Thief
This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 17 | 17 | 23 | 30 |
| 1440p QHD | 28 | 29 | 39 | 51 |
| 1080p Full HD | 41 | 43 | 56 | 74 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with AMD Ryzen 7 7700X + NVIDIA GeForce GTX 1650, In-Depth Analysis
Settings Recommendations
The measured data for Thief with the AMD Ryzen 7 7700X and NVIDIA GeForce GTX 1650 shows a clear hierarchy across the four settings presets. At 1080p, the Low preset delivers 74 FPS average, which is the highest measured value in the entire dataset. Medium drops to 56 FPS, High to 43 FPS, and Ultra to 41 FPS. The gap between Low and Medium is 18 FPS, while the gap between High and Ultra is only 2 FPS, indicating diminishing returns at the top end.
For a smooth experience at 1080p, the Low preset is the only option that clears the 60 FPS threshold. Medium at 56 FPS is close but still below that mark. The recorded minimum for Medium at 1080p is 48 FPS, which means there are dips below the average. The Ultra preset, at 41 FPS average, does not provide a meaningfully better visual experience over High given the 2 FPS difference, and both fall well short of fluid motion.
At 1440p, the situation changes. Low produces 51 FPS, Medium 39 FPS, High 29 FPS, and Ultra 28 FPS. The Low preset remains the only playable option, though it loses 23 FPS compared to the same preset at 1080p. The Medium preset at 1440p records a minimum of 33 FPS and a maximum of 45 FPS, showing noticeable frame pacing variance. High and Ultra are effectively identical at this resolution, with a 1 FPS difference.
At 4K, the data becomes largely academic for this combo. Low preset yields 30 FPS, Medium 23 FPS, High 17 FPS, and Ultra 17 FPS. None of these reach a playable standard. The Medium preset at 4K has a min of 19 FPS and max of 26 FPS, which confirms the GPU is overwhelmed. The recommendation from the measured rows is straightforward: use Low settings for any resolution above 1080p, and prefer 1080p Low or Medium for acceptable performance. Ultra settings provide no measurable benefit over High in this game on this hardware.
FAQ
Q: What is the best average FPS this combo can achieve in Thief?
A: The highest recorded average is 74 FPS at 1920x1080 with Low settings. This is the only configuration in the measured data that exceeds 60 FPS.
Q: How does the Ultra preset compare to High at 1080p?
A: At 1920x1080, High averages 43 FPS and Ultra averages 41 FPS. The 2 FPS difference indicates that Ultra adds negligible performance cost but also provides little measured benefit over High.
Q: Is 4K playable with this CPU and GPU combination?
A: No. At 3840x2160, the highest average is 30 FPS on Low settings. Medium averages 23 FPS, and both High and Ultra average 17 FPS. These results fall below acceptable playability thresholds.
Q: What is the minimum FPS recorded for Medium settings?
A: At 1920x1080 Medium, the minimum is 48 FPS. At 2560x1440 Medium, the minimum is 33 FPS. At 3840x2160 Medium, the minimum is 19 FPS.
Q: Does the GTX 1650 hold back the Ryzen 7 7700X in this game?
A: Yes. The CPU has an 85th percentile ranking among all CPUs, while the GPU sits at the 40th percentile. The measured FPS drops sharply with resolution, which indicates the GPU is the limiting factor.
Q: What is the FPS difference between Low and Ultra at 1440p?
A: Low averages 51 FPS, while Ultra averages 28 FPS. The 23 FPS gap shows that the settings preset has a substantial impact at this resolution.
CPU Role
The AMD Ryzen 7 7700X provides 8 cores and 16 threads, with a base clock of 4.50 GHz and a boost clock of 5.40 GHz. This is a Zen 4 architecture processor on the AM5 socket, fabricated on a 5 nm process. The CPU holds an 85th percentile ranking among all tested CPUs, with an average benchmark score of 35,909. Its nearest rival, the AMD Ryzen 7 PRO 5845, scores 35,802, a delta of 0.3 percent. The Intel Core 7 250H scores 35,728, a 0.5 percent difference.
