Thief
This combination provides smooth gameplay with an average of 79 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 36 | 38 | 50 | 66 |
| 1440p QHD | 62 | 65 | 85 | 112 |
| 1080p Full HD | 90 | 95 | 118 | 130 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5050, In-Depth Analysis
The AMD Ryzen 5 4600G paired with the NVIDIA GeForce RTX 5050 delivers a playable experience in Thief, but the data reveals a system that is heavily constrained by the GPU at higher resolutions. This combination ranks in the 1934th position out of 2851 tested combos for this title, placing it in the lower-middle tier of the database. The benchmark results indicate a clear performance hierarchy where the RTX 5050's capabilities are the primary limiting factor, while the Ryzen 5 4600G provides sufficient headroom to avoid becoming a bottleneck at most settings.
Resolution Scaling
The FPS data shows a predictable and steep decline as resolution increases, which is the classic signature of a GPU-bound scenario. At 1920x1080 with High settings, the combo produces an average of 95 FPS. Moving to 2560x1440 at the same settings drops the average to 65 FPS, a reduction of approximately 31.6%. Pushing further to 3840x2160 at High settings yields only 38 FPS, which is a 60% drop from the 1080p result. This scaling pattern is consistent with the RTX 5050's 8 GB GDDR6 memory and 128-bit bus, which become increasingly stressed as pixel count rises.
The trend is uniform across all quality presets. At Low settings, the frame rate falls from 130 FPS at 1080p to 112 FPS at 1440p, then to 66 FPS at 4K. Medium settings show a similar trajectory: 118 FPS at 1080p, 85 FPS at 1440p, and 50 FPS at 4K. The Ultra preset, which is the most demanding, starts at 90 FPS at 1080p, drops to 62 FPS at 1440p, and bottoms out at 36 FPS at 4K. This consistent pattern across all settings strongly indicates that the GPU is the limiting component; if the CPU were the bottleneck, we would expect the performance gap between resolutions to be much smaller.
The difference between Low and Ultra settings at each resolution also highlights the GPU's workload sensitivity. At 1080p, the spread between Low and Ultra is 40 FPS (130 vs 90). At 1440p, the spread narrows to 50 FPS (112 vs 62). At 4K, the spread is 30 FPS (66 vs 36). The diminishing returns at 4K suggest that the RTX 5050 is hitting a hard performance ceiling, likely due to memory bandwidth limitations rather than raw compute power. The 320.0 GB/s bandwidth is a modest figure for a modern GPU, and Thief's large textures and shadow maps appear to be consuming this resource rapidly at high pixel counts.
How This Combo Ranks
With a combo rank of 1934 out of 2851 tested combinations, this pairing sits in the 67.8th percentile of all tested systems for Thief. This means roughly one-third of tested combos perform worse, while two-thirds perform better. The ranking is not flattering, but it is important to contextualize it: the Ryzen 5 4600G is a budget-oriented APU from 2020, and the RTX 5050 is an entry-level discrete GPU. The combination is not designed to be a high-end performer, and the data reflects that positioning.
The CPU's individual benchmark scores provide some insight into its contribution to this ranking. The Ryzen 5 4600G achieves a Passmark multithread score of 15992 and a single-thread score of 2653. Its average benchmark score of 17507 places it in the 71st percentile of all CPUs, which is respectable for a 6-core/12-thread part. In contrast, the GPU's Passmark G3D score of 17326 places it in the 66th percentile of all GPUs. The GPU's percentile is lower than the CPU's, which aligns with the resolution scaling data showing the GPU as the primary constraint. The combo rank is therefore dragged down more by the GPU than the CPU, although neither component is a standout performer.
When compared to the nearest rival CPUs, the Ryzen 5 4600G holds its own. It is 0.1% ahead of the AMD Ryzen 3 PRO 5355GE and 0.6% ahead of the Intel Core 7 150U in average benchmark score. It trails the AMD Ryzen 3 8300GE by 0.6% and the Intel Core i3-14100T by 0.8%. These deltas are all within 1%, meaning the 4600G is effectively in the same performance tier as these alternatives. For a game like Thief, which is not particularly CPU-intensive due to its 2014 release date, this level of CPU performance is more than adequate.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture and features the GB207 chip. It operates at a base clock of 2317 MHz and a boost clock of 2572 MHz. The memory configuration is 8 GB of GDDR6 on a 128-bit bus, yielding a bandwidth of 320.0 GB/s. These specs are modest for a current-generation GPU, and the benchmark results show how they translate into real-world performance in Thief.
