The Technomancer

The Technomancer

AVERAGE FPS
89
good

This combination provides smooth gameplay with an average of 89 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 42 50 65
1440p QHD 60 77 90 118
1080p Full HD 92 118 138 180

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 65
3840x2160 Medium 50
3840x2160 High 42
3840x2160 Ultra 33
2560x1440 Low 118
2560x1440 Medium 90
2560x1440 High 77
2560x1440 Ultra 60
1920x1080 Low 180
1920x1080 Medium 138
1920x1080 High 118
1920x1080 Ultra 92

The Technomancer with AMD Ryzen 7 3700X + NVIDIA GeForce RTX 5060, In-Depth Analysis

The Technomancer, a 2016 Action RPG, was tested with an AMD Ryzen 7 3700X coupled with an NVIDIA GeForce RTX 5060. This combination of an 8-core Zen 2 CPU and a current-gen Blackwell GPU yields a measured performance profile that is heavily influenced by resolution and settings. Across 12 measured scenarios (three resolutions × four preset levels), the average frame rates range from a maximum 180 FPS at 1080p Low to a minimum 33 FPS at 4K Ultra. In the overall combo ranking for this game, this pairing lands at rank 1648 out of 3696 tested combinations, meaning it sits above roughly 55% of all other CPU-GPU combos. The data are measured, not simulated, and they show a system that is never fully GPU-bound at 1080p but becomes increasingly GPU-limited as resolution climbs.

Resolution Scaling

The most striking aspect of the measured FPS is the direct relationship between resolution and average frame rate. At 1080p High, the combo delivers an average of 118 FPS. When resolution increases to 1440p (2560×1440) with the same High preset, the average drops by 41 FPS to 77 FPS — a 34.7% reduction. Stepping up to 4K (3840×2160) High further reduces average FPS to 42, another 35 FPS drop from 1440p and a 45.5% reduction from the 1080p figure. This scaling pattern (1080p→1440p→4K) is surprisingly uniform in percentage terms at High settings, with each prescale step costing roughly one-third of the remaining performance.

However, the pattern shifts when the preset is changed. With Low settings, the 1080p average is 180 FPS, which falls to 118 at 1440p (down 62 FPS, a 34.4% loss) and then to 65 FPS at 4K (down 53 FPS, a 44.9% loss from 1440p). The Medium preset (which is the only one with recorded minimum/maximum values) shows 138 FPS at 1080p, 90 FPS at 1440p (-48 FPS, 34.8%), and 50 FPS at 4K (-40 FPS, 44.4%). Ultra follows the same shape: 92 FPS at 1080p, 60 at 1440p (-32, 34.8%), and 33 at 4K (-27, 45%). Thus the relative drop from 1440p to 4K is consistently larger (roughly 44-45%) than the 1080p to 1440p drop (≈34-35%). This nonlinearity suggests the GPU reaches a specific resource limit around 4K, where memory bandwidth and pixel pushing become the limiting factor.

The fact that the resolution step from 1440p to 4K causes a larger relative loss than the 1080p to 1440p step indicates that the RTX 5060’s 8 GB of GDDR7 memory and 128-bit bus width, paired with a 448.0 GB/s bandwidth, are able to sustain moderate loads at 1440p but become a hard constraint at 4K as frame buffers and texture working sets grow. The 8 GB capacity is likely fully utilized at 4K, forcing texture streaming or lower effective L2 hit rates, which amplifies the pixel count effect. The measured FPS numbers clearly show that at 4K the system is GPU-bound, since presets modifications from alone change FPS by more than resolution does in some cases (e.g., at 4K, Low 65 vs High 42, a 35% spread from settings).

How This Combo Ranks

Out of the 3696 possible CPU and GPU combinations tested for The Technomancer, the Ryzen 7 3700X + RTX 5060 pair achieves a rank of 1648. This means it is surrounded by 2048 combos that score lower and 1648 that score higher, placing it at the 55.4th percentile of all tested combos in this game. In other words, it performs above the median, but is not in the top third of combinations for this title. On a relative basis, the nearest meaningful CPU rivals in terms of average score (across different context, not directly comparable to gaming) are within 0.5% of the Ryzen 7 3700X’s benchmark average: the AMD Ryzen AI 7 350 is 0.1% faster, the AMD EPYC 4244P is 0.1% faster and the Intel Core Ultra 7 165H is 0.5% faster, while the Intel Core i5-13450HX is 0.2% slower. For the GPU, the closest scores from other graphics cards are the AMD Radeon 860M (0.3% lower), NVIDIA GeForce MX550 (0.3% lower), AMD Radeon RX 5700 XT 50th Anniversary (0.8% lower), and AMD Radeon RX 6750 XT (1.2% higher). These delta percentages highlight how close these competitors are in aggregated benchmarks; but the measured FPS in this game shows a wide gap between the combo and other combos that rank above it.

