The Medium

The Medium

AVERAGE FPS
99
good

This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 47 59 82 131
1440p QHD 59 75 104 167
1080p Full HD 70 89 124 185

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 131
3840x2160 Medium 82
3840x2160 High 59
3840x2160 Ultra 47
2560x1440 Low 167
2560x1440 Medium 104
2560x1440 High 75
2560x1440 Ultra 59
1920x1080 Low 185
1920x1080 Medium 124
1920x1080 High 89
1920x1080 Ultra 70

The Medium with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 5080, In-Depth Analysis

The Medium, a fixed-camera horror title, presents a unique challenge where the Intel Core Ultra 5 225 and NVIDIA GeForce RTX 5080 pairing demonstrates a clear performance ceiling dictated by the CPU at lower resolutions and the GPU at higher settings. The data shows this combo achieves a rank of 111 out of 2911 tested combinations, placing it in the top 3.8% of all systems, yet the frame rate results reveal a significant bottleneck that shifts depending on the workload. This analysis breaks down the measured performance across resolutions and settings, using only the provided benchmark data to explain how this specific hardware pairing handles the game’s demands.

CPU Role

The Intel Core Ultra 5 225 is a 10-core, 10-thread processor based on the Arrow Lake architecture, running at a base clock of 3.30 GHz and a boost clock of 4.90 GHz. With a 65 W TDP and a 20 MB shared L3 cache, this CPU is positioned as a mid-range desktop part, and its benchmark scores reflect a strong single-threaded capability that is crucial for game logic. The data shows a Cinebench R23 single-core score of 3655 and a multi-core score of 25891, placing it in the 85th percentile of all CPUs. Its Passmark single-thread score of 4412 is particularly relevant for gaming, as many game engines rely heavily on a few fast cores for physics, AI, and scene management.

In The Medium, the CPU’s influence is most apparent at lower graphical settings and resolutions, where the GPU is not the limiting factor. The measured FPS at 1080p Low is 185, which is substantially higher than the 4K Low result of 131, indicating that the CPU is capable of feeding the GPU with enough frames at lower resolutions. The processor’s 10 threads, while not excessive, are sufficient for this title, as the game was released in 2021 and likely does not scale perfectly beyond 8 threads. However, the lack of hyper-threading (10 cores, 10 threads) means that heavily threaded workloads could see a performance dip, but the benchmark data for this game shows no such issue, as the frame rates remain high even at 1080p.

When compared to its nearest rivals, the Core Ultra 5 225 shows a tight grouping. The AMD Ryzen 5 5600F has an average benchmark score of 36945, a 0% delta, making it a statistical tie. The AMD Ryzen 5 5500X3D is 0.2% slower, and the Intel Core i9-12900T is 0.5% slower. This indicates that the Core Ultra 5 225 is very competitive with these alternatives in general compute tasks, though the specific gaming performance in The Medium is not directly measured for those rivals. For this game, the CPU’s high boost clock of 4.90 GHz is likely the key driver, allowing for responsive frame pacing in the fixed-camera scenes, which often require quick asset streaming as the camera cuts between angles.

The CPU’s memory bandwidth of 102.4 GB/s via dual-channel DDR5 is another factor. The Medium’s fixed-camera design can involve large texture loads, but the data does not suggest that memory bandwidth is a bottleneck, as the FPS scales consistently with resolution changes. The Core Ultra 5 225’s performance in the Passmark physics test (2342) further suggests that basic physics calculations are handled without issue, as the game’s core mechanics rely on environmental interaction rather than complex simulations. Overall, the CPU role is to maintain a high frame ceiling, which it does, but it becomes the limiting component when the GPU is underutilized at 1080p.

GPU Role

The NVIDIA GeForce RTX 5080 is the dominant force in this pairing, featuring 16 GB of GDDR7 memory on a 256-bit bus, delivering a massive 960.0 GB/s of bandwidth. With a boost clock of 2617 MHz and 10752 shading units, this GPU is built for high-resolution rendering, and its benchmark scores confirm its position in the 87th percentile of all GPUs. The Passmark G3D score of 36565 and a Geekbench Vulkan score of 255450 indicate strong raw performance, while the 3DMark Steel Nomad DX12 score of 8637 shows it can handle modern API workloads. For The Medium, the GPU’s 16 GB VRAM is more than sufficient, as the game’s textures and effects do not appear to exceed this capacity, even at 4K Ultra.

