The Technomancer
This combination offers playable performance with an average of 34 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 16 | 19 | 24 |
| 1440p QHD | 23 | 29 | 34 | 44 |
| 1080p Full HD | 35 | 45 | 52 | 68 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Technomancer with AMD Ryzen 5 4600G + NVIDIA GeForce GTX 1650, In-Depth Analysis
The Technomancer, a 2016 action RPG, presents a demanding workload for the AMD Ryzen 5 4600G and NVIDIA GeForce GTX 1650 combination. This pairing, while functional, yields a performance profile that is heavily skewed by resolution and settings. The data indicates a system that can deliver a playable experience at 1080p with careful adjustments but is fundamentally limited at higher resolutions.
Resolution Scaling
The transition from 1080p to 4K exposes a severe bottleneck. At 1920x1080 with High settings, the combo averages 45 FPS. Dropping to 2560x1440 at the same settings yields 29 FPS, a 35.6% reduction. The 4K figures are far more punishing: the average drops to 16 FPS, which is a 64.4% reduction from the 1080p High result. This steep curve is a clear sign that the GPU is the limiting factor at increased resolution. The pixel throughput requirement scales geometrically, and the GTX 1650's 4 GB of GDDR5 memory and 128.1 GB/s bandwidth are quickly overwhelmed.
The "Low" preset shows the same trend. At 1080p Low, the system achieves 68 FPS. This falls to 44 FPS at 1440p and then to 24 FPS at 4K. While the 1080p result is within a playable range, the 1440p and 4K figures are not. The scaling from 1080p to 1440p (44 FPS) sees a 35.3% drop, and the 4K result (24 FPS) is a 64.7% drop from the 1080p baseline. These near-identical percentage drops across presets suggest a fixed hardware limitation, primarily the GPU's compute and memory subsystem.
The "Ultra" preset further emphasizes this. At 1080p, the combo manages 35 FPS. At 1440p, this falls to 23 FPS, and at 4K, it collapses to 13 FPS. The curve demonstrates that the GTX 1650 is unfit for the highest visual settings at any resolution above the baseline. The game's engine, which is not known for being lightweight, imposes a heavy cost for its visual fidelity.
The data shows that the limiting component is overwhelmingly the GPU. The CPU, a 6-core, 12-thread part, does not exhibit the same scaling budget. The gap between 1080p Low and 4K Low is 44 FPS, while the gap between 1080p Ultra and 4K Ultra is 22 FPS. This is not a balanced scaling; the GPU's memory bandwidth and pixel rate are the primary constraints. The 4K results, which are all below 25 FPS, are effectively unplayable.
Settings Recommendations
Given the measured data, the optimal experience for this combination is found at 1080p with the Medium preset. The average of 52 FPS with a minimum of 44 and maximum of 60 demonstrates the best balance between visual quality and performance. The Low preset offers a higher 68 FPS, but it does so by sacrificing visual fidelity. The High preset at 45 FPS is also viable, but the Medium preset's tighter frame pacing (44-60) suggests a more stable experience.
For those who prioritize frame rate, 1080p Low is the only preset that consistently delivers above 60 FPS. The "Low" preset is the only measured row that achieves this. However, the visual cost is significant. The Medium preset, while not reaching 60 FPS on average, does hit a maximum of 60, with an average of 52. This is the recommended preset for a balance.
At 1440p, no preset achieves a playable average. The High preset at 29 FPS and Medium at 34 FPS are below the 60 FPS target. The Low preset at 44 FPS is the most playable, but still not ideal. For a smooth experience at this resolution, the system is not well-suited. The 4K resolution should be avoided entirely; all presets render at averages below 25 FPS.
The data suggests that the "Medium" preset at 1080p is the sweet spot. It delivers an average of 52 FPS, which is within the standard for playable performance, and it does so with a minimum of 44 FPS, ensuring no severe dips. The High preset offers a 45 FPS average, but the lower minimum is not recorded, so the Medium preset's stability is more certain. In summary, the recommended configuration is 1080p with Medium settings.
How This Combo Ranks
The Ryzen 5 4600G and GTX 1650 combination ranks 3568 out of 3696 tested combinations for The Technomancer. This places it in the bottom percentile of all configurations. The data shows this is a low-tier pairing for this specific game.
The GPU's percentile is 40, meaning it performs better than 40% of all GPUs in the database. However, the game's specific workload seems to be more demanding. The GPU's nearest rivals include the AMD Radeon HD 8850M with a 0.3% score difference, the Intel UHD Graphics 750 with a 0.4% difference, and the AMD Radeon R7 350 with a 0.6% difference. These are all older or integrated graphics solutions, highlighting the GTX 1650's position as a lower-tier discrete GPU.
The CPU's percentile is 71, which is significantly higher. The Ryzen 5 4600G sits in the 71st percentile of all CPUs, with the nearest rivals being the AMD Ryzen 3 PRO 5355GE with a 0.1% difference, the AMD Ryzen 3 8300GE with a -0.6% difference, and the Intel Core 7 150U with a 0.6% difference. This indicates the CPU is a relatively strong component. The benchmark results show a multi-threaded passmark score of 15992, a single-thread score of 2653, and a Geekbench multicore of 6637. These are respectable numbers for a budget processor.
