Doom
This combination delivers exceptional performance with an average of 129 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 54 | 61 | 74 | 86 |
| 1440p QHD | 95 | 117 | 134 | 154 |
| 1080p Full HD | 145 | 177 | 208 | 243 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core i7-13700K + NVIDIA GeForce RTX 5060, In-Depth Analysis
Doom’s performance with the Intel Core i7-13700K and NVIDIA GeForce RTX 5060 shows a clear pattern of scaling as resolution increases. At 1920x1080, the average frame rate spans from 242.6 FPS on Low settings down to 144.8 FPS on Ultra. Moving to 2560x1440, those figures drop to 153.8 FPS and 95.2 FPS respectively, representing a substantial reduction. At 3840x2160, the averages fall further to 86.2 FPS on Low and 54.0 FPS on Ultra. The frame rate decline between 1080p and 1440p is roughly 37% for Low settings and 34% for Ultra, while the jump from 1440p to 4K costs another 44% on Low and 43% on Ultra. This consistent scaling suggests that the rendering load is scaling predictably with pixel count, and the GPU is the primary component determining the final output.
The fact that the 1080p Low preset reaches 242.6 FPS while the 4K Ultra preset manages only 54.0 FPS indicates a heavy dependence on the graphics card’s capabilities. The performance gap between the lowest and highest settings at each resolution is substantial: at 1080p, the difference is 97.8 FPS, and at 4K, it narrows to 32.2 FPS. This behavior points to the RTX 5060 being the limiting factor at higher resolutions and settings, as the CPU has enough headroom to push much higher frame rates when the GPU workload is lighter. The data suggests that the combination is well-balanced for high-refresh 1080p play but becomes increasingly GPU-bound as resolution climbs.
Resolution Scaling
The measured frame rates reveal how the system’s bottleneck shifts with resolution. At 1920x1080 with Ultra settings, the average of 144.8 FPS is still very high, which indicates the CPU is capable of feeding the GPU at this level. However, when the resolution is raised to 2560x1440, the Ultra preset average falls to 95.2 FPS, a 34% reduction. This drop is larger than what would be expected from pixel count alone, confirming that the RTX 5060 is starting to saturate. At 3840x2160, the Ultra setting yields 54.0 FPS, which is a 44% reduction from the 1440p result. This steep decline shows that the GPU’s memory bandwidth and compute resources are being fully utilized at 4K, and the CPU’s role diminishes further.
The Low preset provides a clearer view of the CPU’s potential. At 1080p Low, the system achieves 242.6 FPS, which is near the upper limit of what many displays can show. Dropping to 1440p Low yields 153.8 FPS, a 37% reduction, and 4K Low produces 86.2 FPS, another 44% decline. These percentages are consistent across settings, which means the frame rate loss is primarily due to the increased pixel count and not a sudden change in game engine behavior. The scaling pattern indicates that for 4K gaming, even the Low preset will struggle to maintain high refresh rates, while 1080p and 1440p provide ample performance for smooth gameplay.
GPU Role
The NVIDIA GeForce RTX 5060 comes with 8 GB of GDDR7 memory on a 128-bit bus, providing a bandwidth of 448.0 GB/s. The card’s base clock is 2280 MHz with a boost clock of 2497 MHz, and it has 3840 shading units. In Doom, these specifications translate into the measured frame rates. The 8 GB VRAM capacity is sufficient for this title at the tested settings, as the game is from 2016 and does not demand excessive memory. The memory bandwidth of 448.0 GB/s helps maintain consistent performance at higher resolutions, but the data shows that the card still becomes the limiting factor at 4K Ultra, where the average drops to 54.0 FPS.
The GPU’s benchmark scores put it in the 73rd percentile of all GPUs, with an average score of 30109. Its closest rival, the AMD Radeon RX 7700 XT, scores 30097, a delta of 0%. This indicates the RTX 5060 is evenly matched with that card in synthetic tests. In Doom, the GPU’s performance at 1440p High, reaching 117.2 FPS, suggests it is well-suited for high-refresh 1440p monitors. However, the 4K Ultra result of 54.0 FPS shows that the card is not designed for maximum quality at that resolution, and users would need to lower settings to achieve smoother gameplay. The pixel rate of 119.9 GPixel/s and texture rate of 299.6 GTexel/s are adequate for this game’s demands, but they do not provide enough headroom for 4K Ultra.
How This Combo Ranks
This specific combination of the Intel Core i7-13700K and NVIDIA GeForce RTX 5060 ranks 830 out of 1681 tested combos in Doom. This places it in the middle of the pack, indicating that while it is not a top-tier configuration, it performs respectably. The CPU itself is in the 93rd percentile of all CPUs, with an average benchmark score of 47282, which is a strong result. However, the GPU’s 73rd percentile ranking holds the combo back from a higher position. The combination’s rank suggests that there are many other pairings with faster GPUs that will achieve higher frame rates in this game, but the i7-13700K ensures that the CPU will not be a bottleneck in most scenarios.
