Thief

Thief

AVERAGE FPS
82
good

This combination provides smooth gameplay with an average of 82 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 38 50 66
1440p QHD 62 65 85 112
1080p Full HD 90 94 124 162

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 66
3840x2160 Medium 50
3840x2160 High 38
3840x2160 Ultra 36
2560x1440 Low 112
2560x1440 Medium 85
2560x1440 High 65
2560x1440 Ultra 62
1920x1080 Low 162
1920x1080 Medium 124
1920x1080 High 94
1920x1080 Ultra 90

Thief with AMD Ryzen 7 5700 + AMD Radeon RX 7600 XT, In-Depth Analysis

The AMD Ryzen 7 5700 paired with the Radeon RX 7600 XT delivers a solid but not exceptional experience in Thief, a stealth title released on 2014. The measured frame rates vary significantly across the four tested quality presets and three resolutions, with the combination ranking 2330th out of 3720 tested CPU-GPU pairs. At 1920×1080, the system easily clears 90 FPS even at Ultra, while at 3840×2160, only the Low setting scores above 60 FPS. This is a configuration that rewards high refresh rates only at the lower resolution, and it is heavily GPU-limited at 4K, as the CPU never appears to throttle the output.

Resolution Scaling

The measured FPS data reveals a clear pattern: as resolution increases, the average frame rate drops in a nonlinear fashion, and the GPU becomes the binding constraint. Looking at the High setting—the first step down from Ultra—the average FPS is 94 at 1920×1080, 65 at 2560×1440, and 38 at 3840×2160. This is a steep 56 FPS loss from 1080p to 4K, but the scaling is not uniform. The drop from 1080p to 1440p is 29 FPS, while the drop from 1440p to 2160p is 27 FPS. Despite the slightly larger absolute drop in the first step, the percentage decline is much smaller at the lower resolution, indicating that the GPU's raw shading power is the limiting agent at 4K.

At Medium settings, the comparable pattern holds: 124 FPS at 1080p, 85 at 1440p, and 50 at 2160p. The 4K result is just below the 60 FPS threshold, while the 1% lows for Medium at 1080p are 105 FPS, meaning the frame time variance is well controlled at the native resolution. Low settings achieve 162 FPS at 1080p, 112 at 1440p, and 66 at 2160p. This is the only preset that delivers above 60 at 4K, but even then, the 66 FPS average suggests the GPU is working near its limit. Ultra settings, which produce the heaviest processing load, yield 90 FPS at 1080p, 62 at 1440p, and 36 at 2160p. The single-digit FPS numbers at 4K for all presets except Low confirm that the RX 7600 XT cannot sustain fluid play at 2160p without dramatically reducing quality.

The 16 GB of memory and 288.0 GB/s bandwidth appear sufficient for this title, as no memory-related texture streaming issues are reflected in the frame times (for Medium, the min/max values are recorded). The data reveals an almost linear scaling between 1440p and 2160p, and the scaling between 1080p and 1440p is slightly steeper, which is typical for an RDNA 3 GPU with a 128-bit bus. The core clock behavior, with a boost of 2755 MHz, does not show signs of drooping in these static measurements, but the overall trend suggests that the GPU's pixel rate is the primary factor, not the CPU's processing muscle.

How This Combo Ranks

Among the 3,720 CPU-GPU combinations measured for Thief, this pairing sits at rank 2,330. That is a mid-to-lower slot, which aligns with the fact that the GPU only sits at the 60th percentile of all GPUs tested (based on the 3DMark Steel Nomad and other synthetic tests), while the CPU is at the 78th percentile of all CPUs. The CPU's average score is 25,517, while the GPU's average score is 17,083. These synthetic scores suggest that the CPU is a strong pairing partner for this title, but the GPU is not among the top tiers. The game's engine likely responds well to the Zen 3 architecture's IPC capabilities—single-thread Core performance is high in Cinebench R20 (1,224) and Geekbench (1,907), which aligns with the 78th percentile.

The nearest rival to the CPU is the Intel Xeon D-2752TER, which has an average score of 25,530—just 0.1% higher than the AMD's 25,517. The AMD Ryzen 5 7640U and Ryzen 5 6600H are also within 0.1–0.3% deltas. This places the Ryzen 7 5700 in a dense pack of comparable performance, meaning the CPU is not the outlier in this combo. On the GPU side, the nearest NVIDIA competitor is the RTX 3070, which scores 17,208—0.7% ahead of the AMD's 17,083. The GTX 690 and HD 7970M are just fractionally behind, further showing that the RX 7600 XT is firmly in the mid-range tier.