The GPU's Passmark scores reveal a mixed picture. The DirectX 11 score of 150 and DirectX 12 score of 66 are relatively low, but the G3D score of 17326 is more representative of overall gaming performance. The 3DMark Steel Nomad DX12 score of 2502 suggests that the GPU is capable in modern workloads but not exceptional. The Geekbench OpenCL score of 90334 and Vulkan score of 89381 indicate decent compute performance for a 130 W part.
In Thief, the RTX 5050's performance is characterized by a hard limit at 4K. The 38 FPS average at High settings and 36 FPS at Ultra are borderline unplayable for a stealth game where smooth camera movement matters. The 8 GB VRAM is likely a contributing factor; Thief's high-resolution textures can exceed this capacity, causing the GPU to resort to slower memory paging. The 128-bit bus further compounds this issue, as the 320.0 GB/s bandwidth is insufficient to feed the GPU's 2560 shading units at high resolutions.
At 1080p and 1440p, the GPU shows more reasonable capability. The 95 FPS average at 1080p High and 65 FPS at 1440p High are playable, if not silky smooth. The 112 FPS at 1080p Low shows that the GPU can deliver high frame rates when the workload is light. The key takeaway is that the RTX 5050 is best suited for 1080p gaming, with 1440p being the upper limit for acceptable performance in this title.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of performance across resolutions and settings. At 1920x1080, the combo achieves 130 FPS on Low, 118 FPS on Medium, 95 FPS on High, and 90 FPS on Ultra. The Medium preset includes a min FPS of 100 and max FPS of 135, indicating a reasonably stable frame time distribution. The 40 FPS difference between Low and Ultra at 1080p shows that the GPU has headroom to handle increased visual fidelity without collapsing.
At 2560x1440, performance drops to 112 FPS on Low, 85 FPS on Medium, 65 FPS on High, and 62 FPS on Ultra. The Medium preset shows a min of 72 FPS and max of 98 FPS, which is a wider range than at 1080p, suggesting the GPU is starting to work harder. The 50 FPS difference between Low and Ultra at 1440p is larger than at 1080p, indicating that the GPU is becoming more sensitive to settings changes as resolution increases.
At 3840x2160, the results are markedly lower: 66 FPS on Low, 50 FPS on Medium, 38 FPS on High, and 36 FPS on Ultra. The Medium preset shows a min of 43 FPS and max of 58 FPS, which is a concerning level of variance for a game that benefits from consistent frame pacing. The 30 FPS difference between Low and Ultra at 4K is the smallest of all resolutions, confirming that the GPU is hitting a hard performance ceiling regardless of settings. This is a clear indicator that the RTX 5050 is not a 4K-capable GPU for this title.
The data suggests that the sweet spot for this combo is 1080p with High or Ultra settings, where it delivers 90-95 FPS. At 1440p, dropping to Medium or High settings yields 65-85 FPS, which is playable but not ideal for competitive play. At 4K, only the Low preset achieves a playable 66 FPS, and even that is marginal.
FAQ
Q: Is this combo capable of 60 FPS at 4K in Thief?
A: No. The best 4K result is 66 FPS on Low settings, but Medium drops to 50 FPS, High to 38 FPS, and Ultra to 36 FPS. Only the Low preset exceeds 60 FPS, and that is the minimum quality setting.
Q: What is the best settings/resolution combination for a smooth experience?
A: At 1920x1080 with Ultra settings, the combo delivers 90 FPS, which is well above the 60 FPS threshold. At 2560x1440 with High settings, it produces 65 FPS, which is also acceptable. For the highest visual quality, 1080p Ultra is the recommended sweet spot.
Q: How does the CPU compare to its nearest rivals?
A: The Ryzen 5 4600G is within 1% of its closest competitors. It is 0.1% ahead of the Ryzen 3 PRO 5355GE, 0.6% ahead of the Core 7 150U, 0.6% behind the Ryzen 3 8300GE, and 0.8% behind the Core i3-14100T in average benchmark scores.
