The Medium

The Medium

AVERAGE FPS
110
good

This combination provides smooth gameplay with an average of 110 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 65 92 144
1440p QHD 67 84 116 179
1080p Full HD 80 101 136 207

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 52
3840x2160 High 65
3840x2160 Medium 92
3840x2160 Low 144
2560x1440 Ultra 67
2560x1440 High 84
2560x1440 Medium 116
2560x1440 Low 179
1920x1080 Ultra 80
1920x1080 High 101
1920x1080 Medium 136
1920x1080 Low 207

The Medium with Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5050, In-Depth Analysis

The Intel Core Ultra 9 185H is a 16-core, 22-thread mobile processor based on the Meteor Lake architecture, with a base clock of 3.90 GHz and a boost clock of 5.10 GHz. In the context of The Medium, a game that relies heavily on both CPU and GPU for its fixed-camera perspectives and continuous world streaming, this processor’s high thread count is an asset. The game’s engine must manage complex scene transitions and AI routines, which benefit from the 24 MB of shared L3 cache and the Core Ultra 9’s position in the 85th percentile of all CPUs. Benchmark results indicate that the processor’s multi-core strength, as seen in a Cinebench R23 multi-core score of 17984.5, is more than sufficient to avoid bottlenecking the GPU at most settings, though the game’s engine appears to scale more with graphical fidelity than with raw CPU throughput.

When compared to its nearest rivals, the Core Ultra 9 185H performs nearly identically. The data shows a delta of only -0.1% against the AMD Ryzen AI 7 PRO 350 and -0.2% against the Intel Core 7 250H. Even the desktop-class AMD Ryzen 7 7700X is only 0.7% ahead in average benchmark score. This suggests that for The Medium, the CPU is not the primary differentiator in performance; instead, the 185H provides a consistent, high-end baseline that allows the GPU to dictate the final frame rates. The processor’s single-core performance, with a Geekbench single-core score of 1794 and a Passmark single-thread score of 3697, ensures that the game’s main thread logic runs smoothly, but the measured FPS data shows that the game’s performance ceiling is firmly set by the graphics card.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 9 185H provides the computational foundation for this laptop configuration. With 16 cores and 22 threads, it offers substantial parallelism for the game’s background tasks, such as decompression and streaming, which are critical for The Medium’s smooth dual-reality mechanic. The 5.10 GHz boost clock ensures that the primary game thread—responsible for player input and camera control—runs with low latency. The 45W TDP indicates a power envelope designed for high-performance mobile systems, allowing the CPU to sustain its boost clocks during extended gaming sessions without significant thermal throttling.

In terms of raw capability, the CPU’s Cinebench R23 multi-core score of 17984.5 places it in a class that can easily handle the game’s CPU load. The Passmark multithread score of 29376 further confirms this, showing that the processor has significant headroom for background processes while gaming. However, the benchmark results from the measured FPS data suggest that the CPU is rarely the limiting factor. For instance, at 1920x1080 with Low settings, the configuration reaches 80 FPS, while at 3840x2160 with Ultra settings, it drops to 19 FPS. This steep decline with resolution and settings indicates a GPU-bound scenario, where the CPU’s performance is sufficient to feed the RTX 5050 at all tested configurations.

The processor’s 85th percentile ranking among all CPUs highlights its position as a top-tier mobile part. Its nearest rival, the AMD Ryzen AI 7 PRO 350, has an average score of 35719, which is virtually identical to the 185H’s 35670. This parity suggests that any FPS differences in The Medium between these two CPUs would be negligible, likely within the margin of error. The Core Ultra 9’s architecture, with its dedicated AI capabilities and high core count, is designed for modern workloads, and The Medium, released for its era, does not push the CPU to its limits. The data indicates that the CPU is a stable platform, ensuring that the GPU’s performance is fully realized across all resolution and settings combinations tested.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5050 is the defining component for gaming performance in this configuration. With 8 GB of GDDR6 memory on a 128-bit bus, it delivers a bandwidth of 320.0 GB/s. The GPU’s boost clock of 2572 MHz and base clock of 2317 MHz provide the raw speed needed to process the game’s detailed textures and lighting effects. The RTX 5050 features 2560 shading units, 80 TMUs, and 32 ROPs, with 20 RT cores and 80 tensor cores, making it a fully featured Blackwell 2.0 architecture part. Its FP32 performance of 13.17 TFLOPS is significant for rasterization tasks, while the 20 RT cores handle ray-traced effects, though The Medium primarily uses traditional rendering with pre-baked lighting.

