The Technomancer

The Technomancer

AVERAGE FPS
34
playable

This combination offers playable performance with an average of 34 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 16 19 24
1440p QHD 23 29 34 44
1080p Full HD 35 45 52 68

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 24
3840x2160 Medium 19
3840x2160 High 16
3840x2160 Ultra 13
2560x1440 Low 44
2560x1440 Medium 34
2560x1440 High 29
2560x1440 Ultra 23
1920x1080 Low 68
1920x1080 Medium 52
1920x1080 High 45
1920x1080 Ultra 35

The Technomancer with AMD Ryzen 5 2600 + NVIDIA GeForce GTX 1650, In-Depth Analysis

FAQ

Q: What is the measured average FPS for this combination at 1920x1080 with Low settings?

A: The recorded average FPS is 68 at 1920x1080 with Low settings. This is the highest FPS measured across all tested resolution and settings combinations.

Q: How does the AMD Ryzen 5 2600 compare to its nearest rival in average benchmark score?

A: The Ryzen 5 2600 has an average benchmark score of 21484. Its nearest rival, the Intel Core Ultra 5 228V, scores 21440, which places the Ryzen 5 2600 at a 0.2 percent advantage in the database.

Q: What is the GPU's percentile ranking among all tested GPUs?

A: The NVIDIA GeForce GTX 1650 sits at the 40th percentile among all GPUs in the database. Its average benchmark score is 7472, and it is closest to the AMD Radeon HD 8850M (7447) and Intel UHD Graphics 750 (7441).

Q: What is the lowest measured FPS for this combo at 3840x2160?

A: At 3840x2160 with Ultra settings, the average FPS drops to 13. The Medium preset at 3840x2160 shows a minimum FPS of 16 and a maximum of 22, with an average of 19.

Q: What are the core and thread counts for the AMD Ryzen 5 2600?

A: The CPU has 6 cores and 12 threads. Its base clock is 3.40 GHz, and its boost clock is 3.90 GHz, with a TDP of 65 watts.

Q: Does the GTX 1650 support DirectX 12?

A: Yes, the GPU supports DirectX 12 (12_1), along with OpenGL 4.6 and Vulkan 1.4 in the recorded API support data.

Settings Recommendations

The measured FPS rows show a consistent pattern across all three resolutions: the Low preset delivers the highest average FPS, followed by Medium, then High, then Ultra. At 1920x1080, Low produces 68 FPS, Medium 52 FPS, High 45 FPS, and Ultra 35 FPS. The gap between Low and Medium is 16 FPS, while the gap between Medium and High is 7 FPS, and between High and Ultra is 10 FPS.

At 2560x1440, the same ordering holds: Low at 44 FPS, Medium at 34 FPS, High at 29 FPS, and Ultra at 23 FPS. At 3840x2160, Low reaches 24 FPS, Medium 19 FPS, High 16 FPS, and Ultra 13 FPS. The data indicates that the Low preset is the only setting that crosses the 60 FPS threshold at 1080p, while Medium falls short at 52 FPS.

For a playable experience, the measured results suggest the Medium preset at 1920x1080 offers a reasonable balance, with an average of 52 FPS and a recorded range of 44 to 60 FPS. The Low preset at 1080p provides the smoothest frame delivery, but the Medium preset still maintains a frame rate above 44 FPS at the minimum. At 2560x1440, the Low preset at 44 FPS is the only setting that stays above 40 FPS, while all other presets drop below 35 FPS. At 3840x2160, no preset reaches 30 FPS, with the highest being Low at 24 FPS.

The data indicates that the Medium preset at 1080p is the highest quality setting that remains within a playable range, given its minimum of 44 FPS. The High preset at 1080p drops to 45 FPS average, which is close to the Medium minimum, suggesting a larger stability risk. The Ultra preset at any resolution shows average FPS below 35, which the recorded data does not support for consistent frame delivery.

GPU Role

The NVIDIA GeForce GTX 1650 uses the TU117 chip on a 12 nm process, with 4 GB of GDDR5 memory on a 128-bit bus. The memory bandwidth is 128.1 GB/s, and the memory clock runs at 2001 MHz with 8 Gbps effective transfer rate. The GPU has 896 shading units, 56 texture mapping units, and 32 ROPs. Its base clock is 1485 MHz, and the boost clock is 1665 MHz.

The recorded pixel rate is 53.28 GPixel/s, and the texture rate is 93.24 GTexel/s. The FP32 performance is 2.984 TFLOPS, with FP16 at 5.967 TFLOPS (2:1). The GPU's TDP is 75 watts, and it requires no power connectors, with a suggested PSU of 250 watts. The card is dual-slot, 229 mm long, 111 mm tall, and 35 mm wide.

