Thief

Thief

AVERAGE FPS
115
good

This combination provides smooth gameplay with an average of 115 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 60 63 83 110
1440p QHD 103 108 131 145
1080p Full HD 132 134 148 164

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 110
3840x2160 Medium 83
3840x2160 High 63
3840x2160 Ultra 60
2560x1440 Low 145
2560x1440 Medium 131
2560x1440 High 108
2560x1440 Ultra 103
1920x1080 Low 164
1920x1080 Medium 148
1920x1080 High 134
1920x1080 Ultra 132

Thief with AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5070, In-Depth Analysis

The AMD Ryzen 5 5600GT and NVIDIA GeForce RTX 5070 pairing was tested in the 2014 stealth title Thief, with measured frame rates across three resolutions and four quality presets. The dataset provides averages (and, for Medium settings, minimum and maximum frame times at each resolution) that reveal a clear GPU-bound system at 4K on a CPU with 6 cores and 12 threads. The combo places 921st out of 3,720 tested configurations, which puts it in the top quarter of all recorded combinations.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured averages move in a consistent direction as resolution increases, but the slope is steeper at the high end of the quality scale. At High settings, the average frame rate moves from 134 FPS at 1920x1080 to 108 FPS at 1440p and then to 63 FPS at 4K. This is a step-wise collapse: the drop from 1440p to 4K (45 FPS) is larger than the drop from 1080p to 1440p (26 FPS). A similar pattern holds for Low, Medium, and Ultra presets. For example, Low goes from 164 FPS at 1080p to 145 at 1440p to 110 at 4K. Here the 1080p-to-4K reduction is still large, but the intermediate steps are less dramatic.

When a system is heavily CPU-bound, the FPS would remain nearly constant as resolution rises because the GPU idles. The data shows the opposite: the frame rate falls consistently across all presets, which points to the 12 GB GeForce RTX 5070 as the primary constraint at 4K. This is especially clear when we look at the effect of quality settings. At 4K, Ultra delivers an average of 60 FPS, High 63 FPS, Medium 83 FPS, and Low 110 FPS. That means the sole difference in settings—without changing resolution—can shift the frame count by about 50 FPS. The same setting sweep at 1080p moves the frame only between 164 and 132, a range of about 32 FPS. The additional 4.3 million pixels at 4K place heavy pressure on the GPU’s shading units and memory bandwidth, and the data strongly suggests that this GTX-class card is the limiting component in the 4K scenarios.

At 1080p and 1440p, the system remains fast enough that even the Ultra preset manages an average of 132 FPS and 103 FPS respectively. This does not show a CPU limit. If the 6-core processor were the bottleneck, we would expect the FPS to stay close to a 1080p ceiling across all resolutions, but it does not. The 4K-to-1080p ratio exceeds 1.8 in many presets (e.g., 134 / 63 = 2.1 for High), which is characteristic of a graphics card that scales its load with pixel count. So the Ryzen 5 5600GT is sufficient to keep up with the RTX 5070 in Thief at all tested resolutions.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5600GT is a six-core, twelve-thread processor from the 5000 series. It features a base clock of 3.60 GHz and a boost clock of 4.60 GHz, packaged in the AM4 socket. Its Zen 3 architecture (Cezanne) is fabricated on a 7nm TSMC process, with a claimed L1 cache of 64 KB per core, L2 512 KB per core, and a total L3 of 16 MB. The CPU supports DDR4 dual-channel memory with a theoretical bandwidth of 51.2 GB/s. It also has anything different iGPUs, but that is irrelevant here.

The CPU benchmark scores in the data confirm a mid-range market segment. In CineBench R23, it scores 17,270 multi-core and 2,438 single-core. CineBench R20 yields 7,254 and 1,023 for those two, while GeekBench 5 give 7,986 multi and 1,843 single. Its cumulative avg benchmark score is 20,733. That places it at the 74th percentile among all tested CPUs. The nearest rivals in the average benchmark score are the Intel Core i5-12490F (20,802, with a delta of -0.3%), the Intel Xeon 6325P (20,821, -0.4%), the Intel Core Ultra 5 125U (20,826, -0.4%), and the AMD EPYC 7J13 (20,845, -0.5%). So the 5600GT is functionally tied with these chips in aggregate performance.

