Thief
This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 44 | 46 | 60 | 79 |
| 1440p QHD | 74 | 78 | 102 | 135 |
| 1080p Full HD | 108 | 114 | 149 | 197 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with Intel Core i7-13700K + NVIDIA GeForce RTX 5060, In-Depth Analysis
Thief, released in 2014, remains a demanding title for modern hardware, particularly at higher resolutions. The benchmark data for the Intel Core i7-13700K paired with the NVIDIA GeForce RTX 5060 reveals a system that is decisively GPU-limited at 4K, but transitions to a more balanced state at 1440p and 1080p. The measured frame rates show that the RTX 5060 is the primary bottleneck for this title, with the i7-13700K providing ample headroom. This analysis breaks down the measured FPS data to explain how resolution and settings impact performance, what the GPU and CPU contribute, and which configurations offer the most practical experience.
Resolution Scaling
The FPS data shows a classic pattern of GPU-bound scaling as resolution increases. At 1080p with Low settings, the system achieves 197 FPS. Moving to 1440p Low drops this to 135 FPS, a 31% reduction, and 4K Low further reduces it to 79 FPS, a 41% drop from 1440p. This steep decline indicates that the rendering load is scaling directly with pixel count, which is the primary function of the GPU.
The scaling pattern becomes even more telling at higher settings. With High settings, the average FPS goes from 114 at 1080p, to 78 at 1440p, and finally to 46 at 4K. The 4K High result is only 40% of the 1080p High result. This substantial drop at 4K strongly suggests that the RTX 5060's 8 GB VRAM buffer and its memory bandwidth are being saturated, not just its compute cores. The transition from 1080p to 1440p at High settings shows a 32% performance loss, which is consistent with a pure pixel-count increase, but the 4K result falls off more steeply, indicating an additional limiting factor beyond raw shader throughput.
When comparing the scaling at Low vs. Ultra settings, the gap widens. At 1080p, the difference between Low and Ultra is 89 FPS (197 vs 108). At 1440p, that difference shrinks to 61 FPS (135 vs 74). At 4K, the difference is just 35 FPS (79 vs 44). This compression of frame rates at higher resolutions means that the GPU is so saturated at 4K that even dropping to Low settings cannot fully compensate for the pixel-count penalty. The data indicates that 1080p is the only resolution where the system can fully stretch its legs, while 1440p represents a solid middle ground, and 4K is strictly for those willing to accept lower frame rates.
The fact that the 4K Ultra result is 44 FPS, while 4K Low is 79 FPS, shows that the settings have a massive impact on the GPU load. This suggests that for players targeting 4K, there is room to tune the experience, but the ceiling is low. The 1080p results, where even Ultra hits 108 FPS, demonstrate that the i7-13700K is more than capable of feeding the GPU in this title, as the performance limit is almost entirely on the graphics card.
GPU Role
The NVIDIA GeForce RTX 5080 in this test is a 5 nm part with a boost clock of 2497 MHz. It features 8 GB of GDDR7 memory on a 128-bit bus, yielding a bandwidth of 448.0 GB/s. These specs are central to understanding the measured results. The data shows that the GPU is the limiting factor in almost all scenarios, particularly at 4K where the average FPS for Medium settings is 60, with a minimum of 51 and a maximum of 69.
The 8 GB VRAM capacity is likely a critical constraint in Thief at 4K with High or Ultra settings. The performance drop from 4K Medium (60 FPS) to 4K High (46 FPS) is a 23% decline, which is steeper than the drop from 1440p Medium (102 FPS) to 1440p High (78 FPS), which is also 23%. However, the absolute numbers at 4K are much lower. The fact that 4K Low (79 FPS) is significantly faster than 4K High (46 FPS) suggests that texture and shader complexity are heavily taxing the memory subsystem. If it were purely a compute bottleneck, the scaling between settings would be more linear.
The GPU's raw compute is also a factor. With an FP32 rating of 19.18 TFLOPS, the RTX 5060 is capable of high throughput, but the 128-bit memory bus and 448.0 GB/s bandwidth create a bottleneck for a game like Thief that has large texture data. The benchmark results show that the GPU's performance relative to other cards is solid, as it sits in the 72nd percentile of all GPUs. Its nearest rivals include the AMD Radeon RX 6750 XT, which is only 1.2% slower on average in general benchmarks, and the AMD Radeon RX 5700 XT 50th Anniversary, which is 0.8% slower. This puts the RTX 5060 in a competitive position, but the specific game data shows that Thief's engine is particularly sensitive to memory bandwidth.