The ranking drop from the CPU percentile (71st) to the game-specific combo rank (3568 out of 3696) underscores the GPU's role as the limiting factor. The CPU is not the problem in this configuration. The game is clearly GPU-bound, and the GTX 1650's performance is the primary constraint. The fact that the combo rank is so low, despite the CPU's decent percentile, confirms the game's demand on the graphics card.
Measured FPS Breakdown
At 1920x1080, the performance is as follows:
- Low: 68 FPS average
- Medium: 52 FPS average, with a minimum of 44 and maximum of 60
- High: 45 FPS average
- Ultra: 35 FPS average
At 2560x1440:
- Low: 44 FPS average
- Medium: 34 FPS average, with a minimum of 29 and maximum of 39
- High: 29 FPS average
- Ultra: 23 FPS average
At 3840x2160:
- Low: 24 FPS average
- Medium: 19 FPS average, with a minimum of 16 and maximum of 22
- High: 16 FPS average
- Ultra: 13 FPS average
The data shows a clear progression. The 1080p Low preset achieves 68 FPS, which is the highest measured value. The 4K Ultra preset is the lowest, at 13 FPS. The Medium preset at 1080p is the only configuration that provides a 60 FPS maximum, though the average is 52. The minimum values are only recorded for the Medium preset at all resolutions: 44 at 1080p, 29 at 1440p, and 16 at 4K.
GPU Role
The NVIDIA GeForce GTX 1650 is built on the TU117 chip, a 12 nm process with 4,700 million transistors. It has a base clock of 1485 MHz and a boost clock of 1665 MHz. The memory configuration is 4 GB of GDDR5 on a 128-bit bus, providing a 128.1 GB/s bandwidth. These specifications are modest for a modern title, and the data reflects that.
The GPU's average benchmark score is 7472, with a percentile of 40. Its nearest rivals, such as the AMD Radeon HD 8850M and Intel UHD Graphics 750, are within a 0.4% score difference. This places the GTX 1650 in the lower half of the GPU hierarchy. The game's performance, especially at higher resolutions, is a direct consequence of this. The 4 GB memory is also a concern, as modern titles often require more, and the game's high texture settings likely exceed the capacity, causing serious performance issues.
The GPU's compute performance, measured at 2.984 TFLOPS for FP32, is adequate for low-resolution gaming but not for 4K. The pixel rate of 53.28 GPixel/s and texture rate of 93.24 GTexel/s are the physical limits. The data shows that the 4K results are all below 25 FPS, which is a direct result of these constraints. The GPU's role in this pairing is to limit the resolution and settings to 1080p, where it can provide playable frame rates.
The GTX 1650's 4 GB of memory is a critical limitation. At 4K, the frame buffer is likely being stressed beyond its capacity, leading to the severe frame rate drops. The memory bandwidth of 128.1 GB/s is also a constraint for high-resolution textures. In summary, the GPU is the primary bottleneck, and its capabilities dictate that this system is only suitable for 1080p gaming in The Technomancer.
CPU Role
The AMD Ryzen 5 4600G is a 6-core, 12-thread processor based on the Zen 2 architecture. It has a base clock of 3.70 GHz and a boost clock of 4.20 GHz. The CPU's performance is solid, with a Cinebench R23 multi-core score of 13593 and a single-core score of 1919. The Geekbench multicore score is 6637, and the single-core score is 1460. The PassMark multi-thread score is 15992, and the single-thread score is 2653.
The CPU's percentile is 71, indicating it is better than 71% of all CPUs. The nearest rivals are all within a 0.8% performance difference, such as the AMD Ryzen 3 PRO 5355GE and the Intel Core 7 150U. The 4600G provides a strong foundation for the game, but it is not the limiting factor. The 6 cores and 12 threads are more than enough for the game's CPU demands.
The data shows that the CPU's performance is not the issue. The resolution scaling from 1080p to 1440p results in a steady FPS drop, which is a classic GPU-bound scenario. If the CPU were the bottleneck, the FPS would remain flat regardless of resolution. The fact that the FPS drops significantly at higher resolutions confirms that the GPU is the constraint.
The integrated Radeon Vega 7 graphics is not relevant for this test, as the GTX 1650 is the active display adapter. The CPU's 8 MB of L3 cache and dual-channel memory support a 51.2 GB/s bandwidth are adequate. In this game, the CPU is not a bottleneck; it is the GPU that limits the system to 1080p gaming. The CPU's strong performance is wasted at higher resolutions, but it is a good match for the 1080p Medium settings that deliver the best experience.
Hardware Specifications
AMD Ryzen 5 4600G
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce GTX 1650 in The Technomancer
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 24.0 |
| 3840x2160 | Medium | 19.0 |
| 3840x2160 | High | 16.0 |
| 3840x2160 | Ultra | 13.0 |
| 2560x1440 | Low | 44.0 |
| 2560x1440 | Medium | 34.0 |
| 2560x1440 | High | 29.0 |
| 2560x1440 | Ultra | 23.0 |
| 1920x1080 | Low | 68.0 |
| 1920x1080 | Medium | 52.0 |
| 1920x1080 | High | 45.0 |
| 1920x1080 | Ultra | 35.0 |
The Technomancer with Ryzen 5 4600G + Other GPUs
See how The Technomancer performs with the same CPU but different graphics cards.
The Technomancer with GTX 1650 + Other CPUs
See how The Technomancer performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + GTX 1650
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