Thief

Thief

AVERAGE FPS
103
good

This combination provides smooth gameplay with an average of 103 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 45 52 67 88
1440p QHD 81 84 112 145
1080p Full HD 119 121 152 168

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 88
3840x2160 Medium 67
3840x2160 High 52
3840x2160 Ultra 45
2560x1440 Low 145
2560x1440 Medium 112
2560x1440 High 84
2560x1440 Ultra 81
1920x1080 Low 168
1920x1080 Medium 152
1920x1080 High 121
1920x1080 Ultra 119

Thief with Intel Core i3-12100F + AMD Radeon RX 7700 XT, In-Depth Analysis

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i3-12100F is a 4-core, 8-thread desktop processor based on the Alder Lake architecture, built on Intel's 10 nm process. Its base clock is 3.30 GHz with a boost clock of 4.30 GHz, and it carries a 12 MB shared L3 cache. The CPU's single-thread performance is strong for its class, with a 3dmark_single_thread score of 893 and a cinebench_r23_singlecore score of 1681. This matters because Thief is a title from 2014-02-24, and games of that era were predominantly single-thread-bound, relying heavily on one or two cores for game logic and scene traversal.

In multi-threaded workloads, the i3-12100F shows its 4-core limitation. Its cinebench_r23_multicore score is 11912, and its passmark_multithread score is 14015. The 3dmark_16_threads score of 4051 and 3dmark_max_threads score of 4023 indicate that beyond 4 threads, the CPU gains almost nothing — the 8-thread score is 4026, nearly identical to the max-thread result. This saturation point explains why the CPU can deliver strong per-core performance but will not scale with highly threaded content.

The CPU's percentileVsAllCpus is 72, meaning it outperforms 72% of all CPUs in the benchmark database. Its avgBenchmarkScore of 13516 places it within 0.1% of the AMD Ryzen Threadripper PRO 3975WX (deltaPct -0.1), 0.4% ahead of the Intel Core i7-1250U, 0.6% ahead of the Intel Core i3-10105, and 1.8% ahead of the Intel Core i7-7700K. This grouping shows that despite having only 4 physical cores, the i3-12100F's high clocks and modern architecture keep it competitive with much larger processors in aggregate benchmarks.

In Thief specifically, the CPU's role is to maintain a stable frame delivery floor. The measured FPS data shows that at 1080p Low settings, the combo reaches 167.8 FPS, which is the highest average across all tested configurations. This suggests the CPU is capable of feeding the GPU at high frame rates when graphical load is low. However, the fact that 1080p Low (167.8 FPS) is only 12% higher than 1080p Medium (152 FPS) — while 1080p Ultra (119.3 FPS) drops further — indicates that the GPU becomes the primary bottleneck as settings increase, even at 1080p.

The CPU's 4 threads are sufficient for Thief's engine, which was designed for the dual-core and quad-core era of 2014. The 8 threads provide headroom for background tasks and modern OS overhead, but the benchmark data suggests that the i3-12100F does not constrain the RX 7700 XT in this title at any resolution or setting tested. The gap between 1080p Low and 1080p Ultra is 48.5 FPS, with the Low preset hitting 167.8 FPS and Ultra hitting 119.3 FPS — a spread that is primarily attributable to GPU rendering load, not CPU processing limits.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 7700 XT is built on the RDNA 3.0 architecture with the Navi 32 chip, fabricated on TSMC's 5 nm process. It features 12 GB of GDDR6 memory on a 192-bit bus, delivering 432.0 GB/s of bandwidth. The GPU has 3456 shading units, 216 texture mapping units, and 96 render output units. Its base clock is 1435 MHz, with a game clock of 2171 MHz and a boost clock of 2544 MHz. Memory runs at 2250 MHz, which translates to 18 Gbps effective.

The GPU's compute capabilities are substantial, with an FP32 throughput of 35.17 TFLOPS and a texture rate of 549.5 GTexel/s. In synthetic benchmarks, the RX 7700 XT achieves a passmark_g3d score of 22547 and a geekbench_vulkan score of 132758. Its percentileVsAllGpus is 73, and its avgBenchmarkScore of 30097 is essentially tied with the NVIDIA GeForce RTX 5060 (deltaPct 0), 0.2% behind the AMD Radeon RX 570 (deltaPct -0.2), 0.4% ahead of the NVIDIA Tesla M60, and 0.6% ahead of the NVIDIA GeForce RTX 5070 Mobile.