Could the six core count be a limiting factor in Thief? The game engine is from 2014, and the data shows that at 1080p the average FPS on the Ultra preset is 132, which is far beyond any ZZZzing. The only way we would know would be if the FPS degraded when lowering resolution—that is not the case, as the GPU-bound signature shows. The single-thread performance of this CPU—a Cinebench R23 single-core 2,438—is strong enough to feed a fast graphics card. The 3,600 base clock and 4,600 boost are relatively high for a six-core part. At 1080p, that is enough to push to the 100+ FPS range, indicating that CPU frame orchestration is not the obstacle. The memory bandwidth of 51.2 GB/s also is plenty for the 2014-era poly counts.

GPU Role — VRAM, bandwidth, and how they relate to this game's results

The NVIDIA GeForce RTX 5070 is a Blackwell 2.0 architecture part, built on a 5nm TSMC process. It has 6,144 shader units, 192 texture units, and 80 ROPs. It also carries 12 GB of GDDR7 memory on a 192-bit bus and a memory bandwidth of 672.0 GB/s. The base clock is 2325 MHz, boost 2512 MHz. Its 3DMark Steel Nomad DirectX test yields 7,077 points, and the GeekBench OpenCL score is 172,660. The GPU’s average benchmark score is 40,377, which is at the 83rd percentile among all GPUs. The nearest rivals are the AMD Radeon Pro 580 (delta 0.1%), Radeon Pro WX 7100 (0.8%), AMD Radeon Pro 5300 (-1.2%), and NVIDIA RTX A500 Mobile (2.0%). So the 5070 is within a few points of those mobile-channel parts.

In Thief specifically, the 12 GB frame buffer is not seen as a limitation at 4K, since the difference between presets shows a shading-bound workload rather than a VRAM overflow. The measured frame rates on Low 1080p (164 FPS) and Ultra 4K (60 FPS) provide a 2.7 feather load range. The 672 GB/s memory bandwidth is far above what a 2014 game could need. The RTX 5070 can be considered a very fast card, but the 4K Ultra preset only delivers 60 FPS on average, so the game is heavy enough to catch the card’s rate at the highest pixel counts and settings. The GPU’s large memory capacity and bandwidth do not unexpected frame pacing; the Minimum Meanwhile, at Medium 4K averages 83 FPS with a min of 71, which is a more stable result for a 4K experience.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The following values come directly from the measurement log.

1920x1080

  • Low: average 164 FPS
  • Medium: average 148 FPS (min 126, max 171)
  • High: average 134 FPS
  • Ultra: average 132 FPS

2560x1440

  • Low: average 145 FPS
  • Medium: average 131 FPS (min 111, max 151)
  • High: average 108 FPS
  • Ultra: average 103 FPS

3840x2160

  • Low: average 110 FPS
  • Medium: average 83 FPS (min 71, max 96)
  • High: average 63 FPS
  • Ultra: average 60 FPS

The Medium preset is the only one that reports frame minima and maxima. At each resolution, the min still is far above 60 FPS: 126 at 1080p, 111 at 1440p, and 71 at 4K. The peak for Medium (171 at 1080p, 151 at 1440p, 96 at 4K) shows that the GPU does have of headroom, but the minimum is what determines smoothness. The 4K High the average of 63 FPS with a min not available, but because the Ultra preset sits at 60 FPS, players aiming for a 60 FPS lock can pick Ultra and expect that stable frame. At 1440p, the High preset delivers 108 FPS while Ultra is 103, so the jump to Ultra costs only 5 FPS, hardly enough to justify.

Additionally, the 1080 to 1440 scaling for Medium goes from 148 FPS to 131 FPS, which is a 17 FPS drop. From 1440 to 4K it drops 48 FPS (from 131 to 83). The 4K region is where the RTX 5060 gets heavily hit, with a 30-40% decrease, so that is the clear GPU bound zone.

How This Combo Ranks

The combination of the Ryzen 5 5600GT and the RTX 5060t produced an aggregate frame rate performance that places at 921 out of 3,720 tested configurations in the Thief database, which is within the top 28% of all combos. That rank is relative to the game’s overall benchmark suite, which includes both CPU and GPU from other systems. The high percentile for the CPU (74th) and for the GPU (82nd) both above average, but the product of those two percentiles is not additive. However, the measured FPS shows that the system is not held back, partially by the CPU at any resolution, and the ranking likely reflects the 4K ultra-heavy test scenes.

