Downfall

Downfall

AVERAGE FPS
117
good

This combination provides smooth gameplay with an average of 117 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 42 66 81 99
1440p QHD 67 107 130 159
1080p Full HD 93 149 182 223

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 99
3840x2160 Medium 81
3840x2160 High 66
3840x2160 Ultra 42
2560x1440 Low 159
2560x1440 Medium 130
2560x1440 High 107
2560x1440 Ultra 67
1920x1080 Low 223
1920x1080 Medium 182
1920x1080 High 149
1920x1080 Ultra 93

Downfall with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5070 Mobile, In-Depth Analysis

This combo, pairing the Intel Core Ultra 5 125H with the NVIDIA GeForce RTX 5070 Mobile, secures the 2058th position out of 3716 tested configurations in Downfall. While the rank places it in the middle of the database, the measured frame rates reveal a system that is heavily constrained by its mobile platform, particularly at higher resolutions. The data indicates a pairing where the GPU consistently demonstrates the capacity to push substantial frame counts, yet the overall experience is defined by how the CPU and GPU bottlenecks shift across the game’s four quality presets.

How This Combo Ranks

The combo rank of 2058 out of 3716 (approximately the 55th percentile) might seem modest, but it is a direct reflection of the hardware’s position within the broader ecosystem. The CPU, Intel Core Ultra 5 125H, holds a percentile rank of 79 compared to all tested CPUs, while the GPU, NVIDIA GeForce RTX 5070 Mobile, sits at the 75th percentile against all GPUs. These individual scores suggest components that are above average, yet their combined performance in this horror title lands them squarely in the middle of the pack. This discrepancy is explained by the fact that the combo rank is specific to Downfall, and the game’s engine appears to place unusual stress on the processor.

Comparing the CPU to its nearest rivals provides context for its role. The Core Ultra 5 125H’s average benchmark score is 27507, which is virtually identical to the AMD Ryzen 7 5800 (27535, a delta of -0.1%) and the Intel Core i5-12600K (27578, a delta of -0.3%). The differences are negligible, meaning the CPU is competitive with those desktop-class parts in general compute. However, the GPU is also tightly clustered with its rivals. The RTX 5070 Mobile’s average score of 29928 is a mere 0.1% below the NVIDIA GeForce RTX 3070 Ti and 0.5% above the RTX 2080 Ti. This indicates that the combo sits at a performance tier where both the processor and graphics card are capable, but neither is a standout, which explains the mid-pack ranking.

The rank itself is not a verdict of poor performance. It is a statistical positioning. The measured data shows that the system can achieve very high frame rates, such as 223 FPS at 1080p Low. The mid-pack rank is more indicative of the fact that many other combos in the database feature higher-end desktop components or newer generations that push the average up. For a mobile solution, the performance is respectable, but the rank reflects the competitive landscape, not an inherent flaw in the pairing.

CPU Role

The Intel Core Ultra 5 125H is a 14-core, 18-thread processor based on the Meteor Lake architecture, built on Intel’s 7 nm process. It features a base clock of 3.60 GHz and a boost clock of 4.50 GHz, with a TDP of 28 W. This mobile chip is designed for efficiency, but its performance in Downfall is critical to understanding the overall frame rates. The processor’s L3 cache is 18 MB shared, which is a substantial pool for a mobile part. In single-core synthetic tests, the chip scores 1647.5 in Cinebench R23 and 3399 in Passmark’s single-thread test, indicating solid per-core performance that is sufficient for most game logic.

However, the data from Downfall suggests that the CPU is a significant bottleneck at lower resolutions. At 1080p Low, the system produces 223 FPS. This high number indicates that the GPU is not the limiting factor; instead, the CPU is feeding frames as fast as it can. The game’s horror genre often involves complex AI and physics calculations, which can be single-thread dependent. The Core Ultra 5 125H’s single-core performance, while good, is not exceptional when compared to the top desktop parts in the database. This is evident when comparing the CPU’s overall average benchmark score of 27507, which is essentially tied with the AMD Ryzen 7 5800 (27535) and Intel Core i5-12600K (27578).

The 14-core configuration provides ample multi-threaded headroom, as shown by the Cinebench R23 multi-core score of 12804.5. Yet, in Downfall, the game does not appear to scale perfectly with all 18 threads. The measured results show a clear pattern: as resolution increases, the frame rate drops, indicating a shift in bottleneck from the CPU to the GPU. At 1080p, the CPU is the primary driver of performance, allowing the GPU to run at its maximum potential. At 4K, the GPU becomes the limiting factor, as the resolution demands more from the graphics card than the CPU can prepare. This is a classic sign of a balanced system where the CPU is strong enough to avoid holding back the GPU at lower resolutions but not so powerful that it becomes irrelevant at higher ones.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend heavily on the target resolution and the user’s preference for frame rate versus visual fidelity. The data shows a clear hierarchy of performance across the four presets: Low, Medium, High, and Ultra.

