The Technomancer

The Technomancer

AVERAGE FPS
65
good

This combination provides smooth gameplay with an average of 65 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 23 33 38 45
1440p QHD 44 59 64 83
1080p Full HD 67 85 102 133

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 45
3840x2160 Medium 38
3840x2160 High 33
3840x2160 Ultra 23
2560x1440 Low 83
2560x1440 Medium 64
2560x1440 High 59
2560x1440 Ultra 44
1920x1080 Low 133
1920x1080 Medium 102
1920x1080 High 85
1920x1080 Ultra 67

The Technomancer with AMD Ryzen 9 5950X + AMD Radeon RX 6600, In-Depth Analysis

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 9 5950X is a 16-core, 32-thread processor built on the Zen 3 architecture (Vermeer) using TSMC's 7 nm process. It operates with a base clock of 3.40 GHz and a boost clock of 4.90 GHz, with a 105 W TDP. The chip's 64 MB of L3 cache and dual-channel DDR4 memory support (51.2 GB/s bandwidth) provide ample headroom for feeding data to the GPU. In synthetic benchmarks, the 5950X scores 38,607 in Cinebench R23 multi-core and 5,450 in single-core, placing it at the 93rd percentile among all CPUs.

For The Technomancer, a 2016 Action RPG, the CPU's role is largely about maintaining consistent frame pacing rather than raw throughput. At 1080p with Low settings, the combo achieves 132.9 FPS, indicating that the processor is not a limiting factor even when the GPU has relatively little work. The 16-core design means that background threads and game logic are handled with ease, but the game's engine, released before the CPU's launch, likely does not scale across all 32 threads. The benchmark data supports this: moving from 1080p Low to 1080p High only drops performance to 85.2 FPS, a reduction of 35.9%, which is more attributable to GPU load than CPU limitations.

The nearest rivals in CPU performance are the Intel Core i5-14600K (average score 49,166, delta -0.2%) and the Intel Core i5-14600KF (49,367, delta -0.6%), which are effectively identical in overall benchmark averages. The AMD EPYC 4345P sits 1.1% higher, while the Xeon Gold 5318H trails by 0.7%. These deltas are within noise, meaning the 5950X's practical performance in this game is comparable to those parts. However, the 5950X's 32 threads provide a theoretical advantage in heavily threaded workloads, though The Technomancer's measured results do not show a scenario where the CPU becomes the bottleneck—even at 4K Ultra, where FPS drops to 23.2, the GPU is clearly the limiting component.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 6600 is built on the RDNA 2.0 architecture (Navi 23) with 1,792 shading units, 112 TMUs, and 64 ROPs. It features 8 GB of GDDR6 memory on a 128-bit bus, providing 224.0 GB/s of bandwidth. The GPU's base clock is 1626 MHz, with a game clock of 2044 MHz and a boost clock of 2491 MHz. Its FP32 performance is 8.928 TFLOPS, and it supports DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6. The card's 28 ray accelerators are present but irrelevant for this title, which predates ray tracing in mainstream implementation.

The RX 6600's performance percentile is 69 among all GPUs, with an average benchmark score of 25,235. Its nearest rivals include the AMD Radeon 890M (delta 0%), the AMD Radeon RX 580 2048SP (delta -0.2%), the AMD Radeon RX 6700M (delta 0.2%), and the NVIDIA GeForce RTX 3060 Ti (delta 0.5%). These are all within 0.5% of each other, indicating that the RX 6600 sits in a tightly contested performance tier. In The Technomancer, the GPU's 8 GB VRAM is sufficient for all tested settings, as the game's textures and geometry from 2016 do not exceed this capacity even at 4K Ultra.

The GPU's role becomes increasingly dominant as resolution rises. At 1080p Medium, the combo produces 101.7 FPS, but at 1440p Medium, that drops to 63.8 FPS (a 37.3% reduction). At 4K Medium, it falls further to 38.3 FPS. The RX 6600's 128-bit memory interface and 224 GB/s bandwidth are adequate for 1080p and 1440p, but at 4K, the combination of pixel fill rate (159.4 GPixel/s) and texture rate (279.0 GTexel/s) struggles to keep up. The card's boost clock of 2491 MHz helps at lower resolutions, but the measured data shows diminishing returns as resolution scales.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data across resolutions reveals a clear pattern of GPU-bound scaling. At Ultra settings, the combo delivers 67.2 FPS at 1080p, 43.9 FPS at 1440p, and 23.2 FPS at 4K. This represents a 34.7% drop from 1080p to 1440p and a 65.5% drop from 1080p to 4K. The scaling is roughly linear with pixel count, which is the hallmark of a GPU-limited scenario. If the CPU were the bottleneck, the FPS would remain relatively flat as resolution increases, but that is not observed here.