The GPU’s role is most evident at higher resolutions and settings, where the frame rate drops are consistent with increasing pixel count and graphical fidelity. At 4K Ultra, the average FPS is 47, which is the lowest measured result, indicating that the GPU is fully saturated. The RTX 5080’s 112 ROPs and 879.3 GTexel/s texture rate are critical for the game’s detailed environments, and the data shows that the GPU scales well from High to Medium settings. For example, at 1440p, the jump from High (75 FPS) to Medium (104 FPS) is a 38.7% increase, demonstrating that the GPU has headroom when settings are reduced.

Compared to its nearest rivals, the RTX 5080 is slightly ahead of the AMD Radeon 8060S (0.6% faster in average score) and the AMD Radeon RX 6750 GRE 12 GB (0.7% faster). However, it trails the AMD Radeon RX 9070 GRE by 2.2%. This suggests that while the RTX 5080 is a top-tier card, it is not the absolute fastest in every synthetic test, but its real-world performance in The Medium is what matters here. The GPU’s 16 GB of VRAM and 960.0 GB/s bandwidth ensure that there is no memory-related stuttering, and the average FPS figures at 1080p Low (185) and 1440p Low (167) show that the GPU can push far beyond 144 Hz when not constrained by the CPU.

The RTX 5080’s architecture, Blackwell 2.0, supports DirectX 12 Ultimate, which is essential for The Medium’s use of ray tracing and other modern effects. While the data does not specify ray tracing settings, the GPU’s 84 RT cores are more than capable of handling the game’s lighting demands. The measured FPS at 1440p High (75) is a solid result, but the drop to 4K High (59) shows the GPU’s limits when rendering at four times the pixel count. The GPU is clearly the primary driver of performance at 4K, as the CPU is unlikely to be a bottleneck at that resolution, given its strong 1080p showing.

How This Combo Ranks

The combination of the Intel Core Ultra 5 225 and the NVIDIA GeForce RTX 5080 achieves a rank of 111 out of 2911 tested combos in The Medium, placing it in the top 3.8% of all systems. This is an impressive ranking, but it does not reflect a perfect pairing, as the CPU’s mid-range nature can limit the GPU’s potential at lower resolutions. The data indicates that this combo is better suited for 1440p and 4K gaming, where the GPU’s workload is higher and the CPU has less influence on the final frame rate. The rank of 111 is based on the average FPS across all tested settings and resolutions, and the consistent high scores at 4K and 1440p contribute to this strong position.

To contextualize this rank, consider that there are 2911 combos in the database, meaning this pairing outperforms 2800 other combinations. The nearest CPU rivals, such as the AMD Ryzen 5 5600F, would likely result in a similar rank if paired with the same GPU, given their near-identical average benchmark scores. However, the GPU’s high percentile (87th) is the primary driver of this combo’s success. The RTX 5080’s performance is far above the average GPU, and when paired with a competent CPU, the result is a system that can handle The Medium at high settings across all resolutions. The rank of 111 also suggests that there are 110 combos with better performance, likely featuring higher-end CPUs, but the difference may be marginal.

The data shows that this combo is not the absolute best, but it is within striking distance of the top. The gap to the top 100 combos is likely small, and in practice, the playable experience at 1440p and 4K is excellent. The combination’s strength lies in its balance: the CPU provides enough single-thread performance to avoid severe bottlenecks, while the GPU offers the raw power needed for high-resolution rendering. For users targeting 1440p High or 4K Medium, this combo ranks exceptionally well, but for 1080p esports-style play, the CPU may hold back the GPU, resulting in a lower relative performance compared to combos with faster processors.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of how this combo performs across three resolutions (1920x1080, 2560x1440, 3840x2160) and four settings (Low, Medium, High, Ultra). Starting at 1080p, the average FPS ranges from 185 (Low) to 70 (Ultra), with Medium at 124 and High at 89. The Medium setting shows a minimum FPS of 105 and a maximum of 143, indicating some frame variability, but the average is solid. The jump from Low to Medium is a 33% decrease in FPS, while the jump from Medium to High is a 28.2% decrease, and from High to Ultra is a 21.3% decrease. This scaling suggests that the CPU is the limiting factor at 1080p, as the GPU has ample headroom to render more frames if the CPU could supply them.

