Fivem

Fivem

AVERAGE FPS
82
good

This combination provides smooth gameplay with an average of 82 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 39 48 61
1440p QHD 54 70 87 111
1080p Full HD 82 106 133 168

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 48
3840x2160 High 39
3840x2160 Ultra 30
2560x1440 Low 111
2560x1440 Medium 87
2560x1440 High 70
2560x1440 Ultra 54
1920x1080 Low 168
1920x1080 Medium 133
1920x1080 High 106
1920x1080 Ultra 82

Fivem with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 4060 Mobile, In-Depth Analysis

The Intel Core Ultra 5 125H paired with the NVIDIA GeForce RTX 4060 Mobile delivers a clear performance hierarchy across the three tested resolutions in Fivem. The data shows a classic scaling pattern where the frame rate penalty from 1080p to 4K is substantial, but the rate of decline is not perfectly linear, indicating a shift in bottleneck behavior as pixel count rises. At 1920x1080, the combination averages 106 FPS on High settings, which drops to 70 FPS at 2560x1440, a 34% reduction. Moving further to 3840x2160, the average falls to 39 FPS, which represents a 63% drop from the 1080p baseline. This accelerating decline suggests that while the CPU is capable of feeding the GPU at lower resolutions, the RTX 4060 Mobile's rendering pipeline becomes the dominant constraint as the pixel workload grows.

The scaling from Medium to High settings also reveals where the system is most comfortable. At 2560x1440, the step from Medium (87 FPS) to High (70 FPS) costs 17 FPS, while the jump from High to Ultra (54 FPS) costs another 16 FPS. This consistent penalty across the settings tiers indicates a well-balanced system where neither component is drastically underpowered relative to the other. However, at 4K, the Ultra preset falls to 30 FPS, which is below the threshold for smooth gameplay in a fast-paced multiplayer environment, while High settings at 39 FPS are borderline. The Low preset at 4K produces 61 FPS, showing that the GPU still has headroom if visual quality is sacrificed.

CPU Role

The Intel Core Ultra 5 125H is a 14-core, 18-thread processor based on the Meteor Lake architecture, with a base clock of 3.60 GHz and a boost clock of 4.50 GHz. Its benchmark scores place it in the 79th percentile among all CPUs, with an average score of 27507. The nearest rivals provide context for its position: the AMD Ryzen 7 5800 scores 27535, a delta of -0.1%, and the Intel Core i5-12600K scores 27578, a delta of -0.3%. These deltas are negligible, meaning the Ultra 5 125H sits in a performance tier nearly identical to those established desktop processors, despite being a mobile part with a 28 W TDP.

In Fivem, the CPU's role is most evident at 1080p, where the frame rates are highest. At 1920x1080 with Low settings, the system reaches 168 FPS, which is 58% higher than the 106 FPS seen at High settings. This large gap suggests that at Low settings, the CPU is capable of pushing the frame rate much higher, but the GPU becomes the limiting factor as settings increase. The multi-threaded performance, as indicated by the Cinebench R23 multi-core score of 12804.5, is sufficient to handle the game's simulation and entity management in multiplayer scenarios, where Fivem is known to be demanding on processor resources. The single-core score of 1647.5 in Cinebench R23 is also respectable, ensuring that the game's primary thread does not become a bottleneck at lower resolutions.

The transition from 1080p to 1440p shows a 34% reduction in frame rate on High settings, which is consistent with the GPU handling more pixels. However, the fact that the 1440p Low setting still achieves 111 FPS indicates that the CPU is not holding back the system even at this resolution. It is only at 4K that the CPU's influence wanes almost entirely, as the GPU's workload dominates. The data suggests that the Ultra 5 125H is a capable partner for the RTX 4060 Mobile in this title, providing enough throughput to avoid stalling the GPU at mainstream resolutions.

FAQ

Q: What is the average frame rate at 1920x1080 with High settings?

A: The measured average FPS is 106, with no minimum or maximum values recorded for this specific configuration.

