Doom
This combination provides smooth gameplay with an average of 73 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 29 | 35 | 41 | 48 |
| 1440p QHD | 53 | 65 | 77 | 88 |
| 1080p Full HD | 82 | 100 | 118 | 136 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core i7-14700KF + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
The Intel Core i7-14700KF paired with the NVIDIA GeForce RTX 3050 4 GB delivers a playable experience in Doom, but the configuration is clearly constrained by the graphics card at higher resolutions. The data shows that the sweet spot for this combo is 1080p, where the GPU can maintain high frame rates across all settings, while 4K remains largely out of reach for smooth gameplay. This pairing ranks low overall, but the benchmark results reveal distinct performance tiers that dictate the best settings for each resolution.
Settings Recommendations
For the best experience per the measured rows, the Medium preset at 1920x1080 provides the most balanced combination of smoothness and visual fidelity. The data shows an average of 118 FPS at this setting, with a minimum of 100 FPS, ensuring that frame pacing remains consistent during intense combat sequences. This is a 38 FPS improvement over the High preset at the same resolution, which averages 100 FPS, and only a 20 FPS drop from the Low preset at 136 FPS. Given that the jump from Low to Medium yields a relatively modest 18 FPS penalty while substantially improving image quality, Medium represents the optimal trade-off.
At 2560x1440, the High preset becomes the recommended choice. The average of 65 FPS is above the 60 FPS threshold for smooth gameplay, and while the Medium preset offers 77 FPS, the difference is less critical at this resolution. The Ultra preset drops to 53 FPS, which introduces noticeable stutter in fast-paced scenes, making High the highest playable tier. The Low preset at 88 FPS is viable for competitive play, but High retains enough visual detail for the atmospheric environments of Doom without sacrificing responsiveness.
For 3840x2160, the data indicates that no preset achieves a consistently smooth experience. The best average is 48 FPS at Low settings, which is below the ideal playable threshold. The Medium preset averages 41 FPS with a minimum of 35 FPS, making it marginal at best. Consequently, if 4K is the target resolution, the Low preset is the only reasonable option, but users should expect a compromised experience. The Ultra preset at 29 FPS is effectively unplayable, and even High at 35 FPS fails to provide the fluidity required for a fast-paced FPS.
How This Combo Ranks
This specific combination of the Intel Core i7-14700KF and NVIDIA GeForce RTX 3050 4 GB ranks 3255th out of 3712 tested combos in Doom. This places it in the bottom 12% of all configurations, which reflects the GPU's limitations rather than the CPU's capabilities. The percentile ranking for the CPU alone is 94, indicating it is among the top 6% of all processors, but the GPU's percentile is 50, showing it is exactly average. This mismatch creates a bottleneck where the CPU's potential is largely untapped in this game.
The rank is driven by the GPU's modest memory bandwidth of 192.0 GB/s and its 4 GB VRAM capacity, which is restrictive at higher resolutions. In Doom, a game from 2016, the engine scales well with GPU compute power, and the RTX 3050's 7.127 TFLOPS of FP32 performance is simply insufficient for 4K Ultra settings. The data confirms this: at 4K Ultra, the combo averages only 29 FPS, which is a 75 FPS drop from 1080p Ultra at 82 FPS. This steep decline highlights that the GPU is the limiting factor, as the CPU's 20 cores and 28 threads are more than adequate for this title's threading model.
FAQ
Q: What is the best resolution for this CPU and GPU combo in Doom?
A: The data shows that 1920x1080 is the best resolution, with all settings presets averaging above 82 FPS. At 2560x1440, the average drops to a range of 53-88 FPS depending on settings, while 3840x2160 never exceeds 48 FPS, making 1080p the only resolution where the combo consistently performs well.
Q: How does the CPU compare to its nearest rivals in general benchmarks?
