Doom
This combination delivers exceptional performance with an average of 232 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 102 | 125 | 148 | 170 |
| 1440p QHD | 189 | 231 | 273 | 293 |
| 1080p Full HD | 283 | 304 | 323 | 339 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 5090 D, In-Depth Analysis
# How This Combo Ranks
The AMD Ryzen 7 5800X3D paired with the NVIDIA GeForce RTX 5090 D achieves a rank of 105 out of 2,930 tested combinations for Doom. This places the combo in the top 3.6% of all tested systems, reflecting a configuration that is clearly optimized for high-refresh-rate gameplay in this title. The ranking is particularly strong given that Doom is a fast-paced FPS where frame rate consistency matters as much as raw maximum output.
The CPU itself sits in the 80th percentile among all processors, with an average benchmark score of 27,896. Its nearest rivals in aggregate performance are the AMD Ryzen 7 6800U (score 27,887, delta 0%), Intel Core i9-10900K (score 27,872, delta 0.1%), AMD Ryzen AI 5 PRO 340 (score 27,932, delta -0.1%), and Intel Core i5-12600KF (score 27,799, delta 0.3%). The deltas here are remarkably tight—within 0.4% across all four rivals—indicating that the 5800X3D's overall compute performance is essentially indistinguishable from a broad cluster of other mid-to-high-end processors. However, the gaming-specific advantage of the 3D V-Cache design is not fully captured in these aggregate figures, as the measured FPS in Doom demonstrates.
The GPU ranks in the 92nd percentile among all graphics cards, with an average benchmark score of 77,712. Its nearest rivals include the AMD Radeon RX 6650M XT (score 76,904, delta 1.1%), AMD Radeon RX 6850M XT (score 78,940, delta -1.6%), NVIDIA Tesla P100 PCIe 12 GB (score 79,396, delta -2.1%), and NVIDIA Tesla P100 PCIe 16 GB (score 79,605, delta -2.4%). The RTX 5090 D sits in a performance band where the differences between adjacent cards are on the order of 1-2%, but the actual gameplay results in Doom far exceed what these synthetic deltas might suggest, because the game's engine scales exceptionally well with the GPU's raw throughput.
FAQ
Q: What is the highest average FPS recorded for this combo in Doom?
A: The highest average FPS is 339, achieved at 1920x1080 resolution with Low settings.
Q: How does the combo perform at 4K Ultra settings?
A: At 3840x2160 with Ultra settings, the average FPS drops to 102, which is the lowest average across all tested configurations but still comfortably above 60 FPS.
Q: What is the frame time consistency at 1440p Medium settings?
A: At 2560x1440 with Medium settings, the average FPS is 273, with a minimum of 232 and a maximum of 314, showing a range of 82 FPS between min and max.
Q: Is the CPU or GPU more likely to be the bottleneck at 1080p?
A: At 1920x1080 with Low settings, the average FPS reaches 339, and the gap between Low and Ultra settings narrows to 56 FPS (from 339 down to 283), suggesting the CPU begins to limit performance at lower resolutions.
Q: What is the performance difference between High and Ultra at 1440p?
A: At 2560x1440, High settings produce an average of 231 FPS, while Ultra produces 189 FPS, a difference of 42 FPS or approximately 18% lower performance for the higher preset.
Q: Does the combo maintain playable frame rates at 4K across all settings?
A: Yes, at 3840x2160, the average FPS ranges from 102 at Ultra to 170 at Low, meaning every preset tested maintains an average above 100 FPS.
Resolution Scaling
The resolution scaling pattern reveals a system that transitions from CPU-limited at 1080p to GPU-limited at 4K. At 1920x1080 with Low settings, the average FPS is 339. Moving to 2560x1440 with the same settings drops the average to 293, a reduction of 46 FPS or roughly 13.6%. Continuing to 3840x2160 at Low settings yields 170 FPS average, which is 58% of the 1080p figure. The drop from 1440p to 4K at Low settings is 123 FPS, or 42%, which is substantial and indicates the GPU's rendering load is scaling steeply with pixel count.
The scaling pattern changes notably when looking at higher settings. At Ultra settings, the progression from 1080p (283 FPS) to 1440p (189 FPS) to 4K (102 FPS) shows drops of 33.2% and 46.0% respectively. The 4K Ultra figure of 102 FPS is less than one-third of the 1080p Low figure, demonstrating that the combination of resolution and settings significantly taxes the GPU. However, the fact that 4K Ultra still averages over 100 FPS indicates the RTX 5090 D has substantial headroom even in the most demanding configuration tested.
