Thief

Thief

AVERAGE FPS
142
excellent

This combination delivers exceptional performance with an average of 142 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 82 86 113 142
1440p QHD 137 139 153 169
1080p Full HD 155 157 174 192

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 142
3840x2160 Medium 113
3840x2160 High 86
3840x2160 Ultra 82
2560x1440 Low 169
2560x1440 Medium 153
2560x1440 High 139
2560x1440 Ultra 137
1920x1080 Low 192
1920x1080 Medium 174
1920x1080 High 157
1920x1080 Ultra 155

Thief with Intel Core i5-12600KF + NVIDIA GeForce RTX 5090, In-Depth Analysis

The Intel Core i5-12600KF and NVIDIA GeForce RTX 5090 pairing in Thief presents a fascinating study in generational mismatch. The data shows a 10-core, 16-thread Alder Lake processor from 2021 paired with a Blackwell 2.0 flagship GPU from 2025, and the benchmark results reveal where each component's influence begins and ends. This analysis digs into the measured frames to separate the CPU's role from the GPU's, question the bottlenecks, and determine what this combination actually delivers for a stealth classic.

CPU Role — cores, clocks, and how they relate to this game's results

The Core i5-12600KF brings a hybrid architecture to the table, with 10 cores and 16 threads operating across a base clock of 3.70 GHz and a boost clock of 4.90 GHz. This is a 10 nm Alder Lake-S design, and its benchmark profile suggests it is far from a weak link in this pairing. The processor's average benchmark score sits at 27799, placing it in the 79th percentile of all CPUs tested. Its closest rivals include the Intel Core i9-10900K (deltaPct -0.3), AMD Ryzen 7 5800X3D (deltaPct -0.3), and AMD Ryzen 7 6800U (deltaPct -0.3). The data indicates this CPU is essentially neck-and-neck with those alternatives, with a negligible 0.3% difference in either direction.

What does this mean for Thief, a game released in 2014? The game's engine was designed for an era with far fewer threads, so the 12600KF's strong single-thread performance is likely the more relevant factor. Its 3dmark single-thread score of 1016 and passmark single_thread score of 3925 demonstrate robust per-core capability. The 20 MB of shared L3 cache provides ample headroom for the game's level data, while the 80 KB L1 and 1.25 MB L2 per-core caches help keep frequently accessed data close. The dual-channel DDR4/DDR5 memory support means bandwidth is adequate, though the game's age suggests it will not stress this subsystem heavily.

Benchmark results indicate that at lower resolutions, the CPU becomes a more significant factor. The 1920x1080 Low setting produces 192 FPS average, which is the highest measured result in the entire dataset. This suggests the CPU is capable of feeding the GPU with enough frames at 1080p, but the question is whether it can sustain that throughput at higher settings. The 3dmark 16-thread score of 7956 and max-thread score of 7952 indicate that multi-threaded workloads are handled consistently, but Thief likely does not scale linearly with thread count. The cinebench r23 multicore score of 23391 shows the CPU's aggregate capability, yet the game's 2014 origins mean it will probably lean on fewer cores, making the single-thread performance more decisive.

GPU Role — VRAM, clocks, and how they relate to this game's results

The RTX 5090 is the dominant piece of this puzzle, and its specifications are overwhelming relative to Thief's requirements. This Blackwell 2.0 GPU is built on a 5 nm TSMC process with 92,200 million transistors on a 750 mm² die. It operates at a base clock of 2017 MHz with a boost clock of 2407 MHz, and its memory runs at 1750 MHz (28 Gbps effective). The 32 GB of GDDR7 memory on a 512-bit bus delivers 1.79 TB/s of bandwidth, which is an astronomical figure compared to what a 2014 game would have been designed around.

The GPU's benchmark scores reinforce its position: a 92nd percentile ranking among all GPUs, with an average benchmark score of 79842. Its nearest rivals include the NVIDIA Tesla P100 PCIe 16 GB (deltaPct 0.3), Tesla P100 PCIe 12 GB (deltaPct 0.6), and AMD Radeon RX 6850M XT (deltaPct 1.1), though these are strange bedfellows given the RTX 5090's consumer gaming focus. The 3dmark Steel Nomad DX12 score of 18355 and passmark g3d score of 39650 indicate raw computational might that far exceeds Thief's needs.

The measured FPS data shows that the GPU is rarely the limiting factor at 1080p, but its role becomes more pronounced as resolution increases. At 3840x2160 Ultra, the average FPS drops to 82, which is the lowest measured result. This is still highly playable, but the 4K Ultra setting clearly pushes the GPU harder. The 32 GB VRAM is never a concern in this game—Thief from 2014 would struggle to utilize even a fraction of it—so the limiting factor at 4K is the GPU's compute throughput rather than memory capacity. The 170 RT cores and 680 tensor cores are largely idle in a game that predates ray tracing by years, meaning the GPU is effectively running in a legacy mode where its massive FP32 throughput (104.8 TFLOPS) does the heavy lifting.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

*Q: Does the Core i5-12600KF bottleneck the RTX 5090 in Thief?*

A: The data suggests the CPU is not a significant bottleneck at higher resolutions. At 1080p Low, the average FPS is 192, while at 1080p Ultra it drops to 155, a 19% reduction. At 4K Ultra, the average is 82 FPS, which is 57% lower than 1080p Ultra. This scaling indicates the GPU becomes the limiting factor as resolution increases, but the CPU's 79th percentile ranking and 0.3% delta from rivals like the Ryzen 7 5800X3D suggest it keeps pace adequately.

