Thief

Thief

AVERAGE FPS
116
good

This combination provides smooth gameplay with an average of 116 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 55 72 95
1440p QHD 89 94 123 162
1080p Full HD 130 137 179 209

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 95
3840x2160 Medium 72
3840x2160 High 55
3840x2160 Ultra 52
2560x1440 Low 162
2560x1440 Medium 123
2560x1440 High 94
2560x1440 Ultra 89
1920x1080 Low 209
1920x1080 Medium 179
1920x1080 High 137
1920x1080 Ultra 130

Thief with Intel Core i7-14700F + AMD Radeon RX 6800 XT, In-Depth Analysis

Thief, a 2014 stealth classic, remains a demanding title for modern hardware, particularly when paired with a high-core-count CPU and a previous-generation flagship GPU. The benchmark data for the Intel Core i7-14700F and AMD Radeon RX 6800 XT combination reveals a system that is heavily GPU-limited at higher resolutions, yet capable of delivering very high frame rates at 1080p. The results indicate a clear performance hierarchy across the three tested resolutions, with the most significant bottleneck shifting from the graphics card at 4K to a more balanced, but still GPU-centric, load at 1440p and 1080p.

Resolution Scaling

The measured FPS data shows a steep and predictable decline as resolution increases, which is the classic signature of a GPU-bound workload. At 1080p with Ultra settings, the combo averages 130 FPS. Moving to 1440p, that average drops to 89 FPS, a reduction of 41 FPS or roughly 31%. The jump to 4K is even more punishing, with the average falling to 52 FPS, a further 37 FPS drop from the 1440p result and a 60% reduction from the 1080p baseline. This scaling pattern is consistent across all settings presets, confirming that the AMD Radeon RX 6800 XT is the primary limiting component as pixel count increases.

The data reveals that the transition from 1080p to 1440p is less costly in percentage terms than the transition from 1440p to 4K. For instance, at High settings, the drop from 1080p to 1440p is 43 FPS (from 137 to 94), while the drop from 1440p to 4K is 39 FPS (from 94 to 55). This suggests that while the GPU is still the main driver, the memory bandwidth and compute requirements of 4K resolution impose a disproportionately heavy load on the Radeon RX 6800 XT. The 16 GB of GDDR6 memory and 512.0 GB/s bandwidth are sufficient, but the raw pixel throughput becomes the decisive factor.

What this scaling tells us about the system's balance is that at 1080p, the CPU is capable of feeding the GPU enough data to reach very high frame rates, but the GPU still sets the ceiling. At 4K, the GPU is unequivocally the bottleneck, with the CPU's role diminished significantly. The 4K Low preset, at 95 FPS, is still far below the 1080p Low preset's 209 FPS, a 114 FPS difference that cannot be attributed to CPU limitations. This indicates that even at Low settings, the sheer number of pixels at 4K overwhelms the GPU's shading units and ROPs, which are rated for 288.0 GPixel/s.

CPU Role

The Intel Core i7-14700F is a 20-core, 28-thread processor based on the Raptor Lake architecture, with a base clock of 2.10 GHz and a boost clock of 5.40 GHz. Its benchmark results, such as a Cinebench R23 multi-core score of 35122 and a single-core score of 4958, place it in the 91st percentile of all CPUs. However, in Thief, the game's engine does not appear to fully utilize this massive core count. The data shows that the CPU is not the primary constraint in any of the tested scenarios, as the FPS scales almost entirely with resolution and GPU load.

At 1080p with Low settings, the system achieves 209 FPS, which is the highest score in the dataset. This suggests that the CPU, with its high boost clock of 5.40 GHz and strong single-core performance, is more than capable of handling the game's simulation and draw call overhead at high frame rates. The L3 cache of 33 MB shared, along with the per-core L2 cache of 2 MB, likely helps maintain low latency for the game's data streams. Yet, the fact that the 1080p Low result is 72 FPS higher than the 4K Low result (209 vs. 95) indicates that the CPU is not the limiting factor; otherwise, the FPS would be similar across resolutions at the same settings.

The CPU's role becomes even less significant at higher resolutions. At 4K Ultra, the average FPS is 52, which is barely above the 1080p Ultra score of 130. If the CPU were a bottleneck, we would expect the 4K score to be closer to the 1080p score, or at least not drop by more than 60%. The data shows a clear GPU bottleneck, with the CPU providing ample headroom. The processor's 65 W TDP and active production status suggest it is a highly efficient part, but in Thief, its 20 cores and 28 threads are largely underutilized, with the game likely only using a handful of threads for main logic and rendering tasks.

