The Medium

The Medium

AVERAGE FPS
48
playable

This combination offers playable performance with an average of 48 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 28 39 62
1440p QHD 28 35 49 79
1080p Full HD 33 42 59 94

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 62
3840x2160 Medium 39
3840x2160 High 28
3840x2160 Ultra 22
2560x1440 Low 79
2560x1440 Medium 49
2560x1440 High 35
2560x1440 Ultra 28
1920x1080 Low 94
1920x1080 Medium 59
1920x1080 High 42
1920x1080 Ultra 33

The Medium with Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5060 Mobile, In-Depth Analysis

The Medium, a fixed-camera horror title from 2021, presents a unique performance profile that stresses both CPU and GPU in equal measure. The benchmark data for the Intel Core Ultra 7 265HX paired with the NVIDIA GeForce RTX 5060 Mobile reveals a system that is capable of strong 1080p performance, but one that requires careful settings management at higher resolutions. This analysis breaks down the measured results, placing them in context against the hardware's theoretical capabilities and rival components.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 265HX is a 20-core, 20-thread processor based on the Arrow Lake-HX architecture, built on a 3 nm process by TSMC. Its base clock of 2.60 GHz can boost up to 5.30 GHz, providing a wide dynamic range for both lightly-threaded and fully-parallel workloads. The processor carries 30 MB of shared L3 cache and supports dual-channel DDR5 memory with a bandwidth of 102.4 GB/s. For a horror game like The Medium, which utilizes a dual-reality rendering technique that can be demanding on CPU resources for scene management, this processor's high boost clock is critical for maintaining frame pacing.

The data shows this CPU sits in the 93rd percentile among all tested CPUs, with an average benchmark score of 63173. In synthetic tests, the chip achieves 40642 points in Cinebench R23 multi-core and 5737 points in single-core. These scores indicate a processor with substantial headroom for gaming. When comparing to its nearest rivals, the Intel Core i7-13790F scores nearly identically, with the Ultra 7 265HX being just 0.1% ahead. It also edges out the AMD Ryzen AI 7 450G by 0.2%, the AMD Ryzen AI Embedded P185 by 0.5%, and the Intel Core Ultra 7 255HX by 0.7%. This places the 265HX at the top of a very tightly-bunched group, suggesting that in CPU-bound scenarios, these processors would deliver nearly indistinguishable performance.

In the context of The Medium's measured FPS, the CPU's role is most evident in the scaling between Low and Medium settings. At 1080p, the jump from Low (94 FPS) to Medium (59 FPS) represents a 35 FPS drop, which is a massive performance hit for a single settings tier. This suggests that the Medium preset introduces significant CPU-side work, likely related to physics calculations or AI pathfinding, that the 20-core processor can handle but not without cost. The fact that the 1080p Medium result (59 FPS) is nearly identical to the 1440p Medium result (49 FPS) and 4K Medium result (39 FPS) shows that the CPU is not the primary bottleneck at Medium settings; the GPU is. The CPU provides enough headroom to feed the GPU at all resolutions, but the GPU's workload increases with resolution, causing the FPS to drop.

Settings Recommendations — which preset gives the best experience per the measured rows

Analyzing the measured rows, the data provides a clear hierarchy of performance across the four presets. At 1920x1080, the Low preset delivers 94 FPS, which is exceptionally smooth. The Medium preset drops to 59 FPS, which is still playable but represents a 37% reduction in frame rate. High drops further to 42 FPS, and Ultra bottoms out at 33 FPS. The most balanced experience at 1080p appears to be Medium, as it offers a 59 FPS average with a minimum of 50 FPS, ensuring that frame drops do not become too disruptive. High and Ultra, while visually superior, push the average below 45 FPS, which can be problematic for a game that relies on atmospheric tension.

At 2560x1440, the situation becomes more constrained. Low yields 79 FPS, but Medium falls to 49 FPS with a minimum of 42 FPS. High and Ultra are measured at 35 FPS and 28 FPS respectively. For a smoother experience at this resolution, the Low preset is the only option that maintains a frame rate above 60 FPS. The Medium preset is borderline, but the 42 FPS minimum suggests potential stutter in complex scenes. For 3840x2160, the data paints a grim picture for high-fidelity gaming. Low is the only preset that breaks 60 FPS, achieving 62 FPS. Medium averages 39 FPS, High averages 28 FPS, and Ultra drops to 22 FPS.