The limiting component shifts across the resolution spectrum. At 1080p, the difference between Low (339 FPS) and Ultra (283 FPS) is only 56 FPS, suggesting that the CPU's ability to feed the GPU becomes a constraining factor—the GPU cannot fully stretch its legs at lower resolutions. At 4K, the spread between Low (170 FPS) and Ultra (102 FPS) widens to 68 FPS, and the overall frame rates drop significantly, indicating the GPU is now the primary bottleneck. This behavior is consistent with a system where the Ryzen 7 5800X3D's 8 cores and 16 threads provide ample processing power, but the pixel throughput demands of 4K overwhelm even a flagship-class GPU.
Measured FPS Breakdown
At 1920x1080, the combo delivers its highest frame rates. Low settings produce an average of 339 FPS. Medium settings yield 323 FPS average, with a minimum of 274 and maximum of 371, showing a range of 97 FPS. High settings achieve 304 FPS average. Ultra settings produce 283 FPS average. The spread from Low to Ultra at 1080p is 56 FPS, with the step from Medium to High costing 19 FPS and High to Ultra costing 21 FPS.
Moving to 2560x1440, the average FPS figures are: Low at 293, Medium at 273 (minimum 232, maximum 314), High at 231, and Ultra at 189. The drop from 1080p to 1440p at each setting is consistent: Low loses 46 FPS, Medium loses 50 FPS, High loses 73 FPS, and Ultra loses 94 FPS. The larger absolute drops at higher settings suggest that the additional pixel count compounds with the more complex rendering effects.
At 3840x2160, the averages are: Low at 170, Medium at 148 (minimum 126, maximum 170), High at 125, and Ultra at 102. The transition from 1440p to 4K is severe: Low loses 123 FPS, Medium loses 125 FPS, High loses 106 FPS, and Ultra loses 87 FPS. Notably, the gap between Low and Ultra at 4K is 68 FPS, which is narrower in relative terms than at lower resolutions. The Medium preset at 4K shows a minimum of 126 FPS, meaning even the lowest recorded frame rate stays well above typical 60 FPS display refresh rates.
The data reveals a clear hierarchy: 1080p Low is the fastest configuration at 339 FPS, while 4K Ultra is the slowest at 102 FPS. The relative ordering of settings is consistent across all resolutions—Low > Medium > High > Ultra—with the absolute differences between presets growing slightly as resolution increases.
CPU Role
The AMD Ryzen 7 5800X3D is an 8-core, 16-thread processor based on the Zen 3 architecture, codenamed Vermeer, manufactured on TSMC's 7 nm process. It carries a base clock of 3.40 GHz and a boost clock of 4.50 GHz, with a 105 W TDP. The processor features a substantial 96 MB of shared L3 cache, which is a defining characteristic for gaming performance. Its 3DMark multi-threaded score of 7,299 and single-thread score of 884 indicate solid multi-threading capability, while Cinebench R23 results of 14,317 multi-core and 1,452 single-core place it as a capable mid-generation performer.
In Doom, the CPU's role is most apparent at 1080p resolution. The fact that Low settings at 1080p only reach 339 FPS average, while the GPU is theoretically capable of far higher output, suggests the CPU is the limiting factor at this resolution. The 5800X3D's boost clock of 4.50 GHz, combined with its large L3 cache, provides strong single-thread performance, but Doom's engine appears to have a ceiling around 340 FPS with this processor. The 3DMark 2-thread score of 1,746 and 4-thread score of 3,392 show that the processor scales well with thread count, but the game may not fully utilize all 16 threads.
At 4K, the CPU's influence diminishes. The 170 FPS at Low settings versus 102 FPS at Ultra settings (a 68 FPS difference) is primarily driven by GPU workload, as the pixel count quadruples compared to 1080p. The CPU's 8 cores and 16 threads are sufficient to feed the RTX 5090 D even at 4K, as evidenced by the fact that frame rates scale smoothly with settings changes rather than hitting a hard CPU-imposed ceiling. The processor's 3DMark 16-thread score of 7,299 and max-thread score of 7,285 show that it maintains consistent performance across its full thread count, which helps avoid frame hitches in busy gameplay scenes.
The 5800X3D's nearest rivals in aggregate benchmarks—the Ryzen 7 6800U, Core i9-10900K, Ryzen AI 5 PRO 340, and Core i5-12600KF—all fall within 0.3% of its average score, yet the 3D V-Cache design gives it an edge in gaming workloads that these aggregate figures do not reflect. Doom's engine, which benefits from large cache hierarchies, is likely one of the titles where this advantage manifests in the measured frame rates.
Settings Recommendations
For the best balance of visual fidelity and frame rate at 1920x1080, the High preset at 304 FPS average is the recommended choice. It offers a 21 FPS improvement over Ultra while maintaining the core visual features that matter for gameplay clarity. The 1080p Medium preset at 323 FPS is only 19 FPS higher than High, making the visual upgrade to High a worthwhile trade. At 1080p Ultra, the 283 FPS average is still exceptional, but the 56 FPS gap between Low and Ultra suggests that the CPU is limiting returns from higher settings.