GPU Role

The AMD Radeon RX 6800 XT is the dominant component in this configuration, and its specifications directly explain the measured performance. With a boost clock of 2250 MHz, 4608 shading units, and 128 ROPs, the GPU is built for high-resolution rasterization. The 16 GB of GDDR6 memory on a 256-bit bus provides 512.0 GB/s of bandwidth, which is critical for feeding the large textures and framebuffers required at 4K. The GPU's 20.74 TFLOPS of FP32 performance is substantial, yet the 4K Ultra average of 52 FPS shows that even this level of compute is stretched by Thief's most demanding settings.

The scaling from Low to Ultra settings at each resolution illustrates the GPU's workload. At 4K, the FPS drops from 95 at Low to 72 at Medium, then to 55 at High, and finally to 52 at Ultra. This 43 FPS difference between Low and Ultra is almost entirely due to the GPU's shading and texture processing load. The GPU's pixel rate of 288.0 GPixel/s is a theoretical limit, and the measured data suggests that at 4K Ultra, the card is approaching this ceiling. In contrast, at 1080p, the GPU has more headroom, with the Ultra preset still achieving 130 FPS, which is 78 FPS higher than the 4K Ultra result.

The memory subsystem is also a key factor. The 16 GB VRAM is ample for Thief, even at 4K Ultra, so there is no evidence of capacity-based stuttering. The 512.0 GB/s bandwidth, however, may be a limiting factor at 4K, where the demand for texture and geometry data is highest. The GPU's performance percentile of 85 places it above average, but its nearest rivals, such as the NVIDIA GeForce RTX 5070 Ti with a 3% higher average score, show that it is not a top-tier card by 2025 standards. In Thief, the RX 6800 XT's strengths in raw rasterization are clear, but the 4K Ultra result of 52 FPS is barely playable, while the 1440p and 1080p results are more comfortable.

Settings Recommendations

Based on the measured FPS rows, the optimal settings preset depends on the target resolution and desired frame rate. For 4K gaming, the data shows that the High preset, averaging 55 FPS, is the most balanced option. The Ultra preset drops to 52 FPS, which is only a 3 FPS difference but may not offer a visually significant improvement. The Medium preset at 72 FPS is a more playable alternative if fluidity is prioritized over visual fidelity, as it provides a 17 FPS increase over High. The Low preset at 95 FPS is the only 4K option that guarantees a smooth experience on a 60 Hz display, but it sacrifices significant graphical quality.

At 1440p, the High preset achieves 94 FPS, which is ideal for high-refresh-rate monitors. The Ultra preset, at 89 FPS, is also viable, offering a slight visual upgrade for a modest 5 FPS cost. The Medium preset at 123 FPS is the best choice for competitive play or for users with 144 Hz displays, as it provides a substantial frame rate boost while maintaining decent visuals. The Low preset at 162 FPS is overkill for most displays and should be avoided unless maximum frame rates are required.

For 1080p, all settings presets are playable, with the Low preset hitting 209 FPS and the Medium preset at 179 FPS. The High preset at 137 FPS is a solid choice for most users, offering a good balance between visual quality and performance. The Ultra preset at 130 FPS is also excellent, and the 7 FPS difference between High and Ultra is negligible. The data suggests that the Medium preset is the sweet spot for 1080p, as it delivers 179 FPS, which is 49 FPS higher than Ultra, with only a modest reduction in visual detail. The measured min FPS values for Medium at 1080p (153) and 1440p (105) further support this preset as a stable choice.

How This Combo Ranks

In the global database of tested CPU and GPU combinations for Thief, the Intel Core i7-14700F and AMD Radeon RX 6800 XT pair ranks 875th out of 3720 combos. This places it in the top 23.5% of all tested systems, which is a respectable position given the GPU's 85th percentile ranking and the CPU's 91st percentile ranking. The combo's rank is likely held back by the GPU's end-of-life status and the fact that newer cards, such as the NVIDIA GeForce RTX 5070 Ti, offer slightly higher average benchmark scores.

