The Technomancer

The Technomancer

AVERAGE FPS
174
excellent

This combination delivers exceptional performance with an average of 174 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 66 85 99 128
1440p QHD 120 153 180 232
1080p Full HD 184 232 271 340

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 66
3840x2160 High 85
3840x2160 Medium 99
3840x2160 Low 128
2560x1440 Ultra 120
2560x1440 High 153
2560x1440 Medium 180
2560x1440 Low 232
1920x1080 Ultra 184
1920x1080 High 232
1920x1080 Medium 271
1920x1080 Low 340

The Technomancer with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5070, In-Depth Analysis

The Technomancer, a 2016 Action RPG, presents an interesting test for the modern Intel Core Ultra X7 368H and NVIDIA GeForce RTX 5070 combination. The benchmark data reveals a system that is profoundly capable at mainstream resolutions but begins to show its limits when pushed to 4K with maximum settings. This analysis breaks down the measured performance, exploring how the CPU and GPU interact across different graphical presets and resolutions, and ultimately ranks this specific pairing against the broader database of tested hardware combinations.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The transition from 1920x1080 to 3840x2160 provides a clear picture of where the bottleneck lies within this system. At High settings, the average frame rate falls from 109 FPS at 1080p to 71 FPS at 1440p, and finally to 39 FPS at 4K. This represents a dramatic 64% reduction in performance when moving from the lowest to the highest tested resolution. The scaling is not linear; the drop from 1080p to 1440p is a 38 FPS loss, while the subsequent step to 4K costs another 32 FPS. This pattern suggests that the pixel throughput demand is increasing faster than the GPU's ability to render it, which is typical for a game that becomes increasingly GPU-bound at higher resolutions.

The data implies that at 1080p, the system is likely not fully GPU-limited, allowing the frame rate to reach the high 100s. However, the RTX 5070's rendering capabilities are progressively saturated as the pixel count increases. The 4K results are telling; with an average of just 39 FPS at High settings, it is clear that the GPU is the primary limiting factor at this resolution. The frame rate is dropping below the 60 FPS threshold that most consider the baseline for smooth gameplay, indicating that the sheer volume of pixels at 3840x2160 is a significant challenge for this hardware configuration in this particular title.

Interestingly, the scaling factor between settings remains relatively consistent across resolutions. For example, the performance gap between Low and Ultra settings is proportionally similar at both 1080p and 1440p, suggesting that the game’s engine scales its graphical workload in a predictable manner. The data strongly indicates that while the Intel Core Ultra X7 368H is a capable mobile processor, it is not the constraining factor in this scenario. The GPU's workload is what dictates the final frame rate, especially as the resolution climbs towards 4K, where the RTX 5070's 12 GB of VRAM and memory bandwidth are pushed to their limits.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5070 is built on the Blackwell 2.0 architecture and features 12 GB of GDDR7 memory on a 192-bit bus, providing a bandwidth of 672.0 GB/s. The GPU's base clock is 2325 MHz with a boost clock of 2512 MHz. These specifications are central to understanding the performance observed. The 12 GB VRAM buffer is a key factor; at 4K resolution with Ultra settings, the game's texture and geometry data can easily approach or exceed this limit, potentially causing performance degradation or texture thrashing. The measured 31 FPS average at 4K Ultra compared to 39 FPS at High suggests that the additional memory pressure and shader complexity of the Ultra preset are taking a significant toll.

The GPU's compute capabilities, with 6144 shading units and a peak FP32 performance of 30.87 TFLOPS, are substantial. Yet, the benchmark results show that The Technomancer is not an easy title to run at maximum settings. The move from Medium to High at 1080p costs 19 FPS, and the jump to Ultra costs another 24 FPS. This indicates that the Ultra preset introduces effects that are particularly demanding on the GPU's fill rate and shading resources. The pixel rate of 201.0 GPixel/s and texture rate of 482.3 GTexel/s are the physical limits that the game is pushing against.

The RTX 5070's performance percentile of 82 puts it in the upper echelon of all GPUs in the database. However, its nearest rivals in terms of average benchmark score are professional and mobile workstation parts like the AMD Radeon Pro 580 and AMD Radeon Pro WX 7100, which have delta percentages of 0.1% and 0.8% respectively. This context is useful, but it does not change the fact that for a demanding title like The Technomancer, the GPU is the decisive component. The data shows that the RTX 5070 is more than capable of delivering high frame rates at 1080p and 1440p, but the 4K Ultra experience is a compromise, suggesting that the game's engine is less optimized for the architectural strengths of the Blackwell 2.0 design.

