Evolve

Evolve

AVERAGE FPS
115
good

This combination provides smooth gameplay with an average of 115 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 56 71 92
1440p QHD 68 98 125 161
1080p Full HD 101 146 186 241

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 92
3840x2160 Medium 71
3840x2160 High 56
3840x2160 Ultra 39
2560x1440 Low 161
2560x1440 Medium 125
2560x1440 High 98
2560x1440 Ultra 68
1920x1080 Low 241
1920x1080 Medium 186
1920x1080 High 146
1920x1080 Ultra 101

Evolve with Intel Core Ultra 9 185H + NVIDIA GeForce RTX 4080 Mobile, In-Depth Analysis

# Evolve — Intel Core Ultra 9 185H + NVIDIA GeForce RTX 4080 Mobile

This analysis examines how the Intel Core Ultra 9 185H paired with the NVIDIA GeForce RTX 4080 Mobile handles the 2015 FPS title Evolve, using measured frame rate data across three resolutions and four quality presets. The combination ranks 1212th out of 3700 tested combos, placing it in the upper third of all configurations, though the data reveals a complex interplay between resolution scaling, GPU headroom, and CPU capability that warrants closer inspection.

Resolution Scaling

The measured FPS data shows a dramatic and consistent drop as resolution increases from 1080p to 4K, but the pattern is not uniform across all settings presets. At Low settings, the average frame rate falls from 241 FPS at 1920x1080 to 161 FPS at 2560x1440, then to 92 FPS at 3840x2160 — a reduction of roughly one-third at each step. This suggests a diminishing returns curve where the GPU becomes increasingly dominant as pixel count grows.

Medium settings illustrate a similar trajectory: 186 FPS at 1080p, 125 FPS at 1440p, and 71 FPS at 4K. The percentage drop from 1080p to 1440p is approximately 33%, while the drop from 1440p to 4K is about 43%. This accelerating decline indicates that the RTX 4080 Mobile's rendering pipeline is being progressively saturated as resolution climbs.

High settings follow the same pattern but with lower absolute values: 146 FPS at 1080p, 98 FPS at 1440p, and 56 FPS at 4K. Here the 1440p to 4K transition costs roughly 43% of the frame rate, nearly identical to the Medium preset's proportional loss. This consistency across presets strongly implies that resolution scaling in Evolve is primarily a GPU-bound phenomenon — the rendering workload scales predictably with pixel count regardless of quality level.

Ultra settings present the steepest curve. At 1080p the combo manages 101 FPS, which drops to 68 FPS at 1440p (a 33% reduction) and then to 39 FPS at 4K (a 43% reduction from 1440p). The 4K Ultra result of 39 FPS falls below the 60 FPS threshold commonly considered the minimum for smooth gameplay, indicating that this combination cannot sustain high-refresh experiences at maximum quality in 4K.

The data reveals that at 1080p, even the most demanding preset achieves triple-digit frame rates, while at 4K only the Low preset (92 FPS) and Medium preset (71 FPS) remain playable. The gap between Low and Ultra at 4K is a massive 53 FPS (from 92 down to 39), whereas at 1080p that same gap spans 140 FPS (from 241 down to 101). This compression of performance differences at higher resolutions is a hallmark of GPU-limited scenarios — when the GPU is the bottleneck, quality settings matter less because the pixel throughput dominates the workload.

GPU Role

The NVIDIA GeForce RTX 4080 Mobile sits at the heart of this system's graphics performance, built on the AD104 chip using TSMC's 5 nm process with Ada Lovelace architecture. Its 12 GB of GDDR6 memory on a 192-bit bus delivers 432.0 GB/s of bandwidth, which proves adequate for Evolve's 2015-era textures and geometry even at 4K resolution.

The GPU's clock behavior is noteworthy: a base clock of 1290 MHz and a boost clock of 1665 MHz. In a game like Evolve, which was released in 2015 and does not feature modern ray tracing or heavy compute workloads, the RTX 4080 Mobile's 7424 shading units and 232 tensor cores are vastly overprovisioned for the task. The FP32 throughput of 24.72 TFLOPS is far beyond what this title can utilize, explaining why the GPU is rarely the limiting factor until 4K Ultra settings.

