The Medium
This combination provides smooth gameplay with an average of 70 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 32 | 41 | 57 | 91 |
| 1440p QHD | 41 | 52 | 72 | 116 |
| 1080p Full HD | 49 | 61 | 86 | 137 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Medium with Intel Core Ultra 9 185H + NVIDIA GeForce RTX 4080 Mobile, In-Depth Analysis
The Medium is a horror title that relies on a dual-reality rendering technique, often displaying two synchronized worlds simultaneously. This places a unique strain on both the processor and the graphics card, as the system must manage the game logic and rendering for two perspectives at once. The data for the Intel Core Ultra 9 185H and NVIDIA GeForce RTX 4080 Mobile combination provides a clear picture of how this hardware handles that load, with results that show a strong but not unlimited capacity for this demanding title.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 9 185H is a 16-core, 22-thread processor based on the Meteor Lake architecture, built on a 7 nm process. Its base clock is listed at 3.90 GHz, with a boost clock of 5.10 GHz. This specification places it in the 85th percentile among all CPUs in the database, indicating that its general computational strength is well above the median. In synthetic benchmarks, it scores 17,984.5 points in Cinebench R23 multi-core and 1,810.5 points in single-core, while Geekbench results show 11,657 multi-core and 1,794 single-core points. These figures suggest a processor that is more than capable of feeding a high-end mobile GPU in most scenarios.
In the context of The Medium, the CPU’s role is less about raw frame generation and more about maintaining a stable baseline for the game’s complex scene management. The game’s signature mechanic of rendering two simultaneous worlds can create a significant amount of draw calls and physics calculations. The 22 threads provide ample parallel processing capacity for these background tasks, preventing them from becoming a bottleneck that would stall the GPU. The data shows that at 1080p Low settings, the combo achieves 137 FPS, which is a high frame rate that suggests the CPU is not limiting the GPU in less demanding visual settings. However, as resolution increases, the workload shifts almost entirely to the GPU, making the CPU’s contribution less visible in the frame rate numbers but still essential for consistent frame pacing.
The processor’s position relative to its nearest rivals, such as the AMD Ryzen AI 7 PRO 350 and Intel Core 7 250H, is extremely close, with a deltaPct of -0.1% and -0.2% respectively. This means that in terms of average benchmark score, the Core Ultra 9 185H is essentially tied with these alternatives. The data indicates that while the CPU is powerful, its performance is not an outlier; the game’s results are more heavily influenced by the GPU’s rendering capabilities. The CPU’s strong multi-threaded performance, evidenced by a Passmark multithread score of 29,376, ensures that the game’s logic and rendering calls are processed without introducing stutter, even when the GPU is fully loaded at 4K Ultra settings where the average frame rate drops to 32 FPS.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 4080 Mobile is the primary driver of frame rate in this analysis. It is built on the Ada Lovelace architecture using a 5 nm process at TSMC, featuring the AD104 chip. The GPU has 12 GB of GDDR6 memory on a 192-bit bus, providing 432.0 GB/s of bandwidth. Its clocks are listed at a base of 1290 MHz and a boost of 1665 MHz, with the memory running at 2250 MHz (18 Gbps effective). This configuration places the GPU in the 81st percentile among all GPUs, with a Passmark G3D score of 24,926.
The 12 GB of VRAM is a critical factor for The Medium, a game that can consume significant memory when loading high-resolution textures for two environments. The measured frame rates show that the GPU is the clear limiting component at higher resolutions. For instance, at 4K High settings, the average frame rate is 41 FPS, while at 1080p High it rises to 61 FPS. This scaling pattern is typical of a GPU-bound scenario. The GPU’s compute capabilities, rated at 24.72 TFLOPS for FP32, are substantial, but the demands of the game’s rendering engine still exceed what can be delivered at 4K Ultra, where the average FPS falls to 32. The 12 GB VRAM size appears sufficient for the tested settings, as there is no evidence in the data of a performance cliff that would suggest memory capacity is being exceeded at 4K Ultra.
Comparing the GPU to its nearest rivals reveals a nuanced situation. The RTX 4080 Mobile’s average benchmark score is 38,135, which is only 0.4% lower than the NVIDIA GeForce MX570, a result that highlights how the average score metric can be misleading when comparing entirely different generations of hardware. More relevantly, it is 0.6% lower than the RTX 5080 Mobile but 1.3% higher than the desktop RTX 4070. These deltas are small, suggesting that the mobile 4080 is a high-tier performer that sits near the top of the mobile stack, though it does not have a commanding lead over its immediate successors.