At 2560x1440, the Medium preset at 273 FPS average (minimum 232, maximum 314) provides excellent smoothness with a wide safety margin above 144 Hz displays. High at 231 FPS is also viable for 144 Hz monitors, but the 42 FPS drop to Ultra (189 FPS) makes that preset less attractive unless the user prioritizes maximum visual quality over frame rate consistency. The 1440p Low preset at 293 FPS is unnecessary unless chasing the absolute highest refresh rates on 240 Hz or 360 Hz panels.
At 3840x2160, the High preset at 125 FPS average is the recommended choice for 4K gaming. It maintains a comfortable margin above 60 FPS and even approaches 120 FPS territory. The Medium preset at 148 FPS average is the better option for users with 144 Hz 4K displays, as it provides a 23 FPS improvement over High with a minimal visual downgrade. The Ultra preset at 102 FPS is best suited for users who prioritize maximum graphical fidelity and have displays that cap at 120 Hz or below, since the frame rate stays above 100 FPS on average.
The Low preset across all resolutions (339 FPS at 1080p, 293 FPS at 1440p, 170 FPS at 4K) is only recommended for competitive play where frame rate trumps all visual considerations. The data shows that the step from Low to Medium at any resolution costs less than 10% of performance, making Medium a more balanced starting point for most users.
GPU Role
The NVIDIA GeForce RTX 5090 D is built on the Blackwell 2.0 architecture using TSMC's 5 nm process, with a massive 92,200 million transistors on a 750 mm² die. It features 32 GB of GDDR7 memory on a 512-bit bus, delivering 1.79 TB/s of bandwidth. The GPU operates at a base clock of 2017 MHz and a boost clock of 2407 MHz, with memory running at 1750 MHz (28 Gbps effective). Its 21,760 shading units, 680 TMUs, and 176 ROPs provide substantial raw compute, translating to 104.8 TFLOPS of FP32 performance and a pixel rate of 423.6 GPixel/s.
In Doom, the GPU's dominance is clear at higher resolutions. The 4K results show the RTX 5090 D handling pixel counts that would overwhelm lesser cards, with the 4K Ultra average of 102 FPS representing a level of performance that many systems cannot achieve at 1080p. The GPU's 32 GB VRAM is far more than Doom requires, as the game's textures and geometry at Ultra settings would fit comfortably within even a fraction of this capacity, meaning there is no VRAM-related bottleneck at any tested resolution.
The GPU's 3DMark Steel Nomad DX12 score of 14,326 and Geekbench Vulkan score of 376,915 indicate strong API-level performance, which translates well to Doom's Vulkan and OpenGL rendering paths. The passmark G3D score of 44,065 and GPU compute score of 28,396 further confirm the card's overall compute capability. The RTX 5090 D's nearest rivals in synthetic benchmarks—the RX 6650M XT, RX 6850M XT, Tesla P100 PCIe 12 GB, and Tesla P100 PCIe 16 GB—all score within 2.4% of it, yet the measured FPS in Doom likely diverges significantly from these narrow deltas, as the game's engine favors the Blackwell architecture's specific strengths.
The scaling from 1080p to 4K shows the GPU becoming the dominant factor. At 1080p Low, the 339 FPS figure is likely CPU-bound, but at 4K Ultra, the 102 FPS average is purely a function of GPU rendering throughput. The 1.79 TB/s memory bandwidth ensures that texture streaming and high-resolution assets do not cause frame drops, as evidenced by the tight minimum FPS figures at Medium settings across resolutions (274 at 1080p, 232 at 1440p, 126 at 4K). The GPU's 176 ROPs deliver the pixel throughput needed for 4K rendering, while its 680 tensor cores provide headroom for any AI-enhanced features that Doom might support.
Hardware Specifications
AMD Ryzen 7 5800X3D
NVIDIA GeForce RTX 5090 D
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 5090 D in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 170.0 |
| 3840x2160 | Medium | 148.0 |
| 3840x2160 | High | 125.0 |
| 3840x2160 | Ultra | 102.0 |
| 2560x1440 | Low | 293.0 |
| 2560x1440 | Medium | 273.0 |
| 2560x1440 | High | 231.0 |
| 2560x1440 | Ultra | 189.0 |
| 1920x1080 | Low | 339.0 |
| 1920x1080 | Medium | 323.0 |
| 1920x1080 | High | 304.0 |
| 1920x1080 | Ultra | 283.0 |
Doom with Ryzen 7 5800X3D + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5090 D + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X3D + RTX 5090 D
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