Downfall
This combination provides smooth gameplay with an average of 106 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 38 | 60 | 73 | 90 |
| 1440p QHD | 60 | 97 | 118 | 144 |
| 1080p Full HD | 85 | 135 | 165 | 202 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 4060 Mobile, In-Depth Analysis
Downfall is a horror title from 2016 that remains demanding enough to separate mobile hardware combinations. The data for the Intel Core Ultra 5 125H paired with the NVIDIA GeForce RTX 4060 Mobile places this combo at rank 2270 out of 3716 tested combinations, putting it in the lower half of the database. That rank, however, does not tell the whole story, because the measured frame rates reveal a system capable of smooth play at high settings across multiple resolutions, with clear scaling patterns that point to where the bottleneck sits.
How This Combo Ranks
The combo rank of 2270 out of 3716 places this laptop configuration in the 39th percentile of all tested CPU-GPU pairings for Downfall. That might sound modest, but the field includes desktop machines with far higher power envelopes and larger graphics cards. For a mobile platform with a 28 W processor and a 115 W GPU, ranking in the lower half is expected. What matters more is how this combo performs relative to the individual components’ own standings. The CPU sits at the 79th percentile among all tested processors, while the GPU ranks at the 67th percentile among all tested graphics cards. The gap between those two percentiles suggests the GPU is the limiting factor in this pairing, a point reinforced by the measured FPS data.
Looking at the nearest rivals for each component provides context. The Core Ultra 5 125H has an average benchmark score of 27507, which is nearly identical to the AMD Ryzen 7 5800 (27535, a delta of -0.1%) and the Intel Core i5-12600K (27578, a delta of -0.3%). It also matches the AMD Ryzen 7 5700X (27578, -0.3%) and edges out the AMD Ryzen 3 PRO 5355G (27382, +0.5%). These deltas are all within one percent, meaning the CPU is performing exactly where its synthetic benchmarks suggest it should. The GPU tells a similar story: the RTX 4060 Mobile’s average benchmark score of 22729 is within 1.3% of its nearest rivals, including the desktop RTX 2080 (22895, -0.7%), the AMD Radeon RX 7700 XT (22549, +0.8%), the Intel Arc B580 (23021, -1.3%), and the newer RTX 5060 Mobile (22435, +1.3%). Neither component is an outlier; both perform predictably relative to their synthetic scores.
The measured FPS data, however, shows that this combo punches above its rank in actual gameplay. At 1080p with Low settings, the system delivers 202 FPS average, which is well beyond the refresh rate of most laptop displays. Even at 4K with High settings, the average stays at 60 FPS, which is exactly the baseline for smooth play. The rank of 2270 reflects a broad field, but the per-resolution numbers indicate that this is a viable machine for Downfall at most settings.
CPU Role
The Intel Core Ultra 5 125H is a 14-core, 18-thread processor from the Core Ultra Series 1, built on Intel’s Meteor Lake architecture at a 7 nm process node. Its base clock is 3.60 GHz with a boost clock of 4.50 GHz. The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 18 MB of shared L3. This is a mobile processor with a 28 W TDP, designed for thin-and-light laptops rather than desktop replacements. Its synthetic benchmarks reflect a strong multi-core part: Cinebench R23 multi-core scores 12804.5, while single-core scores 1647.5. PassMark multi-thread reaches 21100, and single-thread hits 3399. These numbers place it at the 79th percentile of all CPUs, which is respectable for a mobile chip.
In Downfall, the CPU’s role is typical for a horror game: it handles game logic, AI, and scene management while the GPU renders the environment. The measured FPS scaling across resolutions shows that the CPU is not the primary constraint. At 1080p Low, the system reaches 202 FPS, which is a high enough frame rate that the CPU must be feeding frames efficiently. If the CPU were weak, we would expect the frame rate to plateau or drop significantly at lower resolutions where the GPU has more headroom. Instead, the 1080p Low result is nearly double the 4K High result (202 vs 60 FPS), indicating that the GPU is the limiting factor as resolution increases.
The CPU’s 18 threads and 14 cores are more than sufficient for a 2016 title like Downfall. The game was released in February 2016, before the era of heavily multi-threaded game engines, so the Core Ultra 5 125H’s high single-thread performance (Cinebench R23 single-core of 1647.5) is more relevant than its multi-core muscle. The 4.50 GHz boost clock ensures that single-threaded workloads are handled quickly. The PassMark data compression score of 236209 and floating point math score of 51670 further indicate a processor that can handle varied workloads without becoming a bottleneck in a game that is not CPU-intensive by modern standards.
FAQ
Q: What is the best resolution for this combo in Downfall?