The 1648th rank out of 3696 translates to a percentile of approximately 19.9 among the tested combinations, but this is not a straightforward percentile because it’s a single pair. The main takeaway: the combo is comfortably above the halfway point, meaning it will provide playable frame rates on most settings, but it is far from top-tier for this game. The strong CPU and GPU each sit around the 84th and 72nd percentiles respectively in global CPU/GPU databases, but together they land in the 44.6th percentile of combos for The Technomancer. That misalignment suggests that other combos with similar aggregate scores achieve better tangential performance, possibly because the extra CPU cores do not offload the visual workload.

FAQ

Q: What is the best resolution to play at with this combo?

A: Based on measured results, 2560×1440 is the highest resolution where Ultra still averages 60 FPS, and High averages 77 FPS. At 4K Ultra the average drops to 33 FPS, which is below 60 FPS even at the Low preset (65 FPS). For crisp visuals at a stable 60+ FPS, 2560×1440 with High or Medium is the balanc between fidelity and speed.

Q: Does the RTX 5060’s 8 VRAM capacity limit 4K performance?

A: The FPS numbers suggest. At 4K Medium the average is 50 FPS (min 42, max 57), if VRAM were adequately sized, the drop from 1440p Medium (90 FPS) to 4K Medium (50 FPS) would scale similar to over pixel count. But the actual reduction is 44.4% instead of the expected 50%+ (since 4K has 2.25x pixel count). The exact VRAM usage isn’t measured, but the larger slow-down in the Medium setting correlates with higher texture usage, likely tapping the 8 GB capacity. Still, the card also has a 128-bit bus and 448.0 GB/s bandwidth, which means memory bandwidth might be the binding factor at 4K.

Q: Which preset yields a minimum FPS above 60 at 1080p and 1440p?

A: Measured mutiny only exists for Medium settings: at 1080p, min 117, at 1440p min 77, and at 4K min 42. Since the minimum column is null for other presets, we can only conclude: the only preset for which we have min FPS shows that 1080p Medium and 1440p Medium both exceed 60 FPS minimum (117 and 77 respectively). 4K Medium min is 42, so it falls below 60.

Q: How fast is the combo at 1080p Low in this game?

A: At 1920×1080 Low, the measured average FPS is 180. This is the highest average FPS recorded in the entire set. Because min/max are not reported for Low, we can only state the average.

Q: What is the difference in average FPS between Ultra and Low at 4K?

A: At 3840×2160, low averages 65 FPS while Ultra averages 33 FPS, a difference of 32 FPS representing the 50% reduction in average frame rate when toggling from Low to Ultra. At 1080p, the difference is 180 to 90, a 90 FPS margin.

Q: What about Min FPS at Medium?

A: At 4K Medium min FPS is 42, at 1440p Medium it’s 77, at 1080p Medium it’s 117. So the same preset’s minimum FPS scales linearly with resolution, roughly doubling from 1080p to 4k (117 → 42 is 64%).

Measured FPS Breakdown

The following are the exact measured FPS values reported. Note that for each resolution, only Medium has filled min/max fields, the other presets have nulls there. The average values are present for all rows.

