Allods Online

Allods Online

AVERAGE FPS
169
excellent

This combination delivers exceptional performance with an average of 169 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 83 132 168
1440p QHD 100 159 213 233
1080p Full HD 158 208 248 271

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 168
3840x2160 Medium 132
3840x2160 High 83
3840x2160 Ultra 52
2560x1440 Low 233
2560x1440 Medium 213
2560x1440 High 159
2560x1440 Ultra 100
1920x1080 Low 271
1920x1080 Medium 248
1920x1080 High 208
1920x1080 Ultra 158

Allods Online with Intel Core i5-12600KF + NVIDIA GeForce RTX 5090, In-Depth Analysis

# Allods Online with Intel Core i5-12600KF + NVIDIA GeForce RTX 5090

Allods Online, a 2010 MMORPG, shows surprisingly demanding behavior at higher settings on this modern pairing. The benchmark data captures 12 distinct resolution/settings combinations, revealing a title that scales dramatically with both GPU load and CPU headroom. The combination of Intel's Alder Lake 10-core processor and NVIDIA's flagship Blackwell GPU produces frame rates from 52 FPS at 4K Ultra to 271 FPS at 1080p Low, with the RTX 5090's 32 GB GDDR7 memory and the i5-12600KF's 20 MB shared L3 cache playing distinct roles across the test matrix.

Resolution Scaling

The frame rate trajectory from 1080p to 4K exposes a GPU-bound title at higher resolutions, but one where the CPU remains relevant at lower presets. At High settings, average FPS drops from 208 at 1920x1080 to 159 at 2560x1440 — a 23.6% reduction — then to 83 at 3840x2160, a further 47.8% drop. This steepening curve indicates that pixel throughput becomes the dominant constraint as resolution climbs, which is expected for a 2010-era MMO engine running on a 2025 GPU.

Low settings show a tighter scaling pattern: 271 FPS at 1080p, 233 FPS at 1440p, and 168 FPS at 4K. The 1080p-to-1440p drop of 14.0% is modest, but the 1440p-to-4K drop of 27.9% is more pronounced, suggesting that even at Low preset the RTX 5090's shading units — 21,760 in total — begin to feel the pixel load. Interestingly, the gap between High and Low at 1080p is only 63 FPS (208 vs 271), while at 4K the gap widens to 85 FPS (83 vs 168), implying that the GPU has more headroom to absorb settings changes at lower resolutions.

Ultra settings tell a different story. At 1080p, Ultra delivers 158 FPS — only 50 FPS below High — but at 1440p the Ultra figure of 100 FPS represents a 59 FPS deficit versus High. At 4K, Ultra plummets to 52 FPS, which is 31 FPS below High and less than one-third of the Low preset's 168 FPS. This nonlinear collapse suggests that Ultra enables effects that disproportionately impact pixel shading and memory bandwidth, with the 1.79 TB/s bandwidth of the GDDR7 memory proving insufficient to maintain fluidity at extreme settings.

The Medium preset provides the only complete min/max data in the pack: at 1080p, 248 average with 211 minimum and 286 maximum; at 1440p, 213 average with 181 minimum and 245 maximum; at 4K, 132 average with 112 minimum and 151 maximum. The 4K Medium figures show a 15.2% variance between minimum and maximum, indicating frame pacing variability that could affect gameplay feel in crowded MMO scenes.

Settings Recommendations

For 4K displays, the data strongly favors Medium settings. The 132 FPS average at 3840x2160 Medium is 49 FPS higher than High's 83 FPS and 80 FPS higher than Ultra's 52 FPS, while remaining only 36 FPS below Low's 168 FPS. Given that Medium also provides the only recorded min/max data across all resolutions — 112 to 151 FPS at 4K — this preset appears to be the sweet spot for maintaining both smoothness and visual fidelity. The 112 FPS minimum stays comfortably above typical 60 Hz refresh thresholds, and the 151 FPS maximum suggests headroom for occasional scene complexity spikes.

At 1440p, High is the recommended choice. The 159 FPS average is 54 FPS below Low's 233 FPS but 59 FPS above Ultra's 100 FPS, striking a balance between visual quality and responsiveness. The High preset also avoids the potential frame pacing issues hinted at by Medium's 181-245 FPS range, which represents a 35.4% spread between minimum and maximum. For players with 144 Hz monitors, High's 159 FPS average exceeds the refresh rate, while Ultra's 100 FPS would leave performance headroom untapped.

For 1080p gaming, High or even Ultra becomes viable. High's 208 FPS average is 40 FPS below Low but 50 FPS above Ultra, making it the balanced option. However, Ultra's 158 FPS still clears 144 Hz refresh rates, so players prioritizing visual fidelity over raw frame rate can justify the Ultra preset at this resolution. The 1080p Low figure of 271 FPS is the highest recorded in the entire dataset, but it comes at the cost of visual quality that may not be worth the 63 FPS gain over High.

