The Technomancer

The Technomancer

AVERAGE FPS
152
excellent

This combination delivers exceptional performance with an average of 152 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 60 76 90 112
1440p QHD 103 134 161 203
1080p Full HD 164 208 243 269

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 112
3840x2160 Medium 90
3840x2160 High 76
3840x2160 Ultra 60
2560x1440 Low 203
2560x1440 Medium 161
2560x1440 High 134
2560x1440 Ultra 103
1920x1080 Low 269
1920x1080 Medium 243
1920x1080 High 208
1920x1080 Ultra 164

The Technomancer with AMD Ryzen 7 7800X3D + NVIDIA GeForce RTX 5080, In-Depth Analysis

The Technomancer, a 2016 Action RPG, presents a demanding workload that clearly separates CPU and GPU responsibilities. This analysis examines the AMD Ryzen 7 7800X3D paired with the NVIDIA GeForce RTX 5080, using measured frame rate data across three resolutions and four quality presets. The combination ranks 66th out of 1656 tested combos in this game, placing it in the top 4% of all configurations. The data reveals a system where the GPU is the primary scaling factor at higher resolutions, while the CPU’s strong single-thread performance ensures high minimum frame rates even at 1080p.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 7800X3D is an 8-core, 16-thread processor based on the Zen 4 architecture, utilizing a 5 nm process. It operates with a base clock of 4.20 GHz and a boost clock of 5.00 GHz, drawing 120 W TDP. Its cache hierarchy is notable: 64 KB of L1 per core, 1 MB of L2 per core, and a substantial 96 MB of shared L3 cache. This large L3 cache is critical for gaming workloads that frequently reuse data.

In synthetic benchmarks, the processor scores 959 in 3dMark single-thread and 2725 in Geekbench single-core. Multi-threaded performance is strong with a Geekbench multicore score of 15101 and a Cinebench R23 multicore score of 29149. The 3dMark 16-thread score of 7980 and max-thread score of 7967 show that scaling beyond 8 threads offers minimal gains, indicating that the game's engine is not heavily threaded.

This CPU sits at the 87th percentile among all CPUs, with an average benchmark score of 31580. Its nearest rivals are the Intel Core i7-12700F, which scores 31543 (a 0.1% difference), and the AMD Ryzen 9 5980HX at 31495 (0.3% difference). The Ryzen 7 8700G and Ryzen 7 7745HX score 31407 and 31402 respectively, both 0.6% behind. These results show that the 7800X3D is essentially neck-and-neck with these competitors in aggregate benchmarks, but its gaming-specific advantage lies in the 3D V-Cache, which is not fully captured in these generic tests.

For The Technomancer, the CPU's role is to feed the GPU. At 1080p Low, the system achieves 268.6 FPS, which suggests the CPU is capable of very high frame rates. The difference between 1080p Low (268.6 FPS) and 1080p Ultra (164.2 FPS) is 104.4 FPS, which is a 38.9% drop attributable to increased GPU load. However, the CPU is not the bottleneck at any setting, as the GPU remains the limiting factor.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the maximum average FPS achieved by this combo in The Technomancer?

A: The highest average frame rate recorded is 268.6 FPS, achieved at 1920x1080 resolution with Low settings.

Q: How does the CPU compare to its closest rival in overall benchmark scores?

A: The Ryzen 7 7800X3D has an average benchmark score of 31580, which is only 0.1% higher than the Intel Core i7-12700F's score of 31543. It is also 0.3% ahead of the AMD Ryzen 9 5980HX.

Q: What is the frame rate difference between 1080p and 4K at High settings?

A: At High settings, the average FPS drops from 207.9 at 1920x1080 to 75.6 at 3840x2160. This represents a 132.3 FPS reduction, or a 63.6% performance decrease.

Q: Does the game scale well with increased graphical settings at 1440p?