In Thief, the GPU's 12 GB VRAM is more than adequate — the game predates the 4K texture era, and even at 4K Ultra, memory usage is unlikely to approach the 12 GB capacity. The 432.0 GB/s bandwidth ensures that texture streaming and geometry processing at high resolutions do not stall the pipeline. The measured data shows that the GPU scales predictably with resolution: at High settings, average FPS drops from 121.1 at 1080p to 83.5 at 1440p and 51.9 at 4K. This represents a 31% reduction from 1080p to 1440p and a 57% reduction from 1080p to 4K.

The GPU's performance at Ultra settings is the most demanding configuration tested. At 1080p Ultra, the combo achieves 119.3 FPS, which drops to 80.5 FPS at 1440p Ultra and 45 FPS at 4K Ultra. The 4K Ultra result of 45 FPS is below the 60 FPS threshold that many consider the minimum for smooth gameplay, indicating that the RX 7700 XT struggles with the highest preset at 4K. This aligns with the GPU's position in the benchmark hierarchy — it is a capable 1440p card that can handle 1080p with ease, but 4K Ultra pushes it beyond its comfort zone.

The GPU's DirectX 12 support (12 Ultimate, 12_2) and Vulkan 1.4 support are modern, but Thief is a DirectX 11-era title. The passmark_directx_11 score of 232 and passmark_directx_12 score of 79 suggest that the GPU handles legacy APIs well, which is relevant for this game. The 96 ROPs provide solid pixel fill rates, and the 244.2 GPixel/s pixel rate ensures that the game's 2014-era visual effects — dynamic shadows, ambient occlusion, and volumetric lighting — are processed without excessive frame time spikes.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data across three resolutions and four settings presets reveals a clear pattern of GPU-limited scaling. At Low settings, average FPS drops from 167.8 at 1080p to 145.1 at 1440p (a 13.5% decrease) and then to 87.6 at 4K (a 47.8% decrease from 1080p). At Medium settings, the progression is 152 FPS at 1080p, 112.3 FPS at 1440p (26.1% decrease), and 66.9 FPS at 4K (56% decrease from 1080p). At High settings, FPS falls from 121.1 at 1080p to 83.5 at 1440p (31% decrease) and 51.9 at 4K (57.1% decrease). At Ultra settings, the drop is from 119.3 at 1080p to 80.5 at 1440p (32.5% decrease) and 45 at 4K (62.3% decrease from 1080p).

The increasing percentage drop as settings rise indicates that the GPU's compute and memory bandwidth become more taxed with higher graphical fidelity. At Low settings, the 1080p result of 167.8 FPS is likely approaching the CPU's frame delivery ceiling — the i3-12100F can sustain roughly 170 FPS in this title, and the GPU has headroom to render more frames if the CPU could provide them. The fact that 1080p Low (167.8 FPS) is only 9.4% higher than 1080p Medium (152 FPS) — while the gap between Medium and High is 20.3% (152 to 121.1 FPS) — suggests that at Low settings, the CPU is beginning to limit the frame rate.

At 1440p, the scaling is more consistent with GPU-bound behavior. The drop from Low (145.1 FPS) to Medium (112.3 FPS) is 22.6%, and from Medium to High (83.5 FPS) is 25.7%. These are substantial reductions that indicate the GPU is now the primary bottleneck, with the CPU able to feed frames at rates well above these averages. At 1440p Ultra (80.5 FPS), the GPU is clearly taxed, but the result remains playable.

At 4K, the GPU is unequivocally the limiting component. The spread from Low (87.6 FPS) to Ultra (45 FPS) is 48.6%, and even at Low settings, the 87.6 FPS result is well below what the CPU can deliver at 1080p. The 4K Ultra result of 45 FPS is the only configuration that falls below 50 FPS, and the 4K High result of 51.9 FPS barely exceeds it. This indicates that for 4K gaming, users must accept either lower settings or frame rates below 60 FPS.

The resolution scaling analysis shows that the i3-12100F does not meaningfully constrain the RX 7700 XT in Thief at any resolution above 1080p Low. The CPU's 4-core architecture is sufficient for this title's engine, and the GPU's performance scales predictably with pixel count and settings complexity. The 2.25x increase in pixel count from 1080p to 1440p results in roughly a 1.3x decrease in FPS at High settings (121.1 to 83.5), which is consistent with GPU-bound behavior. The 4x increase from 1080p to 4K results in a 2.3x decrease at High settings (121.1 to 51.9), again confirming the GPU as the limiting factor.

FAQ

Q: What is the highest average FPS this combo achieves in Thief?

A: The highest measured average FPS is 167.8, achieved at 1920x1080 with Low settings. This indicates the CPU-GPU pair can deliver very high frame rates when graphical load is minimized.

