Thief
This combination delivers exceptional performance with an average of 122 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 87 | 92 | 106 | 117 |
| 1440p QHD | 113 | 115 | 127 | 140 |
| 1080p Full HD | 128 | 130 | 144 | 159 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 5090 D, In-Depth Analysis
Thief, a 2014 stealth title, remains a demanding benchmark even for modern hardware. The measured data for the AMD Ryzen 7 5800X3D paired with the NVIDIA GeForce RTX 5090 D reveals a system that delivers high frame rates across all resolutions, but with notable scaling patterns that highlight the game's engine limitations and the balance between CPU and GPU load.
Settings Recommendations
The benchmark data for this combination shows a clear hierarchy across the four available settings presets—Low, Medium, High, and Ultra—at each of the three tested resolutions. At 1080p, the average frame rates are 159 FPS on Low, 144 FPS on Medium, 130 FPS on High, and 128 FPS on Ultra. The jump from Low to Ultra costs 31 FPS, a 19.5% reduction, which is relatively modest for a game of this era. At 1440p, the spread tightens slightly in absolute terms: 140 FPS on Low, 127 FPS on Medium, 115 FPS on High, and 113 FPS on Ultra. The difference between Low and Ultra here is 27 FPS. At 4K, the data shows 117 FPS on Low, 106 FPS on Medium, 92 FPS on High, and 87 FPS on Ultra, with a 30 FPS gap between the lowest and highest presets.
For players seeking the best experience per the measured rows, the Medium preset emerges as the optimal choice. At 1080p, Medium delivers 144 FPS, which is only 15 FPS below Low but sits 14 FPS above High and 16 FPS above Ultra. This suggests that Medium captures most of the performance headroom while likely offering better visual fidelity than Low. At 1440p, Medium's 127 FPS is similarly positioned, trailing Low by 13 FPS but leading High by 12 FPS and Ultra by 14 FPS. The advantage is most pronounced at 4K, where Medium's 106 FPS is a substantial 25 FPS above High and 19 FPS above Ultra, while staying within 11 FPS of Low. The Medium preset also provides the only complete frame time data in the pack, with min and max FPS values recorded across all three resolutions, indicating it is the most thoroughly characterized setting.
Ultra, while offering the highest graphical fidelity, shows diminishing returns. At 4K, Ultra's 87 FPS is only 5 FPS below High, yet it is 19 FPS below Medium. This indicates that the jump from High to Ultra carries a performance penalty that is not offset by a proportional visual gain, based on the data. Low, on the other hand, maximizes frame rates but likely sacrifices too much visual quality for a game that emphasizes atmospheric stealth environments. The data suggests that Medium provides the best balance, especially at 4K where it maintains a playable 106 FPS average while still offering a meaningful step up from Low's 117 FPS—a difference of only 11 FPS that may not justify the visual downgrade.
FAQ
Q: What is the highest average frame rate recorded for this combination?
A: The highest average frame rate is 159 FPS, achieved at 1920x1080 resolution with the Low settings preset.
Q: How does the 4K Ultra performance compare to 1080p Low?
A: At 4K Ultra, the average frame rate is 87 FPS, while 1080p Low reaches 159 FPS. This represents a 72 FPS difference, or roughly a 45% reduction in performance when moving from the lowest resolution and settings to the highest.
Q: Which settings preset shows the most consistent frame times across resolutions?
A: The Medium preset is the only one with complete min and max FPS data. At 1080p, it ranges from 122 to 165 FPS; at 1440p, from 108 to 146 FPS; and at 4K, from 90 to 122 FPS.
Q: Is there a significant performance drop between 1440p and 4K?
A: Yes. For the High preset, the average FPS drops from 115 at 1440p to 92 at 4K, a 23 FPS decrease. For the Medium preset, it drops from 127 to 106, also a 21 FPS decrease.
Q: Does the CPU or GPU appear to be the limiting factor at 1080p?
A: The data suggests the CPU becomes a limiting factor at 1080p, as the frame rate ceiling of 159 FPS on Low is well below what the RTX 5090 D's raw benchmark scores would suggest it can achieve. The relatively small FPS gains from lowering settings at 1080p support this interpretation.
Q: What is the rank of this specific CPU and GPU combination among all tested combos for Thief?
A: This combination ranks 499th out of 2851 tested combos for the game, placing it in the top 17.5% of all tested systems.
