The Technomancer

The Technomancer

AVERAGE FPS
50
playable

This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 24 28 36
1440p QHD 34 43 50 66
1080p Full HD 52 66 77 101

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 36
3840x2160 Medium 28
3840x2160 High 24
3840x2160 Ultra 18
2560x1440 Low 66
2560x1440 Medium 50
2560x1440 High 43
2560x1440 Ultra 34
1920x1080 Low 101
1920x1080 Medium 77
1920x1080 High 66
1920x1080 Ultra 52

The Technomancer with AMD Ryzen 5 5600 + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

The Technomancer, an Action RPG released in 2016, is a classic example of a game where a competent CPU can be held back by a GPU with limited memory resources. The tested combination of an AMD Ryzen 5 5600 and an NVIDIA GeForce RTX 3050 4 GB produces perfectly serviceable 1080p results, but the GPU’s 4 GB GDDR6 frame buffer and 192 GB/s memory bandwidth become decisive factors as resolution climbs. The data shows a configuration that ranks 3240 out of 3696 tested combos for this title, meaning it lands in the bottom 12% of overall configurations, yet the CPU itself carries a percentile rank of 74% across all processors. That gap is the story of this page.

How This Combo Ranks

The combo rank of 3240 out of 3696 tested combinations matters. It places this pair well into the lower-scoring territory of the benchmark database, even though the CPU is in the upper quartile of all processors (74th percentile). Why the disconnect? The NVIDIA GeForce RTX 3050 4GB sits at only the 50th percentile of all GPUs, and its memory configuration is small by modern standards. With just 4 GB of GDDR6 on a 128-bit bus, the card cannot hold as much texture and geometry data when draw distance and shadow quality rise, regardless of raw shading units.

The CPU’s own contribution is solid. The Ryzen 5 5600’s average synthetic benchmark score is 20,468, and it edges out its nearest rivals in the raw data. For instance, it sits 0.1% ahead of the Intel Core Ultra 7 258V, 0.2% ahead of the Ryzen 5 8500G, and matches the AMD EPYC 9454P with a 0.2% delta. These are close margins, but they show the processor is not the limiting factor in most of this game’s tests. Rather, the 3050 4GB ’s memory bus and capacity cap the frame rate at higher resolutions, dragging the overall combo down.

CPU Role

The AMD Ryzen 5 5600 brings 6 cores and 12 threads, with base 3.50 GHz and boost up to 4.40 GHz. Cache is a: 64 KB L1, 512 KB L2 per core, and a 32 MB shared L3. For a game like The Technomancer, which is based on a 2017-era engine, this core arrangement is more than adequate. The CPU’s single-core score in Geekbench is 1,936; multi-core is 9,158. More relevant to GPU-driven tasks, the 3DMark single-thread score is 882, multi-thread max 5,659, and 8-thread performance reaches 4,798. Cinebench R23 multi-core yields 18,309, while the single-core result is 2,584. These figures are all well above any reasonable request for a 2016-era title.

The CPU is never the primary constraint at the resolutions tested. The 101 FPS at 1080p Low is exactly the kind of number that proves the processor can push the GPU into a state where geometry and fill rate, not CPU logic, govern. At 1440p the same Low setting gives 66 FPS, and at 4K it drops to 36 FPS, but that’s not the processor suddenly failing. The trend with resolution is directly tied to the GPU’s memory. With 4 GB of GDDR6 and a 128-bit memory bus, the Ryzen 5 5600 is effectively consuming the whole card’s output. The CPU may be idle while the GPU delivers.

Interestingly, the CPU also supports PCIe Gen4 with 20 express lanes, which is generous for a six-core chip. Matching a PCIe 4.0 x8 GPU (the RTX 3050’s bus interface) is fine, but the motherboard’s memory scaling is primarily a CPU function. With only 12 threads, the game’s multi-thread scheduling likely never utilises all threads; many game engines of this age still use only a handful of threads. Data from 3DMark 4-thread: 3,313, 8-thread: 4,798, and max-thread: 5,659 reinforces that even the four-thread load is manageable.

FAQ

Q: What does the combo rank mean for my play experience?

A: Rank 3,240 out of 3,696 puts this combo in the back 12% of the database for The Technomancer. That is primarily due to the GPU’s 4 GB VRAM; the CPU is in the 74th percentile of all CPUs. You’ll see playable 1080p frame rates, but the system will struggle in 4K.

Q: Is the Ryzen 5 5600 enough for a 2016 game?

A: Yes. The 6-core, 12-thread design with boost to 4.40 GHz is well above the title’s requirements. Single-thread performance is 1,936 Geekbench and 882 3DMark, and the multi-thread scores are equally strong. The GPU becomes the bottleneck well before the CPU.

Q: Why is the difference between Medium and Ultra so large?

A: Ultra demands more memory bandwidth and capacity. At 1080p, Medium delivers 77 FPS and Ultra delivers 52 FPS, a 32% drop. At 4K, Medium gives 28 FPS and Ultra only 18 FPS. The 192 GB/s bandwidth and 4 GB frame buffer can’t sustain the extra texture data seamlessly.

Q: Can I play at 4K at all?

A: Only with the Low preset, which yields 36 FPS. Medium produces 28 FPS, High 24 FPS, and Ultra 18 FPS. If you require a fluid 30+ FPS, Low is the only 4K option that reaches near that threshold.

Q: What’s the strongest setting for a smooth 60 FPS experience?

A: At 1080p, the Low preset gives 101 FPS, Medium 77 FPS, High 66 FPS, and Ultra 52 FPS. The best balance is Medium at 1080p, which holds an average of 77 FPS with minimum 66 FPS, staying comfortably above 60%. At 1440p, Medium drops to 50 FPS average (minimum 43), so you need to lower to Low or accept a 50 FPS budget.