At High settings, the progression is 85.2 FPS (1080p), 59.1 FPS (1440p), and 33 FPS (4K). The drop from 1080p to 1440p is 30.6%, and from 1080p to 4K it is 61.3%. Medium settings show 101.7 FPS, 63.8 FPS, and 38.3 FPS respectively—a 37.3% drop to 1440p and a 62.3% drop to 4K. Low settings exhibit the smallest relative drops: 132.9 FPS, 83.1 FPS, and 44.9 FPS, corresponding to 37.5% and 66.2% reductions. The consistency of these percentages across settings confirms that the RX 6600's fill rate and memory bandwidth are the primary constraints.

Notably, the 4K Low setting (44.9 FPS) performs better than 4K High (33 FPS) by 36.1%, showing that reducing settings can partially compensate for the GPU's limitations at high pixel counts. At 1080p, the CPU has enough single-thread performance (3dmark single-thread score of 944, Passmark single-thread of 3,470) to keep the GPU fed, but at 4K, the GPU's compute throughput (8.928 TFLOPS) is insufficient to maintain playable frame rates at higher presets. The data indicates that the sweet spot for this combo is 1080p or 1440p, where the RX 6600 can leverage its boost clock effectively without being overwhelmed by pixel count.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS rows, the optimal setting depends on the target resolution and desired frame rate. At 1080p, the Ultra preset delivers 67.2 FPS, which is comfortably above the 60 FPS threshold for smooth gameplay. However, the High preset at 85.2 FPS offers a 26.8% improvement in frame rate while presumably sacrificing only minor visual fidelity. The Medium preset at 101.7 FPS provides an additional 19.4% gain over High, making it the best choice for players who prioritize responsiveness over maximum detail. The Low preset at 132.9 FPS is unnecessary for most users, as the visual downgrade is unlikely to justify the extra 30.7% over Medium.

At 1440p, the choices become more constrained. High delivers 59.1 FPS, which is just below the 60 FPS target, while Medium at 63.8 FPS crosses that threshold with a 7.9% margin. Given that Medium is only 8% faster than High, the visual difference between these presets is likely modest, and High at 59.1 FPS may still be preferable for those who can tolerate slightly sub-60 frame rates. Ultra at 43.9 FPS is playable but noticeably less smooth, and Low at 83.1 FPS is the only preset that provides substantial headroom. For a balanced experience at 1440p, Medium is the recommended preset.

At 4K, none of the presets achieve 60 FPS. The best performer is Low at 44.9 FPS, followed by Medium at 38.3 FPS, High at 33 FPS, and Ultra at 23.2 FPS. The gap between Low and Medium is 17.2%, and between Medium and High is 13.8%. For players who insist on 4K, Low is the only viable option for acceptable gameplay, though even that falls short of the 60 FPS ideal. The Ultra preset at 23.2 FPS is effectively unplayable for action-oriented gameplay, and High at 33 FPS is marginal. The data suggests that 4K gaming with this combo requires significant compromises, and users are better served by dropping to 1440p where Medium provides a solid 63.8 FPS.

How This Combo Ranks — use comboRankInGame vs other tested combos

The AMD Ryzen 9 5950X + AMD Radeon RX 6600 combination ranks 1,329 out of 1,656 tested combos in The Technomancer, placing it in the 19.8th percentile (bottom fifth) of all systems tested. This ranking reflects the GPU's modest position in the performance hierarchy—the RX 6600 sits at the 69th percentile among all GPUs, but the game's engine and the specific demands of The Technomancer push this combo lower relative to other pairings.

The low rank is primarily attributable to the GPU's 8 GB VRAM and 128-bit memory bus, which limit performance at higher resolutions. In contrast, the CPU's 93rd percentile ranking suggests that many other combos pair the 5950X with stronger GPUs, which naturally outperform this configuration. The nearest GPU rivals (Radeon 890M, RX 580 2048SP, RX 6700M, RTX 3060 Ti) are all within 0.5% of the RX 6600's average benchmark score, so the combo's rank is not an outlier—it is representative of the GPU's tier.

The measured FPS data corroborates this ranking. At 1080p Ultra, the combo achieves 67.2 FPS, which is playable but not exceptional by modern standards. At 1440p Ultra, the 43.9 FPS result is below the 60 FPS target, and at 4K Ultra, the 23.2 FPS is firmly in slideshow territory. The combo's best showing is at 1080p Low with 132.9 FPS, which indicates that the system can deliver high frame rates when the GPU is not stressed. However, the overall ranking of 1,329 out of 1,656 suggests that most tested combos outperform this pairing in The Technomancer, likely due to the RX 6600's mid-range positioning. For users with this hardware, the data indicates that targeting 1080p or 1440p with Medium or High settings is the most sensible approach to maximize the experience within the constraints of the measured performance.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + AMD Radeon RX 6600 in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 44.9
3840x2160 Medium 38.3
3840x2160 High 33.0
3840x2160 Ultra 23.2
2560x1440 Low 83.1
2560x1440 Medium 63.8
2560x1440 High 59.1
2560x1440 Ultra 43.9
1920x1080 Low 132.9
1920x1080 Medium 101.7
1920x1080 High 85.2
1920x1080 Ultra 67.2

The Technomancer with Ryzen 9 5950X + Other GPUs

See how The Technomancer performs with the same CPU but different graphics cards.

The Technomancer with RX 6600 + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.