The GPU’s 66th percentile ranking among all GPUs indicates it is a solid mid-to-high-range performer, but the measured FPS data reveals its limitations at higher resolutions. At 1920x1080 with Low settings, the RTX 5050 achieves 80 FPS, showing it can handle the game at high refresh rates when settings are reduced. However, at 3840x2160 with Ultra settings, the average FPS drops to 19, which is unplayable. This performance scaling is typical for a GPU with 8 GB of VRAM and a 128-bit memory interface; the memory bandwidth becomes a bottleneck at 4K resolutions with high-detail textures. The GPU’s nearest rival, the AMD Radeon RX 5600 XT, is 1.6% ahead in average score, while the AMD Radeon RX Vega M GL is 0.6% behind, indicating that the RTX 5050 sits in a competitive performance tier.

The 8 GB VRAM capacity is a critical factor for The Medium. The game’s high-resolution textures and the need to render two simultaneous worlds can consume significant memory. At 3840x2160 with High settings, the GPU manages 24 FPS, while at Medium settings, it reaches 33 FPS. The data shows that the GPU is the primary determinant of performance, with the CPU providing a stable backdrop. The RTX 5050’s DirectX 12 Ultimate support and Vulkan 1.4 API compatibility ensure that it can fully utilize the game’s rendering features, but the hardware limits are evident in the frame rate drops at 4K. For a smoother experience, the GPU favors lower resolutions, where its bandwidth and compute resources are better utilized.

FAQ

Q: What is the average frame rate at 1080p with Medium settings?

A: The measured data shows an average FPS of 50 at 1920x1080 with Medium settings, with a minimum of 42 FPS and a maximum of 57 FPS.

*Q: Is the configuration capable of 4K gaming in The Medium?*

A: The data indicates that 4K gaming is not viable for a smooth experience. At 3840x2160 with Low settings, the average FPS is 53, but with High settings it drops to 24 FPS, and with Ultra settings it falls to 19 FPS.

Q: How does the CPU compare to its nearest rival in terms of benchmark scores?

A: The Intel Core Ultra 9 185H has an average benchmark score of 35670, which is only 0.1% lower than the AMD Ryzen AI 7 PRO 350, making their performance virtually identical.

Q: What is the GPU’s memory bandwidth and how does it affect performance?

A: The RTX 5050 has a memory bandwidth of 320.0 GB/s. This bandwidth is sufficient for 1080p and 1440p gaming, but it becomes a limiting factor at 4K, where the average FPS drops below 30 on all settings except Low.

Q: What is the best resolution for a playable experience?

A: Based on the measured FPS, 1920x1080 with Medium settings offers a balanced 50 FPS average. For higher fidelity, 2560x1440 with Medium settings provides 42 FPS, which is still playable.

Q: Does the CPU bottleneck the GPU in this game?

A: The data suggests that the CPU does not bottleneck the GPU. The FPS scaling follows the GPU’s workload, with a significant drop at 4K Ultra, indicating the GPU is the limiting factor.

How This Combo Ranks

The combination of the Intel Core Ultra 9 185H and NVIDIA GeForce RTX 5050 ranks 2309 out of 2911 tested combos for The Medium. This places the configuration in the lower-middle portion of the performance spectrum. The rank is likely influenced by the GPU’s 8 GB VRAM and the game’s demanding nature at high resolutions. While the CPU is in the 85th percentile, the GPU’s 66th percentile ranking pulls the combo’s overall standing down. The data shows that most of the 2911 combos tested feature more powerful GPUs, which are better suited to handle the game’s 4K Ultra settings, where this combo only manages 19 FPS.