At 1920x1080, the Low preset delivers an average of 223 FPS, which is exceptionally high and suitable for competitive play or high-refresh-rate displays. The Medium preset still provides an excellent 182 FPS, making it a strong choice for a balance of visual quality and speed. The High preset drops to 149 FPS, which remains very smooth, while the Ultra preset falls to 93 FPS. For 1080p, the Medium or High presets are recommended, as they offer a significant visual uplift over Low while maintaining frame rates well above 144 FPS. The Ultra preset, while playable, shows a substantial performance cost of 130 FPS less than Low, which may not be justifiable for the graphical improvements in a horror game.

Moving to 2560x1440, the frame rates remain high. The Low preset achieves 159 FPS, and the Medium preset hits 130 FPS. The High preset provides 107 FPS, which is still above the 60 FPS threshold for most displays. The Ultra preset brings the average down to 67 FPS. At 1440p, the High preset is the recommended sweet spot, as it offers near-Ultra visuals with a frame rate that is 40 FPS higher than Ultra. The Medium preset is also a viable option for those who prefer a higher refresh rate, as it is 23 FPS faster than High.

At 3840x2160, the situation changes. The Low preset yields 99 FPS, which is excellent for 4K. The Medium preset drops to 81 FPS, and the High preset falls to 66 FPS. The Ultra preset is the only one that dips below the 60 FPS line, with an average of 42 FPS. For 4K, the Low or Medium presets are the only sensible choices. The High preset is playable but close to the edge, while the Ultra preset is not recommended due to its sub-60 FPS average. The data suggests that for the best overall experience, users should target the High preset at 1440p or the Medium preset at 4K, depending on their display’s native resolution.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of the combo’s performance across all resolutions and settings. At 1920x1080, the frame rates are high, with the Low preset hitting an average of 223 FPS. The Medium preset shows an average of 182 FPS, with a minimum of 155 FPS and a maximum of 210 FPS, indicating some variance but stable performance. The High preset averages 149 FPS, and the Ultra preset averages 93 FPS.

At 2560x1440, the performance scales down predictably. The Low preset averages 159 FPS, while the Medium preset averages 130 FPS, with a minimum of 111 FPS and a maximum of 150 FPS. The High preset averages 107 FPS, and the Ultra preset averages 67 FPS. The minimum frame rate data for the Medium preset suggests that the system can experience dips, but the averages remain high.

At 3840x2160, the frame rates are more moderate. The Low preset averages 99 FPS, and the Medium preset averages 81 FPS, with a minimum of 69 FPS and a maximum of 93 FPS. The High preset averages 66 FPS, and the Ultra preset averages 42 FPS. The data shows that the step from High to Ultra at 4K is particularly punishing, with a drop of 24 FPS. This is a larger absolute drop than the 26 FPS drop seen from High to Ultra at 1080p, but the relative impact is much greater at 4K due to the lower starting point.

The only preset with full min/max data is Medium, which shows a variance of 24 FPS at 1080p, 39 FPS at 1440p, and 24 FPS at 4K. This suggests that the game’s frame pacing is relatively consistent, with the largest spikes occurring at 1440p. The lack of min/max data for other presets prevents a full analysis, but the averages present a clear picture of a system that is capable of high performance in most scenarios.

FAQ

Q: What is the best resolution to play Downfall with this combo?

A: Based on the data, 1920x1080 provides the highest frame rates, with averages ranging from 93 FPS on Ultra to 223 FPS on Low. For a balance of visual quality and speed, 2560x1440 on High yields 107 FPS, which is a good target for most users.

Q: How does the CPU compare to its closest rivals?

A: The Intel Core Ultra 5 125H has an average benchmark score of 27507. This is 0.1% lower than the AMD Ryzen 7 5800 and 0.3% lower than the Intel Core i5-12600K, indicating nearly identical general performance.

Q: Is the RTX 5070 Mobile a strong GPU for this game?

A: The GPU’s average benchmark score is 29928, which is 0.1% below the RTX 3070 Ti and 0.5% above the RTX 2080 Ti. In Downfall, it is capable of delivering over 100 FPS at 1440p High, showing that it is more than sufficient for the game.

Q: What is the performance hit for using Ultra settings?

A: At 1080p, Ultra is 56% slower than Low (93 FPS vs 223 FPS). At 1440p, Ultra is 58% slower than Low (67 FPS vs 159 FPS). At 4K, Ultra is 58% slower than Low (42 FPS vs 99 FPS).

Q: Is there a large difference between Medium and High settings?