At 1440p, the average FPS ranges from 167 (Low) to 59 (Ultra), with Medium at 104 and High at 75. The Medium setting shows a minimum of 89 and a maximum of 120, which is a tighter range than 1080p, indicating that the GPU is becoming more involved. The performance drop from 1080p to 1440p is consistent: Low drops from 185 to 167 (9.7% decrease), Medium drops from 124 to 104 (16.1% decrease), High drops from 89 to 75 (15.7% decrease), and Ultra drops from 70 to 59 (15.7% decrease). This uniform scaling suggests that the GPU is now the primary bottleneck, as the resolution increase directly impacts the rendering load.

At 4K, the average FPS ranges from 131 (Low) to 47 (Ultra), with Medium at 82 and High at 59. The Medium setting shows a minimum of 70 and a maximum of 94, which is a wider range than 1440p, indicating that the GPU is under heavy load. The performance drop from 1440p to 4K is more pronounced: Low drops from 167 to 131 (21.6% decrease), Medium drops from 104 to 82 (21.2% decrease), High drops from 75 to 59 (21.3% decrease), and Ultra drops from 59 to 47 (20.3% decrease). This consistent ~21% drop across all settings at 4K confirms that the GPU is fully saturated, and the CPU is no longer a limiting factor. The 4K Ultra result of 47 FPS is the only sub-60 result, suggesting that users should use Medium or High settings for a smooth 4K experience.

The data also shows that the difference between Low and Ultra settings is substantial. At 1080p, the gap is 115 FPS (185 vs 70), while at 1440p, it is 108 FPS (167 vs 59), and at 4K, it is 84 FPS (131 vs 47). This narrowing gap at higher resolutions indicates that the GPU’s workload becomes more dominant, and the CPU’s influence diminishes. For the Medium setting, the average FPS at 1080p (124) is playable, but the minimum of 105 is close to the 60 FPS threshold, suggesting that the game can experience micro-stutters in heavy scenes. At 1440p Medium (104 FPS), the experience is smoother, and at 4K Medium (82 FPS), it is still highly playable.

Resolution Scaling

The resolution scaling analysis reveals a clear shift in the limiting component. From 1080p to 1440p, the average FPS drop across all settings is approximately 14.3% (calculated from the individual drops), which is lower than the pixel count increase of 77.8% (from 2,073,600 to 3,686,400 pixels). This indicates that the CPU is still providing a significant portion of the frame rate at 1080p, and the GPU is not fully utilized. However, from 1440p to 4K, the average FPS drop is approximately 20.9%, which is lower than the pixel count increase of 125% (from 3,686,400 to 8,294,400 pixels). This suggests that the GPU is now the primary bottleneck, but the scaling is not linear, meaning that the GPU’s memory bandwidth and compute units are not the only limiting factor.

The data shows that the FPS drop from 1080p to 4K is most severe at Low settings (185 to 131, a 29.2% decrease) and least severe at Ultra settings (70 to 47, a 32.9% decrease). This is counterintuitive, as one might expect larger drops at higher settings. The explanation lies in the CPU bottleneck at 1080p. At Low settings, the GPU can render frames very quickly, but the CPU cannot keep up, resulting in a lower FPS than the GPU’s theoretical maximum. At 4K Low, the GPU is more heavily loaded, and the CPU has more time to prepare frames, leading to a smaller relative drop. Conversely, at Ultra settings, the GPU is always the bottleneck, so the drop from 1080p to 4K is more consistent with the pixel count increase.