Q: Is the GPU the main bottleneck in this system?
A: Yes. The resolution scaling data shows a consistent drop in FPS as resolution increases, which is characteristic of GPU-bound performance. The CPU's 71st percentile ranking versus the GPU's 66th percentile also supports this conclusion.
Q: What is the GPU's memory bandwidth and how does it affect 4K performance?
A: The RTX 5050 has 320.0 GB/s bandwidth from 8 GB GDDR6 on a 128-bit bus. At 4K, this bandwidth appears insufficient, as evidenced by the small performance gap between Low and Ultra settings (30 FPS), indicating the GPU is limited by memory throughput rather than compute.
Q: Does this combo support modern graphics APIs in Thief?
A: The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. However, Thief is a 2014 title that was designed for earlier API versions, so the DirectX 11 and 12 scores of the GPU (150 and 66 respectively) are more relevant to its performance in this game.
CPU Role
The AMD Ryzen 5 4600G is a 6-core, 12-thread processor based on the Zen 2 architecture (Renoir codename) built on a 7 nm TSMC process. It has a base clock of 3.70 GHz and a boost clock of 4.20 GHz, with a 65 W TDP. The cache configuration includes 64 KB L1 per core, 512 KB L2 per core, and 8 MB shared L3. This is a modest amount of L3 cache by modern standards, but it is more than sufficient for Thief's engine.
The CPU's benchmark scores demonstrate solid multi-threaded performance for its class. It scores 13593 in Cinebench R23 multi-core and 1919 in single-core, 5709 in Cinebench R20 multi-core and 805 in single-core, and 1370 in Cinebench R15 multi-core and 193 in single-core. The Geekbench scores of 6637 multi-core and 1460 single-core are also respectable. The Passmark scores show a balanced profile: 50723 in integer math, 29947 in floating point math, and 15992 in multithread.
In Thief, the CPU's role is largely supplementary. The game was released in 2014, when quad-core CPUs were the norm, and its engine does not heavily utilize more than a few threads. The 4600G's 12 threads provide ample headroom for the game logic, AI, and physics calculations, even at high frame rates. The data shows no evidence of CPU bottlenecking: at 1080p Low, the combo reaches 130 FPS, which is well above what the GPU can sustain at higher settings.
The CPU's memory bandwidth of 51.2 GB/s via dual-channel DDR4 is not a limiting factor in this pairing. Thief's memory footprint is modest, and the 8 MB L3 cache helps reduce memory latency. The CPU's PCIe Gen 3 interface with 20 lanes is also sufficient for the RTX 5050, which uses a PCIe 5.0 x8 interface but is backwards compatible and does not saturate the older bus in this game.
The percentile ranking of the CPU (71st) versus the GPU (66th) suggests that the processor has slightly more headroom than the graphics card. This is a desirable balance for a gaming system, as it means the CPU is less likely to hold back the GPU, even in CPU-intensive scenarios. However, the absolute performance of the 4600G is not exceptional, and for a game like Thief that is GPU-bound at most settings, the CPU's contribution to the overall frame rate is minimal.
The Intel Core i3-14100T, which is 0.8% ahead in average benchmark score, would likely perform nearly identically in Thief. The same applies to the other nearest rivals. This indicates that the CPU tier is not the differentiator in this combo; the RTX 5050 is the determining factor for playability. For users considering this pairing, the takeaway is that the CPU is more than capable for Thief, and any performance limitations will come from the GPU, particularly at resolutions above 1080p.
Hardware Specifications
AMD Ryzen 5 4600G
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5050 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 66.0 |
| 3840x2160 | Medium | 50.0 |
| 3840x2160 | High | 38.0 |
| 3840x2160 | Ultra | 36.0 |
| 2560x1440 | Low | 112.0 |
| 2560x1440 | Medium | 85.0 |
| 2560x1440 | High | 65.0 |
| 2560x1440 | Ultra | 62.0 |
| 1920x1080 | Low | 130.0 |
| 1920x1080 | Medium | 118.0 |
| 1920x1080 | High | 95.0 |
| 1920x1080 | Ultra | 90.0 |
Thief with Ryzen 5 4600G + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with RTX 5050 + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.