Thief
This combination offers playable performance with an average of 43 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 20 | 26 | 35 |
| 1440p QHD | 33 | 34 | 45 | 59 |
| 1080p Full HD | 48 | 50 | 66 | 86 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with AMD Ryzen 7 5700 + Intel Arc B390, In-Depth Analysis
The AMD Ryzen 7 5700 and Intel Arc B390 combination delivers playable frame rates in Thief only at 1080p with lower settings, with performance degrading sharply at higher resolutions due to the integrated graphics solution. The data shows a system that is heavily GPU-bound, where the CPU’s substantial 8-core/16-thread capability goes largely underutilized.
CPU Role
The AMD Ryzen 7 5700 brings a formidable 8 cores and 16 threads, built on the Zen 3 architecture (Cezanne). Its base clock of 3.70 GHz boosts up to 4.60 GHz, with 16 MB of L3 cache and a 65W TDP. In synthetic benchmarks, this CPU is a mid-range leader, scoring 20655 in Cinebench R23 multicore, 2916 in single-core, and a Passmark multithreaded score of 24303. The average benchmark score of 25517 places it in the 78th percentile of all CPUs, showing strong general compute capability.
Within the context of Game2048, this CPU provides ample single-thread headroom for game logic and physics. The 3DMark single-thread score of 901 suggests robust IPC for the era, while the 8-thread 3DMark score of 5585 is abundant for a title that likely scales well with multiple cores. The 16 MB L3 cache reduces latency for repetitive game data, and the 51.2 GB/s memory bandwidth is sufficient for most scenarios.
Yet, the benchmark results indicate that in 1080p Medium settings, the average FPS is 66, with lows of 56. This is far below what the CPU could theoretically feed. The primary bottleneck is the GPU, as data will show. The CPU's performance in this title is not the limiting factor; even at 1080p Low which averages 86 FPS, the CPU is not maxed out. The data points to a system where the GPU is the ceiling, not the processor. The CPU is ready to deliver more, but the graphics solution cannot keep up.
FAQ
Q: Can the AMD Ryzen 7 5700 and Intel Arc B5809 run Game2048 at 1080p?
A: Yes, but it depends on settings. At 1080p Low, the average FPS is 86. At Medium, it drops to 66, and at High, it averages 50 FPS. At Ultra, it runs 48 FPS average, which is still playable but below 60.
Q: How does the combo handle 1440p?
A: At 1440p, performance drops significantly. Low settings average 59 FPS, Medium 45 FPS, High 34 FPS, and Ultra 33 FPS. Only Low settings provide a smooth experience above 60 FPS.
Q: Is 4K resolution feasible?
A: No. At 4K, the combo struggles. Low settings average 35 FPS, Medium 26 FPS, High 20 FPS, and Ultra 19 FPS. These are not playable for a smooth experience.
Q: What settings are best for 1080p?
A: For a consistent 60 FPS experience, Low settings are the only setting that reaches above 80 FPS. Medium provides 66 FPS average, which is still playable, but the frame rate can dip to 56 FPS. High and Ultra are below 50 FPS.
Q: How does the CPU's single-thread performance affect this game?
A: The Ryzen 7 5700 has a 3DMark single-thread score of 901 and Cinebench R23 single-core of 2916. These are strong scores, but the game's frame rate is not CPU-limited in this test. The GPU is the primary bottleneck at all settings and resolutions.
Q: Does the GPU's memory configuration impact performance?
A: The Intel Arc B5809 uses "System Shared" memory, meaning it shares the system RAM. The data indicates that this shared memory arrangement is not sufficient for higher resolutions, as the FPS drops drastically at 1440p and 4K, even at Low settings.
Resolution Scaling
The measured frames per second data reveals a clear trend: performance falls off dramatically as resolution increases. This is the signature of a GPU-limited system.
At 1080p Low, the average FPS is 86. Dropping to 1440p Low results in 59 FPS, a 31% decrease. At 4K Low, the FPS is 35, a 59% decrease from 1080p. This is a stark example of how the Arc's limited fill rate and memory bandwidth are pressured by lower resolutions.
The story is similar for Medium settings. 1080p Medium averages 66 FPS, 1440p Medium drops to 45 FPS, and 4K Medium averages 26 FPS. The drop from 1080p to 4K is a 61% reduction. At High settings, 1080p averages 50 FPS, 1440p 34 FPS, and 4K 20 FPS, a 60% drop from 1080p to 4K.
Ultra settings tell the same story: 1080p average 48 FPS, 1440p 33 FPS, and 4K 19 FPS. The scaling is consistent and severe. The data shows that from medium to ultra, the performance drop from 1080p to 4K is around 60-70%. This is not a CPU bottleneck. A CPU bottleneck would show a smaller relative drop when moving to 4K because the CPU work stays the same while the GPU load increases. Instead, the almost linear drop in FPS with pixel count is the classic sign of GPU-bound performance.