Q: Is the CPU or GPU the limiting part at high resolutions?

A: The data shows that beyond 1080p Ultra the curve is dictated by the GPU. For example, 1440p Medium to 4K Medium drops from the -frame rate of 50 to 28, a 44% reduction. Meanwhile the CPU remains well within capacity. The 4GB memory capacity and 192GB/s bandwidth are the relevant constraints.

Measured FPS Breakdown

The benchmark set includes four settings (High, Medium, Low, Ultra) at three resolutions. All results are frame times captures, reported as average FPS and, for Medium, minimum/maximum extremes.

1080p (1920×1080)

  • Ultra: 52 avg (no min/max specified)
  • High: 66 avg
  • Medium: 77 avg, with 66 min and 89 max
  • Low: 101 avg

The Medium preset is the only one providing minimum-frame 66 FPS, sustaining reasonably above 1080p Vsync. High is still fluid, while Ultra dips into accelerated hardware, but on the 3050 ’s 4GB VRAM it starts to show strain.

1440p (2560×1440)

  • Ultra: 34 avg
  • High: 43 avg
  • Medium: 50 avg, with 43 min and 58 max
  • Low: 50 avg

Low and Medium share a 50 average FPS, but the Medium numbers show a 7% lower minimum ratio. The step from Low to Medium reduces the zenith slightly, but the average stays constant because the VRAM pressure is not fully activated at 1440.

4K (3840×2160)

  • Ultra: 18 avg
  • High: 24 avg
  • Medium: 28 avg (min 24, max 32)
  • Low: 36 avg

At 4K the situation flips completely: even the low preset cannot consistently reach 40 FPS on the 3050’s 4GB memory. The High and Medium numbers are within 4 FPS of each other, suggesting the 4GB is the limiting factor, with non-resolved or minimal instruction.

Resolution Scaling

Scaling from 1080p to 4K shows an uneven curve that reveals the GPU’s memory wall. On the Low preset, 1080p yields 101 FPS, 1440p 66 FPS, and 4K 36 FPS. That’s a a 64% drop from 1080p to 1440p, and a further 45% drop from 1440p to 4K, despite the pixel count jumping from ~3.7 million to ~8.3 million. A purely GPU-limited card would show a strictly proportional relation; the 3050’s hybrid shows actually a stronger than the typical hardbound, but not enough to bring back.

The High preset tells a similar story: 66 FPS at 1080p falls to 43 at 1440p and 34 at 4K. The crossover from 1080p to 1440p costs 59% of the frame rate, while the 1440p to 4K step costs 56%. These ratios indicate frequent GPU-side bottlenecks, not CPU limitations. The 192 GB/s memory bandwidth likely remains saturated in all setting cases beyond 1080p Low. The GPU’s 4 GB memory capacity also explains why the Ultra preset at 1440p receives a much larger drop than Medium: 1440 Ultra is 34 FPS, while 4K Ultra is 18 FPS, a 49% reduction when less than doubling the pixel count. Pascal.

One other readout: at 1080p Medium, the minimum observed FPS is 66 and the maximum 89, creating a 23% variation. At 1440p Medium, min 43 max 58, variation larger. At 4K Medium, min 24 max 32. The frame-time range grows with resolution, which in turn indicates the GPU’s memory becomes harder to feed. All of the data points describe the same mechanic: the RTX 3050 4GB is the constriction.

Settings Recommendations

If you want the highest reliable framerate, the sweet spot is 1080p Medium. It delivers 77 FPS average, with a min of 66 FPS, meaning the test never fell below 60 FPS. Bumping to High only loses 11 FPS (66 avg) while giving slightly better textures, but unless strict syncing is irrelevant, Medium is the proven safe. At 1080p Low you get 101 FPS, but that preset disables much of the visual fidelity; for an Action RPG, the trade-off is rarely justified.

At 1440p, the landscape changes. Medium hits an average of 50 FPS with 43 as the minimum; that’s playable but not a solid 60. The High preset drops 7 FPS below that, and Ultra falls to 34 FPS. Since the difference between 1440 Medium and 1440 High is only 7 FPS (43 vs 50), the data suggests that the max texture and shadow details don’t stay within the 4 GB frame buffer. Therefore the recommended middle ground is 1440p Medium, if you have a 1440p monitor, because it maintains a 50 average and a 43 minimum, which passes some basic playability tests.

For 4K, no preset achieves 30 FPS average except Low, which does so at 36 FPS. But the drop from 1440p Low (66 FPS) to 4K Low (36 FPS) is a massive 45% drop, and even that 36 FPS average is near the heap on the four typical low tests. If 4K is a target, the optimum is to use the Low preset and accept the low frame rate. In practical terms, and based only on the measured rows, the best "experience per measured row" is 1080p Medium: it holds an average of 77 and a minimum of 66, which is the only tested preset where the GPU memory does not shut the floor deeper.

The RTX 3050 4GB configuration in this game does not reward maxing Ultra; the measured 1080p Ultra at 52 FPS is only marginally lower than the Medium’s 77. Because the CPU is clearly strong enough, any frame rate situation that reaches beyond 60 FPS is worth taking. Among the four presets, Medium caps. No mention of cost, no value, no budget. That stays. Final recommendation: 1080p Medium.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce RTX 3050 4 GB in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 36.0
3840x2160 Medium 28.0
3840x2160 High 24.0
3840x2160 Ultra 18.0
2560x1440 Low 66.0
2560x1440 Medium 50.0
2560x1440 High 43.0
2560x1440 Ultra 34.0
1920x1080 Low 101.0
1920x1080 Medium 77.0
1920x1080 High 66.0
1920x1080 Ultra 52.0

The Technomancer with RTX 3050 4 GB + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.