A: The Intel Core i7-14700KF has an average benchmark score of 70163, which is 0.2% higher than the AMD Ryzen 7 9700F at 69996, and 0.4% higher than the AMD Ryzen 9 7940HX at 69875. It is 0.9% ahead of the AMD Ryzen 9 7950X at 69515, but 1% behind the Intel Core Ultra 7 265K at 70879.
Q: Is the 4 GB VRAM on the RTX 3050 a problem for Doom?
A: The measured FPS data suggests that 4 GB VRAM is sufficient for the game's textures at 1080p and 1440p, as the combo achieves playable frame rates. However, at 4K, the average FPS drops below 50 even at Low settings, which indicates that the memory capacity and bandwidth are limiting factors at that resolution.
Q: What is the performance difference between Low and Ultra settings at 1080p?
A: At 1920x1080, the Low preset averages 136 FPS, while the Ultra preset averages 82 FPS. This represents a 54 FPS reduction, or roughly a 40% performance penalty for enabling the highest visual quality settings.
Q: Does the CPU bottleneck the GPU in this game?
A: No, the data indicates the opposite. The CPU ranks in the 94th percentile of all processors, while the GPU ranks in the 50th percentile. At 4K Ultra, the combo produces 29 FPS, which is far below the CPU's capability, showing that the GPU is the limiting component.
Q: Can this combo run Doom at 1440p with a high refresh rate monitor?
A: The data shows that at 2560x1440, the High preset averages 65 FPS, which is suitable for a 60 Hz display. For a 144 Hz monitor, the Low preset at 88 FPS is the only option that approaches that refresh rate, but it still falls short of delivering a fully smooth experience.
Measured FPS Breakdown
At 1920x1080, the RTX 3050 4 GB delivers its strongest results. The Low preset averages 136 FPS, which is the highest score recorded for this combo. The Medium preset follows at 118 FPS, with a minimum of 100 FPS and a maximum of 136 FPS, indicating a tight frame band. High settings average 100 FPS, while Ultra drops to 82 FPS. All four presets at this resolution are above the 60 FPS threshold, making 1080p the only resolution where every setting is playable.
Moving to 2560x1440, the performance scales down noticeably. Low settings average 88 FPS, which remains smooth, but Medium drops to 77 FPS with a minimum of 65 FPS. High settings average 65 FPS, placing it right at the edge of playability, while Ultra falls to 53 FPS, which is below the 60 FPS target. The data shows a clear pattern: each step up in settings costs roughly 10-12 FPS at this resolution, with the gap between High and Ultra being the largest at 12 FPS.
At 3840x2160, the combo struggles across all presets. Low settings average 48 FPS, which is the only double-digit result above 40. Medium averages 41 FPS, with a minimum of 35 FPS and a maximum of 48 FPS. High settings drop to 35 FPS, and Ultra bottoms out at 29 FPS. None of these averages reach the 60 FPS target, and even the most demanding preset, Ultra, is less than half the speed of the Low preset at 1080p. The minimum FPS at 4K Medium is 35, which is identical to the average at 4K High, showing how compressed performance becomes at this resolution.
Resolution Scaling
The FPS drop from 1080p to 4K is severe and reveals the GPU as the primary limiting factor. At Low settings, the average FPS goes from 136 at 1080p to 88 at 1440p, a 35% reduction, and then to 48 at 4K, a 65% reduction from the 1080p baseline. This steep decline is consistent with a GPU-bound scenario, where the rendering workload increases quadratically with resolution.
At High settings, the progression is 100 FPS at 1080p, 65 FPS at 1440p, and 35 FPS at 4K. The drop from 1440p to 4K is 30 FPS, which is a 46% decrease, while the drop from 1080p to 1440p is 35 FPS, a 35% decrease. This pattern indicates that the GPU's memory bandwidth of 192.0 GB/s and its 128-bit bus are insufficient to feed the framebuffer at 4K, causing a disproportionate performance loss.
