Thief

Thief

AVERAGE FPS
71
good

This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 31 33 43 57
1440p QHD 54 56 74 97
1080p Full HD 78 82 108 142

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 57
3840x2160 Medium 43
3840x2160 High 33
3840x2160 Ultra 31
2560x1440 Low 97
2560x1440 Medium 74
2560x1440 High 56
2560x1440 Ultra 54
1920x1080 Low 142
1920x1080 Medium 108
1920x1080 High 82
1920x1080 Ultra 78

Thief with AMD Ryzen 7 5700 + NVIDIA GeForce RTX 2060, In-Depth Analysis

The AMD Ryzen 7 5700 paired with the NVIDIA GeForce RTX 2060 forms a mid-range configuration for Thief, a 2014 stealth release. Measured frame-rate data covers three resolutions (1920×1080, 2560×1440, 3840×2160) and four quality presets (Low, Medium, High, Ultra). The combo holds rank 2927 of 3720 tested combinations, placing it in the lower half of the database. This report details the component specifications, the observed performance under every preset, and how the CPU and GPU contribute to the delivered frame counts.

FAQ

Q: What is the average FPS at 1920×1080 Ultra?

A: The average is 78 FPS at Ultra. For comparison, Medium averages 108, High 82, and Low 142.

Q: Which preset provides a 60+ FPS average at 2560×1440?

A: Both Medium and High exceed the 60 FPS threshold: Medium averages 74 FPS, High 56 (surprisingly, High is lower than Medium). Low delivers 97 and Ultra gives 54.

Q: How does the RTX 2060 compare to its nearest GPU rivals?

A: The GPU’s composite benchmark score of 15290 sits within 0.1% of the NVIDIA GTX 580 (15283), 0.1% above the AMD Radeon 680M (15270), 0.6% above the RTX 3050 OEM (15199), and 0.8% above the AMD Radeon RX 7600 (15171).

Q: What is the boost clock of the Ryzen 7 5700?

A: The CPU has a base clock of 3.70 GHz and a boost clock of 4.60 GHz, with 8 cores and 16 threads.

Q: Is the RTX 2060 strong enough for 4K play in Thief?

A: At 4K, only the Low preset exceeds 30 FPS (57 avg), while Medium averages 43, High 33, and Ultra 31. These figures suggest the GPU is the limiting factor at 4K.

Q: What is the launch MSRP of the GPU?

A: The RTX 2060 has a launch MSRP of 349 USD. (The CPU launch MSRP is $179.)

How This Combo Ranks

The `comboRankInGame` data places this exact processor+graphics pair at position 2927 out of 3720 tested configurations for Thief. That is the 79th percentile—meaning roughly 79% of other builds deliver better or equal performance in this title. The combination is not a top performer, but it is also far from bottom tier.

The CPU itself carries a percentile of 78 across all CPUs, while the GPU sits at percentile 58 across all GPUs. The gap suggests the processor is comparatively stronger than the graphics card, which becomes one of the main limiting components as resolution increases. The CPU’s average benchmark score is 25517, which is within 0.1% of the Intel Xeon D-2752TER (25530) and within 0.1% of the AMD Ryzen 5 7640U (25485). The GPU’s average score is 15290, almost identical to the GTX 580 and Radeon 680M.

Settings Recommendations

Based on the measured data, the recommended preset depends on the target resolution. At 1920×1080, the Ultra preset yields an average of 78 FPS, still above the classic 60 FPS line, but the Medium preset delivers a comfortable 108 average, offering headroom for frame drops. High sits at 82, which is also adequate. For a stable 60+ experience with visual quality intact, Ultra is playable, but for smoother play with a margin, Medium or High is the wiser choice. At 2560×1440, only Low (97 avg), Medium (74 avg), and High (56 avg) remain above 60. Ultra is close to the 60 threshold at 54, but the Medium preset provides a greater ability to sustain frame dips. At 4K, the data will not reach 60 FPS at any preset: Low averages 57, Medium 43, High 33, and Ultra 31. Thus, the best practical experience at 4K is the Low preset, accepting an average of 57 FPS, while any higher preset drops into sub-60 territory. The game’s engine clearly favours CPU frequency, and the recommended preset is therefore the one that keeps the average above 60 for the resolution in use.

Measured FPS Breakdown

1920×1080 (Full HD) – All four presets are playable:

  • Low: 142 average
  • Medium: 108 average (min 91, max 124)
  • High: 82 average
  • Ultra: 78 average

The spread shows a strong scaling of 142 → 108 → 82 → 78 as quality moves from low to ultra. The drop from Medium to Ultra is only about 30 FPS, while the jump from Low to Medium is 34 FPS.

2560×1440 (WQHD) – Medium and High are the only presets that stay above the 60 FPS threshold:

  • Low: 97 average
  • Medium: 74 average (min 63, max 85)
  • High: 56 average
  • Ultra: 54 average

The 76 FPS gap between Medium and High is notable – most of the visual improvement from High to Ultra costs only slightly more frame time, but the step beyond Medium is steep.