Q: How does the RTX 4060 Mobile compare to its nearest rival, the RTX 2080?

A: In the database, the RTX 4060 Mobile has an average benchmark score of 22729, while the RTX 2080 scores 22895, resulting in a delta of -0.7%. This indicates the two GPUs perform within a fraction of a percent of each other in aggregate benchmarks.

Q: What is the best frame rate achieved in this test set?

A: The highest average FPS recorded is 168, achieved at 1920x1080 with Low settings.

Q: Is the CPU or GPU the limiting factor at 4K resolution?

A: The data shows a steep drop from 61 FPS at Low settings to 39 FPS at High settings at 3840x2160. This indicates the GPU is the primary constraint, as reducing the CPU load via lower settings does not yield frame rates comparable to those seen at 1080p.

Q: What is the combo's ranking among all tested CPU-GPU combinations in this game?

A: The combination ranks 2264 out of 3707 tested combos, placing it in the 61st percentile of all systems tested in Fivem.

Q: How much faster is the 1080p Low setting compared to the 1440p Low setting?

A: The 1080p Low setting averages 168 FPS, while the 1440p Low setting averages 111 FPS. This represents a 34% advantage for the lower resolution.

How This Combo Ranks

The combination of the Intel Core Ultra 5 125H and the NVIDIA GeForce RTX 4060 Mobile achieves a rank of 2264 out of 3707 tested combos in Fivem. This places the system in the upper half of all configurations tested, but not in the top tier. The percentile position of 61% indicates that a substantial number of systems deliver higher frame rates, likely those equipped with higher-end desktop GPUs or more powerful mobile parts. However, the ranking must be considered in the context of the component choices. The RTX 4060 Mobile's aggregate benchmark score of 22729 places it at the 67th percentile among all GPUs, while the CPU sits at the 79th percentile. This suggests the system is well-balanced, with the GPU being the more likely constraint on overall performance in this title.

The nearest rival comparisons show the RTX 4060 Mobile is competitive with desktop parts like the RTX 2080 (delta -0.7%) and the newer RTX 5060 Mobile (delta 1.3%). The fact that this mobile GPU trades blows with a previous-generation desktop card is significant for the frame rates observed. The rank of 2264 is not a reflection of poor performance; rather, it highlights how many high-end desktops are included in the database. For a mobile platform, this result is respectable, and the measured FPS figures confirm that the system can handle 1080p and 1440p gaming comfortably in Fivem.

GPU Role

The NVIDIA GeForce RTX 4060 Mobile is built on the Ada Lovelace architecture, featuring 3072 shading units, 96 texture mapping units, and 48 raster output units. It operates with a boost clock of 1890 MHz and has 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 256.0 GB/s. In the database, its benchmark scores include a Passmark G3D score of 17469 and a Geekbench OpenCL score of 89420. These figures place it at the 67th percentile among all GPUs, with an average score of 22729. Its nearest rivals include the RTX 2080 (delta -0.7%) and the Intel Arc B580 (delta -1.3%), showing it performs in a similar league to those cards.

In Fivem, the GPU's role becomes more pronounced as resolution increases. At 1080p, the GPU is not the primary bottleneck, as evidenced by the large gap between Low (168 FPS) and Ultra (82 FPS) settings. This gap of 86 FPS indicates that the CPU is able to feed the GPU with enough data to saturate it at lower settings, but the GPU's rendering capabilities are taxed as the visual fidelity increases. At 1440p, the scaling is more consistent: Low (111 FPS), Medium (87 FPS), High (70 FPS), and Ultra (54 FPS). The uniform descent of roughly 15-20 FPS per settings tier shows the GPU is now the dominant factor.

At 4K, the GPU's limitations are fully exposed. The Ultra setting produces only 30 FPS, which is unplayable for a competitive multiplayer game. The High setting at 39 FPS is marginally better but still below the 60 FPS target. The Medium setting at 48 FPS with a minimum of 41 FPS and maximum of 56 FPS is the highest playable tier, but it requires a significant compromise on visual quality. The Low setting at 61 FPS is the only 4K option that clears the 60 FPS threshold, demonstrating that the 8 GB frame buffer and the GPU's compute throughput are the limiting factors at this resolution.