The Ultra preset is only recommended for 1080p displays with high refresh rates, and even then, the 158 FPS figure is 50 FPS below High. At 1440p and 4K, Ultra's 100 FPS and 52 FPS averages respectively make it a poor choice for competitive or fast-paced content, though the 4K Ultra figure of 52 FPS could suffice for turn-based or slow exploration scenarios.

GPU Role

The RTX 5090's 32 GB of GDDR7 memory is a defining characteristic in this test. Allods Online, being a 2010 title, likely does not require anywhere near this capacity, but the memory bandwidth of 1.79 TB/s across a 512-bit bus enables the card to maintain high fill rates even at 4K resolutions. The data shows that at 4K High, the GPU sustains 83 FPS, which is a substantial workload for any card, and the 32 GB frame buffer may help with texture streaming in large MMO zones.

Clock speeds are equally relevant. The base clock of 2017 MHz and boost clock of 2407 MHz represent the Blackwell 2.0 architecture's operating range. The benchmark scores contextualize the GPU's raw capability: a 3DMark Steel Nomad DX12 score of 18,355 and a PassMark G3D score of 39,650 place this card in the 92nd percentile of all GPUs. The Geekbench Vulkan score of 376,728 and OpenCL score of 334,370 confirm strong compute performance, which may contribute to the game's ability to handle many on-screen characters and effects.

The GPU's nearest rivals in aggregate benchmarks are notable: the NVIDIA Tesla P100 PCIe 16 GB is 0.3% ahead, while the AMD Radeon RX 6850M XT trails by 1.1%. These deltas are negligible, indicating that the RTX 5090's 92nd percentile ranking is robust. However, the measured FPS data reveals that this GPU is not always the bottleneck — at 1080p Low, the 271 FPS figure suggests CPU limitations, as the i5-12600KF's single-thread score of 1,016 in 3DMark and 3,302 in Cinebench R23 may cap frame generation in lightly threaded scenarios.

The GPU's 21760 shading units and 680 tensor cores provide immense theoretical throughput — 104.8 TFLOPS FP32 — but Allods Online's engine likely does not leverage these resources efficiently. The 176 ROPs operating at a pixel rate of 423.6 GPixel/s explain why 4K resolution causes such significant FPS drops: the fixed-function pixel throughput becomes the limiting factor, regardless of the shader array's headroom.

Measured FPS Breakdown

At 1920x1080, the complete settings ladder shows: Low 271 FPS, Medium 248 FPS (211 min, 286 max), High 208 FPS, Ultra 158 FPS. The progression from Low to Ultra represents a 41.7% reduction in average FPS, with each step down in settings yielding diminishing returns — the Low-to-Medium gap is 23 FPS, Medium-to-High is 40 FPS, and High-to-Ultra is 50 FPS. This suggests that the High preset's visual improvements come at a disproportionately higher cost, while Medium offers a better performance-per-quality ratio.

At 2560x1440: Low 233 FPS, Medium 213 FPS (181 min, 245 max), High 159 FPS, Ultra 100 FPS. The Low-to-Ultra reduction is 57.1%, which is 15.4 percentage points worse than at 1080p. The Medium preset's 181 FPS minimum is notable — it is the only sub-200 FPS minimum recorded at this resolution, indicating that even Medium can induce frame drops in complex scenes. High's 159 FPS average is 74 FPS below Low, a gap that widens to 133 FPS at 4K.

At 3840x2160: Low 168 FPS, Medium 132 FPS (112 min, 151 max), High 83 FPS, Ultra 52 FPS. The Ultra preset's 52 FPS is the only sub-60 FPS figure in the entire dataset, making it the sole configuration that fails to maintain console-grade smoothness. The Low-to-Medium gap of 36 FPS is the smallest among all resolution/settings transitions, suggesting that at 4K, the GPU's pixel throughput becomes so constrained that even modest settings changes have reduced impact. The Medium preset's 112-151 FPS range represents a 34.8% spread, the highest variance recorded, which could be problematic for players sensitive to frame pacing.

The 1080p Medium data (211-286 FPS) shows a 75 FPS range, while the 1440p Medium range is 64 FPS, and the 4K Medium range is 39 FPS. This narrowing range with increasing resolution indicates that the GPU's consistent performance at 4K is actually more stable, despite lower absolute frame rates.

FAQ

Q: Can this system run Allods Online at 4K with playable frame rates?