The overall combo ranking in Thief is not strong, supporting the idea that this CPU-GPU set is best suited for 1080p or moderate 1440p gaming. At 1440p, the High preset drops to 65 FPS, which barely misses the typical 70 FPS target for a high-refresh monitor, but the system can still deliver an enjoyable experience. At 4K, the ranking would be even lower, as the FPS numbers fall below the playable threshold for many users.

GPU Role

The AMD Radeon RX 7600 XT is the primary driver of the FPS numbers in this title. With 72 compute units (2048 shading units, 128 TMUs, 64 ROPs, and 32 RT cores), the GPU is built on the 6 nm process and has a boost clock of 2755 MHz, a game clock of 2470 MHz, and a base clock of 1980 MHz. It is paired with 16 GB of GDDR6 using a 128-bit bus, achieving a memory bandwidth of 288.0 GB/s. In Thief, the consumption of VRAM is limited—the game exhibits no stutter that would indicate a memory allocation failure that could be addressed by 16 GB—so the bandwidth factor becomes secondary.

The measured FPS values correlate strongly with the GPU's shading throughput. The pixel rate of 176.3 GPixel/s and texture rate of 352.6 GTexel/s indicate that the GPU can handle high pixel counts, but 4K needs overall fill rates that are 4× the 1080p pixel count. The clamping to 38 FPS at 4K High uses a simple ratio: 94 FPS (1080p High) × (1080p area / 4K area) would give ~24 FPS, but the actual 38 FPS is about +70% above that, showing that the GPU does not scale linearly, likely due to other bottlenecks. However, the game is not compute-heavy, and the 128 ROP units can deliver the pixel rate needed if the shader load is low.

The GPU also supports DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6, all of which are newer than the game's natively supported APIs. The game's engine is based on the T3D engine, which profits from fast clock speeds rather than specialized hardware, so the RT cores and Tensor cores are idle in this title. The RDNA 3 architecture's high boost clock of 2755 MHz is partly why the 1080p Medium gets 124 FPS, but the same clock at 4K yields only 50 FPS because of the pixel fill limitation.

For a game like Thief, where the draw call and fill rate are more important than compute and ray tracing, this GPU's raw shading power is sufficient for moderate resolutions. Yet, the results show that at 1440p Ultra, the 62 FPS average is only 2 FPS above 60, indicating a fine line between fluid and slightly stuttery performance. The GPU's 22.57 TFLOPS FP32 performance is a strong specification, but the 128-bit memory interface limits how much data can be moved at high resolutions, which matches the 288 GB/s bandwidth number.

Settings Recommendations

The preset that gives the best balance between visual quality and frame rate across all resolutions is Medium. At 1080p, Medium runs at 124 FPS (min 105, max 142), providing a high-refresh experience without sacrificing too many other visual features. At 1440p, Medium drops to 85 FPS (min 72, max 98), which is still above the 60 FPS target for a smooth experience. At 4K, Medium is the only preset that yields a playable 50 FPS, with a recorded minimum of 42 FPS that might still cause occasional stutter but is acceptable for a single-player stealth title. Low is even faster, with 162/112/66 FPS respectively, but the visual downgrade from Medium is clear since Low is well below the engine's "High" standard.

The High preset is a good choice for 1440p: 65 FPS average, which is below the 70 FPS mark for 1440p gaming but still decent. At 1080p, High (94 FPS) is slightly better than Medium by 30 FPS but uses more visual fidelity, while Ultra at 1080p (90 FPS) is only 4 FPS less than High, so the extra five percentage points are negligible. So the recommendation for multiple resolutions: for a 1080p display, High is the obvious choice—it nearly achieves the 100 FPS milestone (94 FPS). For a 1440p monitor, Medium is the safe route (85 FPS) as High and Ultra both fall below 65 FPS. For a 4K screen, only Low reaches 66 FPS, but Medium is a better compromise, giving 50 FPS with the lowest changes to settings. The data indicates that the system is most responsive at Medium and Low; Ultra should be avoided at 4K because the 36 FPS average is a poor experience.

Measured FPS Breakdown

The full dataset for the AMD Ryzen 7 5700 with RX 7600 XT in Thief is as follows, arranged by resolution and quality setting.

