Thief
This combination provides smooth gameplay with an average of 79 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 38 | 47 | 64 |
| 1440p QHD | 61 | 60 | 82 | 105 |
| 1080p Full HD | 88 | 92 | 117 | 157 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with AMD Ryzen 7 5700G + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis
The AMD Ryzen 7 5700G paired with the NVIDIA GeForce RTX 3060 Ti lands at rank 1138 out of 1642 tested combinations for Thief. This places the combo in the lower third of the database, which is surprising given the individual components’ specifications. The ranking suggests that while the hardware is capable, the game’s engine and the specific demands of Thief do not favor this pairing as strongly as other titles might. The data implies that the RTX 3060 Ti, despite its solid benchmark scores, is not extracting maximum performance here, likely due to the game’s age and its reliance on single-threaded CPU performance rather than raw multi-core throughput.
How This Combo Ranks
Out of 1642 tested combinations, this setup sits at position 1138. That percentile placement—roughly the 31st percentile—is telling. It means that 504 other CPU-GPU pairings delivered better average frame rates in Thief. This is a notable underperformance for a GPU that scores in the 69th percentile among all GPUs and a CPU in the 83rd percentile among all CPUs. The disconnect between component-level percentiles and the in-game combo rank highlights how Thief's specific engine quirks can nullify raw hardware advantages.
The nearest rival comparisons for the CPU show it trading blows with mobile and low-power chips: the AMD Ryzen 7 6800U is 0.3% slower, while the Intel Xeon D-2752TER and Intel Core 5 210H are 0.4% and 0.5% faster, respectively. This clustering suggests that the 5700G’s performance in this game is not far off from much lower-TDP parts, implying that Thief does not scale with the 8-core, 16-thread configuration. For the GPU, the RTX 3060 Ti is nearly identical to the AMD Radeon RX 6700M (0.2% slower), the RX 6600 (0.5% slower), and the Radeon 890M (0.5% slower). The fact that an integrated GPU like the Radeon 890M is within half a percent of the discrete RTX 3060 Ti in average benchmark score is a stark indicator that Thief is not a graphics-heavy title.
GPU Role
The NVIDIA GeForce RTX 3060 Ti brings 8 GB of GDDR6 memory on a 256-bit bus, yielding 448.0 GB/s of bandwidth. Its base clock is 1410 MHz with a boost of 1665 MHz. In Thief, the data shows that the GPU is rarely the primary constraint at lower resolutions, but becomes more relevant as resolution climbs. At 1080p, the GPU’s headroom is evident—frame rates exceed 150 FPS on Low settings, which suggests the card is not being fully utilized. However, the 8 GB VRAM capacity is sufficient for this game, as Thief is from 2014 and does not demand large texture pools.
The GPU’s compute capabilities—16.20 TFLOPS FP32 and 253.1 GTexel/s texture rate—are more than adequate for a title of this era. Yet the measured FPS at 4K Ultra (37.3 FPS) reveals that the RTX 3060 Ti begins to struggle when pixel count quadruples. The transition from 1440p to 4K at Ultra settings shows a drop from 60.5 FPS to 37.3 FPS, a 38% reduction. This is consistent with a GPU-bound scenario, where the 80 ROPs and 133.2 GPixel/s pixel fill rate become limiting factors. The GPU’s performance in the Passmark DirectX 11 test (163) and DirectX 12 test (78) suggests that older APIs like those used in Thief may not leverage the Ampere architecture’s full potential.
Resolution Scaling
The measured FPS data reveals a clear scaling pattern. From 1080p to 1440p, the average frame rate at High settings drops from 92 FPS to 59.6 FPS, a 35% decrease. From 1440p to 4K at High, the drop is from 59.6 FPS to 38.4 FPS, another 36% reduction. This consistent ~35% penalty per resolution step indicates that the system is scaling predictably with pixel count, which is typical for a GPU-bound workload. However, the story changes when looking at Low settings: 1080p Low yields 156.8 FPS, 1440p Low yields 105.3 FPS, and 4K Low yields 64.4 FPS. The percentage drops are 33% and 39% respectively, showing that even at the lowest settings, the GPU is still the primary bottleneck at higher resolutions.
The interesting anomaly is at 4K Ultra versus 4K High: 37.3 FPS versus 38.4 FPS, a mere 3% difference. This tiny gap suggests that the transition from High to Ultra at 4K adds very little visual overhead, or that the game’s Ultra preset is not significantly more demanding than High. Conversely, at 1080p, the drop from High (92 FPS) to Ultra (87.7 FPS) is only 5%, while the drop from Low (156.8 FPS) to Medium (116.8 FPS) is 26%. This indicates that the Medium preset introduces a substantial increase in shader complexity, while Ultra is more about minor tweaks.
Measured FPS Breakdown
At 1920x1080, the combo delivers 156.8 FPS on Low, 116.8 FPS on Medium, 92 FPS on High, and 87.7 FPS on Ultra. These numbers show a clear hierarchy: Low is playable on any high-refresh monitor, while Ultra still exceeds 60 FPS comfortably. Moving to 2560x1440, the frame rates become 105.3 FPS (Low), 81.5 FPS (Medium), 59.6 FPS (High), and 60.5 FPS (Ultra). The Ultra preset actually edges out High by 0.9 FPS, which is within measurement noise but suggests that the two presets are nearly identical in cost at this resolution. At 3840x2160, the numbers drop to 64.4 FPS (Low), 46.5 FPS (Medium), 38.4 FPS (High), and 37.3 FPS (Ultra). Only the Low preset is playable at 4K, while Medium and above fall below the 60 FPS threshold.
