, despite the card’s modern architecture.
The rank of 2242 indicates that many older or less powerful GPUs may perform better in Thief due to the game’s age and its potential reliance on features that the RTX 4060 Mobile handles inefficiently. The percentileVsAllGpus of 67 for the RTX 4060 Mobile shows it outperforms 67% of all GPUs in synthetic tests, but in Thief, the combo’s rank is lower than this percentile would suggest. This discrepancy points to a possible driver overhead or architectural mismatch with the game’s 2014-era rendering pipeline, rather than a raw performance deficit.
The CPU’s percentileVsAllCpus of 79 is higher than the GPU’s 67, indicating the processor is relatively stronger in the broader benchmark landscape. However, in Thief, the CPU is not the limiting factor, so its higher percentile does not translate to a better combo rank. The data suggests that the RTX 4060 Mobile’s performance in this game is the primary drag on the combo’s ranking, as the CPU has ample headroom to support higher FPS if the GPU could deliver it.
Measured FPS Breakdown
At 1920x1080, the system shows strong performance across all settings. Low settings deliver an average of 164 FPS, Medium 125 FPS (with a minimum of 106 and maximum of 143), High 95 FPS, and Ultra 90 FPS. The gap between Medium and High is 30 FPS, while the gap between High and Ultra is only 5 FPS, suggesting that the Ultra preset adds minimal visual benefit for a small performance cost at this resolution. All 1080p results are above 90 FPS, making this resolution the sweet spot for competitive or smooth gameplay.
At 2560x1440, the performance drops significantly. Low settings average 113 FPS, Medium 86 FPS (min 73, max 98), High 65 FPS, and Ultra 62 FPS. The 1440p High result of 65 FPS is playable but borderline for fast-paced stealth action, while Ultra at 62 FPS is nearly identical. The Medium preset at 86 FPS offers the best balance of fluidity and visual quality at this resolution, with the min FPS of 73 still above the 60 FPS threshold.
At 3840x2160, the system struggles to maintain playable frame rates. Low settings average 66 FPS, Medium 50 FPS (min 43, max 58), High 38 FPS, and Ultra 36 FPS. Only the Low preset achieves a respectable average above 60 FPS, and even that is barely. The Medium preset’s minimum of 43 FPS indicates noticeable stuttering during intense scenes, while High and Ultra dip below 40 FPS, making 4K gaming impractical for this title with these settings.
The measured data shows a consistent pattern: each resolution step down from 1080p to 1440p to 4K incurs a roughly 30-40% FPS penalty, regardless of settings. The only exception is the Low preset, which sees a smaller drop from 1080p to 1440p (164 to 113 FPS, -31%) but a larger drop to 4K (113 to 66 FPS, -42%). This indicates that the GPU’s memory bandwidth is the primary constraint at 4K, as even the lowest settings cannot overcome the resolution’s pixel count demands.
FAQ
Q: What is the best resolution for smooth gameplay with this combo in Thief?
A: The data shows that 1920x1080 is the only resolution where all settings achieve above 90 FPS. At 1440p, only Low (113 FPS) and Medium (86 FPS) are playable, while 4K requires Low settings (66 FPS) to approach 60 FPS.
Q: Does the CPU bottleneck the GPU at any resolution?
A: No. The 1080p Low result of 164 FPS demonstrates the CPU can feed frames well above typical display refresh rates. The FPS drops consistently with resolution, which is a GPU bottleneck signature, not a CPU limitation.
Q: How does the RTX 4060 Mobile compare to its nearest rivals in synthetic benchmarks?
A: The RTX 4060 Mobile’s average benchmark score is 22729, which is 0.7% below the RTX 2080 (22895) and 0.8% above the RX 7700 XT (22549). The data shows it is statistically tied with these GPUs in general compute tasks.
Q: What settings preset provides the most consistent frame pacing at 1440p?
A: Medium settings at 1440p show an average of 86 FPS with a minimum of 73 FPS, providing the narrowest gap between average and minimum. This indicates more stable performance compared to High (65 FPS average) or Ultra (62 FPS average).
Q: Is 4K gaming viable with this hardware in Thief?
A: Only with Low settings, which average 66 FPS. Medium drops to 50 FPS with a minimum of 43 FPS, which is likely to cause noticeable frame drops. High and Ultra are not viable, averaging 38 and 36 FPS respectively.
Q: What is the combo’s overall ranking among tested systems?
A: The combo ranks 2242 out of 3720 tested combinations, placing it in the 40th percentile. This means 60% of tested systems outperform this setup in Thief, despite the components’ respectable individual synthetic scores.
Settings Recommendations
For the best experience in Thief, the data clearly points to 1920x1080 with High settings as the optimal balance. The 95 FPS average at High settings is smooth, and the jump to Ultra only yields a 5 FPS improvement (to 90 FPS), suggesting Ultra provides negligible visual gains for this title while costing performance headroom. At 1080p, Medium settings (125 FPS) are overkill for most displays, but High offers a solid middle ground for visual fidelity and frame rate.
If playing at 2560x1440, Medium settings are the recommended choice, delivering 86 FPS average with a 73 FPS minimum. This preset maintains fluidity above 60 FPS at all times, while High and Ultra both hover around 62-65 FPS, which is playable but leaves no margin for demanding scenes. The Low preset at 1440p (113 FPS) is unnecessary unless the user prioritizes maximum frame rate over visual quality.
At 3840x2160, the only viable option is Low settings, which averages 66 FPS. However, the minimum FPS for this setting is not recorded, so there is a risk of stuttering. Medium settings at 4K (50 FPS average, 43 FPS minimum) are borderline, and users should expect noticeable frame drops during action sequences. The data indicates that 4K is not a recommended resolution for this game with this hardware, as even Low settings barely reach the 60 FPS threshold.
The Ultra preset is consistently the worst performer across all resolutions, offering only marginal visual improvements over High while sacrificing significant FPS. At 1080p, Ultra (90 FPS) is only 5 FPS slower than High (95 FPS), but at 1440p, Ultra (62 FPS) is 3 FPS slower than High (65 FPS), and at 4K, Ultra (36 FPS) is 2 FPS slower than High (38 FPS). The pattern suggests that Ultra is not optimized for this hardware and should be avoided in favor of High for a better frame rate per visual quality.
Hardware Specifications
Intel Core Ultra 5 125H
NVIDIA GeForce RTX 4060 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 4060 Mobile in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 66.0 |
| 3840x2160 | Medium | 50.0 |
| 3840x2160 | High | 38.0 |
| 3840x2160 | Ultra | 36.0 |
| 2560x1440 | Low | 113.0 |
| 2560x1440 | Medium | 86.0 |
| 2560x1440 | High | 65.0 |
| 2560x1440 | Ultra | 62.0 |
| 1920x1080 | Low | 164.0 |
| 1920x1080 | Medium | 125.0 |
| 1920x1080 | High | 95.0 |
| 1920x1080 | Ultra | 90.0 |
Thief with iUltra 5 125H + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Other Games with iUltra 5 125H + RTX 4060 Mobile
Explore FPS benchmarks for other games using this same hardware combination.