How This Combo Ranks — use comboRankInGame vs other tested combos

Within the comprehensive database of tested hardware combinations, the pairing of the Intel Core Ultra X7 368H and the NVIDIA GeForce RTX 5070 achieves a rank of 1535 out of 2825 combos for The Technomancer. This places the system in the 54th percentile, meaning it performs better than a slim majority of all other tested configurations. This ranking is somewhat surprising given the high individual percentiles of both the CPU (87th) and GPU (82nd). The discrepancy suggests that the combination is not scaling perfectly in this specific game, or that the database contains many other pairings with more powerful desktop-class components that outpace this mobile-focused setup.

The fact that this combo ranks in the middle of the pack, despite having components that individually rank in the 80th percentile or higher, points to a potential inefficiency in how the CPU and GPU communicate or share workloads in this title. It could also indicate that The Technomancer is sensitive to memory latency or bandwidth, where the CPU's 153.6 GB/s LPDDR5X memory bandwidth is a limiting factor compared to what a desktop platform might offer. This is a critical insight; the "whole is less than the sum of its parts" scenario is a key finding for this hardware pairing.

The rank is a holistic measure of the system's performance across all tested resolutions and settings. While it excels at 1080p, achieving high frame rates, its struggles at 4K Ultra likely drag down its overall standing. When compared to other combos, this pairing is not a top-tier performer for this game, but it is also far from the bottom. The data suggests that users with this hardware should not expect to max out the game at 4K, but they will have a very smooth experience at more moderate settings, which is a more realistic expectation for a mobile platform.

Settings Recommendations — which preset gives the best experience per the measured rows

Analyzing the measured FPS across all settings and resolutions reveals a clear sweet spot for this combination. At 1920x1080, the High preset delivers an average of 109 FPS, which is excellent for a smooth experience. However, the Medium preset at 128 FPS offers a significant performance headroom without a massive visual compromise, and the Low preset at 166 FPS is exceptionally high, suggesting the CPU is capable of feeding the GPU well beyond what is necessary for most displays. For 1080p users, the High preset is the best balance, but the data shows that even Ultra, at 85 FPS, is perfectly playable and provides the best visual fidelity.

Moving to 2560x1440, the High preset again proves to be the optimal choice, with an average of 71 FPS. This is just above the 60 FPS threshold and provides a great balance between visual quality and performance. The Medium preset at 83 FPS is also a strong option for those who prefer a higher frame rate buffer. The Ultra preset at 56 FPS dips below the 60 FPS line, making it less ideal for fast-paced action, though it may be acceptable for players who prioritize image quality over frame rate smoothness. Low at 109 FPS is incredibly fast, but the visual downgrade is usually not worth it at this resolution.

At 3840x2160, the situation becomes a trade-off. The Low preset is the only one that achieves an average of 60 FPS, which is the minimum for a consistently smooth experience. The Medium preset at 46 FPS and High at 39 FPS are playable but will exhibit noticeable stuttering and a less fluid feel. The Ultra preset at 31 FPS is not recommended for serious gameplay. Therefore, for a 4K display, the Low preset is the recommended choice to maintain a stable frame rate, or users should consider lowering the resolution to 1440p to enjoy the High preset at 71 FPS, which is the best overall experience the data supports.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The complete dataset provides a granular view of performance. At 1920x1080, the measured average FPS values are: Low at 166 FPS, Medium at 128 FPS (with a min of 108 and max of 147), High at 109 FPS, and Ultra at 85 FPS. This shows a clear and steep performance cost for each increase in graphical fidelity.

At 2560x1440, the averages are: Low at 109 FPS, Medium at 83 FPS (min 71, max 96), High at 71 FPS, and Ultra at 56 FPS. The scaling here is consistent with 1080p, but the absolute values are lower, reflecting the increased pixel load.

At 3840x2160, the averages are: Low at 60 FPS, Medium at 46 FPS (min 39, max 53), High at 39 FPS, and Ultra at 31 FPS. This is the most demanding scenario, and the data shows a clear performance cliff, especially when moving from Low to Medium, which incurs a 14 FPS penalty. The difference between High and Ultra is 8 FPS, indicating that the Ultra preset's added effects are particularly heavy at this resolution.