How This Combo Ranks
The combination of the Intel Core Ultra 9 185H and NVIDIA GeForce RTX 4080 Mobile achieves a rank of 1,180 out of 3,724 tested combos in The Medium. This places it in the top third of all configurations, specifically in the 68.3rd percentile of the database. This rank is a strong indicator of the system’s overall capability, but the absolute scores show that it is not an uncompromising 4K powerhouse for this specific title.
The ranking suggests that while the hardware is high-end, the game’s demanding nature and the mobile form factor’s power constraints prevent it from reaching the very top of the charts. The data shows that the combo is capable of delivering playable frame rates at 1440p, but at 4K, it falls into a range where compromises are necessary. A rank of 1,180 means there are over 1,000 other combinations that achieve higher average performance in this game, likely including desktop configurations with more powerful GPUs. However, for a mobile platform, this is a competitive result. The gap between this combo and the top performers is not specified in the data, but the frame rates at 4K suggest that the GPU is working near its limits. The CPU’s high percentile rank (85th) compared to the GPU’s slightly lower rank (81st) implies that the processor has more headroom than the graphics card, reinforcing the GPU as the primary constraint on performance in The Medium.
Measured FPS Breakdown
The measured FPS data provides a clear picture of the combo’s performance across resolutions and settings. At 1080p, the results are as follows: Low settings yield an average of 137 FPS, Medium yields 86 FPS (with a minimum of 73 and maximum of 99), High yields 61 FPS, and Ultra yields 49 FPS. These numbers show a steady progression of decreasing frame rates as settings increase, which is expected.
Moving to 1440p, the average frame rates drop across the board. Low settings produce 116 FPS, Medium produces 72 FPS (with a minimum of 61 and maximum of 83), High produces 52 FPS, and Ultra produces 41 FPS. The drop from 1080p to 1440p is noticeable but still leaves the combo in a playable range for most settings, with only Ultra dipping below the 60 FPS threshold.
At 4K, the performance becomes more constrained. Low settings yield an average of 91 FPS, which is still respectable. Medium settings drop to 57 FPS (with a minimum of 48 and maximum of 65), which is playable but close to the edge of smoothness. High settings fall to 41 FPS, and Ultra drops to 32 FPS. These numbers indicate that 4K gaming with this combo requires significant settings adjustments to maintain a fluid experience. The data shows a clear hierarchy: the combo is best suited for high-refresh 1080p, comfortable 1440p, and playable-but-demanding 4K with settings turned down.
Resolution Scaling
The scaling from 1080p to 4K reveals the limiting component clearly. At Low settings, the average FPS drops from 137 at 1080p to 116 at 1440p and then to 91 at 4K. This represents a 17% drop from 1080p to 1440p, and a 22% drop from 1440p to 4K. The percentage drop is not linear, suggesting that the GPU is becoming more of a bottleneck as resolution increases.
At High settings, the drop is more pronounced. From 1080p (61 FPS) to 1440p (52 FPS), there is a 15% decrease. From 1440p to 4K (41 FPS), there is a 21% decrease. This pattern indicates that the GPU’s shading and pixel throughput are being taxed more heavily at higher resolutions. The RTX 4080 Mobile’s pixel rate of 133.2 GPixel/s and texture rate of 386.3 GTexel/s are being pushed to their limits.
The most telling data point is the difference between Low and Ultra at each resolution. At 1080p, the difference is 88 FPS (137 vs 49). At 4K, the difference is 59 FPS (91 vs 32). This shows that at 4K, the GPU is so saturated that even reducing settings from Ultra to Low cannot recover the same absolute frame rate gain as at 1080p. The resolution scaling analysis confirms that the GPU is the limiting component, as the CPU’s performance (which remains constant across resolutions) cannot compensate for the increased pixel workload.
Settings Recommendations
Based on the measured rows, the optimal settings for this combo depend on the target resolution and refresh rate. For 1080p, the data shows that Medium settings provide an excellent balance, with an average of 86 FPS and a minimum of 73 FPS, ensuring smooth gameplay without significant dips. High settings at 61 FPS are also viable, but Medium offers a more substantial safety margin. Ultra at 49 FPS is playable, but the frame rate is lower than ideal.