The ranking indicates that this system is well above average for Thief, but it is not a top-tier configuration. The 875th rank out of 3720 suggests that there are many faster combinations, but also a significant majority that are slower. The data shows that the combo's performance is more dependent on the GPU than the CPU, as the CPU's high core count and clock speed do not translate into a higher rank relative to its individual percentiles. The combo rank of 875 is lower than what the CPU's 91st percentile would suggest, but higher than what the GPU's 85th percentile alone would imply, reflecting a synergistic but GPU-limited outcome.

The nearest rivals for the CPU, such as the AMD Ryzen 9 7900X with a 0.6% higher average score, do not appear in the game-specific ranking, suggesting that Thief's performance is not highly sensitive to CPU differences within this performance class. Similarly, the GPU's nearest rival, the NVIDIA RTX 5070 Ti with a 3% higher average score, would likely rank higher in Thief, but the exact game-specific rank is not provided. Overall, the 875th rank is a strong showing for a hardware combination from different generations, and the measured FPS data confirms that it can handle Thief at high settings across all resolutions.

FAQ

Q: What is the highest average FPS this combo achieves in Thief?

A: The highest average FPS is 209, achieved at 1920x1080 resolution with Low settings.

Q: Is the CPU a bottleneck at 4K resolution?

A: No, the data shows the GPU is the limiting factor. At 4K Low, the average FPS is 95, while at 1080p Low it is 209, indicating the CPU has headroom and the GPU is constrained by pixel count.

Q: What is the best settings preset for 1440p gaming?

A: The High preset at 1440p, averaging 94 FPS, is the best balance for most users. The Medium preset offers 123 FPS for higher refresh rates, while Ultra provides 89 FPS.

Q: How does the combo rank compared to other tested systems?

A: It ranks 875th out of 3720 combos, placing it in the top 23.5% of all tested configurations for Thief.

Q: Does the 16 GB VRAM cause any issues at 4K?

A: The data shows no evidence of VRAM capacity issues, as the 4K Ultra preset still achieves 52 FPS. The 16 GB GDDR6 memory is sufficient for Thief's requirements.

Q: What is the FPS difference between Low and Ultra settings at 1080p?

A: The difference is 79 FPS, with Low averaging 209 FPS and Ultra averaging 130 FPS. This indicates a significant GPU workload increase with higher settings.

Measured FPS Breakdown

At 3840x2160 (4K), the average FPS across settings are as follows: Low settings yield 95 FPS, Medium settings yield 72 FPS with a minimum of 62 and maximum of 83, High settings yield 55 FPS, and Ultra settings yield 52 FPS. The gradient is steep, with a 43 FPS difference between Low and Ultra, and the Medium preset shows the only recorded min/max values in this resolution, indicating some frame time variance.

At 2560x1440 (1440p), the average FPS improves significantly: Low settings produce 162 FPS, Medium settings produce 123 FPS with a minimum of 105 and maximum of 142, High settings produce 94 FPS, and Ultra settings produce 89 FPS. The difference between Low and Ultra is 73 FPS, demonstrating that the GPU has more headroom at this resolution. The Medium preset's min FPS of 105 is still well above 60, ensuring smooth gameplay.

At 1920x1080 (1080p), the average FPS is the highest: Low settings reach 209 FPS, Medium settings reach 179 FPS with a minimum of 153 and maximum of 206, High settings reach 137 FPS, and Ultra settings reach 130 FPS. The data shows a 79 FPS spread between Low and Ultra, with the Medium preset providing the best stability, as evidenced by its min FPS of 153. All presets at 1080p are comfortably playable on high-refresh-rate displays, with the Medium preset offering the best combination of high average FPS and stable minimums.

Hardware Specifications

Intel Core i7-14700F

Cores / Threads 20 / 28
Base Clock 2100 MHz
Boost Clock 5400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700F + AMD Radeon RX 6800 XT in Thief

Resolution Settings Avg FPS
3840x2160 Low 95.0
3840x2160 Medium 72.0
3840x2160 High 55.0
3840x2160 Ultra 52.0
2560x1440 Low 162.0
2560x1440 Medium 123.0
2560x1440 High 94.0
2560x1440 Ultra 89.0
1920x1080 Low 209.0
1920x1080 Medium 179.0
1920x1080 High 137.0
1920x1080 Ultra 130.0

Thief with ii7-14700F + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RX 6800 XT + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with ii7-14700F + RX 6800 XT

Explore FPS benchmarks for other games using this same hardware combination.