The Technomancer

The Technomancer

AVERAGE FPS
73
good

This combination provides smooth gameplay with an average of 73 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 29 35 41 55
1440p QHD 50 64 72 95
1080p Full HD 78 95 117 147

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 55
3840x2160 Medium 41
3840x2160 High 35
3840x2160 Ultra 29
2560x1440 Low 95
2560x1440 Medium 72
2560x1440 High 64
2560x1440 Ultra 50
1920x1080 Low 147
1920x1080 Medium 117
1920x1080 High 95
1920x1080 Ultra 78

The Technomancer with Intel Core i5-12600KF + AMD Radeon RX 6650 XT, In-Depth Analysis

The Intel Core i5-12600KF, paired with the AMD Radeon RX 6650 XT, delivers a playable, though not flawless, experience in The Technomancer. The measured frame rates across resolutions and presets show a system that is clearly capable of smooth 1080p gameplay but begins to strain under the demands of higher resolutions. This analysis breaks down the CPU and GPU contributions, offers settings guidance, and answers common questions about this specific combination.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i5-12600KF is a 10-core, 16-thread processor based on the Alder Lake architecture. It operates with a base clock of 3.70 GHz and can boost up to 4.90 GHz, a substantial headroom that positions it well for demanding titles. In synthetic benchmarks, this CPU achieves a single-thread score of 1016 in 3dmark_single_thread and a multicore score of 7956 in 3dmark_16_threads, alongside a Cinebench R23 multicore result of 23444. These figures place the chip in the 84th percentile of all CPUs, indicating strong all-around performance.

For The Technomancer, a 2016 action RPG, the CPU’s role is primarily to maintain a stable frame delivery, especially at lower resolutions where the GPU is less of a bottleneck. The data shows that at 1080p with Low settings, the system achieves 146.5 FPS, a figure that drops to 94.8 FPS at High settings. This 51.7 FPS gap between Low and High is substantial, but the absolute scores are high enough that the CPU is not the limiting factor. The processor’s strong single-core performance, evidenced by its 3dmark_single_thread score of 1016 and Geekbench single-core result of 2529, is critical for a game like this, as older titles often rely heavily on one or two threads for game logic and physics.

When compared to its nearest rivals, the i5-12600KF’s average benchmark score of 27827 is within 0.4% of the Intel Core i7-13700H (27716) and 0.2% of the Intel Core Ultra 5 125H (27872). The deltaPct values are negligible, suggesting that in a CPU-bound scenario, this processor would perform identically to those alternatives. The 10-core configuration, which includes a mix of performance and efficiency cores, ensures that background tasks do not interfere with gaming, though the game itself likely uses only a fraction of the available threads. The CPU’s L3 cache of 20 MB shared across all cores is ample for the game’s data needs. In practical terms, the benchmark results indicate the i5-12600KF is more than sufficient to feed the RX 6650 XT at 1080p, as the FPS drops when moving to higher resolutions are directly attributable to the GPU, not the processor.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 6650 XT is built on the RDNA 2.0 architecture with a Navi 23 chip. It carries 8 GB of GDDR6 memory on a 128-bit bus, yielding a bandwidth of 280.3 GB/s. The GPU’s boost clock is 2635 MHz, with a game clock of 2410 MHz, and it offers 2048 shading units and 64 ROPs. Its Passmark G3D score of 17166 places it in the 72nd percentile of all GPUs, and its average benchmark score of 29024 is nearly identical to the AMD Radeon RX 6800M (29011) and the AMD Radeon RX 470 (28996), with deltaPct values of 0 and 0.1, respectively.

The GPU’s performance is the primary driver of the frame rate variations across presets. At 1080p, the transition from Low to Ultra settings results in a drop from 146.5 FPS to 77.9 FPS, a 68.6 FPS reduction that highlights the GPU’s workload scaling with graphical fidelity. The 8 GB VRAM is likely sufficient for this game at 1080p, but at 4K, the demands increase. The data shows a 4K Ultra average of 28.9 FPS, which is below the playable threshold, indicating that the GPU is heavily taxed. The 4K Low setting yields 54.6 FPS, suggesting that while VRAM capacity is not an outright obstacle, the raw compute power of the RX 6650 XT is insufficient for high-fidelity 4K gaming. The GPU’s texture rate of 337.3 GTexel/s and pixel rate of 168.6 GPixel/s are respectable for its class, but they are overwhelmed by the pixel count at 3840x2160. In contrast, the 1440p results show a more balanced workload: High settings produce 63.6 FPS, while Low settings hit 95.4 FPS. This demonstrates that the GPU is the clear performance limiter when resolution increases, as the CPU’s contribution remains constant.

Settings Recommendations — which preset gives the best experience per the measured rows

Given the measured FPS data, the optimal experience balances visual quality with smooth frame rates. At 1920x1080, the High preset delivers 94.8 FPS, which is well above the 60 FPS threshold for most players and offers a significant visual upgrade over Low. The Medium preset at 116.7 FPS is also viable, but the jump to High is relatively small in performance cost (21.9 FPS) while providing better visuals. For a 60 Hz display, High at 1080p is the sweet spot. For players with 144 Hz monitors, the Medium preset at 116.7 FPS or even Low at 146.5 FPS would be more appropriate to maximize refresh rate utilization.