1920×1080

  • Low: average 162 FPS (no min/max recorded)
  • Medium: average 124 FPS (min 105, max 142)
  • High: average 94 FPS (no min/max)
  • Ultra: average 90 FPS (no min/max)

2560×1440

  • Low: average 112 FPS
  • Medium: average 85 FPS (min 72, max 98)
  • High: average 65 FPS
  • Ultra: average 62 FPS

3840×2160

  • Low: average 66 FPS
  • Medium: average 50 FPS (min 42, max 57)
  • High: average 38 FPS
  • Ultra: average 36 FPS

The progression from Low to Ultra at each resolution shows a consistent 2-step degradation. For example, at 2160 / 2160, Low gives 66 FPS, Medium 50 FPS, High 38 FPS, and Ultra 36 FPS. The high to ultra difference is only 2 FPS, indicating that the Ultra preset costs almost the same as High in this title, but shows pointlessly higher demands. At 1080p, the Ultra setting is also only 4 FPS lower than High, so High is a pure-waste of performance for no visual gain. The only dramatic difference is Medium to Low, which is a 16–18 FPS gap, reinforcing that the Low preset reduces shading calculations and likely the ambient occlusion and texture quality.

These numbers confirm that the Thief engine is not heavy enough to tax the CPU. The 8-core/16-thread AMD Ryzen 7 5700 at its 3.7 GHz base and 4.6 GHz boost easily feed the GPU at all settings—the frame rates are limited by the weaker eclipse of the GPU as the resolution climbs.

FAQ

Q: Which resolution gives the most headroom for a 144 Hz monitor?

A: At 1920×1080 High settings, the average FPS is 94, which is far below 144. Even at Medium the average is 124, so this combo cannot drive a 144 Hz display in Thief at the 1440p and scaled: only the 1920×1080 Low preset can exceed 144, with an average of 162 FPS.

Q: Is 4K gaming possible with this configuration?

A: The data shows that at 3840×2160, the Low preset allows 66 FPS, which is above the 60 FPS threshold, and Medium gives 50 FPS (min 42). High and Ultra average only 38 and 36 respectively, making them unusable. So 4K is playable only with the Low or Medium quality settings.

Q: Is the CPU or GPU the main limiting factor in this game?

A: The FPS scaling from 1080p to 4K has the GPU-bound behavior: the frame rates decrease roughly proportionally to the pixel count, and the CPU's high percentile (78%) and strong core-performance scores suggest it is not the base. At 4K, the GPU's 60th percentile and the semi-linear 56 FPS drop in the High preset point to the GPU being the limiting factor.

Q: What preset gives the best quality per frame at 1440p?

A: The Medium preset outputs 85 FPS with a minimum of 72 FPS, while High only reaches 65 FPS and Ultra 62 FPS. Medium still maintains a wide margin above 60 FPS, so it is the recommended preset for 1440p.

Q: Does the 16 GB of memory on the GPU influence the result?

A: The measured data and the 288 GB/s bandwidth are enough for the 7,200 MB of VRAM usage in games, but Thief likely uses below 16 GB. The memory capacity does not appear to be the limit—the pixel fill rate is more important.

Q: How does the CPU's performance compare to its immediate rivals?

A: The Ryzen 7 5700 sits within a 0.3% of the AMD Ryzen 5 7640U, AMD Ryzen 5 6600H, and Intel Xeon D-2752TER, based on average benchmark scores. Its percentile of 78 is higher than its GPU's percentile, so the system is balanced but not over-provisioned in the CPU department.

Hardware Specifications

AMD Ryzen 7 5700

Cores / Threads 8 / 16
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 7600 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2755 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700 + AMD Radeon RX 7600 XT in Thief

Resolution Settings Avg FPS
3840x2160 Low 66.0
3840x2160 Medium 50.0
3840x2160 High 38.0
3840x2160 Ultra 36.0
2560x1440 Low 112.0
2560x1440 Medium 85.0
2560x1440 High 65.0
2560x1440 Ultra 62.0
1920x1080 Low 162.0
1920x1080 Medium 124.0
1920x1080 High 94.0
1920x1080 Ultra 90.0

Thief with Ryzen 7 5700 + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RX 7600 XT + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with Ryzen 7 5700 + RX 7600 XT

Explore FPS benchmarks for other games using this same hardware combination.