For 1440p, Medium settings are again the sweet spot, with an average of 72 FPS and a minimum of 61 FPS. This provides a solid experience for gamers with 144Hz monitors, as the average is comfortably above 60. High settings at 52 FPS are acceptable for slower-paced horror gameplay, but the lower frame rate may be noticeable in fast transitions. Low settings at 116 FPS are available for those prioritizing high refresh rates.
For 4K, the data suggests that Medium settings are the highest playable option, with an average of 57 FPS and a minimum of 48 FPS. This will provide a mostly smooth experience, though it may dip below 60 FPS in intense scenes. Low settings at 91 FPS offer a much more fluid experience if visual fidelity is less of a priority. High and Ultra settings at 41 and 32 FPS respectively are not recommended for a comfortable experience, as the frame rates dip into a range where input latency and motion smoothness become noticeable. The data indicates that Medium settings at 4K are the highest preset that can maintain an average near 60 FPS, making it the best choice for a balanced experience.
FAQ
Q: What is the best resolution and settings combination for a 60 FPS experience in The Medium?
A: The data shows that at 1440p Medium settings, the combo averages 72 FPS with a minimum of 61 FPS, which is the most reliable way to stay above 60 FPS. At 4K Medium, the average is 57 FPS with a minimum of 48 FPS, so it may dip below 60 FPS. For a locked 60 FPS experience, 1440p Medium is the recommended choice.
Q: Is the Intel Core Ultra 9 185H or the NVIDIA GeForce RTX 4080 Mobile the bottleneck in this game?
A: The resolution scaling data indicates the GPU is the limiting component. As resolution increases from 1080p to 4K, frame rates drop significantly (e.g., from 137 to 91 FPS at Low settings), while the CPU’s workload remains relatively constant. The GPU’s percentile rank (81st) is also lower than the CPU’s (85th), supporting this conclusion.
Q: How does this combo perform at 1080p Ultra settings?
A: At 1080p Ultra, the average frame rate is 49 FPS. This is playable but not ideal for high-refresh-rate monitors. The data shows that dropping to High settings yields 61 FPS, and Medium yields 86 FPS, offering progressively smoother experiences.
Q: Can this system handle 4K gaming in The Medium?
A: Yes, but with compromises. The data shows that at 4K Low settings, the average is 91 FPS, which is smooth. At 4K Medium, the average is 57 FPS, which is playable but may have occasional dips. High and Ultra settings result in 41 FPS and 32 FPS respectively, which are not recommended for a comfortable experience.
Q: How does the CPU compare to its closest rivals in terms of average benchmark score?
A: The Intel Core Ultra 9 185H has an average benchmark score of 35,670. This is 0.1% lower than the AMD Ryzen AI 7 PRO 350, 0.2% lower than the Intel Core 7 250H, 0.4% lower than the AMD Ryzen 7 PRO 5845, and 0.7% lower than the AMD Ryzen 7 7700X. The differences are minimal, indicating near-identical overall CPU performance.
Q: What is the frame rate consistency like at 1440p Medium settings?
A: The data shows an average of 72 FPS, with a minimum of 61 FPS and a maximum of 83 FPS. This indicates a relatively tight frame rate range, with the minimum staying above 60 FPS, which suggests good consistency and minimal stuttering.
Hardware Specifications
Intel Core Ultra 9 185H
NVIDIA GeForce RTX 4080 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 185H + NVIDIA GeForce RTX 4080 Mobile in The Medium
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 91.0 |
| 3840x2160 | Medium | 57.0 |
| 3840x2160 | High | 41.0 |
| 3840x2160 | Ultra | 32.0 |
| 2560x1440 | Low | 116.0 |
| 2560x1440 | Medium | 72.0 |
| 2560x1440 | High | 52.0 |
| 2560x1440 | Ultra | 41.0 |
| 1920x1080 | Low | 137.0 |
| 1920x1080 | Medium | 86.0 |
| 1920x1080 | High | 61.0 |
| 1920x1080 | Ultra | 49.0 |
The Medium with iUltra 9 185H + Other GPUs
See how The Medium performs with the same CPU but different graphics cards.
The Medium with RTX 4080 Mobile + Other CPUs
See how The Medium performs with the same GPU but different processors.
Other Games with iUltra 9 185H + RTX 4080 Mobile
Explore FPS benchmarks for other games using this same hardware combination.