The Medium preset shows a similar trend: 118 FPS at 1080p, 77 FPS at 1440p, and 41 FPS at 4K. The scaling from 1080p to 1440p is a 41 FPS drop, while from 1440p to 4K it is a 36 FPS drop. The fact that the absolute FPS loss is similar between resolution steps, but the percentage loss increases, confirms that the GPU is hitting a hard computational ceiling at 4K. The Ultra preset demonstrates this most clearly: 82 FPS at 1080p, 53 FPS at 1440p, and 29 FPS at 4K. The 4K result is only 35% of the 1080p result, showing that the RTX 3050's 7.127 TFLOPS of compute power is overwhelmed by the pixel count.
This scaling behavior points to the GPU as the bottleneck. The CPU, with its 20 cores and 28 threads, does not show any signs of limiting performance, as the frame rate drops are entirely correlated with the GPU's rendering load. Users seeking higher FPS at 1440p or 4K would need a more powerful GPU, as the current configuration cannot overcome the resolution penalty.
CPU Role
The Intel Core i7-14700KF is a high-end desktop processor with 20 cores and 28 threads, based on the Raptor Lake architecture. Its base clock is 3.40 GHz, and it boosts up to 5.60 GHz, providing substantial single-thread performance, as evidenced by its Cinebench R23 single-core score of 6235. The CPU also has 33 MB of shared L3 cache, which helps with game data access patterns. In general benchmarks, it scores 44167 in Cinebench R23 multi-core and 21462 in Geekbench multi-core, placing it in the 94th percentile of all CPUs.
In Doom, the CPU's role is largely secondary to the GPU. The game was released in 2016 and is not particularly demanding on modern processors, so the i7-14700KF's high clock speeds and core count are more than sufficient. The data shows that the combo's performance is consistently GPU-limited, as the FPS scales with resolution and settings, not with CPU load. For instance, at 1080p Low, the combo achieves 136 FPS, but at 4K Ultra, it drops to 29 FPS, a change that is entirely attributable to the GPU's rendering capability.
The CPU's 28 threads are unlikely to be fully utilized by Doom, which was designed for older multi-core processors. However, the high single-thread performance, with a Passmark single-thread score of 4480, ensures that the game's main thread is never a bottleneck. The CPU's boost clock of 5.60 GHz is particularly beneficial for maintaining high minimum FPS, as the data shows the 1080p Medium preset has a minimum of 100 FPS, which is 85% of the average. This stability is a direct result of the CPU's ability to process game logic quickly, even if the GPU is still the limiting factor for overall throughput.
The comparison to nearest rivals reinforces that the CPU is not the weak link. The i7-14700KF's average benchmark score of 70163 is within 1% of several competitors, including the AMD Ryzen 9 7950X and the Intel Core Ultra 7 265K. In Doom specifically, the CPU's performance is more than adequate, and any frame rate differences between this combo and others are driven by the GPU. The data suggests that pairing this CPU with a more capable GPU would yield significantly higher FPS, as the current RTX 3050 4 GB is the clear constraint in this configuration.
Hardware Specifications
Intel Core i7-14700KF
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700KF + NVIDIA GeForce RTX 3050 4 GB in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 48.0 |
| 3840x2160 | Medium | 41.0 |
| 3840x2160 | High | 35.0 |
| 3840x2160 | Ultra | 29.0 |
| 2560x1440 | Low | 88.0 |
| 2560x1440 | Medium | 77.0 |
| 2560x1440 | High | 65.0 |
| 2560x1440 | Ultra | 53.0 |
| 1920x1080 | Low | 136.0 |
| 1920x1080 | Medium | 118.0 |
| 1920x1080 | High | 100.0 |
| 1920x1080 | Ultra | 82.0 |
Doom with RTX 3050 4 GB + Other CPUs
See how Doom performs with the same GPU but different processors.
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Explore FPS benchmarks for other games using this same hardware combination.