Combined with the fact that the CPU’s average score is 20,733—just beneath the 20,802 of the nearest rival Intel Core i5-12490F—and the GPU’s 40,377 is so near to that of the Radeon Pro 580 and 5300, the 2parts are well matched. If we look at the ComboRank vs. all combos, the 921st spot means it outweighs roughly 75% of other builds. It is not a top-end machine—there are many futher higher-end configs—but for a 6-core CPU and a 12 GB GPU it can place in the upper quartile for this specific 2014 title. The ranking shows that the 5600GT is not a weak point; its performance is comparable to higher-core parts in this game, and the ranking is mostly driven by the GPU’s efficient rendering.

FAQ

Q: What is the average FPS at 4K with Ultra settings for this combo?

The average FPS is 60 at 3840x2160 with Ultra preset.

Q: Is the CPU a bottleneck at 1080p?

The measured 1080p scores range from 108 to 132–164 FPS depending on the preset. The Frame rates drop at each higher resolution (1440p and 4K) at the same quality, which implies the load shifts to the GPU. If the CPU were the limit, the 1080p and 1440p would be similar or the scaling would be flat. The data shows a clear increase in the number of rendered pixels changing the FPS by 50-70%, so the CPU is not a limiting component.

Q: What is the highest average FPS at 1440p?

Low setting wins the highest average at 145 FPS, but among -clear presets it is Medium (131 FPS). High and Ultra return 108 and 103 directly.

Q: Which resolution can sustain a 100 FPS average?

Both 1080p (all settings) and 1440p (Low and Medium) exceed 100 FPS. At 4K, the average FPS only reaches 110 on Low, so Lower-Quality at 4K gives 110, but High/Ultra drop to 63/60.

Q: Does the 12 GB VRAM fail for Thief?

The data does not show a specific VRAM limitation (no VRAM exhaustion test). The FPS curves across presets at 4K indicate a core-pixel load than memory capacity.

Q: How far is the CPU’s average performance from the nearest Intel rival?

The 5600GT has an average benchmark score of 20,733, which is 0.3% lower than the Intel Core i5-12490F (20,802). The difference is negligible in practice.

Settings Recommendations

Given the measured data, there are two main goals: high frame rate or high quality.

To maximize frame rate, the Low preset is the strongest only by raw numbers. At 1080p, Low gives 164 FPS, a full 50 FPS above Ultra. At 1440p, Low gives 145, and even at 4K it achieves 110 FPS. This delivers 60+ FPS on a 4K display, but at a significant visual cost.

To balance quality and frame rate, the Medium preset is the most consistent. It reports min/max values for every resolution: 1080p min124/max171, 1440p min111/max151, 4K min71/max96. These minima are all above 71 FPS, which is a comfortable margin against screen tearing on 60-75 Hz monitors. The Medium average at 4K (83 FPS) is well above the High (63) and Ultra (60), meaning the user can step down to Medium and still get a smooth 80+ on a 1440p or even a 4K display with room for a 100 Hz display at 1440p.

If the player prioritizes Ultra settings and will accept a 60 FPS cap, the Ultra preset at 4K delivers exactly 60 average, and the 1440p Ultra yields 103 FPS. For 1080p, shadows on Ultra versus High have almost no impact (132 vs 134), so you can turn on the highest visual detail without reducing frame rate below 130.

In summary, the script Medium is the sweet spot for this combo across all resolutions because it offers the highest FPS with minimum frame time consistency. The Ryzen 7 5600GT has more than enough power to feed and RTX 5070, so the settings decisions should be made based on the display’s resolution and the desired frame rate.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5070 in Thief

Resolution Settings Avg FPS
3840x2160 Low 110.0
3840x2160 Medium 83.0
3840x2160 High 63.0
3840x2160 Ultra 60.0
2560x1440 Low 145.0
2560x1440 Medium 131.0
2560x1440 High 108.0
2560x1440 Ultra 103.0
1920x1080 Low 164.0
1920x1080 Medium 148.0
1920x1080 High 134.0
1920x1080 Ultra 132.0

Thief with Ryzen 5 5600GT + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RTX 5070 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with Ryzen 5 5600GT + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.