A: Yes, the data shows clear scaling. At 2560x1440, the average FPS goes from 203.1 on Low, to 160.5 on Medium, 133.7 on High, and finally 103.0 on Ultra. This is a consistent step-down of roughly 20-25% per tier.

Q: What is the GPU's percentile ranking among all tested GPUs?

A: The NVIDIA GeForce RTX 5080 is at the 89th percentile among all GPUs, with an average benchmark score of 59188.

Q: At which resolution and settings does the frame rate drop below 60 FPS?

A: The lowest tested configuration is 3840x2160 at Ultra settings, which yields an average of 60.1 FPS. This is the only configuration that approaches the 60 FPS threshold, and it does not dip below it.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured data shows a clear and predictable pattern of performance degradation as resolution increases, which strongly indicates a GPU-bound scenario. At Low settings, the average FPS drops from 268.6 at 1080p to 203.1 at 1440p, and then to 111.9 at 4K. This is a 58.3% reduction from 1080p to 4K, a massive drop that can only be explained by the GPU's rendering workload.

The scaling pattern is similar across all settings. At Medium, the average FPS is 242.8 at 1080p, 160.5 at 1440p, and 90.2 at 4K. The drop from 1080p to 1440p is 82.3 FPS (33.9%), while the drop from 1440p to 4K is 70.3 FPS (43.8%). This shows that the transition to 4K is disproportionately more demanding than the move from 1080p to 1440p, which is typical for GPU-limited workloads.

At High settings, the pattern continues: 207.9 FPS at 1080p, 133.7 at 1440p, and 75.6 at 4K. The 4K result is only 36.4% of the 1080p result. Finally, at Ultra settings, the average FPS is 164.2 at 1080p, 103.0 at 1440p, and 60.1 at 4K. The 4K Ultra result is 36.6% of the 1080p Ultra result.

These figures indicate that the RTX 5080 is the limiting component at every resolution. The CPU is capable of delivering 268.6 FPS at 1080p Low, but the GPU cannot sustain that rate at higher resolutions. The consistent proportional drops across all settings confirm that the rendering pipeline, not CPU instruction throughput, is the bottleneck.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

1920x1080: At this resolution, the system is clearly GPU-bound. Low settings produce an average of 268.6 FPS. Medium settings reduce this to 242.8 FPS, a 9.6% drop. High settings yield 207.9 FPS, which is 22.6% lower than Low. Ultra settings produce 164.2 FPS, a 38.9% reduction from Low. The spread between Low and Ultra is 104.4 FPS.

2560x1440: The 1440p results show a similar trend with more pronounced differences. Low settings average 203.1 FPS. Medium settings drop to 160.5 FPS, a 21% reduction. High settings produce 133.7 FPS, which is 34.2% lower than Low. Ultra settings yield 103.0 FPS, a 49.3% reduction from Low. The spread between Low and Ultra is 100.1 FPS.

3840x2160: At 4K, the GPU is heavily taxed. Low settings average 111.9 FPS. Medium settings drop to 90.2 FPS, a 19.4% reduction. High settings produce 75.6 FPS, which is 32.4% lower than Low. Ultra settings yield 60.1 FPS, a 46.3% reduction from Low. The spread between Low and Ultra is 51.8 FPS.

The data shows that the relative performance gap between Low and Ultra narrows as resolution increases. At 1080p, Ultra is 38.9% slower than Low, but at 4K, Ultra is 46.3% slower. This indicates that at lower resolutions, the CPU can partially mask the GPU's limitations, while at 4K, the GPU is fully saturated.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5080 is a high-end graphics card built on the Blackwell 2.0 architecture using a 5 nm process at TSMC. It features 16 GB of GDDR7 memory on a 256-bit bus, providing 960.0 GB/s of memory bandwidth. The GPU operates with a base clock of 2295 MHz and a boost clock of 2617 MHz. It contains 10752 shading units, 336 texture mapping units, and 112 raster output pipelines.