1920×1080

  • Low: avg 180 (min FPS null, max FPS null)
  • Medium: avg 138, min 117, max 159 (measured average 138)
  • High: avg 118 (min null, max null)
  • Ultra: avg 92 (min null, max null)

2560×1440

  • Low: avg 118 (min null, max null)
  • Medium: avg 90, min 77, max 104
  • High: avg 77 (min null, max null)
  • Ultra: avg 60 (min null, max null)

3840×2160

  • Low: avg 65 (min null, max null)
  • Medium: avg 50, min 42, max 57
  • High: avg 42 (min null, max null)
  • Ultra: avg 33 (min null, max null)

The average FPS values show a clear hierarchy: within each resolution, FPS off by a consistent step. For example, at 1440p, Low is 118, Medium 90, High 77, Ultra 60; the notches are typically a 15-20% reduction per step. At 1080p, the steps from Low to Medium to High to Ultra are 42, 20, and 26 FPS respectively (actual differences: 180→138 42 FPS drop, 138→118 20 FPS, 118→92 26 FPS). At each resolution, Ultra is approximately half of Low’s FPS? Actually at 1080p Ultra (92) vs Low (180) is 51% of, 1440p Ultra (90) vs Low (0.5) is 51%, 4K Ultra (33) vs Low (65) is 51%. So the Ultra/Low ratio is consistently about half regardless of resolution. The average FPS is quite solid.

The Medium preset is the only one with all three values: obviously the median, but min and max.

GPU Role

The NVIDIA GeForce RTX 5060 (GeForce 50-series, Blackwell 2.0, 5 nm process node) carries 8 GB of GDDR7 on a 128-bit bus. Its memory bandwidth is 448.0 GB/s, and the memory clocks run at 1750 MHz effective 28 Gbps. The GPU chip operates at a base clock of 2280 MHz with a boost clock up to 2497 MHz, and the card offers 30 RT cores, 2400 shading units, 120 TMUs, and 48 ROPs. The pixel rate stands at 119.9 GPixel/s, and the texture rate is 200? Actually 299.6 GTexel/s.

In this game, the GPU is the dominant scaling factor. Travelling from 1080p to 1440p, the average FPS drops by roughly 35% across all presets, but further to 4K it drops another ~45%. The bigger sub-decrease between 1440p and 4K matches the fact that 4K has 2.25 times the pixels of 1440p (exactly 3840×2160 / 2560×1440 = 2.25). If performance were flat per pixel, the FPS would drop to 1/2.25 = 44.4% of 1440p. The measured: 90 → 50 for Medium gives 90/50 = 0.555, or the 4K FPS is 55.5% of the 1440p FPS, whereas the pure pixel ratio predicts 44.4%; the rest is the GPU’s extra overhead for wider resolution (memory ), so the card is not completely fill‑limited. It performs about 11% worse than the pixel ratio would predict, indicating that the 50 FPS at 4K Medium is a useful limit.

At Ultra 4K, 33 FPS is exactly 1/3 of 1080p Low (180). This halving trace is because the 8 GB framebuffer at 4K Ultra precludes high texture replication, limiting performance.

Since the GPU’s average benchmark score (PassMark G3D 20891) lands at 72nd percentile of all GPUs, and its closest rivals in aggregate scores are within 1.2% (the Radeon RX 6750 XT is 1.2% faster, while the Radeon 860M and MX550 are each 0.3% slower), the RTX 5060 is in a tight peer group for generic workloads. However, in this game, the scaling pattern suggests that the 50-class GPU’s 128-bit memory bus is the bottleneck at 4K, where the 4366 GB/s cannot feed the shading units (2,240) and the 30 RT cores. The 3300 FPS at 4K Ultra thus corresponds to a fill rate limitation: with 48 ROPs, the pixel rate of 119.9 GP/s, the card would overlap efficiently at 1080p but falls short at 4K.

Settings Recommendations

Given the measured average FPS, the most comfortable preset for 4K is Low, which yields 65 FPS (medium is 50, high 42, ultra 33). If Low is stringently known to look grassier, we accept it for 60 Hz. For those aiming at 1440p, all four presets yield above 60 FPS average: Low 118, Medium 90, High 77, Ultra 60 exactly. None are under 60, so the user can choose quality level (Ultra stays exactly at 60). At 1080p all presets give an average above 90 FPS, meaning that; on a 144 Hz panel, High, Medium, and Low all exceed 118, but Ultra remains at 92 so only 92 is above 90. These numbers suggest that the preset borderline is Ultra: only at 1080p does Ultra stay above 90; at 1440p it barely skims at 60, and at 4K it drops to 33.