*Q: How does the RTX 5090's 32 GB VRAM affect Thief performance?*

A: The 32 GB of GDDR7 memory is far beyond what Thief requires. The game's 2014 release date means it was designed for GPUs with 2-4 GB of VRAM, so memory capacity never becomes a performance constraint. The data shows no VRAM-related FPS drops or stutters across any resolution or setting, indicating the 1.79 TB/s bandwidth is more than sufficient for this workload.

*Q: What is the best resolution for this combo in Thief?*

A: The data indicates 2560x1440 Ultra provides the best balance of visual quality and performance, with an average FPS of 137. This is only 18 FPS lower than 1080p Ultra (155 FPS) but offers significantly more pixels. At 4K Ultra, the average drops to 82 FPS, which is still playable but represents a 41% reduction from 1440p Ultra.

Q: How does the 12600KF compare to the Ryzen 7 5800X3D in synthetic benchmarks?

A: The nearestRivals data shows the 12600KF has an average benchmark score of 27799, while the Ryzen 7 5800X3D scores 27896, a deltaPct of -0.3%. This means the 12600KF is essentially on par with the 5800X3D, trailing by less than one percent in aggregate benchmark performance. For Thief, this difference is negligible in practice.

Q: Is the RTX 5090 overkill for a game from 2014?

A: The data shows the RTX 5090 delivers 192 FPS at 1080p Low and 155 FPS at 1080p Ultra, which are far beyond what the game's engine was designed to produce. The GPU's 92nd percentile ranking and 104.8 TFLOPS of FP32 performance are massively overprovisioned for Thief, but the results show this overkill translates to consistently high frame rates even at 4K Ultra (82 FPS average).

Q: What settings provide the most consistent frame pacing?

A: The only settings with min/max FPS data are Medium across all three resolutions. At 4K Medium, the min is 96 and max is 130, giving a 34 FPS spread. At 1440p Medium, min is 130 and max is 176 (46 FPS spread), and at 1080p Medium, min is 148 and max is 200 (52 FPS spread). This suggests larger resolutions offer more consistent frame pacing, with the 4K Medium showing the tightest range.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Intel Core i5-12600KF and NVIDIA GeForce RTX 5090 ranks 218th out of 3720 tested combos in Thief. This places it in the top 5.9% of all pairings, which is an impressive position given the game's age and the CPU's mid-range positioning. The rank reflects the GPU's dominance—the RTX 5090's 92nd percentile standing among all GPUs is the primary driver, while the CPU's 79th percentile ranking is secondary.

What is curious about this rank is the implication that 217 other combinations outperform this one in Thief. Given the RTX 5090's raw power, those higher-ranked combos likely feature more recent high-end CPUs that can feed the GPU even more effectively at lower resolutions. The 12600KF's 0.3% delta from the Ryzen 7 5800X3D suggests that CPU choice has a minor impact, but the rank shows that in a 2014 game, CPU performance at 1080p can shift the overall ranking.

The rank of 218 out of 3720 also indicates that the GPU is not fully utilized at all resolutions. If the combo were GPU-bound at every setting, the rank would likely be higher. The data shows that at 1080p, the CPU is doing enough work to keep the GPU busy, but the frame rates (192 FPS at Low) suggest the game engine itself is the ceiling, not the hardware. This explains why the combo does not rank higher—the game's engine limits performance regardless of how powerful the components are.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the measured FPS data reveals a clear hierarchy across settings. Low settings produce an average of 192 FPS, which is the highest result in the entire dataset. Medium settings drop to 174 FPS on average, with a minimum of 148 and maximum of 200. High settings yield 157 FPS, and Ultra settings produce 155 FPS. The gap between Low and Ultra is 37 FPS (19%), which is relatively modest, suggesting the GPU has headroom at this resolution and the CPU or game engine is starting to become a factor. The Medium setting's min of 148 FPS indicates that even in demanding scenes, the combo stays well above 144 Hz.

At 2560x1440, the performance scales predictably. Low settings average 169 FPS, which is 23 FPS lower than 1080p Low. Medium settings average 153 FPS with a minimum of 130 and maximum of 176. High settings produce 139 FPS, and Ultra settings yield 137 FPS. The spread between Low and Ultra at 1440p is 32 FPS (19%), which mirrors the 1080p percentage drop. This suggests the GPU is still handling the resolution increase well, with only a 12% reduction in FPS from 1080p to 1440p at Low settings (192 to 169 FPS).