The GTX 1650 has a 3DMark Steel Nomad DX12 score of 305, a Geekbench Vulkan score of 33042, and a Passmark G3D score of 7880. Its GPU compute score is 3048. The average benchmark score is 7472, placing it at the 40th percentile among all GPUs. The nearest rivals show a tight cluster: the AMD Radeon HD 8850M at 7447 (0.3 percent behind), the Intel UHD Graphics 750 at 7441 (0.4 percent behind), and the AMD Radeon R7 350 at 7425 (0.6 percent behind). The Intel Arc A310 at 7550 is 1 percent ahead.

The measured FPS data shows that the GPU is the limiting factor at 3840x2160, where even the Low preset only reaches 24 FPS. The VRAM capacity of 4 GB and the 128-bit memory bus constrain performance at higher resolutions, as the frame rate drops by roughly half going from 1080p to 1440p, and then by nearly another half going from 1440p to 4K. The GPU's DirectX 12 (12_1) support aligns with the game's era, but the measured results indicate that the card's compute capabilities are best suited to 1080p gaming.

Measured FPS Breakdown

At 1920x1080, the measured average FPS values are as follows: Low preset averages 68 FPS, Medium averages 52 FPS with a recorded minimum of 44 and maximum of 60, High averages 45 FPS, and Ultra averages 35 FPS. The spread from Low to Ultra is 33 FPS, with the largest single drop occurring between Low and Medium at 16 FPS.

At 2560x1440, the Low preset averages 44 FPS, Medium averages 34 FPS with a minimum of 29 and maximum of 39, High averages 29 FPS, and Ultra averages 23 FPS. The spread from Low to Ultra is 21 FPS, and the drop from Low to Medium is 10 FPS, while the drop from Medium to High is 5 FPS, and from High to Ultra is 6 FPS.

At 3840x2160, the Low preset averages 24 FPS, Medium averages 19 FPS with a minimum of 16 and maximum of 22, High averages 16 FPS, and Ultra averages 13 FPS. The spread from Low to Ultra is 11 FPS, and the drop from Low to Medium is 5 FPS, from Medium to High is 3 FPS, and from High to Ultra is 3 FPS.

The data shows that the absolute FPS loss from reducing resolution is consistent across presets. At Low settings, moving from 1080p to 1440p costs 24 FPS (from 68 to 44), and moving from 1440p to 4K costs 20 FPS (from 44 to 24). At Medium settings, the corresponding drops are 18 FPS (52 to 34) and 15 FPS (34 to 19). At High settings, the drops are 16 FPS (45 to 29) and 13 FPS (29 to 16). At Ultra settings, the drops are 12 FPS (35 to 23) and 10 FPS (23 to 13).

The minimum FPS values are only recorded for the Medium preset at each resolution: 44 at 1080p, 29 at 1440p, and 16 at 4K. These minima sit close to the average values, suggesting that the Medium preset has a narrow frame time distribution. The maximum FPS values for Medium are 60 at 1080p, 39 at 1440p, and 22 at 4K, which indicates that the card can occasionally reach higher frames but cannot sustain them.

How This Combo Ranks

This combination of the AMD Ryzen 5 2600 and NVIDIA GeForce GTX 1650 ranks 3568 out of 3696 tested combos in The Technomancer. This places it in the bottom percentile of systems in the database, at roughly the 3.5 percent worst performance tier. The rank indicates that the majority of tested combinations deliver higher frame rates in this game.

The CPU's average benchmark score of 21484 places it at the 75th percentile among all CPUs, with the nearest rivals showing a narrow band: the Intel Core Ultra 5 228V at 21440 (0.2 percent behind), the Intel Core i9-11900H at 21367 (0.5 percent behind), the Intel Xeon D-1746TER at 21635 (0.7 percent ahead), and the AMD EPYC 9454 at 21223 (1.2 percent behind). This suggests the CPU is not the primary bottleneck for this game, as its benchmark position is much stronger than the combo's in-game rank.

The GPU's 40th percentile ranking among all GPUs is more consistent with the combo's low in-game rank. The GTX 1650's nearest rivals, such as the AMD Radeon HD 8850M and Intel UHD Graphics 750, are older or integrated solutions, and the measured FPS data confirms that the GPU struggles at higher resolutions. The combo rank of 3568 out of 3696 indicates that the GPU's performance ceiling directly limits the overall experience in The Technomancer.

The measured FPS values at 1080p Low (68 FPS) and 1080p Medium (52 FPS) are the only settings that approach playable frame rates, and even these are below the 60 FPS ideal for the Medium preset. The rank reflects this: most tested combos achieve higher FPS at 1080p with Ultra settings than this combo does at 1080p with Low settings. The data indicates that the GPU's 4 GB VRAM and 128-bit bus are insufficient for the game's demands at higher resolutions.