Measured FPS Breakdown

The measured frame rates provide a comprehensive view of the system's performance across resolutions and settings. At 1920x1080, the average FPS values are 168 (Low), 133 (Medium), 106 (High), and 82 (Ultra). The Medium setting has a recorded minimum of 113 FPS and a maximum of 153 FPS, indicating a stable frame time distribution with a 40 FPS range. The High setting shows no recorded minimum or maximum, but the average of 106 FPS suggests a smooth experience. The Ultra setting drops to 82 FPS, which is still playable but shows a 22% reduction from High, indicating the GPU is working harder.

Moving to 2560x1440, the averages are 111 (Low), 87 (Medium), 70 (High), and 54 (Ultra). The Medium setting here also has recorded bounds, with a minimum of 74 FPS and a maximum of 100 FPS. The range of 26 FPS is tighter than at 1080p, suggesting that the GPU is becoming more consistent under load. The High setting at 70 FPS is a significant drop from the 106 FPS at 1080p, a 34% reduction that aligns with the pixel count increase of 78%. The Ultra setting at 54 FPS is the first time the system dips below the 60 FPS threshold for a sustained average, indicating that 1440p Ultra is a demanding target for this GPU.

At 3840x2160, the averages are 61 (Low), 48 (Medium), 39 (High), and 30 (Ultra). The Medium setting has a minimum of 41 FPS and a maximum of 56 FPS, showing that even the peaks do not reach the 60 FPS mark. The Low setting at 61 FPS is the only configuration that achieves a playable average at 4K. The drop from 1440p Low (111 FPS) to 4K Low (61 FPS) is a 45% reduction, which is less than the 78% pixel increase, indicating that the GPU is not entirely saturated at Low settings and some other bottleneck may be present. The High setting at 39 FPS is usable for single-player but not ideal for multiplayer, while Ultra at 30 FPS is effectively a screenshot mode.

Settings Recommendations

Based on the measured rows, the optimal settings depend on the target resolution and desired frame rate. For 1920x1080, the High preset at 106 FPS offers the best balance of visual quality and performance. The Ultra preset at 82 FPS is a reasonable choice for those who prioritize image fidelity over frame rate, as it remains well above the 60 FPS threshold. However, the Medium preset at 133 FPS provides a substantial frame rate advantage for competitive play, with only a modest reduction in visual quality compared to High.

At 2560x1440, the High preset at 70 FPS is the recommended choice for a smooth experience, as it maintains a playable frame rate while offering solid visual detail. The Medium preset at 87 FPS is the better option for those who prefer higher frame rates, as it provides a 24% improvement over High. The Ultra preset at 54 FPS is not recommended for multiplayer, as the frame rate dips below 60 FPS, which can lead to a less responsive feel. The Low preset at 111 FPS is ideal for maximum performance, but the visual compromise is significant.

For 3840x2160, the data suggests that High settings (39 FPS) are not suitable for gameplay, and Ultra (30 FPS) is even worse. The Medium preset at 48 FPS is the highest quality tier that remains marginally playable, but the minimum of 41 FPS indicates potential stuttering in busy scenes. The Low preset at 61 FPS is the only 4K configuration that delivers a playable experience, but it requires accepting the lowest visual quality. Given the substantial frame rate penalties at 4K, the data indicates that 1440p is the practical ceiling for this combination in Fivem, with High settings at 70 FPS being the recommended configuration for most users.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 4060 Mobile

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1890 MHz MHz
TDP 115 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 4060 Mobile in Fivem

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 48.0
3840x2160 High 39.0
3840x2160 Ultra 30.0
2560x1440 Low 111.0
2560x1440 Medium 87.0
2560x1440 High 70.0
2560x1440 Ultra 54.0
1920x1080 Low 168.0
1920x1080 Medium 133.0
1920x1080 High 106.0
1920x1080 Ultra 82.0

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