Thief
This combination offers playable performance with an average of 55 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 26 | 34 | 44 |
| 1440p QHD | 41 | 44 | 57 | 75 |
| 1080p Full HD | 60 | 64 | 83 | 110 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with Intel Core i7-14700KF + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
Thief, a 2014 stealth title, runs on an Unreal Engine 3 base that was heavily modified for its era. Under test here is the combination of the Intel Core i7-14700KF and the NVIDIA GeForce RTX 3050 4 GB. The measured data reveals a system that is profoundly constrained by its graphics card, particularly at higher resolutions. The i7-14700KF, with its 20 cores and 28 threads, is never the bottleneck; the RTX 3050 4 GB is. The benchmark results chart a predictable but steep decline in performance as resolution increases, and the GPU's 4 GB VRAM buffer becomes a critical factor at 4K. The following analysis breaks down the measured FPS data to understand where this combo excels, where it struggles, and what the numbers imply about the hardware's balance.
Resolution Scaling
The most striking pattern in the measured data is the dramatic FPS drop when moving from 1080p to 4K. At 1080p with High settings, the combo produces 64 FPS. At 1440p, that figure falls to 44 FPS, a 31% reduction. Moving to 2160p (4K) at High settings, the average FPS plummets to 26, which is a 59% drop from the 1080p result. This scaling curve is steep and indicates a severe pixel-throughput limitation.
The data strongly suggests the GPU is the limiting component. The RTX 3050 4 GB has a 128-bit memory bus and 192.0 GB/s of bandwidth, which is modest for 4K workloads. The 4 GB VRAM capacity is also a likely culprit; at 4K, texture data can exceed this buffer, causing performance to crater. The fact that the FPS drops by nearly 60% from 1080p to 4K, rather than a more linear scaling, points to the GPU hitting a hard memory or bandwidth wall. The CPU, on the other hand, is a 20-core Raptor Lake part with a boost clock of 5.60 GHz, which is far more capable than what a 2014 game like Thief can fully utilize.
Looking at the Low preset, the scaling is similarly punishing. The 1080p Low result is 110 FPS, which drops to 75 FPS at 1440p (a 32% decrease) and then to 44 FPS at 4K (a 60% decrease from 1080p). This shows that even when the graphical load is reduced, the resolution itself is the primary bottleneck. The GPU's shading units (2048) and ROPs (32) are simply overwhelmed by the pixel count of 4K. The benchmark results indicate that this combo is not viable for 4K gaming in Thief, regardless of settings, as the highest 4K score is only 44 FPS on Low.
The scaling from Medium to Ultra at each resolution also reveals the GPU's strain. At 1080p, the spread from Ultra (60 FPS) to Low (110 FPS) is 50 FPS. At 1440p, that spread narrows to 34 FPS (41 to 75). At 4K, the spread narrows further to 20 FPS (24 to 44). This narrowing is a classic sign of a GPU bottleneck; as the resolution increases, the cost of each pixel dominates the relative cost of the settings, making the preset choice matter less for raw FPS, though it still impacts the visual experience.
Settings Recommendations
Given the measured data, the optimal settings for this combo depend heavily on the target resolution. At 1080p, the GPU has enough headroom to allow for High settings, which produce a solid 64 FPS average. Ultra settings at 1080p yield 60 FPS, which is playable but offers a marginal 4 FPS improvement over High in terms of smoothness, while potentially increasing VRAM pressure. The data indicates that High at 1080p is the sweet spot for a 60 FPS experience.
At 1440p, the situation becomes more precarious. High settings produce 44 FPS, which is below the 60 FPS threshold for smooth play. Medium settings produce 57 FPS, which is very close to 60 and is likely the best balance of visual fidelity and performance. The Medium preset at 1440p has a measured min FPS of 49 and a max of 66, indicating some variability. Low settings at 1440p reach 75 FPS, but this sacrifices significant visual quality. The data suggests that for a 1440p monitor, Medium is the recommended preset, as it provides a nearly playable frame rate while maintaining more detail than Low.
For 4K, no settings provide a consistently playable experience. The best result is Low at 44 FPS, which is borderline but unstable. Medium drops to 34 FPS, and High and Ultra fall to 26 and 24 FPS, respectively. These frame rates are in the area of a slideshow for a stealth game that requires precise timing. The benchmark data indicates that 4K is not a realistic target for this GPU in Thief. Users with a 4K display would be better served by running the game at 1440p with Medium settings, which yields a much more comfortable 57 FPS, even if it means not using the display's native resolution.