The memory configuration deserves scrutiny. With 12 GB of VRAM and a 192-bit bus, the RTX 4080 Mobile is a somewhat unusual mobile part — it has less memory bandwidth (432.0 GB/s) than desktop 4080 variants, but this is unlikely to matter in Evolve. The game's art style and asset density, typical of mid-2010s shooters, do not require the massive texture streaming bandwidth that modern titles demand. The measured frame rates at 4K Medium (71 FPS) and 4K High (56 FPS) suggest the GPU is still delivering strong pixel throughput without being hampered by memory bandwidth limitations.

The GPU's benchmark scores place it in the 81st percentile of all GPUs, with a Passmark G3D score of 24926 and an average benchmark score of 38135. Its nearest rival, the NVIDIA GeForce MX570, scores 38299 — a delta of -0.4%, meaning the RTX 4080 Mobile is essentially tied with a significantly lower-tier part in synthetic benchmarks. More tellingly, the RTX 5080 Mobile scores 38349, just 0.6% higher, while the desktop RTX 4070 trails by 1.3% at 37648. These tight margins suggest that Evolve's workload does not differentiate between GPUs of vastly different compute capabilities — the game is simply not demanding enough to expose the RTX 4080 Mobile's full potential.

In practical terms, the GPU's role in Evolve is to provide headroom. At 1080p, the GPU is clearly not the bottleneck — the 241 FPS Low result is far beyond what any 2015-era title would require, and even Ultra at 101 FPS leaves substantial margin. The interesting behavior emerges at 4K, where the GPU finally becomes the constraining component. The transition from 71 FPS at Medium to 56 FPS at High to 39 FPS at Ultra shows the GPU's rendering pipeline filling up as more advanced shading and post-processing effects are enabled.

CPU Role

The Intel Core Ultra 9 185H is a 16-core, 22-thread mobile processor based on the Meteor Lake architecture, fabricated on Intel's 7 nm process. Its base clock of 3.90 GHz and boost clock of 5.10 GHz provide substantial single-thread performance, which is crucial for Evolve's game logic and physics calculations. The CPU's 24 MB of shared L3 cache and 112 KB L1 cache per core are generous for a laptop processor.

The CPU's benchmark scores paint a picture of a capable but not exceptional part. Its Cinebench R23 multicore score of 17984.5 and single-core score of 1810.5 place it in the 85th percentile of all CPUs, with an average benchmark score of 35670. Its nearest rivals are remarkably close: the AMD Ryzen AI 7 PRO 350 scores 35719 (-0.1%), the Intel Core 7 250H scores 35728 (-0.2%), and the AMD Ryzen 7 PRO 5845 scores 35802 (-0.4%). Even the desktop-class AMD Ryzen 7 7700X only manages 35909, a mere 0.7% ahead. This clustering suggests that the Core Ultra 9 185H is right at the edge of a performance plateau where further CPU improvements yield negligible gains.

In Evolve, the CPU's role is likely secondary to the GPU across most of the measured configurations. The game's 2015 release date means it was designed for the CPUs of that era — typically 4-core, 8-thread desktop processors — so the Core Ultra 9 185H's 22 threads represent an enormous overprovisioning. The data supports this interpretation: at 1080p Low, the system achieves 241 FPS, which is approaching the realm where CPU frame pacing and driver overhead can become limiting factors. However, the fact that the frame rate scales so predictably with resolution suggests the CPU is not creating a hard bottleneck at any tested setting.

The CPU's 45 W TDP and mobile form factor (Intel BGA 2049 socket) mean it operates within thermal constraints that desktop processors do not face. This could explain why the CPU's benchmark scores are closely matched by lower-tier mobile parts — sustained all-core workloads may trigger thermal throttling, reducing the effective performance advantage over the Core Ultra 9's nominal specifications. In Evolve, which is not heavily multithreaded, this thermal behavior is unlikely to impact frame rates, as the game typically uses only a handful of threads for its main simulation loop.

The integrated Arc Xe-LPG Graphics 128EU is present but irrelevant for this analysis, as all measured frame rates come from the discrete RTX 4080 Mobile. The CPU's dual-channel DDR5 memory support with 89.6 GB/s of bandwidth is sufficient to feed the GPU without creating a data transfer bottleneck, though this is unlikely to be tested by Evolve's modest memory footprint.