CPU Role
The AMD Ryzen 7 5800X3D is an 8-core, 16-thread processor from the 5000 series, built on the Zen 3 architecture with a base clock of 3.40 GHz and a boost clock of 4.50 GHz. Its key differentiator is the 96 MB of shared L3 cache, which is substantial for a desktop processor and often benefits games that rely on large, frequently accessed data sets. The CPU's benchmark scores show strong multi-threaded performance, with a Cinebench R23 multicore score of 14317 and a Geekbench multicore score of 11765. Single-thread performance is respectable but not class-leading, with a Cinebench R23 single-core score of 1452 and a Geekbench single-core score of 2017.
In Thief, the CPU's role becomes evident when examining the 1080p results. At this resolution, the GPU is typically less taxed, allowing the CPU to become the bottleneck. The data shows that at 1080p, the average FPS ranges from 159 on Low to 128 on Ultra. The difference between Low and Ultra is 31 FPS, which is the largest relative spread across all resolutions. This suggests that the CPU is able to feed the GPU with enough frames to reach high rates, but the game's engine likely has a frame rate ceiling imposed by single-threaded or lightly-threaded code. The 5800X3D's single-thread performance, while decent, may not be sufficient to push frame rates beyond the observed 159 FPS maximum at 1080p Low.
The 3D V-Cache technology, which provides the 96 MB L3 cache, likely helps maintain consistent frame pacing in a game like Thief, which involves complex scenes with many interactive elements. The CPU's 16 threads provide ample headroom for the game's background tasks, but the measured data suggests that Thief does not scale well with additional cores beyond a certain point. The 16-thread 3DMark score of 7299 is only slightly higher than the 8-thread score of 5906, indicating diminishing returns from multi-threading. This aligns with the game's 2014 release date, when 4-core and 8-thread CPUs were the norm, and suggests that the 5800X3D's extra cores are not fully utilized but its high cache capacity helps mitigate potential stutters.
How This Combo Ranks
This specific combination of the AMD Ryzen 7 5800X3D and NVIDIA GeForce RTX 5090 D ranks 499th out of 2851 tested combos for Thief. This places it in the 82.5th percentile of all tested systems, meaning it outperforms roughly 82% of the combinations in the database for this game. The rank is notable because the RTX 5090 D is a flagship GPU, with an average benchmark score of 77712 and a percentile versus all GPUs of 92. The CPU also performs well, with a percentile versus all CPUs of 80 and an average benchmark score of 27896.
The discrepancy between the high individual component rankings and the combo's 82.5th percentile rank suggests that Thief is not particularly demanding on either component, allowing many less powerful systems to achieve comparable frame rates. The GPU's nearest rivals in the benchmark database include the AMD Radeon RX 6850M XT, which has an average score of 78940 (1.6% higher), and the NVIDIA Tesla P100 PCIe 16 GB, which scores 79605 (2.4% higher). These rivals, while slightly faster in synthetic benchmarks, do not necessarily translate to better Thief performance, as the game's engine may not fully utilize their capabilities.
The CPU's nearest rivals, such as the AMD Ryzen 7 6800U with an average score of 27887 and the Intel Core i9-10900K with 27872, show that the 5800X3D is competitive with other high-end processors. However, the combo's rank suggests that the RTX 5090 D is overkill for this game at 1080p, where the CPU is likely the limiting factor. At higher resolutions like 4K, the GPU's power becomes more relevant, but the rank of 499 indicates that even then, many other system configurations can deliver similar or better results. The data implies that for Thief specifically, a mid-range GPU paired with a capable CPU could achieve comparable frame rates, making this flagship combination rank lower than its component scores might suggest.
Resolution Scaling
The measured FPS data reveals how the system scales across resolutions, and this scaling pattern is critical for understanding the limiting component. From 1080p to 1440p, the average FPS drops by a consistent margin across all settings. For Low, it drops from 159 to 140, a 19 FPS reduction (12% decrease). For Medium, it drops from 144 to 127, a 17 FPS reduction (11.8% decrease). For High, it drops from 130 to 115, a 15 FPS reduction (11.5% decrease). For Ultra, it drops from 128 to 113, also a 15 FPS reduction (11.7% decrease). These near-uniform percentage drops suggest that the GPU is becoming more of a factor as resolution increases, but the CPU still holds some sway.