The 1080p Ultra result of 87.7 FPS is worth noting because it is only 5% lower than High, yet the 1440p Ultra result of 60.5 FPS is 1.5% higher than High. This inconsistency may indicate that the game’s Ultra preset at 1440p is not applying certain effects that it does at 1080p, or that the CPU is becoming a co-limiter at lower resolutions. The data shows that the biggest single jump in performance cost is from Low to Medium at any resolution, suggesting that Medium enables dynamic lighting or shadow effects that heavily impact frame rate.
Settings Recommendations
For a 60 FPS target, the data points to 1080p Ultra or 1440p Medium as the optimal presets. At 1080p, even Ultra delivers 87.7 FPS, leaving headroom for a 144Hz display. At 1440p, Medium yields 81.5 FPS, which is smooth, while High dips to 59.6 FPS—borderline for 60Hz panels. For 4K, the only viable option is Low at 64.4 FPS; Medium drops to 46.5 FPS, which is below the playable threshold for most users. The data suggests that the game scales poorly with settings above Medium at high resolutions, so users should prefer resolution over fidelity.
If prioritizing visual quality, 1440p High at 59.6 FPS is acceptable for a 60Hz monitor, but the difference between High and Ultra is negligible (60.5 FPS at Ultra), so enabling Ultra costs nothing. At 1080p, the jump from High to Ultra costs only 4.3 FPS, making Ultra the obvious choice for maximum quality. The data implies that Thief’s Ultra preset is not well-optimized, as it provides minimal visual gains for the performance hit. The best experience per the measured rows is 1080p Ultra for high-refresh monitors, or 1440p Medium for a balance of sharpness and smoothness.
CPU Role
The AMD Ryzen 7 5700G is an 8-core, 16-thread processor with a base clock of 3.80 GHz and a boost of 4.60 GHz. Its cache hierarchy includes 64 KB L1 per core, 512 KB L2 per core, and 16 MB L3. In synthetic benchmarks, it scores 20755 in Cinebench R23 multi-core and 2930 in single-core. The single-core score is modest, and that is likely why the combo ranks poorly in Thief. This game, released in 2014, relies heavily on single-thread performance. The CPU’s Passmark single-thread score of 3283 is respectable, but the game’s engine may not utilize the 16 threads effectively.
The 5700G’s nearest rival, the Ryzen 7 6800U, is a mobile chip that scores nearly identically (0.3% lower), which confirms that Thief does not reward the desktop CPU’s higher sustained clocks. The 3DMark 4-thread score of 3389 versus the 8-thread score of 5648 shows that scaling beyond four threads yields only 67% more performance, a sign of diminishing returns. In-game, the 5700G’s integrated Radeon Vega 8 graphics are irrelevant since the RTX 3060 Ti handles rendering, but the CPU’s PCIe Gen 3 interface (16 lanes) may limit data transfer rates compared to Gen 4, though this is unlikely to be a bottleneck in a 2014 title. The data indicates that the CPU is sufficient, but not exceptional, for this workload.
FAQ
*Q: Is this combo good for 4K gaming in Thief?*
A: Only at Low settings. The data shows 64.4 FPS at 4K Low, but Medium drops to 46.5 FPS, and Ultra falls to 37.3 FPS, all below the common 60 FPS target.
Q: How does the Ryzen 7 5700G compare to its closest CPU rival in this game?
A: The AMD Ryzen 7 5700G scores 0.3% lower than the Ryzen 7 6800U in average benchmark scores, indicating near-identical performance despite the 6800U being a mobile part.
Q: What is the maximum frame rate achievable with this setup?
A: The highest measured average is 156.8 FPS at 1080p with Low settings. No other preset or resolution exceeds this figure.
Q: Is the RTX 3060 Ti a bottleneck at 1080p?
A: No, the data shows the CPU is likely the limiting factor. At 1080p Low, the GPU produces 156.8 FPS, which is high, but the combination still ranks in the 31st percentile, suggesting the CPU holds it back.
Q: How much performance is lost when moving from 1080p to 1440p at High settings?
A: The average FPS drops from 92 to 59.6, a 35% reduction. This is a significant hit, indicating the GPU becomes more stressed at the higher resolution.
Q: Does the Ultra preset provide any benefit over High?
A: At 1440p, Ultra (60.5 FPS) is actually faster than High (59.6 FPS), and at 1080p, Ultra is only 4.3 FPS slower. The visual difference is likely minimal, so the data suggests Ultra is not a meaningful upgrade.
Hardware Specifications
AMD Ryzen 7 5700G
NVIDIA GeForce RTX 3060 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700G + NVIDIA GeForce RTX 3060 Ti in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 64.4 |
| 3840x2160 | Medium | 46.5 |
| 3840x2160 | High | 38.4 |
| 3840x2160 | Ultra | 37.3 |
| 2560x1440 | Low | 105.3 |
| 2560x1440 | Medium | 81.5 |
| 2560x1440 | Ultra | 60.5 |
| 2560x1440 | High | 59.6 |
| 1920x1080 | Low | 156.8 |
| 1920x1080 | Medium | 116.8 |
| 1920x1080 | High | 92.0 |
| 1920x1080 | Ultra | 87.7 |
Thief with Ryzen 7 5700G + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with RTX 3060 Ti + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with Ryzen 7 5700G + RTX 3060 Ti
Explore FPS benchmarks for other games using this same hardware combination.