In synthetic benchmarks, the RTX 5080 scores 8637 in 3dmark Steel Nomad DX12 and 36565 in Passmark G3D. Its OpenCL score is 264461, and Vulkan score is 257942. The GPU's average benchmark score is 59188, placing it at the 89th percentile among all GPUs. Its nearest rival is the Intel Arc A570M with a score of 58239 (1.6% lower), while the Intel Arc Pro A60 scores 60326 (1.9% higher).

The GPU's role in The Technomancer is dominant. At 4K Ultra, the average FPS is 60.1, which is exactly at the threshold of smooth gameplay. The 16 GB VRAM is sufficient for this game, as no memory-related stuttering is indicated by the data. The 960.0 GB/s bandwidth ensures that texture streaming at 4K is not a bottleneck.

The frame rates scale nearly linearly with the number of pixels rendered. From 1080p to 1440p, the pixel count increases by 1.78 times, and the FPS at Low settings drops from 268.6 to 203.1, a 24.4% reduction. From 1440p to 4K, the pixel count increases by 2.25 times, and the FPS drops from 203.1 to 111.9, a 44.9% reduction. This non-linear relationship suggests that the GPU's memory bandwidth and fill rate are being taxed more heavily at higher resolutions.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured average FPS, the optimal settings depend on the target refresh rate and resolution. At 1920x1080, all settings produce playable frame rates. Low settings at 268.6 FPS are excessive for most displays, while Ultra at 164.2 FPS is still very high. For a 144 Hz monitor, High settings at 207.9 FPS are recommended, as they provide a 26.4% higher frame rate than Ultra while retaining most visual quality.

At 2560x1440, the choice is more nuanced. Low settings at 203.1 FPS are unnecessary for most 144 Hz displays. High settings at 133.7 FPS are suitable for a 120 Hz display, but Medium at 160.5 FPS offers a 20% higher frame rate for a marginal visual compromise. For a 144 Hz display, Medium is the best choice, as it exceeds 144 FPS while maintaining acceptable visual fidelity. Ultra at 103.0 FPS is only recommended for 100 Hz displays.

At 3840x2160, the GPU is the limiting factor. Low settings at 111.9 FPS are playable on a 120 Hz display. Medium at 90.2 FPS is suitable for a 90 Hz display. High at 75.6 FPS is adequate for a 75 Hz display. Ultra at 60.1 FPS is only recommended for 60 Hz displays. The data shows that the step from Medium to High costs 14.6 FPS (16.2%), while the step from High to Ultra costs 15.5 FPS (20.5%). For 4K gaming, High settings offer the best balance of visual quality and frame rate, as they stay above 75 FPS.

The best overall experience per the measured rows is at 2560x1440 with Medium settings, delivering 160.5 FPS. This provides a high frame rate that exceeds most refresh rates while maintaining reasonable visual quality. The alternative of 1920x1080 at Ultra yields 164.2 FPS, which is similar performance but at a lower resolution. The 4K Ultra preset at 60.1 FPS is the most demanding option and should only be used on displays with a 60 Hz refresh rate.

Hardware Specifications

AMD Ryzen 7 7800X3D

Cores / Threads 8 / 16
Base Clock 4200 MHz
Boost Clock 5000 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 7800X3D + NVIDIA GeForce RTX 5080 in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 111.9
3840x2160 Medium 90.2
3840x2160 High 75.6
3840x2160 Ultra 60.1
2560x1440 Low 203.1
2560x1440 Medium 160.5
2560x1440 High 133.7
2560x1440 Ultra 103.0
1920x1080 Low 268.6
1920x1080 Medium 242.8
1920x1080 High 207.9
1920x1080 Ultra 164.2

The Technomancer with Ryzen 7 7800X3D + Other GPUs

See how The Technomancer performs with the same CPU but different graphics cards.

The Technomancer with RTX 5080 + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

Other Games with Ryzen 7 7800X3D + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.