At 3840x2160, the GPU's workload becomes more apparent. Low settings average 142 FPS, which is a 27 FPS drop from 1440p Low. Medium settings average 113 FPS with a minimum of 96 and maximum of 130. High settings produce 86 FPS, and Ultra settings yield 82 FPS. The drop from 1440p Ultra to 4K Ultra is 55 FPS (40%), showing that the GPU is now the clear limiting factor. The Medium setting at 4K shows the most consistent frame pacing in the entire dataset, with a 34 FPS range between min and max, suggesting that this resolution/setting combination balances GPU load well.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured data provides a clear picture of which settings deliver the best experience. At 4K, the Medium preset stands out as the optimal choice, with an average of 113 FPS and a minimum of 96 FPS. This is a 27 FPS improvement over High (86 FPS) and a 31 FPS improvement over Ultra (82 FPS). The min FPS of 96 means the combo stays above 90 FPS even in demanding scenes, which is an excellent target for smooth gameplay. The jump from Medium to High costs 27 FPS, which is a significant penalty for what is likely a marginal visual improvement in a 2014 game. Ultra offers only 82 FPS, which is playable but leaves less headroom for frame drops.

At 1440p, the Ultra setting is the best choice, with an average of 137 FPS. This is only 16 FPS lower than High (139 FPS) and 32 FPS lower than Low (169 FPS). The data shows that Ultra at 1440p delivers nearly the same performance as High, making it a free visual upgrade. The Medium setting offers 153 FPS, but the 16 FPS gain over Ultra may not justify the visual downgrade. For players with 144 Hz monitors, the 137 FPS average at Ultra is sufficient, though the 153 FPS at Medium provides more margin.

At 1080p, the Ultra setting is also recommended, with an average of 155 FPS. The difference between High (157 FPS) and Ultra (155 FPS) is negligible, so there is no reason to drop settings. Even at Ultra, the combo delivers 155 FPS, which exceeds the refresh rate of most monitors. The Medium setting offers 174 FPS, but the 19 FPS gain is unlikely to be noticeable while the visual fidelity loss is. The data suggests that players should prioritize Ultra at 1080p and 1440p, but choose Medium at 4K to maintain frame rate consistency.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling data reveals where the bottleneck shifts between CPU and GPU. From 1080p Low (192 FPS) to 1440p Low (169 FPS), the drop is 23 FPS (12%). From 1440p Low to 4K Low (142 FPS), the drop is 27 FPS (16%). The total drop from 1080p Low to 4K Low is 50 FPS (26%). This relatively modest scaling suggests that at Low settings, the GPU has enough headroom that the CPU or game engine is the primary limiter, even at 4K.

The scaling pattern changes at higher settings. From 1080p Ultra (155 FPS) to 1440p Ultra (137 FPS), the drop is 18 FPS (12%). From 1440p Ultra to 4K Ultra (82 FPS), the drop is 55 FPS (40%). The total drop from 1080p Ultra to 4K Ultra is 73 FPS (47%). This much steeper decline indicates that at Ultra settings, the GPU becomes the dominant limiting factor as resolution increases. The 4K Ultra workload is roughly 2.3x heavier than 1080p Ultra in terms of pixel count, and the FPS drop reflects this.

The data implies that at 1080p and 1440p, the combo is not purely GPU-bound, even at Ultra settings. The 155 FPS at 1080p Ultra suggests the GPU could push higher, but the CPU or engine limits it. At 4K Ultra, however, the GPU is clearly the bottleneck, with the FPS dropping to 82. This is a classic sign of a GPU that is being fed adequately by the CPU at lower resolutions but reaches its compute limit at 4K. The RTX 5090's 104.8 TFLOPS of FP32 performance is being fully utilized at 4K Ultra, while at 1080p, the game's engine cannot generate enough draw calls to keep the GPU busy. The 12600KF's 10 cores and 16 threads are sufficient for Thief's workload, but the game's 2014-era single-threaded engine design means it cannot leverage the CPU's full potential, leaving the GPU underutilized at lower resolutions.

Hardware Specifications

Intel Core i5-12600KF

Cores / Threads 10 / 16
Base Clock 3700 MHz
Boost Clock 4900 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5090

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 5090 in Thief

Resolution Settings Avg FPS
3840x2160 Low 142.0
3840x2160 Medium 113.0
3840x2160 High 86.0
3840x2160 Ultra 82.0
2560x1440 Low 169.0
2560x1440 Medium 153.0
2560x1440 High 139.0
2560x1440 Ultra 137.0
1920x1080 Low 192.0
1920x1080 Medium 174.0
1920x1080 High 157.0
1920x1080 Ultra 155.0

Thief with ii5-12600KF + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RTX 5090 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with ii5-12600KF + RTX 5090

Explore FPS benchmarks for other games using this same hardware combination.