Thus, the data do not show any preset that would be unplayable (below 30 average) except 4K Ultra (33) and 4K High (42) which are still above 30, but below 60. For the best balanced experience across resolutions, the Medium preset appears to be the sweet spot: it offers the only complete min/max distributions and at 1080p min FPS 117, 1440p min 90, and at 4K min 42. Selecting Medium at 1080p or 1440p results in minimums that still meet 60+ FPS, and even 4K Medium’s minimum of 42 is not below 30. Therefore, if the target is a min-FPS floor of 60, Medium at 1080p or 1440p is the only preset that meets it (given the data we have). For max visual and resolution, 1440p Medium (90 avg) might be as much visual as possible while staying above 60. Since the table only provides min/max for Medium, the recommendation is : use Medium at 1080p or 1440p if you want guaranteed 60+ minimums.

CPU Role

The Ryzen 7 3700X, a 3000-series Zen 2 part, contains 8 cores and 16 threads with base/boost clocks 3.60/4.40 GHz, a total 32 MB L3 cache, 51.2 GB/s dual-channel memory bandwidth, and a TDP of 65. Its high core count Go for gaming, but The Technomancer is a known GPU-bound title. Looking at the CPU’s scoring: it rates 84th percentile of all CPUs, with an average benchmark aggregate 34260. In nearest-rival terms, the 3700X sits within ±0.5% of the CPU curve as noted earlier. When the measured FPS is compared to those aggregate numbers, we observe that at 1080p Low (180 FPS) the CPU is not clearly limiting, because the GPU is capable of producing >180 FPS, but the fact that 4K Ultra is a very 33 suggests that GPU is the bottleneck at 4K.

The CPU’s 8 cores at a peak clock of 4.40 GHz could drive frame submission for such a 2016 title without any trouble. Indeed, at 1080p Medium, the minimum FPS of 117 is likely still integer-bound to the physics and draw calls (the CPU’s single-thread performance of 204 on Cinebench R15 and 2656 PassMark single-thread). Even at 1440p medium min 90 (the CPU’s head) is 77 , well above the 60. The absence of CPU thermals or frame pacers (no minfrac for most rows) means we cannot isolate CPU, but the data that 4K Low at 65 FPS confirms that the GPU still delivers 65 at 4K all its CPU can, but the GPU is at its limit.

The CPU is not the limit here; its score line at 34k percentile 84 shows that it’s a competent mid-range CPU. Its direct rivals (Ryzen AI 7 350, EPYC 4244P, i5-13450HX) show that in rounded summaries, it is essentially equal to modern mid-range parts; the CPU is not giving up anything. The largest CPU burst from 8 cores at 16 threads may be useful for future setups but in this game, the difference between 1080p and 4K is almost gone and those cores are not all used. In the plot, the Ryzen 7 3700X’s Cinebench single-core 204 and multi-core 2091, as well as Geekbench single 1593 and multi 8899 indicate it is not a bottleneck for the RTX 5060 at anything except maybe 540p, but all measured rows show high FPS, indicating the CPU never becomes the last threshold. The likely CPU-bound scenario, at 1080p Low with average 180 FPS, is almost a service.

Since the game’s 2016 release and the CPU 2019, the 3700X provides more than enough arithmetic for the title. All is stable, not an overclocking issue: the CPU supports no integrated -side graphics, and its PCIe Gen4 at 24 lanes should not be a constraint for the 5060’s PCIe 5.0 x8 interface (which it supports). But the RTX 5060’s bus is PCIe 5.0 x8, which provides a dataway to 4.0 bandwidth, so CPU interface is not a limit. In summary, the CPU role is simply to avoid bottleneck and he delivers; the multi-score shows this 3700X is above the 84th percentile of all CPUs, and its 8 cores sways when the frame rates drop at 4K, the CPU idles.

Hardware Specifications

AMD Ryzen 7 3700X

Cores / Threads 8 / 16
Base Clock 3600 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 3700X + NVIDIA GeForce RTX 5060 in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 65.0
3840x2160 Medium 50.0
3840x2160 High 42.0
3840x2160 Ultra 33.0
2560x1440 Low 118.0
2560x1440 Medium 90.0
2560x1440 High 77.0
2560x1440 Ultra 60.0
1920x1080 Low 180.0
1920x1080 Medium 138.0
1920x1080 High 118.0
1920x1080 Ultra 92.0

The Technomancer with Ryzen 7 3700X + Other GPUs

See how The Technomancer performs with the same CPU but different graphics cards.

The Technomancer with RTX 5060 + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

Other Games with Ryzen 7 3700X + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.