Control
This combination provides smooth gameplay with an average of 97 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 50 | 57 | 64 | 90 |
| 1440p QHD | 73 | 84 | 95 | 134 |
| 1080p Full HD | 97 | 112 | 126 | 177 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with Intel Core Ultra 9 185H + NVIDIA GeForce RTX 4080 Mobile, In-Depth Analysis
The Intel Core Ultra 9 185H paired with the NVIDIA GeForce RTX 4080 Mobile delivers a strong, consistently playable experience in Control, with the data showing that the RTX 4080 Mobile is the primary driver of performance across all tested resolutions. This analysis breaks down the measured frame rates, explores the roles of the CPU and GPU, and provides practical settings guidance based solely on the benchmark results.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data for this combo reveals a clear and predictable pattern of performance scaling as resolution increases, pointing directly to the GPU as the dominant bottleneck in Control. At 1080p with Low settings, the system achieves an average of 177 FPS. Moving up to 1440p Low, the average drops to 134 FPS, a reduction of 43 FPS (approximately 24%). At 4K Low, the average falls further to 90 FPS, which is a 47 FPS drop from 1440p and a 87 FPS drop from 1080p. This steep decline as pixel count rises is classic evidence of GPU-bound operation, where the graphics card’s rendering throughput becomes the limiting factor.
The same trend is visible across all settings presets. For High settings, the averages are 112 FPS at 1080p, 84 FPS at 1440p, and 57 FPS at 4K. For Medium, the figures are 126 FPS, 95 FPS, and 64 FPS respectively. For Ultra, the averages are 97 FPS, 73 FPS, and 50 FPS. In every case, the transition from 1080p to 1440p costs roughly 25-30 FPS, and the move from 1440p to 4K costs another 23-27 FPS. The consistent percentage drop across all presets—around 25% from 1080p to 1440p and another 25% from 1440p to 4K—suggests that the RTX 4080 Mobile’s memory bandwidth and shading power are being fully utilized at higher resolutions.
Notably, the gap between Low and Ultra settings narrows as resolution increases. At 1080p, the difference between Low (177 FPS) and Ultra (97 FPS) is 80 FPS. At 4K, that difference shrinks to 40 FPS (90 FPS vs 50 FPS). This narrowing indicates that at higher resolutions, the GPU is so saturated with pixel work that the additional load from higher-quality settings has less relative impact. The data implies that for a 4K target, the RTX 4080 Mobile’s 12 GB of VRAM and 432.0 GB/s bandwidth are adequate but not overkill, as even at Low settings the system cannot reach 100 FPS at 4K.
The scaling also suggests that the Intel Core Ultra 9 185H is not a limiting factor in this game. If the CPU were a bottleneck, we would expect to see less FPS variation between 1080p and 1440p, since the GPU would have spare capacity. Instead, the uniform drop-off indicates the GPU is consistently the limiting component, even at 1080p where the CPU has more headroom. The 16 cores and 22 threads of the Ultra 9 185H, with a boost clock of 5.10 GHz, appear more than sufficient to feed the GPU at all resolutions tested.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the highest average FPS this combo achieves at 1080p?
A: The highest average FPS at 1080p is 177 FPS, achieved with Low settings. This drops to 126 FPS at Medium, 112 FPS at High, and 97 FPS at Ultra.
Q: How does the RTX 4080 Mobile compare to its nearest rivals in synthetic benchmarks?
A: The RTX 4080 Mobile has an average benchmark score of 38,135. Its nearest rival, the NVIDIA GeForce MX570, scores 38,299, which is 0.4% higher. The GeForce RTX 5080 Mobile scores 38,349, also 0.6% higher. In contrast, the GeForce RTX 4070 scores 37,648, which is 1.3% lower than the RTX 4080 Mobile.
Q: Is the combo capable of 60 FPS at 4K with High settings?
A: No, the data shows an average of 57 FPS at 4K with High settings. To achieve a stable 60 FPS at 4K, the user would need to drop to Medium settings, which yields an average of 64 FPS with a minimum of 55 FPS and a maximum of 74 FPS.
*Q: What is the combo’s rank among all tested combos in Control?*
A: The combo ranks 1234 out of 3720 tested combos in Control, placing it in the top third of all configurations tested.
Q: What are the CPU’s core and thread counts?
A: The Intel Core Ultra 9 185H has 16 cores and 22 threads, with a base clock of 3.90 GHz and a boost clock of 5.10 GHz. It has 24 MB of shared L3 cache.
Q: Does the game run better at 1440p or 4K for this combo?
A: The game runs significantly better at 1440p. For example, at High settings, 1440p averages 84 FPS compared to 57 FPS at 4K. At Ultra, 1440p averages 73 FPS versus 50 FPS at 4K. The 1440p resolution offers a much higher frame rate with only a moderate visual fidelity trade-off.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 9 185H is a 16-core, 22-thread processor based on the Meteor Lake architecture, manufactured on Intel’s 7 nm process. Its base clock is 3.90 GHz, and it boosts up to 5.10 GHz, providing substantial single-thread and multi-thread performance. The CPU’s 24 MB of shared L3 cache and 89.6 GB/s memory bandwidth indicate a design aimed at feeding demanding workloads, including modern games.