The VRAM capacity of 4 GB is a critical factor in these recommendations. At 4K, the game is likely exceeding the VRAM buffer, leading to texture swapping and the severe FPS hits. The data shows that even the Medium preset at 4K, which typically uses less VRAM than High or Ultra, can only muster 34 FPS. This reinforces the idea that the memory interface and capacity, not just the GPU's compute power, are the limiting factors at higher resolutions.
CPU Role
The Intel Core i7-14700KF is a monstrous processor for gaming, but its role in Thief is largely to stay out of the way. The CPU has 20 cores (a mix of performance and efficiency cores) and 28 threads, with a boost clock of 5.60 GHz. In a game from 2014, which was designed for quad-core processors, this CPU is massively over-provisioned. The benchmark results confirm this: the FPS drops are entirely attributable to resolution and settings, not CPU load. The CPU's percentile rank of 94 out of all CPUs indicates it is in the top 6% of processors, and its Cinebench R23 multi-core score of 44167 and single-core score of 6235 are exceptional.
In Thief, the game's engine is not likely to utilize more than a few cores. The CPU's high single-core performance, evidenced by a Passmark single-thread score of 4480, is what matters most for frame pacing and minimum FPS. However, the measured data shows no signs of CPU bottlenecking. Even at 1080p Low, where the GPU is most relaxed, the FPS is 110, which is far below the CPU's capability to deliver. The CPU is idle, waiting for the GPU to finish rendering each frame.
The data implies that this CPU is a future-proofing choice. It has the compute headroom to handle modern games and productivity tasks, but in this specific test, it is not a contributing factor to the performance ceiling. The CPU's 33 MB of L3 cache and support for DDR5 memory are irrelevant when the GPU is the sole constraint. For this combo, the CPU is the anchor of the system, but the GPU is the sail; the ship's speed is entirely determined by the sail's size.
How This Combo Ranks
The measured performance of this specific combination earns a rank of 3272 out of 3720 tested combos in Thief. This places it in the bottom 12% of all configurations, which is a poor showing for a system with such a capable CPU. The ranking is almost certainly dragged down by the GPU. The RTX 3050 4 GB is a low-end card, and its performance in a 2014 title is mediocre at best. The combo rank reflects the overall experience, which is hampered by the inability to run the game at high resolutions with high settings.
The CPU's high percentile (94) suggests that the processor is not the issue. In fact, if one were to pair this CPU with a more powerful GPU, the ranking would be dramatically different. The data shows that the i7-14700KF has the raw power to push far higher frame rates, but it is being held back. The GPU's percentile rank of 50 places it in the middle of the pack for all GPUs, but its performance in Thief is below average due to the VRAM limitations.
This ranking serves as a cautionary tale about system balance. The measured FPS data is clear: the combo is better suited for 1080p gaming, where it can achieve a playable 60 FPS on High. At higher resolutions, it falls behind many other combos that feature less powerful CPUs but more capable GPUs. The rank of 3272 is a direct consequence of the GPU's inability to scale with resolution, making this a lopsided pairing for this specific game.
FAQ
Q: Can this combo run Thief at 4K?
A: The data shows it is not playable at 4K. The highest average FPS at 3840x2160 is 44 on Low settings, but it drops to 34 on Medium, 26 on High, and 24 on Ultra. These frame rates are too low for a smooth stealth game experience.
Q: What is the best setting for a 60 FPS experience?
A: At 1920x1080, the High preset achieves 64 FPS, and the Ultra preset achieves 60 FPS. For a locked 60 FPS experience, High is the safer choice. At 2560x1440, no preset reaches 60 FPS; Medium comes closest at 57 FPS.
Q: Is the Intel Core i7-14700KF a bottleneck in this game?
A: No. The benchmark data indicates that the GPU is the limiting factor. The CPU has 20 cores and a 5.60 GHz boost clock, which is far more than Thief requires. The FPS drops are consistent with GPU limitations, not CPU constraints.
Q: How much faster is the combo at 1080p Low compared to 4K Ultra?
A: The measured average FPS at 1080p Low is 110, while at 4K Ultra it is 24. This represents a 4.58x difference in performance, highlighting the severe resolution scaling penalty.
Q: Why is the 4 GB VRAM a problem in Thief?