Q: Can this system run Thief at 4K smoothly?

A: At 4K Ultra, the average FPS is 45, which is below the 60 FPS threshold for smooth gameplay. At 4K High, it reaches 51.9 FPS, and at 4K Medium, it achieves 66.9 FPS. Only the Medium preset at 4K exceeds 60 FPS.

Q: How does the i3-12100F compare to its nearest CPU rivals?

A: The i3-12100F has an avgBenchmarkScore of 13516, which is 0.1% below the AMD Ryzen Threadripper PRO 3975WX, 0.4% above the Intel Core i7-1250U, 0.6% above the Intel Core i3-10105, and 1.8% above the Intel Core i7-7700K.

Q: What is the frame rate difference between 1080p High and 1440p High?

A: At High settings, the average FPS drops from 121.1 at 1920x1080 to 83.5 at 2560x1440, a 31% reduction. This indicates the GPU is the primary bottleneck as resolution increases.

Q: Does the 12 GB VRAM on the RX 7700 XT matter for Thief?

A: Thief is a 2014 title with modest texture requirements. The 12 GB GDDR6 memory is far more than this game needs, so there is no VRAM-related performance limitation observed in the measured results.

Q: Which preset at 1440p delivers the best balance of performance and quality?

A: At 2560x1440, the High preset achieves 83.5 FPS, while Ultra delivers 80.5 FPS. The 3.7% difference in FPS between High and Ultra suggests that Ultra is viable at 1440p, though High provides a slightly higher frame rate.

Settings Recommendations

The measured FPS data across all 12 configurations provides a clear picture of which presets deliver the best experience. At 1920x1080, every preset exceeds 119 FPS, with Low at 167.8 FPS, Medium at 152 FPS, High at 121.1 FPS, and Ultra at 119.3 FPS. The difference between High and Ultra at 1080p is only 1.8 FPS (1.5%), making Ultra the clear choice for 1080p users who want maximum visual quality without sacrificing meaningful performance.

At 2560x1440, the situation is more nuanced. Ultra delivers 80.5 FPS, which is above the 60 FPS threshold for smooth gameplay and only 3 FPS lower than High (83.5 FPS). The difference between Medium (112.3 FPS) and High (83.5 FPS) is 34.5%, which is substantial, but High to Ultra is only 3.6%. For 1440p users, Ultra is the recommended preset because the performance cost over High is minimal (3.7%) and the visual fidelity is maximized. Medium remains an option for those prioritizing frame rates above 100 FPS, but the step up to High is significant in visual quality for a 20.6% frame rate cost.

At 3840x2160, the recommendations change based on frame rate targets. Ultra delivers 45 FPS, which is below the 60 FPS threshold and may result in noticeable judder in fast-moving scenes. High delivers 51.9 FPS, still below 60 FPS. Medium achieves 66.9 FPS, which exceeds the 60 FPS threshold and represents the best balance of performance and quality at 4K. Low delivers 87.6 FPS but sacrifices most visual enhancements. For 4K gaming, the Medium preset is the recommended choice because it provides a playable frame rate (66.9 FPS) while retaining a reasonable level of graphical detail. Users who prioritize visual fidelity over frame rate may opt for High (51.9 FPS), but the 22.4% performance improvement from High to Medium is substantial and likely worth the visual trade-off.

Considering all resolutions, the data indicates that 1440p Ultra (80.5 FPS) and 1080p Ultra (119.3 FPS) are the strongest configurations for this combo. The system is capable of delivering high-refresh-rate experiences at 1080p and smooth 60+ FPS at 1440p with maximum settings. At 4K, users must compromise to Medium settings to maintain playable frame rates, which is consistent with the GPU's position in the benchmark hierarchy (percentileVsAllGpus: 73). The comboRankInGame of 645 out of 1642 total combinations places this pairing in the upper 39% of tested configurations, reflecting its solid but not top-tier performance in Thief.

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 7700 XT

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2544 MHz MHz
TDP 245 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + AMD Radeon RX 7700 XT in Thief

Resolution Settings Avg FPS
3840x2160 Low 87.6
3840x2160 Medium 66.9
3840x2160 High 51.9
3840x2160 Ultra 45.0
2560x1440 Low 145.1
2560x1440 Medium 112.3
2560x1440 High 83.5
2560x1440 Ultra 80.5
1920x1080 Low 167.8
1920x1080 Medium 152.0
1920x1080 High 121.1
1920x1080 Ultra 119.3

Thief with ii3-12100F + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RX 7700 XT + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with ii3-12100F + RX 7700 XT

Explore FPS benchmarks for other games using this same hardware combination.