In Control, the CPU’s role appears to be entirely supportive, as the measured FPS data shows no signs of CPU limitation. At 1080p Low, the system hits 177 FPS, which is well above any reasonable refresh rate target and suggests the CPU can easily handle the game’s physics and AI calculations at that setting. The absence of min FPS data for most settings (only Medium presets include min/max values) further suggests that frame time consistency is not a concern, meaning the CPU is not causing stutters or hitches.
The CPU’s benchmark scores reinforce its capability. In Cinebench R23, it scores 17,984.5 multi-core and 1,810.5 single-core. In Geekbench, it scores 11,657 multi-core and 1,794 single-core. Its PassMark multithread score is 29,376, and its single-thread score is 3,697. These figures place it in the 85th percentile of all CPUs, with an average benchmark score of 35,670. Its nearest rivals include the AMD Ryzen AI 7 PRO 350 (0.1% lower), the Intel Core 7 250H (0.2% lower), and the AMD Ryzen 7 PRO 5845 (0.4% lower), showing that the Ultra 9 185H is competitive with other high-end mobile processors.
Given that the FPS drops uniformly with resolution increases, the data strongly suggests that Control is GPU-bound for this combo. The CPU’s high boost clock and multi-core performance ensure that it can maintain high frame rates without becoming a bottleneck, even at 1080p where the GPU is less stressed. The 45 W TDP indicates this is a power-efficient chip, which is typical for mobile parts, and it does not appear to throttle in a way that would impact gaming performance based on the measured results.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combo of the Intel Core Ultra 9 185H and the NVIDIA GeForce RTX 4080 Mobile ranks 1234 out of 3720 tested combos in Control. This places it in the 67th percentile, meaning it outperforms roughly two-thirds of all configurations tested. This is a strong result, especially considering that the RTX 4080 Mobile is a mobile GPU, not a desktop part, and that the CPU is a mobile processor as well.
The ranking reflects the overall capability of this pairing. While the RTX 4080 Mobile’s synthetic benchmark scores place it in the 81st percentile of all GPUs, its in-game rank of 1234/3720 suggests that Control is a demanding title that can stress even high-end mobile hardware. The combo’s rank is not near the top, indicating that there are many desktop-oriented combos that outperform it, but it is well above average for a mobile setup.
The RTX 4080 Mobile’s nearest rivals in synthetic benchmarks are interesting: the GeForce MX570 scores 0.4% higher, which is surprising given that the MX570 is typically a lower-end part, but the average scores are close. The GeForce RTX 5080 Mobile scores 0.6% higher, and the GeForce RTX 4070 scores 1.3% lower. These small deltas suggest that the RTX 4080 Mobile is very closely matched with these other GPUs in raw compute, but the in-game rank of 1234/3720 shows that real-world performance in Control depends on more than just raw specs.
The rank of 1234 out of 3720 also implies that there is significant headroom for improvement if a user were to pair the RTX 4080 Mobile with a more powerful CPU, but the data does not support that conclusion directly since the CPU is not shown to be a bottleneck. Instead, the rank likely reflects the GPU’s performance ceiling in this specific title, which is 50 FPS at 4K Ultra and 97 FPS at 1080p Ultra. These are respectable numbers for a laptop, but they are not top-tier when compared to desktop RTX 4080 configurations.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 4080 Mobile is built on the Ada Lovelace architecture with a 5 nm process from TSMC. It features 12 GB of GDDR6 memory on a 192-bit bus, yielding a bandwidth of 432.0 GB/s. The GPU has 7,424 shading units, 232 TMUs, and 80 ROPs, with 58 RT cores and 232 tensor cores. Its base clock is 1290 MHz, and it boosts up to 1665 MHz, with memory running at 2250 MHz (18 Gbps effective). This specification set is designed for high-end mobile gaming, and the measured FPS in Control reflects that capability.
At 1080p, the RTX 4080 Mobile easily handles the game, with average FPS ranging from 177 (Low) to 97 (Ultra). The GPU’s 12 GB VRAM is more than sufficient for 1080p, even at Ultra settings, as the game’s textures and effects are unlikely to exceed 8 GB at that resolution. At 1440p, the averages range from 134 (Low) to 73 (Ultra), still very playable. The VRAM usage likely remains below 12 GB at 1440p, given that the game was released in 2019 and does not feature modern ray tracing-heavy assets.
At 4K, the GPU begins to show its limits. The average FPS at 4K Ultra is 50, and even at Low settings it only reaches 90 FPS. The 12 GB VRAM might become a bottleneck at 4K Ultra if the game uses high-resolution textures, but the data does not provide VRAM usage metrics. The bandwidth of 432.0 GB/s is likely the limiting factor at 4K, as the GPU must push many more pixels and fetch more texture data. The fact that 4K Medium achieves 64 FPS (with a min of 55 and max of 74) suggests that the GPU can maintain playable frame rates at 4K if settings are lowered.
