The Medium
This combination offers playable performance with an average of 54 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 32 | 44 | 71 |
| 1440p QHD | 32 | 40 | 56 | 90 |
| 1080p Full HD | 38 | 48 | 67 | 107 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Medium with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5070 Mobile, In-Depth Analysis
The Medium, a fixed-camera horror title from 2021, presents a demanding workload for the Intel Core Ultra 5 125H and NVIDIA GeForce RTX 5070 Mobile combination. The measured frame rates across resolutions and settings reveal a component pairing that is heavily constrained by the GPU at higher fidelity levels, yet shows surprising headroom when settings are lowered. This analysis examines the measured data to understand where the bottleneck lies and what configurable options provide the most playable experience for this specific hardware configuration.
Resolution Scaling
The frame rate progression from 1080p to 4K clearly indicates that the GPU is the primary performance limiter in this game. At High settings, the average FPS drops from 48 at 1920x1080 to 40 at 2560x1440, a reduction of 8 FPS or roughly 17%. Moving further to 3840x2160, the average falls to 32 FPS, which is a 33% decrease from the 1440p figure and a 33% drop from the 1080p result. This scaling pattern, where each step up in resolution causes a larger absolute and relative loss, is characteristic of a GPU-bound scenario.
The behavior at Low settings reinforces this conclusion, though with a different slope. At 1080p Low, the system achieves 107 FPS average. At 1440p Low, it drops to 90 FPS, a 16% reduction. At 4K Low, the average is 71 FPS, which is a 21% drop from 1440p and a 34% drop from 1080p. The fact that even at the lowest settings the frame rate continues to scale inversely with pixel count suggests that the RTX 5070 Mobile's raw throughput, rather than any CPU limitation, is dictating the performance envelope.
What is particularly striking is the magnitude of the drop when transitioning from Low to Medium at any given resolution. At 4K, the jump from Low (71 FPS) to Medium (44 FPS) represents a 38% loss in performance, which is far larger than the resolution-based scaling. This indicates that the Medium preset introduces significant graphical effects that disproportionately tax the GPU. The data suggests that players wanting to maintain high frame rates at 4K must stay at Low settings, while those at 1080p have more flexibility.
The 4K Ultra setting, which produces only 25 FPS average, is essentially unplayable for smooth gameplay. The gap between Ultra (25 FPS) and High (32 FPS) at 4K is 7 FPS, while the gap between High and Medium (44 FPS) is 12 FPS. This non-linear relationship between settings tiers implies that the Ultra preset adds costly features that provide diminishing returns relative to the performance cost, and the data suggests this is a preset best avoided on this hardware.
Settings Recommendations
Based on the measured rows, the Medium preset at 1920x1080 provides the most balanced experience, delivering 67 FPS average with a minimum of 57 FPS and a maximum of 77 FPS. This is the only configuration in the dataset that offers both a comfortable average frame rate and a minimum frame rate that stays above the typical 60 FPS threshold for smooth gameplay. The 1080p Medium row stands out as the sweet spot for this hardware combination.
For users with 1440p displays, the Medium preset at 56 FPS average, with minimums of 48 FPS, is borderline playable but may exhibit noticeable stutter in demanding scenes. The Low preset at 1440p, hitting 90 FPS average, is the safer choice for competitive or fast-paced play, though it sacrifices visual quality. The data shows a clear trade-off: at 1440p, the choice is between fluidity (Low at 90 FPS) and fidelity (Medium at 56 FPS), with no middle ground that achieves both.
At 4K, the situation is more constrained. The Low preset at 71 FPS is the only 4K option that meets the 60 FPS standard, making it the recommended setting for UHD displays. The Medium preset at 44 FPS is playable for slower-paced horror exploration but will struggle in action-heavy sequences. High at 32 FPS and Ultra at 25 FPS are not recommended for 4K, as the measured frame rates fall below acceptable thresholds for interactive gameplay.
The High preset, interestingly, offers the worst performance-to-quality ratio in the dataset. At 1080p, High (48 FPS) is actually slower than Medium (67 FPS), which is counterintuitive and suggests that the High preset may enable specific effects that are disproportionately expensive on this GPU architecture. The data implies that Medium is the optimal preset across all resolutions, as it consistently outperforms High while presumably offering similar visual quality.