A: Yes, at Medium settings the RTX 5090 delivers 132 FPS average with a 112 FPS minimum at 3840x2160. High settings drop to 83 FPS, and Ultra falls to 52 FPS, so Medium is the recommended 4K preset.

Q: What is the highest frame rate achievable in this configuration?

A: The maximum recorded average is 271 FPS at 1920x1080 with Low settings. The absolute maximum FPS observed in any test is 286 FPS, recorded as the max value at 1080p Medium.

Q: How much performance is lost when upgrading from 1080p to 4K at High settings?

A: At High settings, average FPS drops from 208 at 1080p to 83 at 4K, representing a 60.1% reduction. The 1440p High figure of 159 FPS sits between these extremes.

Q: Is the RTX 5090's 32 GB memory necessary for this game?

A: The data does not indicate memory capacity as a limiting factor. The bottleneck appears to be pixel throughput, as evidenced by the steep FPS drops at 4K across all settings. The 1.79 TB/s bandwidth may help, but capacity alone is not determinative from these measurements.

Q: How does the CPU compare to its nearest rivals in aggregate benchmarks?

A: The i5-12600KF's average benchmark score of 27,799 is within 0.3% of the Intel Core i9-10900K (27,872) and AMD Ryzen 7 5800X3D (27,896), while slightly ahead of the AMD Ryzen 5 8500GE (27,712) by 0.3%.

Q: What is the best settings preset for a 144 Hz monitor?

A: At 1080p, High (208 FPS) and Ultra (158 FPS) both exceed 144 Hz. At 1440p, High (159 FPS) is the only preset above 144 Hz, while Low (233 FPS) is also viable if visual fidelity is secondary. At 4K, no preset reaches 144 Hz; Medium's 132 FPS is the closest.

CPU Role

The Intel Core i5-12600KF with 10 cores and 16 threads presents a complex picture in Allods Online. The processor's aggregate benchmark scores — a Cinebench R23 multi-core result of 23,391 and a Geekbench multi-core score of 12,137 — place it in the 79th percentile of all CPUs, with an average benchmark score of 27,799. The nearest rival comparison shows near-identical aggregate performance: the AMD Ryzen 7 5800X3D is 0.3% ahead, the Intel Core i9-10900K is 0.3% behind, and the AMD Ryzen 5 8500GE is 0.3% behind, indicating that this CPU sits in a highly competitive performance cluster.

Single-thread performance is particularly relevant for a 2010 MMO engine. The 3DMark single-thread score of 1,016 and Cinebench R23 single-core score of 3,302 suggest strong per-core capability, which is critical for MMO titles that often rely on a main thread for game logic. The PassMark single-thread score of 3,925 corroborates this, and the 3DMark 2-thread score of 1,995 indicates that even dual-threaded workloads benefit from the architecture. The boost clock of 4.90 GHz likely contributes to these results, while the 20 MB shared L3 cache helps maintain data locality for frequently accessed game assets.

The measured FPS data reveals the CPU's impact primarily at lower resolutions and settings. At 1080p Low, the 271 FPS average suggests the GPU is not fully utilized, and the CPU's thread scheduling across its P-cores and E-cores — though not explicitly detailed in the clock data — becomes the limiting factor. The 1080p Medium max of 286 FPS further indicates that frame generation is capped by CPU throughput in lighter scenarios. Conversely, at 4K Ultra (52 FPS), the GPU is clearly the bottleneck, and the CPU's 3DMark max-thread score of 7,952 and Cinebench R23 multi-core of 23,391 provide ample headroom that goes unused.

The PassMark physics score of 1,539 and the 3DMark 4-thread score of 3,806 suggest that the CPU handles moderate thread counts well, which is relevant for MMO combat scenarios with many characters. The data encryption score of 18,445 and floating point math score of 67,074 are less directly relevant to gaming but indicate overall computational robustness. The CPU's 79th percentile ranking, while lower than the GPU's 92nd percentile, does not appear to create a significant bottleneck in this title, as even the lowest recorded FPS (52 at 4K Ultra) remains far above the CPU's likely frame generation ceiling.

Hardware Specifications

Intel Core i5-12600KF

Cores / Threads 10 / 16
Base Clock 3700 MHz
Boost Clock 4900 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5090

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 5090 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 168.0
3840x2160 Medium 132.0
3840x2160 High 83.0
3840x2160 Ultra 52.0
2560x1440 Low 233.0
2560x1440 Medium 213.0
2560x1440 High 159.0
2560x1440 Ultra 100.0
1920x1080 Low 271.0
1920x1080 Medium 248.0
1920x1080 High 208.0
1920x1080 Ultra 158.0

Allods Online with ii5-12600KF + Other GPUs

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Allods Online with RTX 5090 + Other CPUs

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