The clock speeds of 2280 MHz base and 2497 MHz boost are respectable, but they do not prevent the GPU from being the clear limiting factor in this pairing. For example, at 1440p Ultra, the system produces 74 FPS, which is a playable frame rate, but it is clear that the GPU is working near its limit, as increasing resolution to 4K Ultra drops the frame rate to a marginal 44 FPS. The data suggests that the RTX 5060 is best suited for 1080p and 1440p gaming in this title, where it can deliver high frame rates, but it struggles to maintain 60 FPS at 4K on higher presets.
CPU Role
The Intel Core i7-13700K is a 16-core, 24-thread processor based on the Raptor Lake architecture, with a boost clock of 5.40 GHz. The benchmark data indicates that this CPU is not a bottleneck in Thief. The CPU's percentile ranking is 89th among all CPUs, and its average benchmark score of 46881 is nearly identical to its closest rival, the AMD Ryzen 9 5900, which has an average score of 46971, a negligible 0.2% difference. This level of performance is more than sufficient for a 2014 game.
The measured FPS data confirms that the CPU is providing a solid foundation. At 1080p Low settings, the system hits 197 FPS. This is a very high frame rate that requires strong single-thread performance to avoid bottlenecking the GPU. The i7-13700K's 3dmark_single_thread score of 1136 and its passmark_single_thread score of 4333 indicate that it has the necessary per-core performance for this task. Since the CPU is not the limiting factor, the FPS differences between resolutions are almost entirely attributable to the GPU.
The CPU's high multi-threaded performance, evidenced by its cinebench_r23_multicore score of 30745, means that it can handle any background tasks or game logic without issue. The fact that the FPS scales predictably with resolution and settings shows that the CPU is not introducing any frame pacing issues or stalls. In fact, the CPU's performance headroom is so large that even at 1080p with Low settings, where the GPU is less taxed, the system still achieves nearly 200 FPS, which is likely near the engine's own limits.
The data shows that the i7-13700K's role in this game is to be a passive, reliable platform. It does not contribute to the performance ceiling in a negative way. Its nearest rivals in the CPU benchmark, such as the AMD Ryzen 9 7845HX and Intel Xeon w3-2535, which are 0.5% faster, would likely produce identical results in this game. The CPU is simply not the story here; the RTX 5060 is the component that determines the playable settings and resolutions.
FAQ
Q: Can I play Thief at 4K with this CPU and GPU combination?
A: Yes, but with limitations. The measured data shows that 4K Medium is playable at 60 FPS average, with a minimum of 51 FPS. However, 4K High drops to 46 FPS, and 4K Ultra falls to 44 FPS. For a consistent 60 FPS experience, you would need to stick to Medium settings or lower at 4K.
Q: What is the best resolution for high refresh rate monitors?
A: At 1080p, you can achieve very high frame rates. The data shows 149 FPS on Medium and 114 FPS on High. Even at Ultra, the system produces 108 FPS, which is excellent for a 144Hz monitor. At 1440p, High settings yield 78 FPS, which is still good for 75Hz or 144Hz monitors with adaptive sync.
Q: Is the RTX 5060's 8 GB of VRAM enough for Thief?
A: The data suggests that 8 GB is sufficient for 1080p and 1440p, but it may be a limiting factor at 4K. The performance drop from 4K Medium to 4K High is significant (60 to 46 FPS), which could be attributed to the VRAM capacity or memory bandwidth being saturated by higher-resolution textures. At 1080p and 1440p, the scaling is more consistent with compute limits.
Q: How does the i7-13700K compare to its direct rivals in this game?
A: The CPU's performance is effectively a non-factor. Its average benchmark score of 46881 is within 0.5% of the AMD Ryzen 9 7845HX and Intel Xeon w3-2535, and within 0.3% of the AMD Ryzen AI 9 HX PRO 375. In a GPU-limited game like Thief, these CPUs would all deliver identical frame rates.
Q: Should I use the Low or Ultra preset?
A: The answer depends on your resolution. At 1080p, Ultra is the best choice, as it provides 108 FPS. At 1440p, Ultra (74 FPS) is still playable, but High (78 FPS) offers a small speed boost with minimal visual difference. At 4K, you should avoid Ultra and High, and use Medium (60 FPS) or Low (79 FPS) to maintain a smooth experience.