The limiting component is unequivocally the graphics card. Its pixel rate of 60 GPixel/s and texture rate of 120 GTexel/s are insufficient to drive higher resolutions smoothly in this title.
How This Combo Ranks
The benchmark database indicates that this combination sits at rank 3307 out of 3720 tested combos. This places it in the 11th percentile of all combos tested for this game. This is a low rank, reflecting the GPU's poor standing.
The GPU itself ranks in the 9th percentile of all GPUs, with an average benchmark score of 1482. Its nearest rivals are the NVIDIA GeForce GT 520MX, which has an average score of 1463, and the NVIDIA GeForce 800M, at 1460. The Arc is within 1-2% of these older, entry-level GPUs. The Intel Arc's 3DMark Steel Nomad score of 1482 is a low watermark. The CPU is in the top 78th percentile, but the combo's rank is dragged down by the GPU.
This is a clear case of a balanced system that is not balanced. The CPU's performance is sufficient for the game, but the GPU is not. The combo rank of 3300 of 3720 shows that a majority of other combinations tested for this game can provide a better experience. The data suggests that for this game, the GPU is a severe bottleneck.
GPU Role
The Intel Arc B5809 is a low-power integrated graphics solution from the Arc Graphics-M series, built on the Xe3-LPG architecture. It runs at a base clock of 300 MHz and a boost clock of 2500 MHz. It has 1536 shading units, 48 TMUs, and 24 ROPs. The memory is "System Shared", meaning the GPU uses the system's main memory. It does not have dedicated VRAM, and its bandwidth is "System Dependent".
The pixel rate is 60.00 GPixel/s, and the texture rate is 120.0 GTexel/s. The FP32 compute is 7.680 TFLOPS. These are modest numbers for a modern GPU, especially one released in 2026. In terms of performance, the GPU ranks in the 9th percentile of all GPUs, a very low position.
This GPU is the primary bottleneck in the measured FPS data. At 1080p Low, the GPU can push 86 FPS, but at 4K Ultra, it only manages 19 FPS. The shared memory system is likely a factor in the low performance at higher resolutions, as the GPU has to contend with CPU for memory bandwidth. The data shows that the game's frame rate is directly tied to the GPU's capabilities, not the CPU's. The GPU's 3DMark Steel Nomad score of 1482 is in line with the low performance seen in the game. At the resolution, the GPU is not able to keep up with the demands of Game2048, resulting in a low rank.
Measured FPS Breakdown
The following FPS data is measured, not estimated. It shows the raw performance of this combination on the game.
1080p
- Low: Average FPS is 86.
- Medium: Average FPS is 66, with a minimum of 56 and a maximum of 75.
- High: Average FPS is 50.
- Ultra: Average FPS is 48.
At 1080p, the combo can only hit a 60+ FPS average at Low settings. Medium is close, but the minimum of 56 FPS may be noticeable. High and Ultra are below the 60 FPS threshold, with averages of 50 and 48 respectively.
1440p (2560x1440)
- Low: Average FPS is 59.
- Medium: Average FPS is 45, with a minimum of 38 and a maximum of 52.
- High: Average FPS is 34.
- Ultra: Average FPS is 33.
At 1440p, the performance drops significantly. Only Low settings remain near 60 FPS, but even that is not a solid 60. Medium, High, and Ultra all fall below 45 FPS, making for a less smooth experience.
4K (3840x2160)
- Low: Average FPS is 35.
- Medium: Average FPS is 26, with a minimum of 22 and a maximum of 30.
- High: Average FPS is 20.
- Ultra: Average FPS is 19.
At 4K, the combo is not playable. All settings produce average FPS under 35, and Ultra is a 19 FPS average. This result is a direct consequence of the GPU's limited pixel and texture throughput.
The data shows a clear pattern: the GPU is the limiting factor. The CPU is ready to deliver more, but the graphics card cannot push the frames. The measured FPS falls off sharply as the resolution increases, which is a classic GPU-bound pattern. For anyone wanting to play this game at 1080p, the Low setting is the only way to get a 60+ FPS average. The performance drop from 1080p to 1440p is a 31% reduction, and from 1080p to 4K is a 59% reduction. These numbers are a stark illustration of the GPU's limitations.
Hardware Specifications
AMD Ryzen 7 5700
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700 + Intel Arc B390 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 35.0 |
| 3840x2160 | Medium | 26.0 |
| 3840x2160 | High | 20.0 |
| 3840x2160 | Ultra | 19.0 |
| 2560x1440 | Low | 59.0 |
| 2560x1440 | Medium | 45.0 |
| 2560x1440 | High | 34.0 |
| 2560x1440 | Ultra | 33.0 |
| 1920x1080 | Low | 86.0 |
| 1920x1080 | Medium | 66.0 |
| 1920x1080 | High | 50.0 |
| 1920x1080 | Ultra | 48.0 |
Thief with Ryzen 7 5700 + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with Arc B390 + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with Ryzen 7 5700 + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.