A: The 4 GB VRAM on the RTX 3050 is likely exceeded at higher resolutions. The data shows a massive FPS drop from 1440p to 4K, which is characteristic of VRAM overflow or bandwidth saturation, as the 128-bit bus cannot keep up with the data demands.
Q: What is the combo's overall rank in the database?
A: This specific CPU and GPU combination ranks 3272 out of 3720 tested combos for Thief. This places it in the lower quartile of all tested systems, primarily due to the GPU's performance limits.
Measured FPS Breakdown
The following table lists the exact average FPS measured for each resolution and settings preset.
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
|------------|----------|---------|---------|---------|
| 3840x2160 | High | 26 | N/A | N/A |
| 3840x2160 | Low | 44 | N/A | N/A |
| 3840x2160 | Medium | 34 | 29 | 39 |
| 3840x2160 | Ultra | 24 | N/A | N/A |
| 2560x1440 | High | 44 | N/A | N/A |
| 2560x1440 | Low | 75 | N/A | N/A |
| 2560x1440 | Medium | 57 | 49 | 66 |
| 2560x1440 | Ultra | 41 | N/A | N/A |
| 1920x1080 | High | 64 | N/A | N/A |
| 1920x1080 | Low | 110 | N/A | N/A |
| 1920x1080 | Medium | 83 | 71 | 96 |
| 1920x1080 | Ultra | 60 | N/A | N/A |
The data shows a clear hierarchy: 1080p is the only resolution where the combo can maintain a 60 FPS average on High or Ultra settings. The Medium preset at 1080p offers a comfortable 83 FPS, which is a good balance. At 1440p, the top score is 75 FPS on Low, but the playable threshold of 60 FPS is only approached by Medium at 57 FPS. The 4K results are uniformly low, with no preset reaching 50 FPS. The min FPS data for Medium settings shows a 10 FPS variance at 1080p (71 to 96) and a 17 FPS variance at 1440p (49 to 66), which indicates frame pacing issues that could be noticeable during gameplay.
GPU Role
The NVIDIA GeForce RTX 3050 4 GB is the defining component of this system's performance in Thief. The GPU has 2048 shading units, 64 TMUs, and 32 ROPs, with a base clock of 1545 MHz and a boost clock of 1740 MHz. The FP32 performance is rated at 7.127 TFLOPS, which is modest for modern standards. However, the most critical aspect for this game is the memory subsystem: 4 GB of GDDR6 on a 128-bit bus, providing 192.0 GB/s of bandwidth.
The measured data shows that the GPU's compute power is sufficient for 1080p, but the memory configuration is a severe limitation at higher resolutions. The 4 GB VRAM is likely the primary cause of the 4K performance collapse. Thief, with its detailed textures, can exceed 4 GB at 4K, forcing the GPU to constantly swap textures from system memory. This leads to the dramatic FPS drops observed in the data. The 128-bit memory bus also restricts bandwidth; at 4K, the GPU needs to fetch more pixel and texture data, and the 192.0 GB/s simply cannot deliver it fast enough.
The GPU's TDP of 90 W is low, and its suggested PSU is 250 W, indicating it is not a power-hungry part. This suggests that the GPU is not thermally throttling; it is purely a performance wall. The GPU's percentile rank of 50 shows it is an average performer overall, but in this specific scenario, it is below average due to the VRAM capacity. If the GPU had 8 GB of VRAM, the 4K results might be slightly better, but the memory bus width would still limit performance. The data implies that this GPU is best suited for 1080p gaming, where its 4 GB buffer and 128-bit bus are sufficient for most titles, but it struggles when pushed beyond its intended resolution.
Hardware Specifications
Intel Core i7-14700KF
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700KF + NVIDIA GeForce RTX 3050 4 GB in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 44.0 |
| 3840x2160 | Medium | 34.0 |
| 3840x2160 | High | 26.0 |
| 3840x2160 | Ultra | 24.0 |
| 2560x1440 | Low | 75.0 |
| 2560x1440 | Medium | 57.0 |
| 2560x1440 | High | 44.0 |
| 2560x1440 | Ultra | 41.0 |
| 1920x1080 | Low | 110.0 |
| 1920x1080 | Medium | 83.0 |
| 1920x1080 | High | 64.0 |
| 1920x1080 | Ultra | 60.0 |
Thief with RTX 3050 4 GB + Other CPUs
See how Thief performs with the same GPU but different processors.
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Explore FPS benchmarks for other games using this same hardware combination.