A: The measured data shows that 2560x1440 with High settings delivers 97 FPS average, while 1920x1080 with High settings reaches 135 FPS. If you want maximum smoothness, 1080p High is the sweet spot, as it stays well above 60 FPS with room to spare.
Q: Can this system handle 4K in Downfall?
A: Yes, but only at certain settings. At 3840x2160 with High settings, the average FPS is exactly 60. At Medium settings, it rises to 73 FPS with a minimum of 62 and a maximum of 84. At Ultra, it drops to 38 FPS, which is not smooth. At Low, it reaches 90 FPS, but that sacrifices visual quality.
Q: How does the RTX 4060 Mobile compare to its nearest rival, the RTX 2080?
A: The RTX 4060 Mobile has an average benchmark score of 22729, while the RTX 2080 scores 22895, a delta of -0.7%. This means the 4060 Mobile is essentially on par with the older desktop card, within one percent in synthetic tests. In Downfall, this translates to playable frame rates at High settings across all resolutions.
Q: Is the CPU or GPU the bottleneck in this system?
A: The GPU is the bottleneck. The CPU ranks at the 79th percentile among all processors, while the GPU ranks at the 67th percentile. The FPS data confirms this: at 1080p Low, the system hits 202 FPS, but at 4K Ultra, it drops to 38 FPS. The frame rate scales heavily with resolution and settings, which is characteristic of a GPU-limited system.
Q: What frame rates can I expect at 1440p with Medium settings?
A: At 2560x1440 with Medium settings, the average FPS is 118, with a minimum of 100 and a maximum of 136. This is a strong result for a mobile GPU, offering smooth gameplay with some headroom for dips.
Q: Does the CPU’s 14-core configuration help in Downfall?
A: Not significantly. Downfall is a 2016 horror game that does not heavily utilize many threads. The CPU’s single-thread performance (Cinebench R23 single-core of 1647.5) and high boost clock of 4.50 GHz are more important. The 14 cores are useful for other workloads but do not provide a measurable advantage in this game over a processor with fewer, faster cores.
Measured FPS Breakdown
The measured FPS data covers three resolutions (1920x1080, 2560x1440, 3840x2160) and four settings presets (Low, Medium, High, Ultra). At 1080p, the system delivers its highest frame rates. Low settings produce an average of 202 FPS, Medium produces 165 FPS with a minimum of 140 and a maximum of 190, High produces 135 FPS, and Ultra produces 85 FPS. The spread from 202 down to 85 across presets shows that Downfall scales well with settings, and even Ultra remains playable at 1080p.
Moving to 1440p, the frame rates drop but remain strong. Low settings average 144 FPS, Medium averages 118 FPS with a minimum of 100 and a maximum of 136, High averages 97 FPS, and Ultra averages 60 FPS. The 1440p Ultra result is notable because it lands exactly at 60 FPS, matching the 4K High result. This suggests that the GPU is the limiting factor at higher settings, as both configurations demand similar rendering loads.
At 4K, the system struggles at the highest preset. Low settings average 90 FPS, which is smooth, but Medium drops to 73 FPS with a minimum of 62 and a maximum of 84. High settings average exactly 60 FPS, which is the minimum for smooth play. Ultra settings average 38 FPS, which is not smooth and would likely feel stuttery in a horror game where atmosphere relies on consistent frame pacing. The 4K data shows that the RTX 4060 Mobile can handle 4K only at Low or Medium settings, while High is borderline.
The Medium preset is the only one with full min/max data across all resolutions, which provides insight into frame pacing. At 1080p Medium, the range is 140-190 FPS, a 50 FPS spread. At 1440p Medium, the range is 100-136 FPS, a 36 FPS spread. At 4K Medium, the range is 62-84 FPS, a 22 FPS spread. The narrowing range at higher resolutions indicates that the GPU is becoming more consistently saturated, reducing variance but also lowering the ceiling.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and consistent, which reveals the limiting component. At High settings, the average FPS at 1080p is 135, at 1440p is 97, and at 4K is 60. That is a 28% drop from 1080p to 1440p, and a 56% drop from 1080p to 4K. At Low settings, the drop is even more pronounced: 202 FPS at 1080p, 144 FPS at 1440p, and 90 FPS at 4K. The 1080p to 4K drop at Low settings is 55%, nearly identical to the High settings drop.
This pattern is characteristic of a GPU-bound system. If the CPU were the bottleneck, we would expect the frame rates to remain similar across resolutions, as the CPU’s load does not change much with resolution. Instead, the frame rates scale inversely with the number of pixels, which means the GPU is doing the heavy lifting. The RTX 4060 Mobile has 8 GB of GDDR6 memory on a 128-bit bus with 256.0 GB/s bandwidth. At 4K, the memory bandwidth and shading power are pushed to their limits, which explains why Ultra settings at 4K fall to 38 FPS.