GPU Role
The NVIDIA GeForce RTX 5070 Mobile, with its 8 GB of GDDR7 memory on a 128-bit bus, provides 384.0 GB/s of bandwidth. The GPU has 4608 shading units, 144 texture mapping units, and 48 render output units. The base clock is 907 MHz with a boost clock of 1425 MHz, and the memory runs at 1500 MHz with 24 Gbps effective speed. The GPU's FP32 performance is 13.13 TFLOPS, and it supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
The measured performance in The Medium suggests that the 8 GB VRAM capacity is not the limiting factor, as the game's requirements are met at Low and Medium settings across all resolutions. However, the significant frame rate drops when moving from Low to Medium at 4K (71 to 44 FPS) indicate that the GPU's compute and memory bandwidth are being heavily taxed by the Medium preset's effects. The RTX 5070 Mobile's 50 W TDP and IGP slot width suggest it is a power-constrained mobile part, which may explain why it cannot maintain higher frame rates at demanding settings.
Comparing to its nearest rivals, the RTX 5070 Mobile's average benchmark score of 29928 places it just 0.1% behind the NVIDIA GeForce RTX 3070 Ti (29945) and 0.5% ahead of the RTX 2080 Ti (29783). In The Medium, the GPU's percentile rank of 75 indicates it performs better than 75% of all tested GPUs, yet the game still pushes it to its limits at higher settings. The data shows that the GPU's performance is sufficient for 1080p Medium and 4K Low, but not for higher fidelity presets.
The boost clock of 1425 MHz is relatively modest for a modern GPU, and the measured frame rates suggest that thermal or power constraints may be preventing sustained higher clocks during extended gaming sessions. The pixel rate of 68.40 GPixel/s and texture rate of 205.2 GTexel/s provide theoretical ceilings, but the actual game performance indicates that the GPU is often operating below these limits due to the game's specific rendering demands.
How This Combo Ranks
The combination of the Intel Core Ultra 5 125H and NVIDIA GeForce RTX 5070 Mobile ranks 2057 out of 3724 tested combos in The Medium. This places it in the 55th percentile of all combinations, meaning slightly more than half of the tested systems perform better in this specific game. Given that the individual components rank higher in their respective categories (CPU at 79th percentile, GPU at 75th percentile), the combined ranking suggests that The Medium's engine does not fully utilize the strengths of either component.
The CPU's nearest rivals include the AMD Ryzen 7 5800 (deltaPct -0.1%), Intel Core i5-12600K (deltaPct -0.3%), and AMD Ryzen 7 5700X (deltaPct -0.3%). These are all desktop-class processors that slightly outperform the Ultra 5 125H in average benchmark scores, yet the mobile chip's 14 cores and 18 threads provide competitive performance. The GPU's nearest rivals are the RTX 3070 Ti (deltaPct -0.1%), RTX 2080 Ti (deltaPct 0.5%), and AMD Radeon RX 6800 (deltaPct -0.6%).
The combo rank of 2057 out of 3724 suggests that this pairing is not optimized for The Medium specifically. The game, being a horror title with fixed camera angles, may have rendering characteristics that favor certain hardware configurations over others. The data indicates that while the individual components are above average in their respective categories, their interaction in this game produces a result that is only slightly above the median for all tested combinations.
CPU Role
The Intel Core Ultra 5 125H features 14 cores and 18 threads, with a base clock of 3.60 GHz and boost clock of 4.50 GHz. It has 18 MB of shared L3 cache, with 112 KB L1 and 2 MB L2 per core. The CPU is built on Intel's 7 nm Meteor Lake architecture and has a 28 W TDP. Its Cinebench R23 multi-core score is 12804.5, and single-core is 1647.5, while its Passmark multi-thread score is 21100 and single-thread is 3399.
In The Medium, the CPU's role appears secondary to the GPU at higher settings, as evidenced by the resolution scaling patterns. However, at 1080p Low, where the GPU is less stressed (107 FPS average), the CPU must keep up with the high frame rate. The CPU's 4.50 GHz boost clock and 18 threads provide sufficient headroom for this task, as evidenced by the fact that 1080p Low achieves over 100 FPS without apparent CPU bottlenecking.
The CPU's Passmark data compression score of 236209 and encryption score of 14251 indicate strong general-purpose performance, but these metrics are less relevant for gaming. The extended instructions score of 13749 and floating point math score of 51670 suggest the CPU can handle complex calculations, though The Medium's fixed-camera design may rely more on GPU-side rendering than CPU-side physics or AI. The CPU's percentile rank of 79 places it in the top quarter of all CPUs, yet the game's combined ranking suggests that this processing power is not fully utilized.
The CPU's memory bandwidth of 89.6 GB/s and dual-channel memory bus provide adequate data throughput for feeding the GPU. However, the 18 MB L3 cache is relatively modest compared to some desktop rivals, which may impact performance in scenarios with large working sets. The data does not show any specific CPU-related bottleneck in The Medium, as the frame rates scale consistently with GPU load across resolutions.