The GPU’s synthetic benchmarks support its strong performance. In PassMark G3D, it scores 24,926, and in Geekbench OpenCL, it scores 159,575. Its average benchmark score is 38,135, placing it in the 81st percentile of all GPUs. The nearest rivals in synthetic tests are the MX570 (0.4% higher), the RTX 5080 Mobile (0.6% higher), and the RTX 4070 (1.3% lower). These small differences suggest that the RTX 4080 Mobile is a well-rounded GPU, but in Control, the measured FPS shows it is not quite capable of 60 FPS at 4K Ultra, which is a notable limitation for a high-end mobile part.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The benchmark data provides average FPS for all four settings presets at three resolutions, with min and max FPS recorded only for the Medium preset. The full breakdown is as follows:
1920x1080 (1080p):
- Low: 177 FPS average
- Medium: 126 FPS average (min 107, max 144)
- High: 112 FPS average
- Ultra: 97 FPS average
2560x1440 (1440p):
- Low: 134 FPS average
- Medium: 95 FPS average (min 81, max 109)
- High: 84 FPS average
- Ultra: 73 FPS average
3840x2160 (4K):
- Low: 90 FPS average
- Medium: 64 FPS average (min 55, max 74)
- High: 57 FPS average
- Ultra: 50 FPS average
The Medium preset is the only one with min and max FPS data, which provides insight into frame time consistency. At 1080p Medium, the min is 107 FPS and max is 144 FPS, a variance of 37 FPS. At 1440p Medium, the min is 81 FPS and max is 109 FPS, a variance of 28 FPS. At 4K Medium, the min is 55 FPS and max is 74 FPS, a variance of 19 FPS. This decreasing variance with higher resolution suggests that the GPU’s workload is more consistent at higher resolutions, but the lower average FPS means that any dip is more noticeable.
The data shows that the combo is capable of 60 FPS at 1080p on Ultra settings (97 FPS), at 1440p on Ultra settings (73 FPS), and at 4K on Medium settings (64 FPS). It cannot maintain 60 FPS at 4K High (57 FPS) or 4K Ultra (50 FPS). This breakdown is useful for users with different display refresh rates. For a 60 Hz display, 4K Medium is the only 4K option that averages above 60 FPS. For a 144 Hz display, 1080p High (112 FPS) and 1440p Low (134 FPS) are the best options, though 1440p Medium (95 FPS) and 1080p Ultra (97 FPS) are also viable.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings preset depends heavily on the target resolution and refresh rate. The data provides clear guidance for maximizing frame rate or visual quality without sacrificing playability.
For users with a 1080p display, High settings (112 FPS) offer an excellent balance between visual fidelity and performance, easily exceeding 60 FPS and providing a smooth experience on most monitors. Ultra settings (97 FPS) are also viable if the user prioritizes maximum visual quality, as the frame rate remains well above 60 FPS. Low settings (177 FPS) are only recommended for competitive play on a high-refresh-rate monitor (e.g., 240 Hz), as the visual quality loss is significant.
For 1440p displays, Medium settings (95 FPS) provide the best balance, offering a solid frame rate that is suitable for 60 Hz and 100 Hz monitors. High settings (84 FPS) are a good choice for those who want better visuals without dropping below 60 FPS. Ultra settings (73 FPS) are still playable and offer the best visual quality, but the user should be prepared for occasional frame rate dips. Low settings (134 FPS) are overkill for most 1440p monitors, as they exceed 120 Hz, but can be used for maximum smoothness.
For 4K displays, the situation is more constrained. Medium settings (64 FPS) is the only preset that averages above 60 FPS, making it the recommended choice for a 60 Hz display. High settings (57 FPS) and Ultra settings (50 FPS) are below 60 FPS, which may result in noticeable stutter on a 60 Hz panel. Low settings (90 FPS) are a viable option for users who prioritize frame rate over visual quality, but the visual degradation at 4K with Low settings is substantial. Given the data, 4K Medium is the sweet spot for this combo, providing a playable frame rate with acceptable visual quality.
In summary, the best experience per the measured rows is to use High settings at 1080p, Medium settings at 1440p, and Medium settings at 4K. These choices maximize the frame rate while maintaining a reasonable visual quality, and they align with the GPU’s capabilities as shown by the benchmark results.
Hardware Specifications
Intel Core Ultra 9 185H
NVIDIA GeForce RTX 4080 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 185H + NVIDIA GeForce RTX 4080 Mobile in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 90.0 |
| 3840x2160 | Medium | 64.0 |
| 3840x2160 | High | 57.0 |
| 3840x2160 | Ultra | 50.0 |
| 2560x1440 | Low | 134.0 |
| 2560x1440 | Medium | 95.0 |
| 2560x1440 | High | 84.0 |
| 2560x1440 | Ultra | 73.0 |
| 1920x1080 | Low | 177.0 |
| 1920x1080 | Medium | 126.0 |
| 1920x1080 | High | 112.0 |
| 1920x1080 | Ultra | 97.0 |
Control with iUltra 9 185H + Other GPUs
See how Control performs with the same CPU but different graphics cards.
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