Based on the measured rows, the best experience per preset is achieved at 1080p Medium. This configuration provides a 59 FPS average with a reasonable minimum of 50 FPS, balancing visual quality and smoothness. At 1440p, users should consider Low to maintain high frame rates, as Medium's 49 FPS average is below the 60 FPS target. At 4K, the Low preset is the only playable option, as anything higher drops below 40 FPS. The data does not support using Ultra at any resolution, as it fails to reach 35 FPS even at 1080p.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling data reveals a classic GPU-bound scenario. At Medium settings, the average FPS drops from 59 at 1080p to 49 at 1440p, a 17% decrease, and then to 39 at 4K, a 34% decrease from 1440p. This consistent and significant drop with each resolution increase indicates that the NVIDIA GeForce RTX 5060 Mobile is the limiting component. The GPU is being tasked with rendering more pixels, and its performance scales accordingly.

At Low settings, the scaling is even more pronounced. The 1080p result of 94 FPS drops to 79 FPS at 1440p and then to 62 FPS at 4K. The percentage drop from 1080p to 4K is 34%, which is substantial but still indicates a GPU limit. However, the fact that the 4K Low result (62 FPS) is higher than the 1080p Ultra result (33 FPS) suggests that the CPU is not a bottleneck even at 4K Low. The processor has enough headroom to maintain high frame rates when the GPU's workload is light.

The data suggests that the CPU's performance is sufficient to avoid becoming the primary limiter in this game. The FPS drops are directly proportional to the increase in pixel count, which is the hallmark of a GPU-bound workload. If the CPU were the bottleneck, we would expect to see similar FPS across different resolutions at the same settings. Instead, we see a clear and linear decline, confirming that the RTX 5060 Mobile's compute and memory bandwidth are the factors dictating performance. The GPU's 8 GB of GDDR7 memory on a 128-bit bus provides 384.0 GB/s of bandwidth, which is likely insufficient for the high-resolution textures The Medium uses, further contributing to the FPS drops at 4K.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Intel Core Ultra 7 265HX and the NVIDIA GeForce RTX 5060 Mobile ranks 2476 out of 3724 tested combos for The Medium. This places it in the lower-middle tier of all systems tested, which is surprising given the individual component specifications. The CPU is a high-end mobile part, and the GPU is a modern mid-range offering, yet their combined performance puts them in the 33rd percentile of all combos (calculated from the rank and total).

This ranking suggests that while the components are capable, they are not optimized for this specific game's demands. The RTX 5060 Mobile's average benchmark score is 22435, placing it in the 67th percentile of all GPUs. Its nearest rival is the AMD Radeon RX 7700 XT, which scores 0.5% higher, and the NVIDIA GeForce RTX 4060 Mobile, which scores 1.3% higher. This indicates that the GPU is performing as expected for its class, but The Medium's engine may not be well-suited to its architecture.

The low combo rank is likely due to the game's high system requirements combined with the GPU's modest performance at higher resolutions. The measured FPS at 4K Ultra (22 FPS) and 1440p Ultra (28 FPS) are below playable thresholds, dragging the overall ranking down. The combo's rank is more reflective of the GPU's limitations than the CPU's strengths. The CPU's high percentile ranking does not translate to a high combo ranking because the game is clearly GPU-bound in most configurations. This data implies that for a better experience in The Medium, a more powerful GPU would be necessary, as the 265HX provides ample CPU headroom.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5060 Mobile is a Blackwell 2.0 architecture GPU built on a 5 nm process by TSMC. It operates with a base clock of 952 MHz and a boost clock of 1455 MHz, with memory running at 1500 MHz (24 Gbps effective). The GPU features 3328 shading units, 104 texture mapping units, and 48 raster output pipelines. It also includes 26 RT cores and 104 tensor cores, which are essential for the game's DirectX 12 Ultimate features. The GPU has a TDP of 45 W, indicating a power-efficient design.

The 8 GB of GDDR7 memory on a 128-bit bus provides a bandwidth of 384.0 GB/s. In The Medium, this memory configuration appears to be a limiting factor. At 4K Ultra, the average FPS drops to 22, and at 4K High, it is only 28. These low results suggest that the GPU's memory bandwidth is insufficient to handle the high-resolution textures and the dual-reality rendering technique, which requires loading two versions of the scene simultaneously. The pixel rate of 69.84 GPixel/s and texture rate of 151.3 GTexel/s are moderate, but they are clearly not enough to maintain high frame rates at 4K.

The GPU's performance metrics align with its benchmark results. It scores 18852 in Passmark G3D and 96969 in Geekbench OpenCL, placing it in the 67th percentile. Its nearest rival, the AMD Radeon RX 7700 XT, is only 0.5% faster, indicating that the RTX 5060 Mobile is competitive with desktop parts from the previous generation. However, for The Medium, the data shows that the GPU's performance is the primary bottleneck. The FPS drops consistently as resolution increases, and the GPU's compute power (9.684 TFLOPS FP32) is just not sufficient for the game's demanding shaders at higher resolutions. The 4K Medium result of 39 FPS is the highest average achieved at that resolution, and it still falls short of a smooth 60 FPS experience.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The complete measured FPS data provides a comprehensive view of this combo's capabilities. At 1920x1080, the results are as follows: Low averages 94 FPS, Medium averages 59 FPS with a minimum of 50 and maximum of 67, High averages 42 FPS, and Ultra averages 33 FPS. This shows that the combo can handle 1080p gaming well, but only at lower presets. The 1080p Medium result is the best balance of quality and performance, as it stays above 50 FPS even in the worst case.