3840×2160 (4K) – Only Low preset is near 60:

  • Low: 57 average
  • Medium: 43 average (min 37, max 50)
  • High: 33 average
  • Ultra: 31 average

The distance between Low and Medium is 14 FPS, then a further 10 FPS drop to High, and a tiny 2 FPS drop to Ultra. This pattern indicates that the GPU is completely abstracted at Ultra settings, with the render resolution dominating performance.

GPU Role

The NVIDIA GeForce RTX 2060 uses the Turing architecture, built by TSMC at 12 nm. It includes 1920 shading units, 120 texture units and 48 ROP units, and is paired with 6 GB of GDDR6 memory on a 192-bit bus, delivering 336.0 GB/s of bandwidth. The base clock is 1365 MHz with a boost of 1680 MHz. Its pixel rate is 80.64 GPixel/s and texture rate is 201.6 GTexel/s, while the FP32 compute is 6.451 TFLOPS. The card’s memory collision is limited to 6 GB, which, for a 2014 title, is sufficient at 1080p and 1440p, but at 4K the lower VRAM capacity and bandwidth contribute to the substantial frame-rate reduction. The GPU’s benchmark percentile is 58, indicating a mid-range standing; its nearest peer is the GTX 580 (146% of passmark G3D score with 0% difference) and the AMD Radeon 680M (0.1% difference). The card outputs through DisplayPort and HDMI, but the core limitation remains the raw punch needed for high resolutions. The 4K results show an average reduction of ~18–20 FPS when moving from 1440p to 2160p under the same preset, matching the heavier load on the ROPs and memory interface.

CPU Role

The processor is the AMD Ryzen 7 5700, part of the 5000 series based on Zen 3 (Cezanne). Using TSMC’s 7 nm process, the CPU contains 8 cores and 16 threads with a base clock of 3.70 GHz and a boost of 4.60 GHz. It holds 16 MB of L3 cache and a TDP of 65 W. Its Cinebench R23 multi-core score is 20655, single-core 2916, and Geekbench multi 9959. In the PassMark multi-thread test it scores 24303, with a single-thread score of 3296. Currently, the CPU’s average benchmark is 25517, and its percentile is 78 among all CPUs, placing it a strong mid‑top performer. The near CPUs in the ranked list are the Intel Xeon D‑2752TER (25530, −0.1%), the AMD Ryzen 5 7640U (25485, +0.1%), the AMD Ryzen 5 6600H (25550, −0.1%), and the AMD Ryzen 7 5825U (25446, +0.3%). The Ryzen 7 5700 therefore sits between these models. Its high multi-thread potential suggests that Thief, which is a mostly single‑threaded game, may not fully utilize the processor’s capacity; the single‑thread Cinebench R23 score at 2916 is moderate. At 1920×1080 Ultra, the CPU does not show any bottleneck: the frame rate is consistently 70+ FPS. At 4K, the GPU becomes the limiting factor, as the frame rate drops below 60 even on the weakest preset. The CPU maintains a consistent load, but it is not the primary constraint in any measured configuration.

Resolution Scaling

The impact of resolution is indicative of where the bottleneck sits. Using the Ultra preset as a benchmark: at 1080p the average is 78 FPS; at 1440p it is 54 FPS; at 2160p it is 31 FPS. This is a drop of 24 FPS from 1080p to 1440p and another 23 FPS from 1440p to 4K. In relative terms, the performance at 4K is slightly less than half of what is achieved at 1080p. The GPU’s utilisation scales directly with the number of pixels, and the CPU’s computational needs, which are resolution‑agnostic, remain unchanged. Therefore, the loadm is the GPU. The same pattern is observable in the Medium preset: 1080p average 108, 1440p 74, 4K 43 – again a decrease of 34 FPS when moving to 4K, confirming that the renderer is the limiting element. The data at Low preset (142 → 97 → 57) similarly indicates that the GPU’s capabilities dominate, especially because the CPU can easily spawn frames for those settings. The largest relative drop from 1440p to 4K (about 30 FPS for Medium, 25 FPS for Ultra) occurs because the RTX 2060’s bandwidth and compute resources are not sufficient to maintain the fill rate; the load difference between 2560×1440 and 3840×2160 (2.98MP difference) forces the GPU to work at a fraction of its 1440p performance. Therefore, the CPU role in the resolution scale is minimal, and the overall experience is limited by the GeForce 2060’s capabilities rather than the Ryzen 7 5700.

Hardware Specifications

AMD Ryzen 7 5700

Cores / Threads 8 / 16
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 2060

VRAM 6 GB GDDR6
Base Clock —
Boost Clock 1680 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700 + NVIDIA GeForce RTX 2060 in Thief

Resolution Settings Avg FPS
3840x2160 Low 57.0
3840x2160 Medium 43.0
3840x2160 High 33.0
3840x2160 Ultra 31.0
2560x1440 Low 97.0
2560x1440 Medium 74.0
2560x1440 High 56.0
2560x1440 Ultra 54.0
1920x1080 Low 142.0
1920x1080 Medium 108.0
1920x1080 High 82.0
1920x1080 Ultra 78.0

Thief with Ryzen 7 5700 + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RTX 2060 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with Ryzen 7 5700 + RTX 2060

Explore FPS benchmarks for other games using this same hardware combination.