How This Combo Ranks

The combination of Intel Core Ultra 9 185H and NVIDIA GeForce RTX 4080 Mobile ranks 1212th out of 3700 tested combos in Evolve, placing it in the 67th percentile of all configurations. This ranking is notably lower than the individual component percentiles — the CPU sits in the 85th percentile and the GPU in the 81st — which indicates that Evolve does not fully utilize the strengths of either component.

This discrepancy between component-level and combo-level rankings is revealing. A ranking of 1212 out of 3700 suggests that many combinations of mid-range CPUs with high-end GPUs, or high-end CPUs with mid-range GPUs, outperform this specific pairing in Evolve. The game's relatively simple rendering requirements mean that a balanced system — one where CPU and GPU are more evenly matched — can achieve similar or better frame rates without the overhead of a flagship mobile GPU.

The measured frame rates support this interpretation. At 1080p, the combo delivers 241 FPS on Low, which is likely near the upper bound of what any system can achieve in this game. However, the ranking of 1212 suggests that many other combos also hit this ceiling, making the ranking a function of how many configurations can reach the game's engine limits rather than a reflection of raw hardware capability.

The combination's ranking is also affected by the fact that Evolve is an older title with fixed engine limitations. Modern GPUs and CPUs cannot push frame rates beyond what the game's engine was designed to support, so the benefits of high-end hardware diminish. This is a classic case where the measured FPS data (which shows very high absolute numbers) and the combo ranking (which shows a mid-tier position) tell different stories about the hardware's suitability for this specific game.

Measured FPS Breakdown

The complete measured FPS dataset for this combination is as follows:

At 1920x1080, the Low preset delivers an average of 241 FPS, which is the highest result recorded across all configurations. Medium settings produce 186 FPS with a minimum of 158 FPS and a maximum of 214 FPS, indicating smooth frame pacing. High settings average 146 FPS, while Ultra drops to 101 FPS — still comfortably above 60 FPS and suitable for high-refresh monitors.

At 2560x1440, the Low preset averages 161 FPS, representing a 33% reduction from 1080p. Medium settings average 125 FPS with a minimum of 106 FPS and maximum of 144 FPS. High settings produce 98 FPS, and Ultra falls to 68 FPS. All 1440p results remain above the 60 FPS threshold, making this resolution viable for all quality presets.

At 3840x2160, the Low preset averages 92 FPS, which is playable but noticeably lower than lower resolutions. Medium settings average 71 FPS with a minimum of 60 FPS and maximum of 82 FPS — the minimum exactly hits the 60 FPS line, suggesting occasional dips that might be noticeable. High settings average 56 FPS, falling below the 60 FPS threshold. Ultra settings produce 39 FPS, which is marginal for smooth gameplay and best avoided.

The Medium preset is the only configuration that reports both minimum and maximum frame rates at every resolution, providing the most complete picture of frame pacing. At 1080p Medium, the range from 158 to 214 FPS indicates a 56 FPS spread, which is relatively tight given the high average. At 1440p Medium, the range narrows to 106-144 FPS (38 FPS spread), and at 4K Medium, it compresses further to 60-82 FPS (22 FPS spread). This progressive tightening of frame time variance as resolution increases is consistent with the GPU becoming the dominant bottleneck — when the GPU is fully utilized, frame delivery becomes more consistent.

FAQ

Q: What is the best resolution to play Evolve with this hardware?

A: Based on the data, 2560x1440 offers the best balance of performance and quality. All four presets at this resolution exceed 60 FPS, with the most demanding Ultra preset averaging 68 FPS, and the Low preset reaching 161 FPS. At 4K, only Low (92 FPS) and Medium (71 FPS) remain above 60 FPS.

Q: Can this combo handle 4K gaming in Evolve?

A: Yes, but with limitations. At 4K Low settings, the system averages 92 FPS, and at Medium it averages 71 FPS. However, High settings drop to 56 FPS and Ultra to 39 FPS, which fall below the smooth gameplay threshold. Players seeking 4K should stick to Medium or Low presets.

Q: How does the RTX 4080 Mobile compare to its nearest rivals in synthetic benchmarks?