In Thief, the CPU's role appears secondary to the GPU. The game was released in February 2014, and this processor, released in September 2022, has far more compute headroom than the workload requires. The multi-threaded capabilities are evidenced by the Cinebench R23 multicore score of 19,088 and the single-core score of 1,987. The 3DMark 16-thread score of 8,859 and the 2-thread score of 2,112 show that even lightly threaded scenarios are handled with ease.
The measured FPS data shows that the bottleneck shifts to the GPU as resolution increases. At 1080p Low, the combo produces 74 FPS. At 1440p Low, that drops to 51 FPS, a 23 FPS reduction. At 4K Low, it falls to 30 FPS. This pattern is characteristic of a GPU-limited scenario, since the CPU's performance does not scale with resolution. The GTX 1650, with 896 shading units, 56 texture mapping units, and 32 ROPs, delivers 2.984 TFLOPS of FP32 compute. Its memory bandwidth is 128.1 GB/s over a 128-bit bus with 4 GB of GDDR5.
The CPU's 32 MB of shared L3 cache and 1 MB L2 per core provide ample data locality for game assets. The processor supports DDR5 memory with a dual-channel bus and 83.2 GB/s bandwidth, which is far beyond what this 2014 title requires. Even the PassMark physics score of 2,007 indicates strong single-thread performance for game logic. The data confirms that the Ryzen 7 7700X is not a limiting factor in Thief; the GPU determines the playability envelope.
How This Combo Ranks
This specific combination of AMD Ryzen 7 7700X and NVIDIA GeForce GTX 1650 ranks 3,595 out of 3,720 tested combos in Thief. That places it in the bottom 3.4 percent of all configurations in the database. The ranking reflects the GPU's modest standing: the GTX 1650 sits at the 40th percentile among all GPUs, with an average benchmark score of 7,472. Its nearest rivals include the AMD Radeon HD 8850M at 7,447 (0.3 percent lower), the Intel UHD Graphics 750 at 7,441 (0.4 percent lower), and the AMD Radeon R7 350 at 7,425 (0.6 percent lower). The Intel Arc A310 scores 7,550, which is 1 percent higher, meaning the GTX 1650 is slightly behind that part.
The CPU, by contrast, is a high-end desktop part. Its 85th percentile ranking and average score of 35,909 place it far above the GPU in relative performance. The mismatch is evident in the measured FPS: the combo cannot maintain 60 FPS at 1080p on Medium, High, or Ultra settings, despite the CPU being more than capable of feeding the GPU. The rank of 3,595 out of 3,720 indicates that most other tested combinations deliver better results in Thief, primarily due to stronger graphics hardware.
The delta between the CPU and GPU percentiles, 85 versus 40, explains the rank. A balanced combo would see these two figures closer together. Here, the GPU drags the overall result down. Even the CPU's nearest rivals, which are all within 0.7 percent of its average score, would not change the outcome in Thief because the game is GPU-bound at the settings and resolutions tested. The recorded data shows that no amount of CPU headroom compensates for the GTX 1650's limited throughput.
Resolution Scaling
The measured FPS data reveals how this combo scales from 1080p to 4K. At Low settings, the progression is 74 FPS at 1920x1080, 51 FPS at 2560x1440, and 30 FPS at 3840x2160. The drop from 1080p to 1440p is 23 FPS, or a 31 percent reduction. The drop from 1440p to 4K is 21 FPS, a 41 percent reduction. This accelerating decline is typical of a GPU-limited configuration, where the pixel count outpaces the fill rate and memory bandwidth.
At Medium settings, the numbers are 56 FPS at 1080p, 39 FPS at 1440p, and 23 FPS at 4K. The 1080p to 1440p drop is 17 FPS, and the 1440p to 4K drop is 16 FPS. The High preset shows 43 FPS at 1080p, 29 FPS at 1440p, and 17 FPS at 4K. Ultra mirrors High closely: 41 FPS, 28 FPS, and 17 FPS respectively. The consistent pattern across all presets is that each resolution step roughly halves the frame rate or worse, which points squarely at the GPU.