At 2560x1440, the High preset (63.6 FPS) is the recommended choice for a 60 Hz target, as it stays comfortably above the threshold. The Medium preset (72.2 FPS) provides a slight performance buffer and is a good alternative if the user prefers smoother motion over minor visual details. The Ultra preset at 1440p drops to 49.7 FPS, which is below 60 FPS and not ideal for a consistent experience. At 3840x2160, none of the presets achieve a consistent 60 FPS. The Low preset (54.6 FPS) is the only one that approaches playability, but it requires significant visual compromises. The High preset at 35.2 FPS and Medium at 41.4 FPS are playable in a pinch but will feel stuttery in fast-paced combat. The Ultra preset at 28.9 FPS is not recommended for active gameplay. Therefore, the best overall experience is 1080p High, with 1440p High being a strong alternative for users prioritizing resolution over maximum frame rates.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the expected average FPS at 1080p with Ultra settings for this CPU/GPU combo?

A: The measured average FPS at 1920x1080 with Ultra settings is 77.9 FPS. This is the lowest of the four presets at that resolution, indicating the GPU is handling a heavy load.

Q: How much performance is gained by dropping from High to Low settings at 1440p?

A: At 2560x1440, the High preset averages 63.6 FPS, while the Low preset averages 95.4 FPS. This represents a 31.8 FPS increase, or roughly 50% improvement, by reducing visual fidelity.

*Q: Is the system capable of 4K gaming in The Technomancer?*

A: The 4K results are marginal. The best 4K preset is Low, which averages 54.6 FPS. High settings at 4K drop to 35.2 FPS, and Ultra falls to 28.9 FPS, all below the ideal 60 FPS threshold.

Q: How does this GPU compare to its closest rival in terms of average benchmark score?

A: The AMD Radeon RX 6650 XT has an average benchmark score of 29024, which is exactly on par with the AMD Radeon RX 6800M (29011) and only 0.1% higher than the AMD Radeon RX 470 (28996).

Q: What is the highest average FPS recorded for this combo across all settings and resolutions?

A: The highest average FPS is 146.5, achieved at 1920x1080 with Low settings. This indicates a very CPU-light scenario where the GPU is not heavily stressed.

Q: Does the CPU bottleneck the GPU at any resolution tested?

A: The data suggests the CPU is not a bottleneck. At 1080p Low, the FPS is 146.5, but as resolution increases to 1440p and 4K with the same Low settings, FPS drops to 95.4 and 54.6 respectively. This steep decline is a hallmark of GPU limitation, not CPU constraint.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The FPS scaling from 1080p to 4K clearly identifies the GPU as the primary limiting component. At Low settings, the average FPS drops from 146.5 at 1080p to 95.4 at 1440p and then to 54.6 at 4K. This is a 62.7% reduction in FPS from 1080p to 4K, which is a typical pattern for a GPU-bound scenario. If the CPU were the limiting factor, the FPS would remain relatively flat regardless of resolution, as the CPU’s workload does not change with pixel count. Instead, the dramatic scaling shows that the RX 6650 XT is working progressively harder to fill more pixels.

At High settings, the pattern is similar but with a lower starting point: 94.8 FPS at 1080p, 63.6 FPS at 1440p, and 35.2 FPS at 4K. The absolute FPS values at 4K are low across all presets, with even Low settings failing to reach 60 FPS. This indicates that the GPU’s compute capacity, measured at 10.79 TFLOPS FP32, is insufficient for 4K rendering in this title. The memory bandwidth of 280.3 GB/s also becomes a limiting factor at higher resolutions due to the increased data transfer requirements for textures and geometry. Conversely, the CPU’s performance, which is in the 84th percentile, does not change between resolutions, confirming that the i5-12600KF is not the bottleneck. The conclusion is clear: for higher resolutions, a more powerful GPU would be required to maintain playable frame rates, while the current CPU would be able to support such an upgrade without becoming a new constraint.

Hardware Specifications

Intel Core i5-12600KF

Cores / Threads 10 / 16
Base Clock 3700 MHz
Boost Clock 4900 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6650 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2635 MHz MHz
TDP 176 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12600KF + AMD Radeon RX 6650 XT in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 54.6
3840x2160 Medium 41.4
3840x2160 High 35.2
3840x2160 Ultra 28.9
2560x1440 Low 95.4
2560x1440 Medium 72.2
2560x1440 High 63.6
2560x1440 Ultra 49.7
1920x1080 Low 146.5
1920x1080 Medium 116.7
1920x1080 High 94.8
1920x1080 Ultra 77.9

The Technomancer with ii5-12600KF + Other GPUs

See how The Technomancer performs with the same CPU but different graphics cards.

The Technomancer with RX 6650 XT + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

Other Games with ii5-12600KF + RX 6650 XT

Explore FPS benchmarks for other games using this same hardware combination.