CPU Role

The AMD Ryzen 5 2600 is a 6-core, 12-thread processor from the 2000 series, based on the Zen architecture (codename Zen, specifically Zen+ Pinnacle Ridge). It has a base clock of 3.40 GHz and a boost clock of 3.90 GHz, with a TDP of 65 watts. The CPU uses the AMD Socket AM4, has a 12 nm process node, and contains 4,800 million transistors on a 213 mm² die. The cache hierarchy includes 96 KB L1 per core, 512 KB L2 per core, and 16 MB shared L3. Memory support is DDR4 with a dual-channel bus and 46.9 GB/s bandwidth.

The CPU's benchmark results show a balanced profile: Cinebench R15 multicore scores 1248, singlecore scores 157.3, Geekbench multicore scores 5648, singlecore scores 1154, and Passmark multithread scores 13160. The Passmark single-thread score is 2239, and the physics score is 673. The average benchmark score of 21484 places it at the 75th percentile among all CPUs.

In the context of The Technomancer, the CPU's role appears secondary to the GPU. The combo rank of 3568 out of 3696 is far worse than the CPU's percentile ranking would suggest, indicating that the CPU is not the limiting factor. The measured FPS drops from 1080p to 4K are consistent with GPU-bound behavior, where the frame rate scales with resolution rather than CPU workload.

The CPU's 6 cores and 12 threads provide adequate parallelism for an Action RPG from 2016, and the boost clock of 3.90 GHz offers reasonable single-thread performance. The Passmark integer math score of 44518 and floating point math score of 22942 indicate solid general-purpose compute, but these do not translate into higher FPS in this game because the GPU saturates first. The data shows that even at 1080p Low, where the CPU would have the most headroom, the FPS is 68, which is below what the CPU's benchmark position would suggest if it were the bottleneck.

Resolution Scaling

The measured FPS data shows a clear pattern of GPU-bound scaling across resolutions. At Low settings, the average FPS drops from 68 at 1080p to 44 at 1440p, a 35 percent reduction, and then to 24 at 4K, a further 45 percent reduction. At Medium settings, the FPS drops from 52 at 1080p to 34 at 1440p (35 percent) and then to 19 at 4K (44 percent). At High settings, the FPS drops from 45 at 1080p to 29 at 1440p (36 percent) and then to 16 at 4K (45 percent). At Ultra settings, the FPS drops from 35 at 1080p to 23 at 1440p (34 percent) and then to 13 at 4K (43 percent).

The consistency of these percentage drops across all presets indicates that the GPU is the limiting component at every resolution. The pixel count increases by 1.78 times from 1080p to 1440p, and by 4 times from 1080p to 4K, but the FPS does not scale inversely with pixel count. Instead, the FPS drops roughly linearly with resolution, suggesting that the GPU's memory bandwidth and fill rate are the constraints.

At 1080p, the GPU can maintain playable frame rates on Low and Medium presets, with 68 and 52 FPS respectively. At 1440p, only the Low preset stays above 40 FPS at 44 FPS, while Medium drops to 34 FPS. At 4K, no preset reaches 30 FPS, with the highest being Low at 24 FPS. The data shows that the GTX 1650's 128.1 GB/s memory bandwidth and 53.28 GPixel/s pixel rate cannot sustain high-resolution rendering in this game.

The CPU's role in resolution scaling is minimal, as the FPS drops are consistent regardless of settings. If the CPU were the bottleneck, the FPS would remain similar across resolutions, but the measured data shows a near-linear decline. The 12 GB of system memory bandwidth (46.9 GB/s) from the CPU is not the limiting factor, as the GPU's 128.1 GB/s bandwidth is still insufficient. The recorded data indicates that users seeking higher resolutions would need a GPU with more memory bandwidth and VRAM, as the GTX 1650's 4 GB capacity and 128-bit bus are the primary constraints.

Hardware Specifications

AMD Ryzen 5 2600

Cores / Threads 6 / 12
Base Clock 3400 MHz
Boost Clock 3900 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce GTX 1650 in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 24.0
3840x2160 Medium 19.0
3840x2160 High 16.0
3840x2160 Ultra 13.0
2560x1440 Low 44.0
2560x1440 Medium 34.0
2560x1440 High 29.0
2560x1440 Ultra 23.0
1920x1080 Low 68.0
1920x1080 Medium 52.0
1920x1080 High 45.0
1920x1080 Ultra 35.0

The Technomancer with Ryzen 5 2600 + Other GPUs

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The Technomancer with GTX 1650 + Other CPUs

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