Measured FPS Breakdown
At 1920x1080, the measured average FPS values are as follows: Low 107, Medium 67, High 48, Ultra 38. The Medium preset provides a minimum of 57 FPS and maximum of 77 FPS. This is the most complete dataset, showing a clear progression from Low to Ultra with each tier costing roughly 20-30 FPS. The gap between Low and Medium is 40 FPS, which is the largest single-step drop in the entire dataset, indicating that the Medium preset introduces a substantial visual feature that is computationally expensive.
At 2560x1440, the average FPS values are: Low 90, Medium 56, High 40, Ultra 32. The Medium preset provides a minimum of 48 FPS and maximum of 65 FPS. The drop from 1080p to 1440p at Low settings is 17 FPS (107 to 90), while at Medium it is 11 FPS (67 to 56), at High it is 8 FPS (48 to 40), and at Ultra it is 6 FPS (38 to 32). This pattern shows that higher settings have less absolute resolution scaling, which is unusual and suggests that at Ultra settings, the GPU is already near its performance limit regardless of resolution.
At 3840x2160, the average FPS values are: Low 71, Medium 44, High 32, Ultra 25. The Medium preset provides a minimum of 37 FPS and maximum of 51 FPS. The 4K results show that only Low settings achieve a playable frame rate, with Medium being marginal for a horror game that relies on atmosphere rather than fast action. The 4K High and Ultra settings produce frame rates below 35 FPS, which would result in noticeable stuttering and input lag.
The data reveals that the Medium preset at 1080p (67 FPS) outperforms the High preset at 1080p (48 FPS) by 19 FPS, which is a significant anomaly. Similarly, at 1440p, Medium (56 FPS) outperforms High (40 FPS) by 16 FPS. This consistent pattern suggests that the High preset enables effects that are particularly inefficient on this GPU architecture, making Medium the optimal choice for visual quality relative to performance.
FAQ
Q: What is the best resolution and settings combination for this hardware in The Medium?
A: The 1920x1080 Medium preset provides the best balance, with 67 FPS average, 57 FPS minimum, and 77 FPS maximum. This is the only configuration that maintains a minimum frame rate above 60 FPS while offering moderate visual quality.
Q: Can this laptop combination run The Medium at 4K?
A: Yes, but only at Low settings, which achieves 71 FPS average. The Medium preset at 4K drops to 44 FPS, and High and Ultra settings fall to 32 FPS and 25 FPS respectively, which are not recommendable for smooth gameplay.
Q: Why does the Medium preset outperform the High preset in this game?
A: The data shows that at all resolutions, Medium settings produce higher average FPS than High settings. At 1080p, Medium achieves 67 FPS compared to High's 48 FPS, a 19 FPS difference. This suggests the High preset enables graphical features that are disproportionately expensive on the RTX 5070 Mobile.
Q: How does the RTX 5070 Mobile compare to its closest rivals in terms of benchmark scores?
A: The RTX 5070 Mobile has an average benchmark score of 29928, placing it 0.1% behind the RTX 3070 Ti (29945), 0.5% ahead of the RTX 2080 Ti (29783), and 0.6% behind the AMD Radeon RX 6800 (30095).
Q: What is the CPU's performance percentile and how does it compare to similar processors?
A: The Intel Core Ultra 5 125H is in the 79th percentile of all CPUs. Its nearest rival, the AMD Ryzen 7 5800, has an average score of 27535, which is 0.1% higher than the Ultra 5 125H's 27507 average score.
Q: Is the 8 GB VRAM on the RTX 5070 Mobile sufficient for The Medium?
A: Yes, the measured data shows no evidence of VRAM limitations. The 8 GB GDDR7 memory with 384.0 GB/s bandwidth is sufficient to run the game at all tested settings, as frame rate drops are consistent with GPU compute limitations rather than memory capacity issues.
Hardware Specifications
Intel Core Ultra 5 125H
NVIDIA GeForce RTX 5070 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5070 Mobile in The Medium
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 71.0 |
| 3840x2160 | Medium | 44.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 25.0 |
| 2560x1440 | Low | 90.0 |
| 2560x1440 | Medium | 56.0 |
| 2560x1440 | High | 40.0 |
| 2560x1440 | Ultra | 32.0 |
| 1920x1080 | Low | 107.0 |
| 1920x1080 | Medium | 67.0 |
| 1920x1080 | High | 48.0 |
| 1920x1080 | Ultra | 38.0 |
The Medium with iUltra 5 125H + Other GPUs
See how The Medium performs with the same CPU but different graphics cards.
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