This pattern indicates that the Intel Core Ultra 5 225 is the limiting component at 1080p, particularly at Low and Medium settings. The GPU’s potential is capped by the CPU’s frame generation rate. At 1440p, the balance shifts, and the GPU becomes the primary driver, as evidenced by the consistent ~16% drop from 1080p. At 4K, the GPU is fully saturated, and the CPU is no longer a factor. For users who prioritize high refresh rates at 1080p, this combo may underperform compared to a pairing with a faster CPU, such as a higher-core-count Intel or AMD part. However, for 1440p and 4K gaming, the combo is well-balanced, and the FPS scaling is predictable.

The frame time variability, as seen in the Medium settings, also changes with resolution. At 1080p Medium, the difference between average (124) and minimum (105) is 19 FPS, while at 1440p Medium, it is 15 FPS (104 vs 89), and at 4K Medium, it is 12 FPS (82 vs 70). This tightening range suggests that the GPU’s rendering time becomes more consistent at higher resolutions, as the CPU has more time to deliver draw calls. Overall, the resolution scaling analysis points to a system that is CPU-limited at 1080p, balanced at 1440p, and GPU-limited at 4K, with the RTX 5080 providing excellent performance at the two higher resolutions.

FAQ

Q: What is the best resolution and settings for this combo in The Medium?

A: The data suggests 1440p High (75 FPS) or 4K Medium (82 FPS) are optimal for a smooth experience. At 4K Ultra (47 FPS), the frame rate drops below 60, so lowering to Medium or High is recommended.

Q: Is the Intel Core Ultra 5 225 a bottleneck for the RTX 5080 in this game?

A: Yes, at 1080p Low and Medium settings, the CPU is the limiting factor, as shown by the 185 FPS result at 1080p Low versus 167 FPS at 1440p Low. The CPU cannot feed the GPU enough frames at lower resolutions, but this bottleneck disappears at 1440p and above.

Q: How does this combo rank compared to all tested systems?

A: It ranks 111 out of 2911 combos, placing it in the top 3.8%. This is an excellent result, driven primarily by the GPU’s high performance, though a faster CPU could improve the ranking at 1080p.

Q: What is the performance difference between the RTX 5080 and its closest rival?

A: The RTX 5080 is 0.6% faster than the AMD Radeon 8060S and 0.7% faster than the AMD Radeon RX 6750 GRE 12 GB in average benchmark scores, but it is 2.2% slower than the AMD Radeon RX 9070 GRE.

Q: Does the CPU’s 10-core/10-thread configuration limit multi-threaded performance?

A: The Cinebench R23 multi-core score of 25891 and the Passmark multithread score of 30459 indicate solid performance, but the lack of hyper-threading may limit scaling in heavily threaded workloads. However, the data for The Medium does not show any multi-threading issues, as frame rates remain high.

Q: Is 16 GB of VRAM sufficient for The Medium at 4K?

A: Yes, the data shows no indication of VRAM limitations, as the 4K Medium result (82 FPS) is stable, and the GPU’s 960.0 GB/s bandwidth ensures fast texture streaming. The 16 GB capacity is more than enough for this game’s requirements.

Hardware Specifications

Intel Core Ultra 5 225

Cores / Threads 10 / 10
Base Clock 3300 MHz
Boost Clock 4900 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 5080 in The Medium

Resolution Settings Avg FPS
3840x2160 Low 131.0
3840x2160 Medium 82.0
3840x2160 High 59.0
3840x2160 Ultra 47.0
2560x1440 Low 167.0
2560x1440 Medium 104.0
2560x1440 High 75.0
2560x1440 Ultra 59.0
1920x1080 Low 185.0
1920x1080 Medium 124.0
1920x1080 High 89.0
1920x1080 Ultra 70.0

The Medium with iUltra 5 225 + Other GPUs

See how The Medium performs with the same CPU but different graphics cards.

The Medium with RTX 5080 + Other CPUs

See how The Medium performs with the same GPU but different processors.

Other Games with iUltra 5 225 + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.