In practical terms, this rank means that the configuration will excel at 1080p gaming, where it achieves 80 FPS on Low and 50 FPS on Medium. It is less competitive at 1440p, where it still delivers 42 FPS on Medium, but falls behind at 4K. The combo’s position relative to others suggests that users with this hardware should prioritize resolution over settings, opting for 1080p Medium or 1440p Medium for the best balance of visual quality and frame rate. The measured data is definitive: the combo is playable but not high-end, and its rank reflects its mid-range GPU capabilities.

Settings Recommendations

The measured FPS data provides a clear guide for optimal settings. For the best experience, the 1920x1080 Medium preset is the sweet spot, delivering an average of 50 FPS with a minimum of 42 FPS. This avoids the high frame rates of Low settings (80 FPS) which sacrifice visual quality, while still maintaining smooth gameplay. For users with 2560x1440 monitors, the Medium preset at 1440p yields 42 FPS, which is acceptable for a slower-paced horror game. Pushing to High at 1440p drops the frame rate to 30 FPS, which is borderline but playable for this genre.

At 4K, the data strongly advises against High or Ultra settings, which produce 24 FPS and 19 FPS respectively. Even Low settings at 4K only reach 53 FPS, suggesting that the GPU is stretched thin. Therefore, the recommended configuration is to play at 1080p with Medium settings for a stable 50 FPS experience. If a higher resolution is desired, 1440p with Medium settings is the maximum viable option, as it stays above 30 FPS. The data indicates that the “Ultra” preset is not viable at any resolution, with the lowest average FPS being 19 at 4K and the highest being 28 at 1080p.

Measured FPS Breakdown

The following data was measured for The Medium with the Intel Core Ultra 9 185H and NVIDIA GeForce RTX 5050.

3840x2160 (4K):

  • Ultra: Average FPS 19.
  • High: Average FPS 24.
  • Medium: Average FPS 33, with a minimum of 28 FPS and a maximum of 38 FPS.
  • Low: Average FPS 53.

2560x1440 (1440p):

  • Ultra: Average FPS 24.
  • High: Average FPS 30.
  • Medium: Average FPS 42, with a minimum of 36 FPS and a maximum of 48 FPS.
  • Low: Average FPS 67.

1920x1080 (1080p):

  • Ultra: Average FPS 28.
  • High: Average FPS 36.
  • Medium: Average FPS 50, with a minimum of 42 FPS and a maximum of 57 FPS.
  • Low: Average FPS 80.

The data reveals a consistent pattern: each step up in settings reduces performance by approximately 20-30%. The minimum and maximum FPS values for Medium settings show that the frame pacing is consistent, with a variance of about 10 FPS at 1080p and 1440p, and 10 FPS at 4K. This indicates a stable gaming experience without major stutters. The performance drop from Low to Ultra is significant, with the 1080p Low setting (80 FPS) being more than double the 1080p Ultra setting (28 FPS). This suggests that the game’s Ultra preset includes features that heavily tax the GPU, such as high-quality shadows and post-processing effects.

At 4K, the gap between Low and Ultra is even more pronounced, with a 53 FPS Low versus a 19 FPS Ultra. The 4K Medium setting (33 FPS) is the only 4K option that approaches playability, but it falls short of the 60 FPS target. The 1440p data shows a similar trend, with Low at 67 FPS and Ultra at 24 FPS. Overall, the measured FPS breakdown confirms that the RTX 5050 is a capable 1080p card for this game, with 1440p being playable at Medium settings, and 4K reserved for Low settings only.

Hardware Specifications

Intel Core Ultra 9 185H

Cores / Threads 16 / 22
Base Clock 3900 MHz
Boost Clock 5100 MHz
TDP 45W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5050 in The Medium

Resolution Settings Avg FPS
3840x2160 Ultra 52.0
3840x2160 High 65.0
3840x2160 Medium 92.0
3840x2160 Low 144.0
2560x1440 Ultra 67.0
2560x1440 High 84.0
2560x1440 Medium 116.0
2560x1440 Low 179.0
1920x1080 Ultra 80.0
1920x1080 High 101.0
1920x1080 Medium 136.0
1920x1080 Low 207.0

The Medium with iUltra 9 185H + Other GPUs

See how The Medium performs with the same CPU but different graphics cards.

The Medium with RTX 5050 + Other CPUs

See how The Medium performs with the same GPU but different processors.

Other Games with iUltra 9 185H + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.