A: The RTX 4080 Mobile scores 38135 on average, which is nearly identical to the NVIDIA GeForce MX570 at 38299 (-0.4%) and the NVIDIA GeForce RTX 5080 Mobile at 38349 (-0.6%). It slightly outperforms the desktop RTX 4070 at 37648 (+1.3%). These margins are minimal and do not translate to significant differences in Evolve.

Q: Is the Intel Core Ultra 9 185H a bottleneck in this game?

A: The data suggests no. The CPU's 22 threads and 5.10 GHz boost clock are far beyond what Evolve's 2015 engine requires. The frame rates scale predictably with resolution, indicating the GPU is the limiting factor at higher settings, while at 1080p Low (241 FPS) the CPU still delivers enough performance to avoid capping the frame rate.

Q: What is the frame pacing like at 1440p Medium?

A: The Medium preset at 1440p reports a minimum of 106 FPS and a maximum of 144 FPS, averaging 125 FPS. The 38 FPS spread indicates reasonably consistent frame delivery, with no severe dips that would cause stuttering.

Q: How does this combo rank among all tested systems in Evolve?

A: This combination ranks 1212th out of 3700 tested combos, placing it in the upper third of all configurations. This ranking is lower than the individual component percentiles (CPU at 85th, GPU at 81st), reflecting that Evolve does not fully utilize the high-end hardware's capabilities.

Settings Recommendations

The measured data provides clear guidance for optimizing the Evolve experience with this hardware. The most balanced recommendation is the Medium preset at 2560x1440, which delivers an average of 125 FPS with a minimum of 106 FPS — both well above the smooth gameplay threshold. This configuration offers a meaningful visual upgrade over Low settings while maintaining a substantial frame rate buffer that accommodates demanding scenes without dropping below 60 FPS.

For players prioritizing maximum frame rates, the Low preset at 1920x1080 achieves 241 FPS, which is ideal for high-refresh-rate displays. The jump from Low to Medium at 1080p costs 55 FPS (from 241 to 186), which is a significant trade-off for visual fidelity that may not be worth it on competitive-focused play. However, the Medium preset at 1080p still delivers 186 FPS, so players with 144 Hz or 165 Hz monitors can safely enable Medium without sacrificing refresh rate.

The High preset represents a middle ground that performs well at 1440p (98 FPS) but begins to struggle at 4K (56 FPS). For 4K gaming, the Medium preset is the clear choice — its 71 FPS average and 60 FPS minimum are just on the edge of smoothness, while the High preset's 56 FPS falls below that threshold. The Ultra preset is only viable at 1080p (101 FPS) and 1440p (68 FPS), but its visual benefits over High are unlikely to justify the performance cost in a fast-paced FPS where frame rate matters more than subtle graphical details.

The data indicates that the Medium preset offers the best experience-to-performance ratio across all resolutions. At 1080p it provides 186 FPS, at 1440p it provides 125 FPS, and at 4K it provides 71 FPS — always maintaining at least 71 FPS while delivering more visual detail than Low. Players with 4K displays should select Medium as their default, while those on 1440p or 1080p can experiment with High if they prefer visual quality over frame rate headroom. The Ultra preset is not recommended except for screenshot purposes, as its 39 FPS at 4K and 68 FPS at 1440p do not provide the responsiveness required for competitive play.

Hardware Specifications

Intel Core Ultra 9 185H

Cores / Threads 16 / 22
Base Clock 3900 MHz
Boost Clock 5100 MHz
TDP 45W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 4080 Mobile

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 110 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 185H + NVIDIA GeForce RTX 4080 Mobile in Evolve

Resolution Settings Avg FPS
3840x2160 Low 92.0
3840x2160 Medium 71.0
3840x2160 High 56.0
3840x2160 Ultra 39.0
2560x1440 Low 161.0
2560x1440 Medium 125.0
2560x1440 High 98.0
2560x1440 Ultra 68.0
1920x1080 Low 241.0
1920x1080 Medium 186.0
1920x1080 High 146.0
1920x1080 Ultra 101.0

Evolve with iUltra 9 185H + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RTX 4080 Mobile + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with iUltra 9 185H + RTX 4080 Mobile

Explore FPS benchmarks for other games using this same hardware combination.