The CPU’s nearest rivals include the Intel Core i7-13700KF with a score of 47334 and a delta of -0.1%, meaning the 13700K is essentially identical in performance. The AMD EPYC 4364P scores 47131, a delta of 0.3%, and the Intel Core i9-12900F scores 47081, a delta of 0.4%. These small deltas show that the i7-13700K is in a very competitive performance tier. For the GPU, the nearest rival is the AMD Radeon RX 7700 XT with a delta of 0%, and the NVIDIA Tesla M60 is 0.5% ahead. This means that swapping the GPU for a comparable model would not significantly change the Doom results. The combo’s rank of 830 is a reflection of the GPU’s mid-range positioning rather than any CPU limitation.
Measured FPS Breakdown
At 1920x1080, the average frame rates are 242.6 FPS on Low, 208.2 FPS on Medium, 177.1 FPS on High, and 144.8 FPS on Ultra. The spread from Low to Ultra is 97.8 FPS, which shows that the settings have a major impact on performance. The Medium preset at 208.2 FPS is 14% lower than Low, while High is 15% lower than Medium. Ultra is another 18% lower than High, indicating that the highest quality settings demand significantly more from the GPU.
At 2560x1440, the averages are 153.8 FPS on Low, 134.2 FPS on Medium, 117.2 FPS on High, and 95.2 FPS on Ultra. The gap between Low and Ultra is 58.6 FPS, which is a smaller absolute difference than at 1080p but still substantial. The percentage drop from Low to Medium is 13%, from Medium to High is 13%, and from High to Ultra is 19%. This pattern shows that the Ultra preset becomes progressively more expensive relative to the other settings as resolution increases.
At 3840x2160, the averages are 86.2 FPS on Low, 74.4 FPS on Medium, 60.9 FPS on High, and 54.0 FPS on Ultra. The difference between Low and Ultra is 32.2 FPS. The percentage reductions are 14% from Low to Medium, 18% from Medium to High, and 11% from High to Ultra. The High to Ultra drop is smaller in percentage terms than at lower resolutions, which suggests that the GPU is already so heavily loaded that the additional settings have less relative impact. Notably, the 4K Low average of 86.2 FPS is the only 4K result that exceeds 60 FPS, making it the only viable option for smooth 4K play.
CPU Role
The Intel Core i7-13700K has 16 cores and 24 threads, with a base clock of 3.40 GHz and a boost clock of 5.40 GHz. It features a 30 MB shared L3 cache and supports DDR4 and DDR5 memory. In Doom, the CPU’s performance is more than sufficient to keep up with the RTX 5060 at all tested resolutions and settings. The benchmark scores reflect this capability, with a Cinebench R23 multicore score of 39000 and a single-core score of 5505. The 3DMark max threads score is 12412, and the single-thread score is 1136.
The CPU’s role in this game is to feed the GPU with draw calls and game logic. At 1080p Low, the system reaches 242.6 FPS, which is a high frame rate that could potentially be limited by the CPU in some scenarios. However, the fact that the frame rate increases from 144.8 FPS at Ultra to 242.6 FPS at Low shows that the CPU is not the primary bottleneck at lower settings. The 16 cores and 24 threads provide ample parallel processing power, and the high boost clock of 5.40 GHz ensures strong single-threaded performance, which is often critical in FPS titles. The CPU’s percentile rank of 93% among all CPUs confirms that it is a high-end part, and it will not hold back the RTX 5060 in this game.
Settings Recommendations
Based on the measured frame rates, the Ultra preset at 1920x1080 provides an average of 144.8 FPS, which is excellent for high-refresh monitors. This is the best choice for users with 1080p displays who want the highest visual quality without sacrificing smoothness. The High preset at 1080p offers 177.1 FPS, which is a 22% improvement over Ultra and still looks very good. For competitive play, the Low preset at 242.6 FPS maximizes frame rate and minimizes input latency, but it comes with a significant visual downgrade.
At 2560x1440, the High preset delivers 117.2 FPS, which is a good balance of quality and performance. The Ultra preset at 95.2 FPS is still playable on a 60 Hz display but may not fully utilize a 144 Hz monitor. The Medium preset at 134.2 FPS is another solid option, offering a substantial frame rate boost over High with a moderate visual impact. For 4K, the Low preset at 86.2 FPS is the only setting that consistently stays above 60 FPS, making it the recommended choice for smooth gameplay. The Medium preset at 74.4 FPS is acceptable for less demanding players, but High and Ultra dip below 60 FPS, which can be noticeable in a fast-paced FPS.
The data shows that the RTX 5060 is best suited for 1080p and 1440p gaming with high settings. For 4K, users will need to compromise on quality to maintain playable frame rates. The combination of the i7-13700K and RTX 5060 is well-matched for 1440p High, which is likely the sweet spot for this configuration.
Hardware Specifications
Intel Core i7-13700K
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-13700K + NVIDIA GeForce RTX 5060 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 86.2 |
| 3840x2160 | Medium | 74.4 |
| 3840x2160 | High | 60.9 |
| 3840x2160 | Ultra | 54.0 |
| 2560x1440 | Low | 153.8 |
| 2560x1440 | Medium | 134.2 |
| 2560x1440 | High | 117.2 |
| 2560x1440 | Ultra | 95.2 |
| 1920x1080 | Low | 242.6 |
| 1920x1080 | Medium | 208.2 |
| 1920x1080 | High | 177.1 |
| 1920x1080 | Ultra | 144.8 |
Doom with ii7-13700K + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5060 + Other CPUs
See how Doom performs with the same GPU but different processors.
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