These numbers paint a complete picture. The system can brute-force 1080p with ease, handle 1440p very well, but requires significant settings reductions to remain playable at 4K. The min FPS data for Medium settings provide a useful floor, showing that even at these settings, the frame rate can dip noticeably, indicating moments of intense GPU load.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the average frame rate at 1440p with Ultra settings?

A: The average frame rate at 2560x1440 with Ultra settings is 56 FPS. This is below the 60 FPS threshold, suggesting that players seeking a consistent 60 FPS experience should consider the High preset, which averages 71 FPS.

Q: Is the RTX 5070 capable of hitting 60 FPS at 4K?

A: The data shows that at 3840x2160, only the Low preset achieves an average of 60 FPS. The Medium preset drops to 46 FPS, High to 39 FPS, and Ultra to 31 FPS. Therefore, 60 FPS at 4K is only possible with significant visual compromises.

Q: How does the CPU's single-core performance compare to its rivals?

A: The Intel Core Ultra X7 368H has a Cinebench R23 single-core score of 3984. Its nearest rivals, such as the Intel Core 7 253PE and Intel Core 5 223PE, have average benchmark scores that are -0.1% and -0.2% different from this CPU's overall average, but the pack does not list their specific single-core scores.

Q: What is the performance difference between the Low and Ultra presets at 1080p?

A: At 1920x1080, the Low preset averages 166 FPS, while the Ultra preset averages 85 FPS. This represents a performance reduction of 81 FPS or roughly 49% when moving from the lowest to the highest quality settings.

Q: What is the combo's rank among all tested systems for this game?

A: The combination of the Intel Core Ultra X7 368H and the NVIDIA GeForce RTX 5070 ranks 1535th out of 2825 tested combos for The Technomancer.

Q: Does the game utilize the CPU's multi-core capabilities well?

A: The CPU has a strong multi-core score of 28221 in Cinebench R23. However, the combo's mid-pack rank suggests that the game may not be fully utilizing all 16 cores, or that the GPU becomes the bottleneck at higher resolutions, limiting the impact of the CPU's multi-threaded power.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra X7 368H is a 16-core, 16-thread processor based on the Panther Lake architecture, with a base clock of 2.00 GHz and a boost clock of 5.00 GHz. It has a substantial 18 MB of shared L3 cache and a high average benchmark score that places it in the 87th percentile of all CPUs. In synthetic tests like Cinebench R23, it scores 28221 in multicore and 3984 in single-core, indicating a powerful processor for both heavily threaded and lightly threaded workloads. This suggests that the CPU is more than capable of feeding the RTX 5070 in most gaming scenarios.

However, the benchmark results from The Technomancer indicate that the CPU is not the primary bottleneck. At 1080p Low, the system reaches 166 FPS, which is a high frame rate that requires a strong CPU to maintain. The fact that the performance scales down so dramatically at 4K points directly to the GPU as the limiting factor. The CPU's 16 cores and high boost clock are likely sufficient to handle the game's physics, AI, and draw calls, even at lower resolutions where the frame rate is high. The data implies that the game is not particularly demanding on the CPU, as the system can achieve frame rates well above 100 FPS at 1080p.

The CPU's nearest rivals, such as the AMD Ryzen 9 7940H and Intel Xeon 6507P, have average scores that are only 0.2% different, showing that this processor is in a very competitive tier. Yet, the combo's rank of 1535 suggests that the total system performance is held back by something else. Given that the GPU is a high-end mobile part, this could point to a power or thermal constraint on a mobile platform, or it could simply be that The Technomancer's engine has a performance ceiling that is not easily surpassed, regardless of CPU strength. The CPU's role here is to provide a stable platform, which it does, but it does not boost the overall ranking of this combo to the top tier.

Hardware Specifications

Intel Core Ultra X7 368H

Cores / Threads 16 / 16
Base Clock 2000 MHz
Boost Clock 5000 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5070 in The Technomancer

Resolution Settings Avg FPS
3840x2160 Ultra 66.0
3840x2160 High 85.0
3840x2160 Medium 99.0
3840x2160 Low 128.0
2560x1440 Ultra 120.0
2560x1440 High 153.0
2560x1440 Medium 180.0
2560x1440 Low 232.0
1920x1080 Ultra 184.0
1920x1080 High 232.0
1920x1080 Medium 271.0
1920x1080 Low 340.0

The Technomancer with iUltra X7 368H + Other GPUs

See how The Technomancer performs with the same CPU but different graphics cards.

The Technomancer with RTX 5070 + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

Other Games with iUltra X7 368H + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.