A: Yes, the difference is consistent across resolutions. At 1080p, High is 33 FPS slower than Medium (149 vs 182). At 1440p, High is 23 FPS slower than Medium (107 vs 130). At 4K, High is 15 FPS slower than Medium (66 vs 81).

Q: Does the system maintain playable frame rates at 4K?

A: Yes, for most presets. Low averages 99 FPS, Medium averages 81 FPS, and High averages 66 FPS. Only the Ultra preset falls below 60 FPS, with an average of 42 FPS.

Resolution Scaling

The frame rate scaling from 1080p to 4K reveals the bottleneck characteristics of this system. At 1080p Low, the system achieves 223 FPS. Moving to 1440p Low, the frame rate drops to 159 FPS, a decrease of 28.7%. Moving to 4K Low, the frame rate drops to 99 FPS, a 55.6% decrease from 1080p. This scaling is less steep than what would be expected if the GPU were the sole limiting factor, suggesting that the CPU is holding the system back at lower resolutions.

At 1080p High, the system achieves 149 FPS. At 1440p High, it drops to 107 FPS (a 28.2% decrease), and at 4K High, it drops to 66 FPS (a 55.7% decrease from 1080p). The percentage drops are nearly identical between Low and High presets, which indicates that the resolution scaling is consistent regardless of the graphics load. This consistency is a strong indicator that the CPU is the primary bottleneck at 1080p, and as the resolution increases, the GPU becomes more utilized, but the CPU’s performance ceiling still limits the maximum frame rate.

The most telling data point is the 4K Ultra preset, which averages 42 FPS. This is a 55.6% drop from the 1080p Ultra score of 93 FPS. The fact that the frame rate drops by roughly half when moving from 1080p to 4K, across all settings, suggests that the system’s scaling is limited by the CPU’s ability to issue draw calls and process game logic. If the GPU were the primary bottleneck, the frame rate would drop more steeply at 4K, particularly at higher settings. The data shows that the RTX 5070 Mobile has enough headroom to handle the increased pixel count, but the Core Ultra 5 125H cannot keep up with the frame generation demands at lower resolutions, which artificially caps the performance. This means that the CPU is the limiting factor for this combo in Downfall, especially when targeting high refresh rates.

GPU Role

The NVIDIA GeForce RTX 5070 Mobile is a Blackwell architecture GPU built on a 5 nm process by TSMC. It features 4608 shading units, 144 texture mapping units, and 48 raster operation pipelines. The GPU’s base clock is 907 MHz, with a boost clock of 1425 MHz. It is equipped with 8 GB of GDDR7 memory on a 128-bit bus, providing a bandwidth of 384.0 GB/s. Despite its mobile designation and a TDP of just 50 W, the GPU’s average benchmark score of 29928 places it in the 75th percentile of all GPUs.

In Downfall, the GPU’s role is significant, but it is not the primary bottleneck at lower resolutions. The data shows that the GPU is capable of producing very high frame rates, such as 223 FPS at 1080p Low, which indicates that it is not being fully utilized. The GPU’s performance becomes more apparent at higher resolutions. At 4K, the frame rates drop to more moderate levels, with the Low preset averaging 99 FPS. The 8 GB of VRAM is sufficient for this game, as the data does not indicate any memory-related stuttering or frame drops at 4K Ultra.

The GPU’s boost clock of 1425 MHz is relatively low for a high-end part, but the architecture’s efficiency compensates. The texture rate of 205.2 GTexel/s and pixel rate of 68.40 GPixel/s are adequate for the game’s visual demands. The RTX 5070 Mobile’s performance is closely matched with the RTX 3070 Ti, which has an average score of 29945 (a delta of -0.1%), meaning that users can expect similar frame rates in this title. The GPU’s role in this combo is to provide the graphical horsepower that allows the CPU to be the limiting factor. As the resolution increases, the GPU takes on more of the workload, and the frame rates scale accordingly. The data suggests that the GPU is well-matched to the CPU, as it can handle the game’s requirements up to 4K High, but the CPU’s limitations prevent the system from achieving the very high frame rates that the GPU could theoretically support at 1080p.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5070 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1425 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5070 Mobile in Downfall

Resolution Settings Avg FPS
3840x2160 Low 99.0
3840x2160 Medium 81.0
3840x2160 High 66.0
3840x2160 Ultra 42.0
2560x1440 Low 159.0
2560x1440 Medium 130.0
2560x1440 High 107.0
2560x1440 Ultra 67.0
1920x1080 Low 223.0
1920x1080 Medium 182.0
1920x1080 High 149.0
1920x1080 Ultra 93.0

Downfall with iUltra 5 125H + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

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Explore FPS benchmarks for other games using this same hardware combination.