At 2560x1440, the performance drops noticeably. Low averages 79 FPS, Medium averages 49 FPS with a minimum of 42 and maximum of 57, High averages 35 FPS, and Ultra averages 28 FPS. The 1440p Medium result is playable but not ideal, as the 42 FPS minimum could lead to noticeable stutters in action sequences. The Low preset remains the only option for a consistently smooth experience above 60 FPS.

At 3840x2160, the performance is severely limited. Low averages 62 FPS, Medium averages 39 FPS with a minimum of 33 and maximum of 45, High averages 28 FPS, and Ultra averages 22 FPS. The 4K Low result is the only playable option, and even it barely maintains 60 FPS. The gap between Low and Medium at 4K is 23 FPS, which is the largest settings gap across all resolutions, highlighting the GPU's struggle with increased graphical fidelity.

Across all settings and resolutions, the pattern is consistent: the RTX 5060 Mobile is the limiting factor. The CPU's performance remains stable, but the GPU's frame rate drops proportionally with resolution and settings. The data shows that this combo is best suited for 1080p Medium or 1440p Low for a smooth experience, with 4K reserved for low-fidelity gaming only.

FAQ

Q: What is the best resolution and settings combo for a smooth 60 FPS experience?

A: The only measured configuration that achieves an average of 60 FPS or higher is the 1080p Low preset, which averages 94 FPS. The 1080p Medium preset averages 59 FPS, which is just below the 60 FPS target. At 1440p, the Low preset averages 79 FPS, and at 4K, the Low preset averages 62 FPS.

Q: How does the RTX 5060 Mobile compare to its closest rival, the AMD Radeon RX 7700 XT?

A: The RTX 5060 Mobile has an average benchmark score of 22435, which is 0.5% lower than the AMD Radeon RX 7700 XT's score of 22549. This indicates that the two GPUs perform nearly identically in synthetic benchmarks, with the AMD card holding a marginal lead.

Q: Is the Intel Core Ultra 7 265HX a bottleneck in this game?

A: The benchmark data indicates that the CPU is not the primary bottleneck. The FPS drops consistently with increasing resolution, which is a characteristic of a GPU-bound workload. The CPU's high single-core and multi-core scores (5737 in Cinebench R23 single-core and 40642 in multi-core) provide sufficient headroom.

Q: What is the combo's rank among all tested systems for The Medium?

A: This specific combo ranks 2476 out of 3724 tested combinations. This places it in the lower-middle tier, suggesting that while the components are capable, their combined performance is not optimal for this game's demanding engine.

Q: What is the maximum average FPS achievable at 4K resolution?

A: The highest average FPS at 4K is 62 FPS, achieved with the Low preset. The Medium preset drops to 39 FPS, High to 28 FPS, and Ultra to 22 FPS. The data shows that 4K gaming is only feasible at the lowest settings.

Q: How much faster is the 1080p Low preset compared to the 1080p Ultra preset?

A: The 1080p Low preset averages 94 FPS, while the 1080p Ultra preset averages 33 FPS. This represents a 61 FPS difference, making the Low preset approximately 2.8 times faster than Ultra at this resolution.

Hardware Specifications

Intel Core Ultra 7 265HX

Cores / Threads 20 / 20
Base Clock 2600 MHz
Boost Clock 5300 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5060 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1455 MHz MHz
TDP 45 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5060 Mobile in The Medium

Resolution Settings Avg FPS
3840x2160 Low 62.0
3840x2160 Medium 39.0
3840x2160 High 28.0
3840x2160 Ultra 22.0
2560x1440 Low 79.0
2560x1440 Medium 49.0
2560x1440 High 35.0
2560x1440 Ultra 28.0
1920x1080 Low 94.0
1920x1080 Medium 59.0
1920x1080 High 42.0
1920x1080 Ultra 33.0

The Medium with iUltra 7 265HX + Other GPUs

See how The Medium performs with the same CPU but different graphics cards.

The Medium with RTX 5060 Mobile + Other CPUs

See how The Medium performs with the same GPU but different processors.

Other Games with iUltra 7 265HX + RTX 5060 Mobile

Explore FPS benchmarks for other games using this same hardware combination.