The scaling also shows that the CPU has enough headroom to feed the GPU at all resolutions. At 1080p Low, the system reaches 202 FPS, which is far beyond the GPU’s capability at higher settings. If the CPU were weak, we would see a plateau around 150-160 FPS regardless of resolution. Instead, the frame rates continue to climb as resolution drops, confirming that the Core Ultra 5 125H is not holding the system back.
Settings Recommendations
For the best experience, the data suggests using High settings at 1080p or 1440p. At 1080p High, the average FPS is 135, which is well above the 60 FPS threshold and leaves room for occasional dips. At 1440p High, the average is 97 FPS, which is still very smooth and offers a sharper image. Both are better choices than Ultra, which at 1080p drops to 85 FPS and at 1440p to 60 FPS. The jump from High to Ultra costs 50 FPS at 1080p and 37 FPS at 1440p, which is a significant trade-off for marginal visual improvements in a horror game.
If you want to push to 4K, the only viable options are Low or Medium. Low averages 90 FPS, which is smooth, but the visual sacrifices may hurt the atmosphere. Medium averages 73 FPS with a minimum of 62, which stays above the 60 FPS threshold but requires careful attention to frame pacing. High at 4K averages exactly 60 FPS, which is playable but leaves no headroom for demanding scenes. Ultra at 4K averages 38 FPS and should be avoided.
The Medium preset offers the best balance at 1440p, with 118 FPS average and a minimum of 100 FPS. This ensures that even in the most stressful horror sequences, the frame rate will not dip below 100 FPS. At 1080p, Medium also performs well at 165 FPS, but High is only 30 FPS lower and likely provides a better visual experience. For most players, High at 1440p is the recommended combination: it delivers 97 FPS average, which is smooth, and the visual quality is likely sufficient for a game from 2016.
GPU Role
The NVIDIA GeForce RTX 4060 Mobile is built on the Ada Lovelace architecture with the AD107 chip at a 5 nm process node from TSMC. It has 3072 shading units, 96 texture mapping units, and 48 raster output units. The GPU includes 24 ray tracing cores and 96 tensor cores, though Downfall predates widespread ray tracing use. The base clock is 1545 MHz with a boost clock of 1890 MHz. Memory is 8 GB of GDDR6 on a 128-bit bus, providing 256.0 GB/s of bandwidth. The GPU’s FP32 performance is 11.61 TFLOPS, with the same figure for FP16 (1:1 ratio).
In synthetic benchmarks, the RTX 4060 Mobile scores 17469 in PassMark G3D, 89569 in Geekbench Vulkan, and 89420 in Geekbench OpenCL. Its PassMark GPU compute score is 6816. These numbers place it at the 67th percentile among all GPUs, which is respectable for a mobile part. The nearest rival comparisons show it is essentially tied with the desktop RTX 2080 (delta of -0.7%) and slightly ahead of the RX 7700 XT (delta of +0.8%). It trails the Intel Arc B580 by 1.3% and leads the RTX 5060 Mobile by 1.3%.
The GPU’s role in Downfall is critical, as the game’s horror atmosphere relies on lighting, shadows, and texture detail. The measured FPS data shows that the RTX 4060 Mobile handles these demands well up to 1440p High, but struggles at 4K Ultra. The 8 GB VRAM is sufficient for this game, as it was released in 2016 and does not require large texture pools. The 256.0 GB/s memory bandwidth is adequate for 1080p and 1440p, but at 4K, the GPU’s shading power becomes the limiting factor rather than memory bandwidth.
The boost clock of 1890 MHz is modest for a 40-series card, but the Ada Lovelace architecture’s efficiency means it delivers strong performance per watt. The 115 W TDP is typical for a mobile GPU in this class. The fact that this combo achieves 60 FPS at 4K High confirms the GPU’s efficiency, even if Ultra settings are out of reach. For a laptop, this is a capable GPU for Downfall, provided the user is willing to adjust settings at higher resolutions.
Hardware Specifications
Intel Core Ultra 5 125H
NVIDIA GeForce RTX 4060 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 4060 Mobile in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 90.0 |
| 3840x2160 | Medium | 73.0 |
| 3840x2160 | High | 60.0 |
| 3840x2160 | Ultra | 38.0 |
| 2560x1440 | Low | 144.0 |
| 2560x1440 | Medium | 118.0 |
| 2560x1440 | High | 97.0 |
| 2560x1440 | Ultra | 60.0 |
| 1920x1080 | Low | 202.0 |
| 1920x1080 | Medium | 165.0 |
| 1920x1080 | High | 135.0 |
| 1920x1080 | Ultra | 85.0 |
Other Games with iUltra 5 125H + RTX 4060 Mobile
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