Moving from 1440p to 4K, the drops become more pronounced. For Low, it drops from 140 to 117, a 23 FPS reduction (16.4% decrease). For Medium, it drops from 127 to 106, a 21 FPS reduction (16.5% decrease). For High, it drops from 115 to 92, also a 23 FPS reduction (20% decrease). For Ultra, it drops from 113 to 87, a 26 FPS reduction (23% decrease). The increasing percentage drop at higher settings and resolutions indicates that the GPU is becoming the primary limiter at 4K, especially on Ultra where the pixel fill rate and memory bandwidth of the RTX 5090 D are being taxed more heavily.
The overall scaling from 1080p Low to 4K Ultra shows a dramatic 72 FPS reduction, from 159 to 87 FPS, which is a 45.3% performance loss. This is a substantial drop, but the fact that the system still maintains an average of 87 FPS at 4K Ultra suggests that the RTX 5090 D is powerful enough to handle the game's most demanding settings. The data indicates that at 1080p, the CPU is the limiting factor, as evidenced by the relatively high frame rates that do not scale linearly with GPU power. At 4K, the GPU becomes the bottleneck, but the 5800X3D's strong single-thread and cache performance ensures that it can keep up with the GPU's demands, preventing the frame rate from collapsing further. The 4K Medium result of 106 FPS, which is only 11 FPS below 1080p Low's 159 FPS, illustrates that this combination is well-balanced for high-resolution gaming, with the CPU providing enough headroom for the GPU to operate efficiently.
Measured FPS Breakdown
At 1920x1080, the measured average FPS values are 159 for Low, 144 for Medium, 130 for High, and 128 for Ultra. The Medium preset shows a minimum FPS of 122 and a maximum of 165, indicating a frame time range of 43 FPS, which suggests some variance but generally smooth gameplay. The gap between Low and Medium is 15 FPS, while the gap between Medium and High is 14 FPS, and between High and Ultra is only 2 FPS. This clustering near the top settings indicates that the CPU may be limiting the maximum frame rate, as the GPU is unlikely to struggle at 1080p with a 92nd percentile GPU. The Ultra preset's 128 FPS is remarkably close to High's 130 FPS, which could indicate that the game's engine is hitting a ceiling around 130 FPS regardless of minor setting changes.
At 2560x1440, the average FPS values are 140 for Low, 127 for Medium, 115 for High, and 113 for Ultra. The Medium preset here shows a min of 108 FPS and a max of 146 FPS, a 38 FPS range. The drop from Low to Medium is 13 FPS, from Medium to High is 12 FPS, and from High to Ultra is only 2 FPS. The trend from 1080p to 1440p shows an average reduction of about 12-13% across all settings, which is less than the pixel count increase of 78% (from 2.07 million pixels to 3.69 million pixels). This relatively modest reduction suggests that the system is not purely GPU-bound at 1440p, and the CPU's 3D V-Cache may be helping to maintain performance as the GPU load increases.
At 3840x2160, the average FPS values are 117 for Low, 106 for Medium, 92 for High, and 87 for Ultra. The Medium preset shows a min of 90 FPS and a max of 122 FPS, a 32 FPS range. The drop from Low to Medium is 11 FPS, from Medium to High is 14 FPS, and from High to Ultra is 5 FPS. The 4K results show a more pronounced difference between settings, with the gap between Low and Ultra widening to 30 FPS. The 4K Ultra result of 87 FPS is still comfortably playable, and the 4K Medium result of 106 FPS is particularly strong. The data shows that the RTX 5090 D's 32 GB of GDDR7 memory and 1.79 TB/s bandwidth are sufficient to handle 4K textures, as the frame rates remain high even at Ultra settings. The min FPS of 90 at 4K Medium indicates that the system does not experience severe frame drops, which is a positive sign for gameplay smoothness. Overall, the measured FPS breakdown confirms that this combination can deliver high frame rates at all resolutions, with the Medium preset offering the most balanced experience across the board.
Hardware Specifications
AMD Ryzen 7 5800X3D
NVIDIA GeForce RTX 5090 D
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 5090 D in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 117.0 |
| 3840x2160 | Medium | 106.0 |
| 3840x2160 | High | 92.0 |
| 3840x2160 | Ultra | 87.0 |
| 2560x1440 | Low | 140.0 |
| 2560x1440 | Medium | 127.0 |
| 2560x1440 | High | 115.0 |
| 2560x1440 | Ultra | 113.0 |
| 1920x1080 | Low | 159.0 |
| 1920x1080 | Medium | 144.0 |
| 1920x1080 | High | 130.0 |
| 1920x1080 | Ultra | 128.0 |
Thief with Ryzen 7 5800X3D + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with RTX 5090 D + Other CPUs
See how Thief performs with the same GPU but different processors.
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