Q: Is this system better than one with an AMD Radeon RX 6750 XT?
A: Based on the benchmark data, the RTX 5060 is slightly faster. The GPU's average benchmark score is 26331, while the RX 6750 XT's score is 26011, which is 1.2% slower. This small difference is unlikely to change the playable settings in Thief, as the frame rates would be very similar.
Measured FPS Breakdown
The complete set of measured frame rates is as follows:
At 1920x1080, the system produces its highest frame rates. With Low settings, the average FPS is 197. Medium settings yield an average of 149 FPS, with a minimum of 127 and a maximum of 172. High settings reduce the average to 114 FPS. Ultra settings are the most demanding, but still produce a strong average of 108 FPS.
At 2560x1440, performance drops noticeably. Low settings average 135 FPS. Medium settings average 102 FPS, with a minimum of 87 and a maximum of 118. High settings average 78 FPS. Ultra settings average 74 FPS. These numbers show that 1440p is a very viable resolution for this game, with even Ultra settings staying above 70 FPS.
At 3840x2160, the GPU is heavily taxed. Low settings average 79 FPS. Medium settings average 60 FPS, with a minimum of 51 and a maximum of 69. High settings average 46 FPS. Ultra settings average 44 FPS. This data clearly shows that 4K is only practical with Medium or Low settings to maintain a playable frame rate.
The FPS data shows a consistent trend: each step up in resolution reduces the average FPS by a significant margin, and each step up in settings within a resolution also reduces performance. The minimum FPS data, where available, shows that the system maintains decent frame pacing, with the 4K Medium minimum of 51 FPS being the only result that dips below 60 FPS. The maximum FPS data suggests that there is some headroom in less demanding scenes, but the averages are the most reliable indicator of sustained performance.
Settings Recommendations
For the best experience on this hardware, the data points to a clear set of recommendations based on your target resolution.
At 1080p, the Ultra preset is the clear winner. The 108 FPS average is well above the 60 FPS threshold and provides a smooth experience on most monitors. There is no reason to drop to High (114 FPS) for the negligible 6 FPS gain, as the visual improvements from Ultra are worth it. Medium (149 FPS) is only recommended for players with 165Hz or higher refresh rate monitors who want to maximize frame rates, but the visual compromise is significant.
At 1440p, the High preset is the best balance. The 78 FPS average is smooth, and it is only 4 FPS slower than Ultra (74 FPS), but High typically offers a more stable frame time. If you have a 144Hz monitor, you might prefer Medium (102 FPS) for a higher refresh rate, but you will lose some graphical fidelity. Ultra is still playable at 74 FPS, but the performance margin is thinner, and High is the safer choice for consistent pacing.
At 4K, the Medium preset is the only sensible choice if you want to maintain 60 FPS. The 60 FPS average with a 51 FPS minimum is right on the edge, but it is playable. Low settings (79 FPS) offer a smoother experience, but the visual downgrade is drastic. High (46 FPS) and Ultra (44 FPS) are not recommended, as they drop below the 60 FPS threshold and will feel less responsive.
The data suggests that the sweet spot for this system is 1440p with High settings. This configuration provides an excellent balance of visual quality and performance, with a 78 FPS average. For players who prioritize frame rate above all else, 1080p with Ultra settings (108 FPS) is the best choice. For those who insist on 4K, Medium settings (60 FPS) is the maximum playable preset.
Hardware Specifications
Intel Core i7-13700K
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-13700K + NVIDIA GeForce RTX 5060 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 79.0 |
| 3840x2160 | Medium | 60.0 |
| 3840x2160 | High | 46.0 |
| 3840x2160 | Ultra | 44.0 |
| 2560x1440 | Low | 135.0 |
| 2560x1440 | Medium | 102.0 |
| 2560x1440 | High | 78.0 |
| 2560x1440 | Ultra | 74.0 |
| 1920x1080 | Low | 197.0 |
| 1920x1080 | Medium | 149.0 |
| 1920x1080 | High | 114.0 |
| 1920x1080 | Ultra | 108.0 |
Thief with ii7-13700K + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with RTX 5060 + Other CPUs
See how Thief performs with the same GPU but different processors.
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Explore FPS benchmarks for other games using this same hardware combination.