The GTX 1650's memory subsystem is a key factor. With 128.1 GB/s of bandwidth and 4 GB of GDDR5, the card struggles as resolution increases. The pixel rate of 53.28 GPixel/s and texture rate of 93.24 GTexel/s set hard limits on how many pixels can be processed per second. At 3840x2160, there are four times as many pixels as at 1920x1080. The measured averages at 4K, which range from 17 to 30 FPS depending on settings, confirm that the GPU is saturated. The CPU, with its 83.2 GB/s memory bandwidth and dual-channel DDR5 support, has no such constraint at these resolutions.
The data indicates that 1080p is the practical ceiling for this combo. Even there, only Low settings clear 60 FPS. At 1440p, the best case is 51 FPS on Low, which is borderline. At 4K, no preset produces a playable frame rate. The resolution scaling behavior is consistent with a GPU that has 40th percentile performance, and it validates the conclusion that the GTX 1650 is the limiting component.
Measured FPS Breakdown
At 1920x1080, the recorded averages are as follows: Low delivers 74 FPS, Medium delivers 56 FPS with a minimum of 48 FPS and a maximum of 65 FPS, High delivers 43 FPS, and Ultra delivers 41 FPS. The Medium preset has the only complete min/max data at this resolution, showing a 17 FPS spread between the lowest and highest recorded frames. The gap between Low and Medium is 18 FPS, while the gap between High and Ultra is only 2 FPS, which suggests that Ultra offers minimal visual return over High.
At 2560x1440, the averages are 51 FPS on Low, 39 FPS on Medium, 29 FPS on High, and 28 FPS on Ultra. Medium at this resolution records a minimum of 33 FPS and a maximum of 45 FPS, a 12 FPS spread. The difference between Low and Medium is 12 FPS, and between High and Ultra is 1 FPS. The overall performance drop from 1080p is significant: Low loses 23 FPS, Medium loses 17 FPS, High loses 14 FPS, and Ultra loses 13 FPS.
At 3840x2160, the averages are 30 FPS on Low, 23 FPS on Medium, 17 FPS on High, and 17 FPS on Ultra. Medium has recorded min/max values of 19 and 26 FPS, a 7 FPS spread. The drop from 1440p is 21 FPS for Low, 16 FPS for Medium, 12 FPS for High, and 11 FPS for Ultra. None of the 4K presets reach 30 FPS except Low, which exactly hits that mark. High and Ultra are indistinguishable in the measured data, both averaging 17 FPS.
The full dataset shows a monotonic decline in FPS as either resolution or settings increase. The largest single-step drop is from 1080p Low (74 FPS) to 1440p Low (51 FPS), a 23 FPS reduction. The smallest is from 1440p High (29 FPS) to 1440p Ultra (28 FPS), a 1 FPS difference. Across all twelve measured configurations, the range spans from 74 FPS at the best case to 17 FPS at the worst case. The Medium presets at each resolution provide the only min/max data, and those spreads narrow as resolution increases: 17 FPS at 1080p, 12 FPS at 1440p, and 7 FPS at 4K. This tightening suggests that at higher resolutions, the GPU becomes so constrained that frame times compress into a narrower band.
Hardware Specifications
AMD Ryzen 7 7700X
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 7700X + NVIDIA GeForce GTX 1650 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 30.0 |
| 3840x2160 | Medium | 23.0 |
| 3840x2160 | Ultra | 17.0 |
| 3840x2160 | High | 17.0 |
| 2560x1440 | Low | 51.0 |
| 2560x1440 | Medium | 39.0 |
| 2560x1440 | High | 29.0 |
| 2560x1440 | Ultra | 28.0 |
| 1920x1080 | Low | 74.0 |
| 1920x1080 | Medium | 56.0 |
| 1920x1080 | High | 43.0 |
| 1920x1080 | Ultra | 41.0 |
Thief with Ryzen 7 7700X + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with GTX 1650 + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with Ryzen 7 7700X + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.